Steve Move List Ver.2.08.00

Tekken8 Steve Fox Move List Season2


This is a full command list for Steve Fox in TEKKEN 8. From basic jabs to complex stance transitions like sway and duck, every move is presented with images and clear notes. Master his speed and rhythm to unleash Steve’s boxing potential in battle!
・Move List Video

Move List & Command Guide

Table of Contents

New Move

86 Nemesis Hook
Nemesis Hook
Ducking Left
H/20
91 Nemesis Hook
Nemesis Hook
Ducking Right
H/20

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of Five Fox Fury, Ducking In Direct, and Two-Faced
, , during Ducking In [or ]
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Can parry high or mid attacks during Lion Heart
During Lion Heart, take high or mid attack from opponent

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, to cancel attack
7 Sonic Fang
Sonic Fang 
MM/7,21
Or while rising
8 Rocket Launcher
Rocket Launcher 
M/21
shift to Flicker Stance [does not shift when using Heat Dash]
9 Eraser
Eraser 
M[JS]/30(9)
Chip damage on block
10 Cyclone Punch
Cyclone Punch 
During Quick Spin [, etc.]
M/22
11 Vigilant Blow
Vigilant Blow 
During Lion Heart [, etc.]
M/21
12 Five Fox Fury
Five Fox Fury
During Heat
MHMHM/8,4,3,3,20(1*4,4)
Partially uses remaining Heat time, shift to Flicker Stance
13 Two-Faced
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[H&M],High[Th]/15
Shift to Two-Faced
14 Ducking In Direct
Ducking In Direct
During Heat
Sp[Low Parry]/-
Shift to Ducking In, also possible during Peekaboo, Flicker Stance, and Lion Heart, partially uses remaining Heat time, hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel, has low parry effect
15 Two-Faced
Two-Faced
During Heat and Ducking In [or ]
High[Th]/-
Cannot throw escape
16 Dominion Rush
Dominion Rush
During Two-Faced
HTh/15
Throw escape , partially uses remaining Heat time
17 Debutante Ball
Debutante Ball
During Two-Faced
HTh/50
Throw escape , partially uses remaining Heat time
18 Bretwalda
Bretwalda
During Heat
M,HTh/50(1*7)
Heat Smash, also possible during Peekaboo, Flicker Stance, and Lion Heart, throw on hit, shift to Lion Heart on block [does not shift when ]

Rage Moves

19 Dear Land of Hope
Dear Land of Hope 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

20 Double Jab
Double Jab
H,H/5,7
Can shift to Ducking, Ducking Left/Right, or Swaying
21 Jab > Body Blow
Jab > Body Blow
H,M/5,15
to shift to Flicker Stance
22 Lightning Combo
Lightning Combo
H,H,H/5,7,13
Can shift to Ducking, Ducking Left/Right, or Swaying
23 Double Jab > Body Blow
Double Jab > Body Blow
H,H,M/5,7,15
to shift to Flicker Stance
24 Left Right
Left Right
H,H/5,10
Can shift to Ducking, Ducking Left/Right, or Swaying
25 British Edge Combo
British Edge Combo
H,H,H,M/5,10,15,15
Can shift to Ducking, Ducking Left/Right, or Swaying from second to fourth hits, to shift to Peekaboo to Flicker Stance
26 British Edge Combo 2
British Edge Combo 2
H,H,H,L[CS]/5,10,15,19
27 Vanguard Rush
Vanguard Rush
H,H,M/12,14,22
to shift to Peekaboo, to shift to Flicker Stance
28 Cromwell Combination
Cromwell Combination 
H,M/12,17
29 Ducking Left
Ducking Left
Sp/-
Shift to Ducking Left, hold to shift to Swaying, to shift to Ducking, to shift to Ducking Right
30 Ducking Right
Ducking Right
Sp/-
Shift to Ducking Right, hold to shift to Swaying, to shift to Ducking, to shift to Ducking Left
31 Sonic Fang
Sonic Fang 
MM/7,21
Or while rising
32 Quick Spin
Quick Spin
Sp/-
Shift to Quick Spin

f Command

33 Ducking Body Blow > Left Hook
Ducking Body Blow > Left Hook
M,H/11,12
to shift to Peekaboo, to shift to Flicker Stance
34 Ducking Psyche-out Body
Ducking Psyche-out Body
~
M,M/11,20
35 Conqueror Combination
Conqueror Combination
M,M,MMM/11,15,5,8,20
to shift to Lion Heart [does not shift when ]
36 Ducking
Ducking
[or ]
Sp[CS]/-
Shift to Ducking, hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel
37 Shotgun Combination
Shotgun Combination
MH,M/10,12,20
38 Peekaboo
Peekaboo
Sp/-
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, to shift to Quick Spin

