Steve Frame Data Ver.2.08.00

Tekken8 Steve Fox Frame Data Season2


Notes
Frame data page for Steve Fox in Tekken 8. Includes startup, block, hit, and counter-hit frame advantage to support optimal decision-making and punish strategies.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Five Fox Fury
During Heat
MHMHM
8,4,3,3,20(1*4,4)
i16-4KNDKND
Five Fox Fury > Flicker Stance
During Heat
MHMHM,Sp
8,4,3,3,20(1*4,4)
i16+3KNDKND
Fox Fury
MH
8,20
i16-8QBCQBC

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Peekaboo or Flicker Stance or Lion Heart]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Ducking In Direct
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
Sp[Low Parry]
-
i1-TRTR
Bretwalda > Lion Heart
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
M,HTh,Sp
50(1*7)
i16+8HThHTh
Bretwalda > Standing State
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
M,HTh
50(1*6)
i35-9HThHTh
Dreadnought Uppercut
M[JS]
14
i17-15LNCLNCTR
Punisher > Lion Heart
During Ducking
H,Sp
21(6)
i15+5+14cLNC
Swindler
During Ducking ~
M
17
i28-8+4LNC
Power Punisher
During Ducking In
H,Sp
28(11)
i15+5LNCLNC
Swindler
During Ducking In ~
M
17
i28-8+4LNC
Spite Hook > Lion Heart
During Peekaboo
H[H&M Punch Parry],Sp
19(5)
i14+5+14c+14cHM
Swindler
During Peekaboo ~
M
17
i27-8+4LNC
Cross Cut > Lion Heart
During Peekaboo
M,H,Sp
12,17
i15+3+8+8HM
Swindler
During Peekaboo ~
M,M
12,17
i15-8+4LNC
Dreadnought Uppercut
During Flicker Stance
M[JS]
14
i17-15LNCLNCTR
Vigilant Blow > Flicker Stance
During Lion Heart
M,Sp
21
i14-3+21g+21gHM

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Jab > Body Blow
H,M
5,15
i10-6±0+5
Jab > Body Blow > Flicker Stance
H,M,Sp
5,15
i10±0+6+11
Double Jab
H,H
5,7
i10-3+3+3
Double Jab > Ducking
[or ]
H,H,Sp[CS]
5,7
i10-2+4+4
Double Jab > Swaying
[or ]
H,H,Sp[CS]
5,7
i10-6±0±0
Double Jab > Ducking Left/Right
[or ]
H,H,Sp
5,7
i10-6±0±0
Double Jab > Body Blow
H,H,M
5,7,15
i10-6±0+5
Double Jab > Body Blow > Flicker Stance
H,H,M,Sp
5,7,15
i10±0+6+11
Lightning Combo
H,H,H
5,7,13
i10-7+4+4
Lightning Combo > Ducking
[or ]
H,H,H,Sp[CS]
5,7,13
i10-3+8+8
Lightning Combo > Swaying
[or ]
H,H,H,Sp[CS]
5,7,13
i10-5+6+6
Lightning Combo > Ducking Left/Right
[or ]
H,H,H,Sp
5,7,13
i10-5+6+6
Left Right
H,H
5,10
i10-3+8+8
Left Right > Ducking
[or ]
H,H,Sp[CS]
5,10
i10-2+9+9
Left Right > Swaying
[or ]
H,H,Sp[CS]
5,10
i10-4+7+7
Left Right > Ducking Left/Right
[or ]
H,H,Sp
5,10
i10-4+7+7
Left Right Left
H,H,H
5,10,15
i10-3+3+3
Left Right Left > Peekaboo
H,H,H,Sp
5,10,15
i10-2+4+4
Left Right Left > Flicker Stance
H,H,H,Sp
5,10,15
i10-1+5+5
Left Right Left > Ducking
[or ]
H,H,H,Sp[CS]
5,10,15
i10-2+4+4
Left Right Left > Swaying
[or ]
H,H,H,Sp[CS]
5,10,15
i10-6±0±0
Left Right Left > Ducking Left/Right
[or ]
H,H,H,Sp
5,10,15
i10-6±0±0
British Edge Combo
H,H,H,M
5,10,15,15
i10-10KNDKND
British Edge Combo > Ducking
[or ]
H,H,H,M,Sp[CS]
7,10,15,15
i10-4KNDKND
British Edge Combo > Swaying
[or ]
H,H,H,M,Sp[CS]
7,10,15,15
i10-6KNDKND
British Edge Combo > Ducking Left/Right
[or ]
H,H,H,M,Sp
7,10,15,15
i10-6KNDKND
British Edge Combo 2
H,H,H,L[CS]
5,10,15,19
i10-12c+1cKND
Right Straight
H
12
i12-1+5+5
Straight Body
H,H
12,14
i12-5+6+6
Straight Body > Peekaboo
H,H,Sp
12,14
i12+2+13g+13
Straight Body > Flicker Stance
H,H,Sp
12,14
i12+3+14g+14
Vanguard Rush
H,H,M
12,14,22
i12-11KNDKND
Cromwell Combination
H,M
12,17
i12-14+6+6TR
Ducking Left
Sp
-
---
Ducking Right
Sp
-
---
Sonic Fang [HE]
[Heat Engager]
MM
7,21
i14-12+9g+9gHA
Sonic Fang
MM
7,21
i14-12KNDKND
Quick Spin
Sp
-
 ---

