Tekken8 Steve Fox Frame Data Season2
Notes
Frame data page for Steve Fox in Tekken 8. Includes startup, block, hit, and counter-hit frame advantage to support optimal decision-making and punish strategies.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / While Facing Backward / Special Move / Ducking Left / Ducking Right / Quick Spin / Ducking / Ducking In / Peekaboo / Swaying / Flicker Stance / Lion Heart / Two-Faced / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Five Fox Fury During Heat ![]() ![]() ![]() | MHMHM 8,4,3,3,20(1*4,4) | i16 | -4 | KND | KND | |
| Five Fox Fury > Flicker Stance During Heat ![]() ![]() ![]() ![]() | MHMHM,Sp 8,4,3,3,20(1*4,4) | i16 | +3 | KND | KND | |
Fox Fury![]() ![]() | MH 8,20 | i16 | -8 | QBC | QBC |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Peekaboo or Flicker Stance or Lion Heart] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
| Ducking In Direct During Heat ![]() [or during Peekaboo or Flicker Stance or Lion Heart] | Sp[Low Parry] - | i1 | - | TR | TR | |
| Bretwalda > Lion Heart During Heat [or during Peekaboo or Flicker Stance or Lion Heart] | M,HTh,Sp 50(1*7) | i16 | +8 | HTh | HTh | |
| Bretwalda > Standing State During Heat ![]() [or during Peekaboo or Flicker Stance or Lion Heart] | M,HTh 50(1*6) | i35 | -9 | HTh | HTh | |
Dreadnought Uppercut![]() ![]() | M[JS] 14 | i17 | -15 | LNC | LNC | TR |
| Punisher > Lion Heart During Ducking ![]() ![]() | H,Sp 21(6) | i15 | +5 | +14c | LNC | |
| Swindler During Ducking ![]() ~![]() | M 17 | i28 | -8 | +4 | LNC | |
| Power Punisher During Ducking In ![]() ![]() | H,Sp 28(11) | i15 | +5 | LNC | LNC | |
| Swindler During Ducking In ![]() ~![]() | M 17 | i28 | -8 | +4 | LNC | |
| Spite Hook > Lion Heart During Peekaboo ![]() | H[H&M Punch Parry],Sp 19(5) | i14 | +5 | +14c | +14c | HM |
| Swindler During Peekaboo ~![]() | M 17 | i27 | -8 | +4 | LNC | |
| Cross Cut > Lion Heart During Peekaboo ![]() ![]() ![]() | M,H,Sp 12,17 | i15 | +3 | +8 | +8 | HM |
| Swindler During Peekaboo ![]() ![]() ~![]() | M,M 12,17 | i15 | -8 | +4 | LNC | |
| Dreadnought Uppercut During Flicker Stance ![]() ![]() | M[JS] 14 | i17 | -15 | LNC | LNC | TR |
| Vigilant Blow > Flicker Stance During Lion Heart ![]() ![]() | M,Sp 21 | i14 | -3 | +21g | +21g | HM |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
Jab > Body Blow![]() ![]() ![]() | H,M 5,15 | i10 | -6 | ±0 | +5 | |
Jab > Body Blow > Flicker Stance![]() ![]() ![]() ![]() | H,M,Sp 5,15 | i10 | ±0 | +6 | +11 | |
Double Jab![]() ![]() | H,H 5,7 | i10 | -3 | +3 | +3 | |
Double Jab > Ducking![]() ![]() ![]() [or ![]() ] | H,H,Sp[CS] 5,7 | i10 | -2 | +4 | +4 | |
Double Jab > Swaying![]() ![]() ![]() [or ![]() ] | H,H,Sp[CS] 5,7 | i10 | -6 | ±0 | ±0 | |
Double Jab > Ducking Left/Right![]() ![]() [or ] | H,H,Sp 5,7 | i10 | -6 | ±0 | ±0 | |
Double Jab > Body Blow![]() ![]() ![]() ![]() | H,H,M 5,7,15 | i10 | -6 | ±0 | +5 | |
Double Jab > Body Blow > Flicker Stance![]() ![]() ![]() ![]() ![]() | H,H,M,Sp 5,7,15 | i10 | ±0 | +6 | +11 | |
Lightning Combo![]() ![]() ![]() | H,H,H 5,7,13 | i10 | -7 | +4 | +4 | |
Lightning Combo > Ducking![]() ![]() ![]() ![]() [or ![]() ] | H,H,H,Sp[CS] 5,7,13 | i10 | -3 | +8 | +8 | |
Lightning Combo > Swaying![]() ![]() ![]() ![]() [or ![]() ] | H,H,H,Sp[CS] 5,7,13 | i10 | -5 | +6 | +6 | |
Lightning Combo > Ducking Left/Right![]() ![]() ![]() [or ] | H,H,H,Sp 5,7,13 | i10 | -5 | +6 | +6 | |
Left Right![]() ![]() | H,H 5,10 | i10 | -3 | +8 | +8 | |
Left Right > Ducking![]() ![]() ![]() [or ![]() ] | H,H,Sp[CS] 5,10 | i10 | -2 | +9 | +9 | |
Left Right > Swaying![]() ![]() ![]() [or ![]() ] | H,H,Sp[CS] 5,10 | i10 | -4 | +7 | +7 | |
Left Right > Ducking Left/Right![]() ![]() [or ] | H,H,Sp 5,10 | i10 | -4 | +7 | +7 | |
Left Right Left![]() ![]() ![]() | H,H,H 5,10,15 | i10 | -3 | +3 | +3 | |
Left Right Left > Peekaboo![]() ![]() ![]() ![]() | H,H,H,Sp 5,10,15 | i10 | -2 | +4 | +4 | |
Left Right Left > Flicker Stance![]() ![]() ![]() ![]() | H,H,H,Sp 5,10,15 | i10 | -1 | +5 | +5 | |
Left Right Left > Ducking![]() ![]() ![]() ![]() [or ![]() ] | H,H,H,Sp[CS] 5,10,15 | i10 | -2 | +4 | +4 | |
Left Right Left > Swaying![]() ![]() ![]() ![]() [or ![]() ] | H,H,H,Sp[CS] 5,10,15 | i10 | -6 | ±0 | ±0 | |
Left Right Left > Ducking Left/Right![]() ![]() ![]() [or ] | H,H,H,Sp 5,10,15 | i10 | -6 | ±0 | ±0 | |