df Command

39 Left Uppercut
Left Uppercut
M/12
Can shift to Ducking, Ducking Left/Right, or Swaying
40 Uppercut Cross Combo
Uppercut Cross Combo
M,H/12,13
Can cancel second hit and shift to Ducking, Ducking Left/Right, or Swaying
41 Uppercut Psyche-out Hook
Uppercut Psyche-out Hook
~
M,H/12,20
~ to shift to Flicker Stance
42 Uppercut Psyche-out Body
Uppercut Psyche-out Body
~
M,M/12,20
43 Uppercut Psyche-out Left Right Combo
Uppercut Psyche-out Left Right Combo
~
M,HH/12,8,12
Can shift to Ducking, Ducking Left/Right, or Swaying
44 Crescent Hook
Crescent Hook
M/10
Can shift to Ducking, Ducking Left/Right, or Swaying

d Command

45 Knee Blaster
Knee Blaster
L[CS]/12
46 Wildman Combo
Wildman Combo
L[CS],M,H/11,8,17
Can cancel from second hit and shift to Ducking, Ducking Left/Right, or Swaying

db Command

47 Knee Clipper
Knee Clipper
L[CS]/21
Or while crouching
48 Foot Stomp Right Hook
Foot Stomp Right Hook
L,H,Sp/10,10
Shift to Lion Heart [ to stay in place]
49 Stun Gun
Stun Gun 
M[PC]/21
Absorb an attack to power up and deal more chip damage on block

b Command

50 Quick Hook
Quick Hook
H/10
to shift to Flicker Stance
51 Quick Draw
Quick Draw 
H,H,Sp/10,17
Shift to Lion Heart [ to stay in place]
52 Swindler
Swindler
~
H,M/10,17
53 Frigate Combo
Frigate Combo 
H,L[CS],M/10,10,20
to shift to Peekaboo
54 Body Bomb
Body Bomb
M/20
55 Swaying
Swaying
[or ]
Sp[CS]/-
Shift to Swaying, hold [or ] to shift to Ducking, [or ] to shift to Ducking Left/Right
56 Fox Fury
Fox Fury
MH/8,20
57 Flicker Stance
Flicker Stance
Sp/-
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying

ub u uf Command

58 Bounty Hunter
Bounty Hunter 
H,Sp/17(5)
Chip damage on block, shift to Lion Heart [does not shift when ]
59 Swindler
Swindler
~
M/17
60 Outfox
Outfox
Sp/-
Shift to Lion Heart
61 Hellfire
Hellfire
Mid[UB]/70
62 Dreadnought Uppercut
Dreadnought Uppercut 
M[JS]/14
Or during Flicker Stance
63 Over the Top
Over the Top
M[JS]/18
Or during Peekaboo or during Flicker Stance
64 Burst Hammer
Burst Hammer
M[JS]/20
Or during Flicker Stance
65 Jump-in Foot Stomp Right Hook
Jump-in Foot Stomp Right Hook
L[JS],H,Sp/20,10
Or , shift to Lion Heart [ to stay in place]
66 Jumping Duck Kick
Jumping Duck Kick
M[JS]/20
Or or

ff Command

67 Beat Down
Beat Down
M/24
68 Rocket Launcher
Rocket Launcher 
M/21
, shift to Flicker Stance [does not shift when using Heat Dash]
69 Low Cross Blaster
Low Cross Blaster
L[CS]/18
to shift to Peekaboo
70 Eraser
Eraser 
M[JS]/30(9)
Chip damage on block
71 Sliding Low Punch
Sliding Low Punch
While running [two steps or more]
L[CS]/23

10Hit Combo

72 10 Hit Combo 1
10 Hit Combo 1
~
M,HH,M,M,M,H,H,L[CS],M,M/12,8,12,7,8,8,8,10,5,6,22
73 10 Hit Combo 2
10 Hit Combo 2
~
M,HH,M,M,M,H,H,L[CS],M,Mid[UB]/12,8,12,7,8,8,8,10,5,6,40

Special Move

74 Taunt
Taunt
Sp/-
75 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

76 Eagle Jab
Eagle Jab
While rising
M,H/12,7
Can shift to Ducking, Ducking Left/Right, or Swaying
77 Wildman
Wildman
While rising
M,M/12,17
78 Nighthawk Combination
Nighthawk Combination
While rising
M,M,Sp/17,15
Shift to Lion Heart [does not shift when ], from first hit can shift to Ducking, Ducking Left/Right, or Swaying

