Xiaoyu Main Techniques Season2

Tekken8 Ling Xiaoyu Main Techniques Season2

Ling Xiaoyu in TEKKEN8 is a unique character with a wide variety of stances and tricky movement. In this guide, we’ve selected some of her most effective and easy-to-use moves that are perfect for beginners. If you're new to Xiaoyu, mastering these core moves will give you a solid foundation for learning her deeper gameplay.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Can approach from a distance

Command Note
db1
Heat activation / Heat Dash can be activated / Can approach from a distance

Heat activation / Heat Dash can be activated / Quick attack

Command Note
b4,1
Heat activation / Heat Dash can be activated / Quick attack

Combo starter / Can move first on block

Command Note
During Heat db1,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat db1,F[HD] → f3,1,4 T! → df2,3 Combos that use Heat Dash
Recommended combo

Effective on opponents using Standing Block

Command Note
During Heat 2+3[Block] → back facing opponent d4 Heat Smash / Back towards oponent
Effective on opponents using Standing Block

Good for getting a counter hit on block

Command Note
During Heat 2+3[Block] → back facing opponent 1,2 Heat Smash / Back towards oponent
Good for getting a counter hit on block

Good for getting a counter hit on block

Command Note
During Heat 2+3[Block] → back facing opponent 3 Effects during Heat[unique]
Good for getting a counter hit on block

Effective on opponents using Standing Block

Command Note
f2,1,B[Block] → during Hypnotist 3 Attack sequence using Hypnotist / Powered up during Heat
Effective on opponents using Standing Block

Effective on crouching opponents after blocking

Command Note
f2,1,B[Block] → during Hypnotist 2 Attack sequence using Hypnotist / Powered up during Heat
Effective on crouching opponents after blocking

Combo starter / Effective on crouching opponents

Command Note
b1+2
Combo starter / Effective on crouching opponents

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf3 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
b1+2 → f3,1,4 T! → db1
Recommended combo

Effective on opponents using Standing Block / Few openings / Can move first on hit

Command Note
db4
Effective on opponents using Standing Block / Few openings / Can move first on hit

Effective on opponents using Standing Block / Combo starter

Command Note
df3
Effective on opponents using Standing Block / Combo starter

Effective on opponents using sidestep / Can move first on block

Command Note
f4
Effective on opponents using sidestep / Can move first on block

Can approach from a distance

Command Note
ff1+2,1+2
Can approach from a distance

Effective on opponents using a high or mid attack

Command Note
ub4
Effective on opponents using a high or mid attack

Good for getting a counter hit on block

Command Note
ff4[Block] → during Hypnotist 2 Attack sequence using Hypnotist
Good for getting a counter hit on block

Multi-hit sequence / Heat activation / Heat Dash can be activated

Command Note
ff1,D[Hit] → during Phoenix 2,1 Combo using Phoenix
Multi-hit sequence / Heat activation / Heat Dash can be activated
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