British Edge Combo![]() ![]() ![]() ![]() | H,H,H,M 5,10,15,15 | i10 | -10 | KND | KND | |
British Edge Combo > Ducking![]() ![]() ![]() ![]() ![]() [or ![]() ] | H,H,H,M,Sp[CS] 7,10,15,15 | i10 | -4 | KND | KND | |
British Edge Combo > Swaying![]() ![]() ![]() ![]() ![]() [or ![]() ] | H,H,H,M,Sp[CS] 7,10,15,15 | i10 | -6 | KND | KND | |
British Edge Combo > Ducking Left/Right![]() ![]() ![]() ![]() [or ] | H,H,H,M,Sp 7,10,15,15 | i10 | -6 | KND | KND | |
British Edge Combo 2![]() ![]() ![]() ![]() ![]() | H,H,H,L[CS] 5,10,15,19 | i10 | -12c | +1c | KND | |
Right Straight![]() | H 12 | i12 | -1 | +5 | +5 | |
Straight Body![]() ![]() | H,H 12,14 | i12 | -5 | +6 | +6 | |
Straight Body > Peekaboo![]() ![]() ![]() | H,H,Sp 12,14 | i12 | +2 | +13g | +13 | |
Straight Body > Flicker Stance![]() ![]() ![]() | H,H,Sp 12,14 | i12 | +3 | +14g | +14 | |
Vanguard Rush![]() ![]() ![]() | H,H,M 12,14,22 | i12 | -11 | KND | KND | |
Cromwell Combination![]() ![]() | H,M 12,17 | i12 | -14 | +6 | +6 | TR |
Ducking Left![]() | Sp - | - | - | - | ||
Ducking Right![]() | Sp - | - | - | - | ||
Sonic Fang [HE] [Heat Engager] | MM 7,21 | i14 | -12 | +9g | +9g | HA |
Sonic Fang![]() | MM 7,21 | i14 | -12 | KND | KND | |
Quick Spin![]() | Sp - | - | - | - |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Ducking Body Blow![]() ![]() | M 11 | i21 | -6 | +5 | +5 | |
Ducking Body Blow > Left Hook![]() ![]() ![]() | M,H 11,12 | i21 | -5 | -1 | -1 | |
Ducking Body Blow > Left Hook > Peekaboo![]() ![]() ![]() ![]() | M,H,Sp 11,12 | i21 | ±0 | +4 | +4 | |
Ducking Body Blow > Left Hook > Flicker Stance![]() ![]() ![]() ![]() | M,H,Sp 11,12 | i21 | +1 | +5 | +5 | |
Ducking Psyche-out Body![]() ![]() ~![]() | M,M 11,20 | i21 | -10 | KND | KND | |
Conqueror Combination [2] > Lion Heart![]() ![]() ![]() | M,M,Sp 11,15 | i21 | -6 | +11g | +11g | |
Conqueror Combination [2] > Standing State![]() ![]() ![]() ![]() | M,M 11,15 | i21 | -10 | +7 | +7 | |
Conqueror Combination![]() ![]() ![]() ![]() | M,M,MMM 11,15,5,8,20 | i21 | -12 | +5c | +5c | |
Ducking![]() [or ![]() ] | Sp[CS] - | - | - | - | ||
Shotgun Combination [1]![]() ![]() | MH 10,12 | i15 | -14 | -3 | -3 | |
Shotgun Combination![]() ![]() ![]() | MH,M 10,12,20 | i15 | -13 | KND | KND | |
Peekaboo![]() ![]() | Sp - | - | - | - |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Left Uppercut![]() ![]() | M 12 | i13 | -2 | +5 | +5 | |
Left Uppercut > Ducking![]() ![]() ![]() [or ![]() ] | M,Sp[CS] 12 | i13 | -5 | +2 | +2 | |
Left Uppercut > Swaying![]() ![]() ![]() [or ![]() ] | M,Sp[CS] 12 | i13 | -7 | ±0 | ±0 | |
Left Uppercut > Ducking Left/Right![]() ![]() [or ] | M,Sp 12 | i13 | -7 | ±0 | ±0 | |
Uppercut Cross Combo![]() ![]() ![]() | M,H 12,13 | i13 | -6 | +3 | +5 | |
Uppercut Cross Combo > cancel Ducking![]() ![]() ~![]() [or ~![]() ] | M,Sp[CS] 12 | i13 | -14 | -7 | -7 | |
Uppercut Cross Combo > cancel Swaying![]() ![]() ~![]() [or ~![]() ] | M,Sp[CS] 12 | i13 | -16 | -9 | -9 | |
Uppercut Cross Combo> cancel Ducking Left/Right![]() ![]() ~ [or ~ ] | M,Sp 12 | i13 | -16 | -9 | -9 | |
Uppercut Psyche-out Hook![]() ![]() ~![]() | M,H 12,20 | i13 | -2 | +2 | LNC | |
Uppercut Psyche-out Hook > Flicker Stance![]() ![]() ~![]() ![]() | M,H,Sp 12,20 | i13 | ±0 | +4 | LNC | |
Uppercut Psyche-out Body![]() ![]() ~![]() | M,M 12,20 | i13 | -10 | KND | KND | |
Uppercut Psyche-out Left Right Combo![]() ![]() ~![]() ![]() | M,HH 12,8,12 | i13 | -3 | ±0 | +3 | |
Uppercut Psyche-out Left Right Combo > Ducking![]() ![]() ~![]() ![]() ![]() [or ![]() ] | M,HH,Sp[CS] 12,8,12 | i13 | -2 | +1 | +4 | |
Uppercut Psyche-out Left Right Combo > Swaying![]() ![]() ~![]() ![]() ![]() [or ![]() ] | M,HH,Sp[CS] 12,8,12 | i13 | -4 | -1 | +2 | |
Uppercut Psyche-out Left Right Combo > Ducking Left/Right![]() ![]() ~![]() ![]() [or ] | M,HH,Sp 12,8,12 | i13 | -4 | -1 | +2 | |
Crescent Hook![]() ![]() | M 10 | i16 | -11 | +6 | +10c | |
Crescent Hook > Ducking![]() ![]() ![]() [or ![]() ] | M,Sp[CS] 10 | i16 | -3 | +14g | +18c | |
Crescent Hook > Swaying![]() ![]() ![]() [or ![]() ] | M,Sp[CS] 10 | i16 | -7 | +10g | +14c | |
Crescent Hook > Ducking Left/Right![]() ![]() [or ] | M,Sp 10 | i16 | -7 | +10g | +14c | |
Ducking In Direct![]() [Heat Status] | Sp[Low Parry] - | i1 | - | TR | TR |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Knee Blaster![]() ![]() | L[CS] 12 | i16 | -13c | -2 | -2 | |
