Yoshimitsu Main Techniques Season2

Tekken8 Yoshimitsu Main Techniques Season2

Yoshimitsu is known for his unique movements and stances. This article covers the core moves featured in the game that beginners can rely on to start learning his fundamentals safely.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Long reach

Command Note
f1+2
Heat activation / Heat Dash can be activated / Long reach

Heat activation / Heat Dash can be activated / Quick attack

Command Note
b2,2
Heat activation / Heat Dash can be activated / Quick attack

Combo starter / Can move first on block

Command Note
During Heat b2,2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat b2,2,F[HD] → d2,2,2 T! → 3,2,1+2 Combos that use Heat Dash
Recommended combo

Effective on opponents using Standing Block

Command Note
During Heat 2+3,U[Block] → during Manji Dragonfly 3+4 Heat Smash / Attack sequence using Manji Dragonfly
Effective on opponents using Standing Block

Long reach / Heavy damage

Command Note
During Heat ub1+2 Effects during Heat[unique] / Recover health on hit
Long reach / Heavy damage

Can approach from a distance / Effective on opponents using sidestep / Can move first on block

Command Note
u1+2 → during Manji Dragonfly while in Heat f1+2 Effects during Heat[unique] / Recover health on hit
Can approach from a distance / Effective on opponents using sidestep / Can move first on block

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf3 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Combo starter / unpunishable on block

Command Note
df2
Combo starter / unpunishable on block

Recommended combo

Command Note
df2 → f2,1 T! → d2,2,2
Recommended combo

Effective on opponents using Standing Block

Command Note
db1,2
Effective on opponents using Standing Block

Effective on opponents using a high or mid attack

Command Note
f4
Effective on opponents using a high or mid attack

Effective on opponents using sidestep

Command Note
uf4 Jump Status
Effective on opponents using sidestep

Good for getting a counter hit on block

Command Note
3,1[Block] → during Manji Dragonfly 2,4 Attack sequence using Manji Dragonfly
Good for getting a counter hit on block

Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated

Command Note
3,1[Block] → during Manji Dragonfly 4 Attack sequence using Manji Dragonfly
Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated

Multi-hit sequence / Heat activation / Heat Dash can be activated

Command Note
ff3,1+2[Hit] → during Kincho f2 Combo using Kincho
Multi-hit sequence / Heat activation / Heat Dash can be activated

Good for getting a counter hit on block

Command Note
2,2[Block] → during Mutou no Kiwami 1+4 Attack sequence using Mutou no Kiwami
Good for getting a counter hit on block

Effective on opponents using Standing Block

Command Note
During Mutou no Kiwami while crouching df3
Effective on opponents using Standing Block

Heat activation / Heat Dash can be activated / Long reach

Command Note
During Mutou no Kiwami f1+2 Recover health on hit
Heat activation / Heat Dash can be activated / Long reach
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