While Crouching

79 Finishing Blow
Finishing Blow 
While crouching
M/20

Ducking Left

80 Ducking Left
Ducking Left
, etc.
Sp/-
Shift to Ducking Left, hold to shift to Swaying, to shift to Ducking, to shift Ducking Right
81 Double Stinger
Double Stinger
Ducking Left
M,M/14,22
During Ducking Left to shift to Flicker Stance
82 Bee Sting Combo
Bee Sting Combo 
Ducking Left
M,H,Sp/14,17
Shift to Lion Heart [ to stay in place]
83 Swindler
Swindler
Ducking Left ~
M,M/14,17
84 Centurion Rush
Centurion Rush
Ducking Left
M,M,H/14,9,8
During Ducking Left to shift to Flicker Stance
85 Right Shoulder Rush > Billy Club
Right Shoulder Rush > Billy Club
Ducking Left
M,M/13,21
Ducking Left to shift to Peekaboo
86 Nemesis Hook
Nemesis Hook
Ducking Left
H/20

Ducking Right

87 Ducking Right
Ducking Right
, etc.
Sp/-
Shift to Ducking Right, hold to shift to Swaying, to shift to Ducking, to shift Ducking Left
88 Hawk Swoop Combo
Hawk Swoop Combo 
Ducking Right
M,M,Sp/13,17
Shift to Lion Heart [does not shift when ], during Ducking Right to shift to Peekaboo
89 Swindler
Swindler
Ducking Right ~
M,M/13,17
90 Gut Drill
Gut Drill
Ducking Right
M/22
91 Nemesis Hook
Nemesis Hook
Ducking Right
H/20

Quick Spin

92 Quick Spin
Quick Spin
, etc.
Sp/-
Shift to Quick Spin
93 Cyclone Punch
Cyclone Punch 
During Quick Spin
M/22
94 Cyclone Knee Clip
Cyclone Knee Clip
During Quick Spin
L[CS]/17
95 Spin > Peekaboo
Spin > Peekaboo
During Quick Spin
Sp/-
Shift to Peekaboo
96 Cyclone Left [Right]
Cyclone Left [Right]
During Quick Spin [or ]
Sp/-
97 Double Cyclone Punch
Double Cyclone Punch
During Quick Spin [or ]
M/34
98 Double Cyclone Knee Punch
Double Cyclone Knee Punch
During Quick Spin [or ]
L[CS]/30
99 Spin > Peekaboo
Spin > Peekaboo
During Quick Spin [or ]
Sp/-
Shift to Peekaboo

Ducking

100 Ducking
Ducking
[or ], etc.
Sp[CS]/-
Shift to Ducking, hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel
101 Fox Hunt
Fox Hunt
During Ducking
M/17
102 Skyscraper
Skyscraper
During Ducking
M/15
103 Punisher
Punisher
During Ducking
H,Sp/21(6)
Chip damage on block, shift to Lion Heart [does not shift when ]
104 Swindler
Swindler
During Ducking ~
M/17
105 Gatling Gun
Gatling Gun
During Ducking
MM*4/3*4,2*3,12

Ducking In

106 Ducking In
Ducking In
hold [or hold]
Sp[CS]/-
Hold [or ] to shift to Swaying, [or ] to shift to Ducking Left/Right, to cancel
107 Power Fox Hunt
Power Fox Hunt
During Ducking In
M/21(8)
Chip damage on block
108 Power Skyscraper
Power Skyscraper
During Ducking In
M/21(6)
Chip damage on block
109 Power Punisher
Power Punisher
During Ducking In
H,Sp/28(11)
Chip damage on block, shift to Lion Heart [does not shift when ]
110 Swindler
Swindler
During Ducking In ~
M/17

Peekaboo

111 Peekaboo
Peekaboo
, etc.
Sp/-
Shift to Peekaboo, can shift to Ducking, Ducking Left/Right, or Swaying, to shift to Quick Spin
112 Albion Combination
Albion Combination
During Peekaboo
H,H,M,Sp/10,14,21
Shift to Peekaboo
113 Spite Hook
Spite Hook 
During Peekaboo
H[H&M Punch Parry],Sp/19(5)
Chip damage on block, shift to Lion Heart [does not shift with ], punch parry effect
114 Swindler
Swindler
During Peekaboo ~
M/17
115 Ten Count
Ten Count
During Peekaboo
High[Th]/45
Throw escape
116 Straight Punch Combination
Straight Punch Combination
During Peekaboo
M,M/18,17
Stop mid-move to shift to Peekaboo
117 Nimrod Combination
Nimrod Combination
During Peekaboo
HH/12,23
118 Argos Rush
Argos Rush
During Peekaboo
M,M,M,M/12,14,12,20
Stop mid-move to shift to Peekaboo
119 Cross Cut
Cross Cut 
During Peekaboo
M,H,Sp/12,17
Shift to Lion Heart [does not shift with ], stop mid-move to shift to Peekaboo
120 Swindler
Swindler
During Peekaboo ~
M,M/12,17
121 Cutting Elbow
Cutting Elbow
During Peekaboo
M,Sp/16
Shift to Peekaboo
122 Patella Smash
Patella Smash
During Peekaboo
L[CS],Sp/11
Or while crouching , shift to Peekaboo
123 Knuckle Plow
Knuckle Plow
During Peekaboo
L[CS]/25
During Peekaboo to cancel and shift to crouching state
124 Lancaster Combination
Lancaster Combination
During Peekaboo
M,H,M,M/15,10,12,21
During Peekaboo to shift to Flicker Stance
125 Swaying Hook
Swaying Hook
During Peekaboo
M/25
126 Dreadnought Uppercut
Dreadnought Uppercut 
During Peekaboo
M[JS]/23
Or during Peekaboo