Wildman Combo [1]![]() ![]() | L[CS] 11 | i17 | -18c | -5 | -5 | |
Wildman Combo [2]![]() ![]() ![]() | L[CS],M 11,8 | i17 | -11 | -5 | ±0 | |
Wildman Combo [2] > Ducking![]() ![]() ![]() ![]() [or ![]() ] | L[CS],M,Sp[CS] 11,8 | i17 | -4 | +2 | +7 | |
Wildman Combo [2] > Swaying![]() ![]() ![]() ![]() [or ![]() ] | L[CS],M,Sp[CS] 11,8 | i17 | -6 | ±0 | +5 | |
Wildman Combo [2] > Ducking Left/Right![]() ![]() ![]() [or ] | L[CS],M,Sp 11,8 | i17 | -6 | ±0 | +5 | |
Wildman Combo![]() ![]() ![]() ![]() | L[CS],M,H 11,8,17 | i17 | -2 | KND | LNC | |
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Knee Clipper![]() ![]() | L[CS] 21 | i26 | -12c | +1c | KND | |
Foot Stomp![]() ![]() | L 10 | i16 | -13c | ±0 | +1 | |
Foot Stomp Right Hook > Lion Heart![]() ![]() ![]() | L,H,Sp 10,10 | i16 | -6 | +8 | +8 | |
Foot Stomp Right Hook > Standing State![]() ![]() ![]() ![]() | L,H 10,10 | i16 | -10 | +4 | +4 | |
Stun Gun![]() ![]() | M[PC] 21 | i28 | -13 | +14 | +14 | PC |
Stun Gun [PU]![]() [opponent absorb attack] | M[PC] 21(8) | i28 | -9 | +14 | +14 | PC |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Quick Hook![]() ![]() | H 10 | i13 | -14 | +2 | LNC | |
Quick Hook > Flicker Stance![]() ![]() ![]() | H,Sp 10 | i13 | -1 | +10 | LNC | |
Quick Draw > Lion Heart![]() ![]() ![]() | H,H,Sp 10,17 | i13 | +3 | +8 | +8 | HM |
Quick Draw > Standing State![]() ![]() ![]() ![]() | H,H 10,17 | i13 | -1 | +4 | +4 | HM |
Swindler![]() ![]() ~![]() | H,M 10,17 | i13 | -8 | +4 | LNC | |
Frigate![]() ![]() ![]() ![]() | H,L[CS] 10,10 | i13 | -11c | ±0 | ±0 | |
Frigate > Peekaboo![]() ![]() ![]() ![]() ![]() | H,L[CS],Sp 10,10 | i13 | -9 | +2 | +2 | |
Frigate Combo![]() ![]() ![]() ![]() ![]() | H,L[CS],M 10,10,20 | i13 | -9 | KND | KND | TR |
Body Bomb![]() ![]() | M 20 | i17 | -13 | +14 | +14 | |
Swaying![]() [or ![]() ] | Sp[CS] - | - | - | - | ||
Fox Fury![]() ![]() | MH 8,20 | i16 | -8 | QBC | QBC | |
Five Fox Fury![]() ![]() [Heat Status] | MHMHM 8,4,3,3,20(1*4,4) | i16 | -4 | KND | KND | |
Five Fox Fury > Flicker Stance![]() ![]() ![]() [Heat Status] | MHMHM,Sp 8,4,3,3,20(1*4,4) | i16 | +3 | KND | KND | |
Flicker Stance![]() ![]() | Sp - | - | - | - |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Over the Top![]() [or ![]() or ![]() ] | M[JS] 18 | i19 | -6 | +5 | +5 | |
Burst Hammer![]() ![]() | M[JS] 20 | i22 | -14 | LNC | LNC | |
Dreadnought Uppercut![]() ![]() | M[JS] 14 | i17 | -15 | LNC | LNC | TR |
Bounty Hunter > Lion Heart![]() ![]() | H,Sp 17(5) | i17 | +5 | +14c | +14c | HM |
Bounty Hunter > Standing State![]() ![]() ![]() | H 17(5) | i17 | +1 | +10c | +10c | HM |
Swindler![]() ~![]() | M 17 | i30 | -8 | +4 | LNC | |
Jump-in Foot Stomp![]() [or ![]() ] | L[JS] 20 | i36 | -12c | +9 | +9 | |
Jump-in Foot Stomp Right Hook > Lion Heart![]() ![]() [or ![]() ![]() ] | L[JS],H,Sp 20,10 | i36 | -6 | +8 | +8 | |
Jump-in Foot Stomp Right Hook > Standing State![]() ![]() ![]() [or ![]() ![]() ![]() ] | L[JS],H 20,10 | i36 | -10 | +4 | +4 | |
Outfox > Lion Heart![]() ![]() | Sp - | - | - | - | ||
Jumping Duck Kick![]() [or ![]() or ![]() ] | M[JS] 20 | i23 | -9 | KND | LNC | |
Hellfire![]() ![]() | Mid[UB] 70 | i66 | - | KND | KND |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Beat Down![]() ![]() ![]() | M 24 | i14 | -13c | KND | KND | |
Rocket Launcher [HE]![]() ![]() ![]() [Heat Engager] | M 21 | i16 | -10 | +9g | +9g | HA |
Rocket Launcher [HE] > Flicker Stance![]() ![]() ![]() [Heat Engager] on block ![]() | M,Sp 21 | i16 | -10 | +9g | +9g | HA |
Rocket Launcher![]() ![]() ![]() ![]() | M 21 | i16 | -10 | KND | KND | |
Rocket Launcher > Flicker Stance![]() ![]() ![]() ![]() ![]() | M,Sp 21 | i16 | -3 | KND | KND | |
Low Cross Blaster![]() ![]() ![]() ![]() | L[CS] 18 | i19 | -18c | +2c | +2c | |
Low Cross Blaster > Peekaboo![]() ![]() ![]() ![]() ![]() | L[CS],Sp 18 | i19 | -18c | +2c | +2c | |
Eraser [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +6 | +9g | +9g | HA |
Eraser![]() ![]() ![]() ![]() | M[JS] 30(9) | i20 | +6 | KND | KND | |
| Sliding Low Punch While running [two steps or more] ![]() ![]() | L[CS] 23 | i16 | -12c | KND | KND |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Eagle Jab [1] While rising ![]() | M 12 | i11 | -3 | +3 | +8 | |
| Eagle Jab While rising ![]() ![]() | M,H 12,7 | i11 | -3 | +3 | +3 | |