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Ducking Body Blow
M
11
i21-6+5+5
Ducking Body Blow > Left Hook
M,H
11,12
i21-5-1-1
Ducking Body Blow > Left Hook > Peekaboo
M,H,Sp
11,12
i21±0+4+4
Ducking Body Blow > Left Hook > Flicker Stance
M,H,Sp
11,12
i21+1+5+5
Ducking Psyche-out Body
~
M,M
11,20
i21-10KNDKND
Conqueror Combination [2] > Lion Heart
M,M,Sp
11,15
i21-6+11g+11g
Conqueror Combination [2] > Standing State
M,M
11,15
i21-10+7+7
Conqueror Combination
M,M,MMM
11,15,5,8,20
i21-12+5c+5c
Ducking
[or ]
Sp[CS]
-
 ---
Shotgun Combination [1]
MH
10,12
i15-14-3-3
Shotgun Combination
MH,M
10,12,20
i15-13KNDKND
Peekaboo
Sp
-
 ---

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Left Uppercut
M
12
i13-2+5+5
Left Uppercut > Ducking
[or ]
M,Sp[CS]
12
i13-5+2+2
Left Uppercut > Swaying
[or ]
M,Sp[CS]
12
i13-7±0±0
Left Uppercut > Ducking Left/Right
[or ]
M,Sp
12
i13-7±0±0
Uppercut Cross Combo
M,H
12,13
i13-6+3+5
Uppercut Cross Combo > cancel Ducking
~ [or ~]
M,Sp[CS]
12
i13-14-7-7
Uppercut Cross Combo > cancel Swaying
~ [or ~]
M,Sp[CS]
12
i13-16-9-9
Uppercut Cross Combo> cancel Ducking Left/Right
~ [or ~]
M,Sp
12
i13-16-9-9
Uppercut Psyche-out Hook
~
M,H
12,20
i13-2+2LNC
Uppercut Psyche-out Hook > Flicker Stance
~
M,H,Sp
12,20
i13±0+4LNC
Uppercut Psyche-out Body
~
M,M
12,20
i13-10KNDKND
Uppercut Psyche-out Left Right Combo
~
M,HH
12,8,12
i13-3±0+3
Uppercut Psyche-out Left Right Combo > Ducking
~ [or ]
M,HH,Sp[CS]
12,8,12
i13-2+1+4
Uppercut Psyche-out Left Right Combo > Swaying
~ [or ]
M,HH,Sp[CS]
12,8,12
i13-4-1+2
Uppercut Psyche-out Left Right Combo > Ducking Left/Right
~ [or ]
M,HH,Sp
12,8,12
i13-4-1+2
Crescent Hook
M
10
i16-11+6+10c
Crescent Hook > Ducking
[or ]
M,Sp[CS]
10
i16-3+14g+18c
Crescent Hook > Swaying
[or ]
M,Sp[CS]
10
i16-7+10g+14c
Crescent Hook > Ducking Left/Right
[or ]
M,Sp
10
i16-7+10g+14c
Ducking In Direct
[Heat Status]
Sp[Low Parry]
-
i1-TRTR

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Knee Blaster
L[CS]
12
i16-13c-2-2
Wildman Combo [1]
L[CS]
11
i17-18c-5-5
Wildman Combo [2]
L[CS],M
11,8
i17-11-5±0
Wildman Combo [2] > Ducking
[or ]
L[CS],M,Sp[CS]
11,8
i17-4+2+7
Wildman Combo [2] > Swaying
[or ]
L[CS],M,Sp[CS]
11,8
i17-6±0+5
Wildman Combo [2] > Ducking Left/Right
[or ]
L[CS],M,Sp
11,8
i17-6±0+5
Wildman Combo
L[CS],M,H
11,8,17
i17-2KNDLNC
Low Jab
L-Sp[CS]
5
i10-5+6+6

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Knee Clipper
L[CS]
21
i26-12c+1cKND
Foot Stomp
L
10
i16-13c±0+1
Foot Stomp Right Hook > Lion Heart
L,H,Sp
10,10
i16-6+8+8
Foot Stomp Right Hook > Standing State
L,H
10,10
i16-10+4+4
Stun Gun
M[PC]
21
i28-13+14+14PC
Stun Gun [PU]
[opponent absorb attack]
M[PC]
21(8)
i28-9+14+14PC