Swaying

127 Swaying
Swaying
[or ], etc.
Sp[CS]/-
Shift to Swaying, hold [or ] to shift to Ducking, [or ] to shift to Ducking Left/Right
128 Billy Club
Billy Club
During Swaying
M/26(10)
Chip damage on block
129 Snake Charmer
Snake Charmer
During Swaying
M[CS]/30
130 Position Change
Position Change
During Swaying
High[Th]/0
Throw escape, during Swaying [or or ] to throw in different direction

Flicker Stance

131 Flicker Stance
Flicker Stance
, etc.
Sp/-
Shift to Flicker Stance, can shift to Ducking, Ducking Left/Right, or Swaying
132 Spiteful Combination
Spiteful Combination 
During Flicker Stance
H,H,H,M/14,8,8,22
From first or second hit to shift into move, [or or ] to shift to Flicker Stance, [or or ] to shift to Quick Spin
133 Tempest Combo
Tempest Combo
During Flicker Stance
H,M/14,17
134 Power Hook Combo
Power Hook Combo
During Flicker Stance
H,H/14,23
Or during Flicker Stance
135 Fly Swatter
Fly Swatter
During Flicker Stance
M/21(6)
Chip damage on block
136 Griffin Throw
Griffin Throw
During Flicker Stance
High[Th]/40
Throw escape
137 British Lancer
British Lancer 
During Flicker Stance
H[PC]/21
Absorb an attack to power up and deal more chip damage on block

Lion Heart

138 Lion Heart
Lion Heart
, etc.
Sp/-
Shift to Lion Heart, can shift to Ducking, Ducking Left/Right, or Swaying
139 Vigilant Blow
Vigilant Blow 
During Lion Heart
M/21
During Lion Heart to shift to Flicker Stance
140 Bloodhound
Bloodhound 
During Lion Heart
M/22
141 Swingfire Advance
Swingfire Advance
During Lion Heart
H/24(9)
Chip damage on block, has reversal break effect

While Down

142 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
143 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
144 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
145 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
146 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
147 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
148 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
149 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
150 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

151 Gut Wrencher
Gut Wrencher 
Approach opponent
High[Th]/35
Throw escape [or ]
152 Brain Pulverizer
Brain Pulverizer 
Approach opponent
High[Th]/35
Throw escape [or ]
153 Choke Slam
Choke Slam 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
154 Throw Down
Throw Down 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
155 Schoolyard Bully
Schoolyard Bully 
Approach opponent from behind [or ]
High[Th]/55
Cannot throw escape
156 Armlock Throw
Armlock Throw
Approach opponent
High[Th]/40
Also possible during Lion Heart, throw escape
157 Spinning Elbow Drop
Spinning Elbow Drop
Approach opponent
High[Th]/40
Throw escape

While opponent down

158 Cheapshot
Cheapshot
While opponent is down
L[Down Attack]/12

Attack Reversal

159 Parry
Parry
Time with opponent punch [or ]
Parry[H&M Punch]/-
Or during Flicker Stance [or ], when parrying an attack, for follow-up attack
160 Revenge Blow
Revenge Blow
After successful parry
M/30
161 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-
Or during Heat, time with opponent attack
162 Two-Faced
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],High[Th]/15
Shift to Two-Faced

Two-Faced

163 Two-Faced
Two-Faced
During Heat and Ducking In [or ]
High[Th]/-
Cannot throw escape
164 Dominion Rush
Dominion Rush
During Two-Faced
Follow-up Throw/15
Throw escape , partially uses remaining Heat time
165 Debutante Ball
Debutante Ball
During Two-Faced
Follow-up Throw/50
Throw escape , partially uses remaining Heat time

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