| Eagle Jab > Ducking While rising ![]() ![]() ![]() [or ![]() ] | M,H,Sp[CS] 12,7 | i11 | -2 | +4 | +4 | |
| Eagle Jab > Swaying While rising ![]() ![]() ![]() [or ![]() ] | M,H,Sp[CS] 12,7 | i11 | -6 | ±0 | ±0 | |
| Eagle Jab > Ducking Left/Right While rising ![]() ![]() [or ] | M,H,Sp 12,7 | i11 | -6 | ±0 | ±0 | |
| Wildman While rising ![]() ![]() | M,M 12,17 | i11 | -13 | +3c | KND | |
| Right Uppercut While rising ![]() | M 17 | i13 | -7 | +4 | +4 | |
| Right Uppercut > Ducking While rising ![]() ![]() [or ![]() ] | M,Sp[CS] 17 | i13 | -5 | +6 | +6 | |
| Right Uppercut > Swaying While rising ![]() ![]() [or ![]() ] | M,Sp[CS] 17 | i13 | -7 | +4 | +4 | |
| Right Uppercut > Ducking Left/Right While rising ![]() [or ] | M,Sp 17 | i13 | -7 | +4 | +4 | |
| Nighthawk Combination > Lion Heart While rising ![]() ![]() | M,M,Sp 17,15 | i13 | -6 | +11 | +11 | |
| Nighthawk Combination > Standing State While rising ![]() ![]() ![]() | M,M 17,15 | i13 | -10 | +7 | +7 | |
| Sonic Fang [HE] While rising [Heat Engager] | MM 7,21 | i14 | -12 | +9g | +9g | HA |
| Sonic Fang While rising ![]() | MM 7,21 | i14 | -12 | KND | KND |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Patella Smash > Peekaboo While crouching ![]() ![]() | L[CS],Sp 11 | i15 | -12c | +2 | +2 | |
| Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Finishing Blow While crouching ![]() ![]() | M 20 | i16 | -15 | LNC | LNC | TR |
| Right Low Jab While crouching ![]() ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Knee Clipper While crouching ![]() ![]() | L[CS] 21 | i26 | -12c | +1c | KND | |
| Ducking While crouching ![]() ![]() | Sp[CS] - | - | - | - | ||
| Ducking Left While crouching ![]() ![]() | Sp - | - | - | - | ||
| Swaying While crouching ![]() ![]() | Sp[CS] - | - | - | - | ||
| Ducking While crouching ![]() ![]() | Sp[CS] - | - | - | - | ||
| Ducking Right While crouching ![]() ![]() | Sp - | - | - | - | ||
| Swaying While crouching ![]() ![]() | Sp[CS] - | - | - | - | ||
| Quick Spin While crouching ![]() | Sp - | - | - | - |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Cheapshot [Opponent Down] While opponent is down ![]() ![]() | L[Down Attack] 12 | i17 | - | KND | KND | |
| Cheapshot [Opponent Standing] While opponent is down ![]() ![]() | L[Down Attack] 16 | i17 | -11c | +2 | +2 | |
Taunt![]() | Sp - | - | - | - | - | |
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Punch] With your back against the wall ![]() ![]() ![]() | M[JS] 21 | i39 | +4c | LNC | LNC |
Ducking Left
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Left Body Ducking Left ![]() | M 14 | i14 | -10 | +1 | +1 | |
| Left Body > Flicker Stance Ducking Left ![]() ![]() | M,Sp 14 | i14 | -3 | +8 | +8 | |
| Double Stinger Ducking Left ![]() ![]() | M,M 14,22 | i14 | -13 | KND | KND | |
| Bee Sting Combo > Lion Heart Ducking Left ![]() ![]() | M,H,Sp 14,17 | i14 | +3 | +8 | +8 | HM |
| Bee Sting Combo > Standing State Ducking Left ![]() ![]() ![]() | M,H 14,17 | i14 | -1 | +4 | +4 | HM |
| Swindler Ducking Left ![]() ~![]() | M,M 14,17 | i14 | -8 | +4 | LNC | |
| Centurion Rush [2] Ducking Left ![]() ![]() ![]() | M,M 14,9 | i14 | -3 | +3 | +3 | |
| Centurion Rush Ducking Left ![]() ![]() ![]() ![]() | M,M,H 14,9,8 | i14 | +3 | +7 | LNC | |
| Centurion Rush > Flicker Stance Ducking Left ![]() ![]() ![]() ![]() ![]() | M,M,H,Sp 14,9,8 | i14 | +4 | +8 | LNC | |
| Right Shoulder Rush Ducking Left ![]() | M 13 | i14 | -5 | +4 | +4 | |
| Right Shoulder Rush > Peekaboo Ducking Left ![]() ![]() | M,Sp 13 | i14 | -1 | +8 | +8 | |
| Right Shoulder Rush > Billy Club Ducking Left ![]() ![]() | M,M 13,21 | i14 | -8 | +4c | KND |
Ducking Right
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Left Shoulder Rush Ducking Right ![]() | M 13 | i14 | -5 | +4 | +4 | |
| Left Shoulder Rush > Peekaboo Ducking Right ![]() ![]() | M,Sp 13 | i14 | -1 | +8 | +8 | |
| Hawk Swoop Combo > Lion Heart Ducking Right ![]() ![]() | M,M,Sp 13,17 | i14 | +3 | +8 | +8 | HM |
| Hawk Swoop Combo > Standing State Ducking Right ![]() ![]() ![]() | M,M 13,17 | i14 | -1 | +4 | +4 | HM |
| Swindler Ducking Right ![]() ~![]() | M,M 13,17 | i14 | -8 | +4 | LNC | |
| Gut Drill Ducking Right ![]() | M 22 | i14 | -13 | KND | KND |
Quick Spin
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Quick Spin , etc. | Sp - | - | - | - | ||
| Cyclone Punch [HE] During Quick Spin [Heat Engager] | M 22 | i23 | -3 | +9g | +9g | HA |
