TEKKEN8 Yoshimitsu Main Techniques
TEKKEN8 Yoshimitsu Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| f+1+2 |

2.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| b+2,2 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat b+2,2,~f | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat b+2,2,~f(HD)→d+2,2,2 T!→3,2,1+2 | Combos that use Heat Dash |

5.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3,u~〔Block〕→during Manji Dragonfly 3+4 | Heat Smash / Attack sequence using Manji Dragonfly |

6.Long reach / Heavy damage
| Explanation | Note |
|---|---|
| During Heat ub+1+2 | Effects during Heat 〔unique〕 / Recover health on hit |

7.Can approach from a distance / Effective on opponents using sidestep / Can move first on block
| Explanation | Note |
|---|---|
| u1+2→during Manji Dragonfly while in Heat f+1+2 | Effects during Heat 〔unique〕 / Recover health on hit |

8.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+3 | Jump Status |

9.Combo starter / unpunishable on block
| Explanation | Note |
|---|---|
| df+2 |

10.Recommended combo
| Explanation | Note |
|---|---|
| df+2→f+2,1 T!→d+2,2,2 |

11.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| db+1,2 |

12.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| f+4 |

13.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| uf+4 | Jump Status |

14.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| 3,1〔Block〕→during Manji Dragonfly 2,4 | Attack sequence using Manji Dragonfly |

15.Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| 3,1〔Block〕→during Manji Dragonfly 4 | Attack sequence using Manji Dragonfly |

16.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| ff+3,1+2〔Hit〕→during Kincho f+2 | Combo using Kincho |

17.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| 2,2〔Block〕→during Mutou no Kiwami 1+4 | Attack sequence using Mutou no Kiwami |

18.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Mutou no Kiwami while crouching df+3 |

19.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| During Mutou no Kiwami f+1+2 | Recover health on hit |