| Cyclone Punch During Quick Spin ![]() | M 22 | i23 | -3 | KND | KND | |
| Cyclone Knee Clip During Quick Spin ![]() ![]() | L[CS] 17 | i34 | -12c | +1c | +1c | |
| Spin > Peekaboo During Quick Spin ![]() | Sp - | - | - | - | ||
| Cyclone Left [Right] During Quick Spin [or ] | Sp - | - | - | - | ||
| Double Cyclone Punch During Quick Spin [or ]![]() | M 34 | i48 | -3 | KND | KND | |
| Double Cyclone Knee Punch During Quick Spin [or ]![]() ![]() | L[CS] 30 | i59 | -12c | KND | KND | |
| Spin > Peekaboo During Quick Spin [or ]![]() | Sp - | - | - | - |
Ducking
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Ducking![]() [or ![]() ], etc. | Sp[CS] - | - | - | - | ||
| Ducking > cancel During Ducking ![]() | Sp[CS] - | - | - | - | ||
| Fox Hunt During Ducking ![]() | M 17 | i19 | -7 | KND | LNC | |
| Skyscraper During Ducking ![]() | M 15 | i19 | -14 | LNC | LNC | |
| Gatling Gun [1] During Ducking ![]() | MM 3*2 | i16 | -9 | +2 | +2 | |
| Gatling Gun [2] During Ducking ![]() ![]() | MM*2 3*4 | i16 | -9 | +2 | +2 | |
| Gatling Gun [3] During Ducking ![]() ![]() ![]() | MM*3 3*4,2*2 | i16 | -9 | +2 | +2 | |
| Gatling Gun During Ducking ![]() ![]() ![]() ![]() | MM*4 3*4,2*3,12 | i16 | -12 | KND | KND | |
| Punisher > Lion Heart During Ducking ![]() ![]() | H,Sp 21(6) | i15 | +5 | +14c | LNC | |
| Punisher > Standing State During Ducking ![]() ![]() ![]() | H 21(6) | i15 | +1 | +10c | LNC | |
| Swindler During Ducking ![]() ~![]() | M 17 | i28 | -8 | +4 | LNC |
Ducking In
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Ducking In![]() hold [or ![]() hold ] | Sp[CS] - | - | - | - | ||
| Ducking In > crouching During Ducking In ![]() | Sp[CS] - | - | - | - | ||
| Power Fox Hunt During Ducking In ![]() | M 21(8) | i19 | -7 | KND | LNC | |
| Power Skyscraper During Ducking In ![]() | M 21(6) | i19 | -14 | LNC | LNC | |
| Power Punisher During Ducking In ![]() ![]() | H,Sp 28(11) | i15 | +5 | LNC | LNC | |
| Power Punisher During Ducking In ![]() ![]() | H 28(11) | i15 | +1 | LNC | LNC | |
| Swindler During Ducking In ![]() ~![]() | M 17 | i28 | -8 | +4 | LNC | |
| Gatling Gun During Ducking In ![]() ![]() ![]() ![]() | MM*4 3*4,2*3,12 | i16 | -12 | KND | KND | |
| Two-Faced During Heat and Ducking In [or ] | High[Th] - | i31 | - | Th | Th |
Peekaboo
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Peekaboo![]() , etc. | Sp - | - | - | - | ||
| Move Forward During Peekaboo ![]() | Sp - | - | - | - | ||
| Peekaboo > cancel During Peekaboo ![]() | Sp - | - | - | - | ||
| Albion Combination [1] > Peekaboo During Peekaboo ![]() | H,Sp 10 | i12 | -2 | +9 | +9 | |
| Albion Combination [2] > Peekaboo During Peekaboo ![]() ![]() | H,H,Sp 10,14 | i12 | ±0 | +8 | +8 | |
| Albion Combination > Peekaboo During Peekaboo ![]() ![]() ![]() | H,H,M,Sp 10,14,21 | i12 | -13 | +8c | LNC | |
| Spite Hook > Lion Heart During Peekaboo ![]() | H[H&M Punch Parry],Sp 19(5) | i14 | +5 | +14c | +14c | HM |
| Spite Hook > Standing State During Peekaboo ![]() ![]() | H[H&M Punch Parry] 19(5) | i14 | +1 | +10c | +10c | HM |
| Swindler During Peekaboo ~![]() | M 17 | i27 | -8 | +4 | LNC | |
| Spite Hook [Parry Successful] Time with opponent punch during Peekaboo ![]() | Parry[H&M Punch],HTh 25 | i7 | - | HTh | HTh | HM |
| Ten Count During Peekaboo ![]() | High[Th] 45 | i11 | - | Th | Th | |
| Straight Punch Combination [1] > Peekaboo During Peekaboo ![]() ![]() | M,Sp 18 | i18 | -13 | KND | KND | |
| Straight Punch Combination During Peekaboo ![]() ![]() ![]() | M,M 18,17 | i18 | +1 | KND | KND | |
| Nimrod Combination During Peekaboo ![]() ![]() | HH 12,23 | i12 | -5 | KND | KND | |
| Argos Rush [1] > Peekaboo During Peekaboo ![]() ![]() | M,Sp 12 | i15 | -9 | +2 | +2 | |
| Argos Rush [2] > Peekaboo During Peekaboo ![]() ![]() ![]() | M,M,Sp 12,14 | i15 | -10 | +1 | +1 | |
| Argos Rush [3] > Peekaboo During Peekaboo ![]() ![]() ![]() ![]() | M,M,M,Sp 12,14,12 | i15 | -11 | -3 | -3 | |
| Argos Rush During Peekaboo ![]() ![]() ![]() ![]() ![]() | M,M,M,M 12,14,12,20 | i15 | -13 | KND | KND | |
| Cross Cut > Lion Heart During Peekaboo ![]() ![]() ![]() | M,H,Sp 12,17 | i15 | +3 | +8 | +8 | HM |
| Cross Cut > Standing State During Peekaboo ![]() ![]() ![]() ![]() | M,H 12,17 | i15 | -1 | +4 | +4 | HM |
| Swindler During Peekaboo ![]() ![]() ~![]() | M,M 12,17 | i15 | -8 | +4 | LNC | |
| Cutting Elbow > Peekaboo During Peekaboo ![]() ![]() | M,Sp 16 | i16 | -10 | LNC | LNC | |
| Ducking In Direct During Peekaboo ![]() [Heat Status] | Sp[Low Parry] - | i1 | - | TR | TR | |
| Patella Smash > Peekaboo During Peekaboo ![]() ![]() | L[CS],Sp 11 | i15 | -12c | +2 | +2 | |
| Knuckle Plow During Peekaboo ![]() ![]() | L[CS] 25 | i28 | -12c | +7 | LNC | |
| Lancaster Combination [1] During Peekaboo ![]() ![]() | M 15 | i17 | -19 | -6 | -6 | |
| Lancaster Combination [2] During Peekaboo ![]() ![]() ![]() | M,H 15,10 | i17 | -7 | -1 | -1 | |
| Lancaster Combination [3] During Peekaboo ![]() ![]() ![]() ![]() | M,H,M 15,10,12 | i17 | -11 | -5 | -5 | |
| Lancaster Combination During Peekaboo ![]() ![]() ![]() ![]() ![]() | M,H,M,M 15,10,12,21 | i17 | -10 | KND | KND | |
| Lancaster Combination > Flicker Stance During Peekaboo ![]() ![]() ![]() ![]() ![]() ![]() | M,H,M,M,Sp 15,10,12,21 | i17 | -3 | KND | KND | |
| Swaying Hook During Peekaboo ![]() ![]() | M 25 | i28 | -13 | KND | KND | |
| Over the Top During Peekaboo ![]() [or ![]() ] | M[JS] 18 | i19 | -6 | +5 | +5 | |
| Dreadnought Uppercut During Peekaboo ![]() [or ![]() ] | M[JS] 23 | i17 | -15 | LNC | LNC | TR |
Swaying
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Swaying![]() [or ![]() ], etc. | Sp[CS] - | - | - | - | ||
| Billy Club During Swaying ![]() | M 26(10) | i16 | -1c | +14c | +14c | |
| Snake Charmer During Swaying ![]() | M[CS] 30 | i17 | -18 | LNC | LNC | |
| Position Change During Swaying ![]() | High[Th] 0 | i10 | - | +1 | +1 |
Flicker Stance
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Flicker Stance![]() , etc. | Sp - | - | - | - | ||
| Flicker Stance > cancel During Flicker Stance ![]() | Sp - | - | - | - | ||
| Flicker Jab [1] During Flicker Stance ![]() | H 14 | i12 | -4 | +7 | +7 | |
| Flicker Jab [1] > Flicker Stance During Flicker Stance ![]() ![]() | H,Sp 14 | i12 | -1 | +10 | +10 | |
| Flicker Jab [1] > Quick Spin During Flicker Stance ![]() ![]() | H,Sp 14 | i12 | +17g | +28g | +28 | |
| Flicker Jab [2] During Flicker Stance ![]() ![]() | H,H 14,8 | i12 | -9 | ±0 | ±0 | |
| Flicker Jab [2] > Flicker Stance During Flicker Stance ![]() ![]() ![]() | H,H,Sp 14,8 | i12 | -4 | +5 | +5 | |
| Flicker Jab [2] > Quick Spin During Flicker Stance ![]() ![]() ![]() | H,H,Sp 14,8 | i12 | +14g | +23g | +23 | |
| Flicker Jab [3] During Flicker Stance ![]() ![]() ![]() | H,H,H 14,8,8 | i12 | -9 | ±0 | ±0 | |
| Flicker Jab [3] > Flicker Stance During Flicker Stance ![]() ![]() ![]() ![]() | H,H,H,Sp 14,8,8 | i12 | -4 | +5 | +5 | |
| Flicker Jab [3] > Quick Spin During Flicker Stance ![]() ![]() ![]() ![]() | H,H,H,Sp 14,8,8 | i12 | +14g | +23 | +23 | |
| Tempest Combo During Flicker Stance ![]() ![]() ![]() | H,M 14,17 | i12 | -5 | ±0c | KND | |
| Power Hook Combo During Flicker Stance ![]() ![]() [or ![]() ] | H,H 14,23 | i12 | ±0 | +18g | KND | |
| Tempest Combo During Flicker Jab [one-two] ![]() ![]() | M 17 | i12 | -5 | ±0c | KND | |
| Power Hook Combo During Flicker Jab [one-two] ![]() [or ![]() ] | H 23 | i12 | ±0 | +18g | KND | |
| Spiteful Combination During Flicker Jab [one-three] ![]() | M 22 | i12 | -12 | KND | KND | TR |
| Fly Swatter During Flicker Stance ![]() | M 21(6) | i18 | -5c | KND | LNC | |
| Griffin Throw During Flicker Stance ![]() | High[Th] 40 | i12 | - | Th | Th | |
| Ducking In Direct During Flicker Stance ![]() [Heat Status] | Sp[Low Parry] - | i1 | - | TR | TR | |
| British Lancer During Flicker Stance ![]() ![]() | H[PC] 21 | i14 | -9 | KND | KND | PC TR |
| British Lancer [PU] During Flicker Stance ![]() [opponent absorb attack] | H[PC] 21(8) | i14 | ±0 | KND | KND | PC TR |
| Over the Top During Flicker Stance ![]() [or ![]() ] | M[JS] 18 | i19 | -6 | +5 | +5 | |
| Burst Hammer During Flicker Stance ![]() ![]() | M[JS] 20 | i22 | -14 | LNC | LNC | |
| Dreadnought Uppercut During Flicker Stance ![]() ![]() | M[JS] 14 | i17 | -15 | LNC | LNC | TR |
Lion Heart
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Lion Heart![]() , etc. | Sp - | - | - | - | ||
| Vigilant Blow [HE] During Lion Heart [Heat Engager] | M 21 | i14 | -9 | +9g | +9g | HA HM |
| Vigilant Blow [HE] > Flicker Stance During Lion Heart [Heat Engager] on block ![]() | M,Sp 21 | i14 | -3 | +9g | +9g | HA HM |
| Vigilant Blow During Lion Heart ![]() | M 21 | i14 | -9 | +15g | +15g | HM |
| Vigilant Blow > Flicker Stance During Lion Heart ![]() ![]() | M,Sp 21 | i14 | -3 | +21g | +21g | HM |
| Bloodhound During Lion Heart ![]() | M 22 | i16 | -13 | TR | TR | TR |
| Swingfire Advance During Lion Heart ![]() | H 24(9) | i18 | +12 | Scr | Scr | |
| Ducking In Direct During Lion Heart ![]() [Heat Status] | Sp[Low Parry] - | i1 | - | TR | TR | |
| Two-Faced Take high or mid attack from opponent during Lion Heart [Heat Status] | Parry[Mid],High[Th] 15 | i25 | - | Th | Th |
Two-Faced
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Two-Faced During Heat and Ducking In [or ] | High[Th] - | i31 | - | Th | Th | |
| Dominion Rush During Two-Faced ![]() | Follow-up Throw 15 | - | - | +14 | +14 | |
| Debutante Ball During Two-Faced ![]() | Follow-up Throw 50 | - | - | KND | KND |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Peekaboo or Flicker Stance or Lion Heart] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Sonic Fang [HE] [or while rising ] [Heat Engager] | MM 7,21 | i14 | -12 | +9g | +9g | HA |
Sonic Fang [HS] [or while rising ] [Heat Status] | MM 7,21(1,4) | i14 | -12 | KND | KND | |
Sonic Fang [HD]![]() [or while rising ![]() ] [Heat Status] | MM 7,21(1,6) | i14 | +5 | KND | KND | HD |
Rocket Launcher [HE]![]() ![]() ![]() [Heat Engager] | M 21 | i16 | -10 | +9g | +9g | HA |
Rocket Launcher [HE] > Flicker Stance![]() ![]() ![]() [Heat Engager] on block ![]() | M,Sp 21 | i16 | -10 | +9g | +9g | HA |
Rocket Launcher [HS]![]() ![]() ![]() [Heat Status] | M 21(4) | i16 | -10 | KND | KND | |
Rocket Launcher [HS] > Flicker Stance![]() ![]() ![]() ![]() [Heat Status] | M,Sp 21(4) | i16 | -3 | KND | KND | |
Rocket Launcher [HD]![]() ![]() ![]() ![]() [Heat Status] | M 21(6) | i16 | +5 | LNC | LNC | HD |
Eraser [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +6 | +9g | +9g | HA |
Eraser [HS]![]() ![]() ![]() [Heat Status] | M[JS] 30(9) | i20 | +6 | KND | KND | |
Eraser [HD]![]() ![]() ![]() ![]() [Heat Status] | M[JS] 30(11) | i20 | +5 | LNC | LNC | HD |
| Cyclone Punch [HE] During Quick Spin [Heat Engager] | M 22 | i23 | -3 | +9g | +9g | HA |
| Cyclone Punch [HS] During Quick Spin [Heat Status] | M 22(4) | i23 | -3 | KND | KND | |
| Cyclone Punch [HD] During Quick Spin ![]() [Heat Status] | M 22(6) | i23 | +5 | LNC | LNC | HD |
| Vigilant Blow [HE] During Lion Heart [Heat Engager] | M 21 | i14 | -9 | +9g | +9g | HA HM |
| Vigilant Blow [HE] > Flicker Stance During Lion Heart [Heat Engager] on block ![]() | M,Sp 21 | i14 | -3 | +9g | +9g | HA HM |
| Vigilant Blow [HS] During Lion Heart [Heat Status] | M 21(4) | i14 | -9 | +15g | +15g | HM |
| Vigilant Blow [HS] > Flicker Stance During Lion Heart ![]() [Heat Status] | M,Sp 21(4) | i14 | -3 | +21g | +21g | HM |
| Vigilant Blow [HD] During Lion Heart ![]() [Heat Status] | M 21(6) | i14 | +5 | KND | KND | HD HM |
| Five Fox Fury During Heat ![]() ![]() ![]() | MHMHM 8,4,3,3,20(1*4,4) | i16 | -4 | KND | KND | |
| Five Fox Fury > Flicker Stance During Heat ![]() ![]() ![]() ![]() | MHMHM,Sp 8,4,3,3,20(1*4,4) | i16 | +3 | KND | KND | |
| Two-Faced With Heat activated during Lion Heart, take high or mid attack from opponent | Parry[H&M],High[Th] 15 | i25 | - | - | - | |
| Ducking In Direct During Heat ![]() [or during Peekaboo or Flicker Stance or Lion Heart] | Sp[Low Parry] - | i1 | - | TR | TR | |
| Two-Faced During Heat and Ducking In [or ] | High[Th] - | - | - | - | ||
| Dominion Rush During Two-Faced ![]() | HTh 15 | - | +14 | +14 | ||
| Debutante Ball During Two-Faced ![]() | HTh 50 | - | KND | KND | ||
| Bretwalda > Lion Heart During Heat [or during Peekaboo or Flicker Stance or Lion Heart] | M,HTh,Sp 50(1*7) | i16 | +8 | HTh | HTh | |
| Bretwalda > Standing State During Heat ![]() [or during Peekaboo or Flicker Stance or Lion Heart] | M,HTh 50(1*6) | i35 | -9 | HTh | HTh | |
| Bretwalda [Second] > Lion Heart During Heat [or during Peekaboo or Flicker Stance or Lion Heart] | M*6,Sp 3*5,20(1*6) | i35 | +8 | HTh | HTh | |
| Bretwalda [Second] > Standing State During Heat ![]() [or during Peekaboo or Flicker Stance or Lion Heart] | M*6 3*5,20(1*6) | i35 | -9 | HTh | HTh |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Dear Land of Hope During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Gut Wrencher Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, swap if throw successful |
| Brain Pulverizer Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 25 degrees counterclockwise, rotates 100 degrees counterclockwise if throw is successful, floor destruction possible |
| Choke Slam Approach opponent from left side [or ] | High[Th] 40 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 120 degrees clockwise if throw is successful, floor destruction possible |
| Throw Down Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 70 degrees clockwise when throw is successful |
| Schoolyard Bully Approach opponent from behind [or ] | High[Th] 55 | i12 | Cannot throw escape, homing attack, rotates 70 degrees clockwise when thrown successfully, +1 damage when hitting a wall, small wall damage |
| Armlock Throw Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 1+2, Throw Escape ±0F, Rotate 10 degrees counterclockwise, Rotate 150 degrees clockwise if throw is successful |
| Spinning Elbow Drop Approach opponent ![]() ![]() ![]() ![]() | High[Th] 40 | i12 | Throw escape 2, Throw Escape -2F, Rotates 38 degrees counterclockwise, Rotates 22 degrees counterclockwise if throw is successful |
| Position Change During Swaying ![]() | High[Th] 0 | i10 | Throw escape 1+2, during Swaying 1+2,B[or 1+2,U or 1+2,D] to throw in different directions, -2F after throw escape, rotate 40 degrees clockwise, +1F advantage if throw is successful, advantage frame varies depending on distance when hitting a wall, 11F~22F for front throw, 3 damage only when hitting a wall |
| Ten Count During Peekaboo ![]() | High[Th] 45 | i11 | Throw escape 1+2, ±0F after throw escape, rotate 90 degrees counterclockwise, rotate 25 degrees counterclockwise if throw is successful |
| Griffin Throw During Flicker Stance ![]() | High[Th] 40 | i12 | Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 160 degrees counterclockwise |
| Two-Faced Ducking In [or ] [Heat Status] | High[Th] - | i31 | Cannot throw escape, additional attack with 1 or 2, cannot be swapped |
| Dominion Rush During Two-Faced ![]() | Follow-up Throw 15 | - | Throw escape 1, partially uses remaining Heat time, ±0F after throw escape, no swap, no swap if throw successful, +14F advantage when facing forward |
| Debutante Ball During Two-Faced ![]() | Follow-up Throw 50 | - | Throw escape 2, partially uses remaining Heat time, ±0F after throw escape, does not swap, rotates 180 degrees when throw is successful |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Parry Time with opponent punch ![]() [or ![]() or during Flicker Stance] | Parry[H&M Punch] - | i2 | High&Middle punch parry effect, parry acceptance 5-12F, 5-12F advantage if parry successful, additional follow-up attack at 1 if parry successful |
| Revenge Blow After successful parry ![]() | M 30 | i14 | 1 for follow-up attack, can be blocked if input is slow, -12F disadvantage when blocked, comboable on normal hit, float on counter hit, comboable |
| Spite Hook [Parry Successful] Time with opponent punch, During Peekaboo ![]() | Parry[H&M Punch],HTh 25 | i7 | High&Middle punch parry effect, homing attack, parry acceptance 7-13F, if parrying is successful, it becomes a throw |
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
| Ducking In Direct Time with opponent low attack During Heat ![]() ![]() | Parry[Low] - | i1 | Has low parry effect, counterattack reception 1-14F, Tornado starts when counterattack is successful, combo possible |
| Two-Faced With Heat activated during Lion Heart, take high or mid attack from opponent | Parry[Mid],High[Th] 15 | i25 | Middle parry effect, parry acceptance 25-95F, if parrying is successful, goes to Two-Face, *Frame is different from derivative techniques |
| Two-Faced [Derived] From derived techniques, With Heat activated during Lion Heart, take high or mid attack from opponent | Parry[Mid],High[Th] 15 | i1 | Middle parry effect, parrying reception 1-71F, if parrying is successful, goes to Two-Face |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Running Cross Chop While running [three steps or more] ![]() ![]() | M[JS] 24 | i18 | ±0 | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |




[or during Peekaboo or Flicker Stance or Lion Heart]
[or during Peekaboo or Flicker Stance or Lion Heart]




[or
]





[or
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[or
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