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Quick Hook
H
10
i13-14+2LNC
Quick Hook > Flicker Stance
H,Sp
10
i13-1+10LNC
Quick Draw > Lion Heart
H,H,Sp
10,17
i13+3+8+8HM
Quick Draw > Standing State
H,H
10,17
i13-1+4+4HM
Swindler
~
H,M
10,17
i13-8+4LNC
Frigate
H,L[CS]
10,10
i13-11c±0±0
Frigate > Peekaboo
H,L[CS],Sp
10,10
i13-9+2+2
Frigate Combo
H,L[CS],M
10,10,20
i13-9KNDKNDTR
Body Bomb
M
20
i17-13+14+14
Swaying
[or ]
Sp[CS]
-
 ---
Fox Fury
MH
8,20
i16-8QBCQBC
Five Fox Fury
[Heat Status]
MHMHM
8,4,3,3,20(1*4,4)
i16-4KNDKND
Five Fox Fury > Flicker Stance
[Heat Status]
MHMHM,Sp
8,4,3,3,20(1*4,4)
i16+3KNDKND
Flicker Stance
Sp
-
 ---

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Over the Top
[or or ]
M[JS]
18
i19-6+5+5
Burst Hammer
M[JS]
20
i22-14LNCLNC
Dreadnought Uppercut
M[JS]
14
i17-15LNCLNCTR
Bounty Hunter > Lion Heart
H,Sp
17(5)
i17+5+14c+14cHM
Bounty Hunter > Standing State
H
17(5)
i17+1+10c+10cHM
Swindler
~
M
17
i30-8+4LNC
Jump-in Foot Stomp
[or ]
L[JS]
20
i36-12c+9+9
Jump-in Foot Stomp Right Hook > Lion Heart
[or ]
L[JS],H,Sp
20,10
i36-6+8+8
Jump-in Foot Stomp Right Hook > Standing State
[or ]
L[JS],H
20,10
i36-10+4+4
Outfox > Lion Heart
Sp
-
---
Jumping Duck Kick
[or or ]
M[JS]
20
i23-9KNDLNC
Hellfire
Mid[UB]
70
i66-KNDKND

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Beat Down
M
24
i14-13cKNDKND
Rocket Launcher [HE]
[Heat Engager]
M
21
i16-10+9g+9gHA
Rocket Launcher [HE] > Flicker Stance
[Heat Engager] on block
M,Sp
21
i16-10+9g+9gHA
Rocket Launcher
M
21
i16-10KNDKND
Rocket Launcher > Flicker Stance
M,Sp
21
i16-3KNDKND
Low Cross Blaster
L[CS]
18
i19-18c+2c+2c
Low Cross Blaster > Peekaboo
L[CS],Sp
18
i19-18c+2c+2c
Eraser [HE]
[Heat Engager]
M[JS]
30(9)
i20+6+9g+9gHA
Eraser
M[JS]
30(9)
i20+6KNDKND
Sliding Low Punch
While running [two steps or more]
L[CS]
23
i16-12cKNDKND

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Eagle Jab [1]
While rising
M
12
i11-3+3+8
Eagle Jab
While rising
M,H
12,7
i11-3+3+3
Eagle Jab > Ducking
While rising [or ]
M,H,Sp[CS]
12,7
i11-2+4+4
Eagle Jab > Swaying
While rising [or ]
M,H,Sp[CS]
12,7
i11-6±0±0
Eagle Jab > Ducking Left/Right
While rising [or ]
M,H,Sp
12,7
i11-6±0±0
Wildman
While rising
M,M
12,17
i11-13+3cKND
Right Uppercut
While rising
M
17
i13-7+4+4
Right Uppercut > Ducking
While rising [or ]
M,Sp[CS]
17
i13-5+6+6
Right Uppercut > Swaying
While rising [or ]
M,Sp[CS]
17
i13-7+4+4
Right Uppercut > Ducking Left/Right
While rising [or ]
M,Sp
17
i13-7+4+4
Nighthawk Combination > Lion Heart
While rising
M,M,Sp
17,15
i13-6+11+11
Nighthawk Combination > Standing State
While rising
M,M
17,15
i13-10+7+7
Sonic Fang [HE]
While rising [Heat Engager]
MM
7,21
i14-12+9g+9gHA
Sonic Fang
While rising
MM
7,21
i14-12KNDKND

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Patella Smash > Peekaboo
While crouching
L[CS],Sp
11
i15-12c+2+2
Low Jab
While crouching [or ]
L-Sp[CS]
5
i10-5+6+6
Finishing Blow
While crouching
M
20
i16-15LNCLNCTR
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Knee Clipper
While crouching
L[CS]
21
i26-12c+1cKND
Ducking
While crouching
Sp[CS]
-
 ---
Ducking Left
While crouching
Sp
-
---
Swaying
While crouching
Sp[CS]
-
 ---
Ducking
While crouching
Sp[CS]
-
 ---
Ducking Right
While crouching
Sp
-
---
Swaying
While crouching
Sp[CS]
-
 ---
Quick Spin
While crouching
Sp
-
 ---

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Cheapshot [Opponent Down]
While opponent is down
L[Down Attack]
12
i17-KNDKND
Cheapshot [Opponent Standing]
While opponent is down
L[Down Attack]
16
i17-11c+2+2
Taunt
Sp
-
----
Ki Charge
Sp
-
---
Wall climbing reversal attack [Punch]
With your back against the wall
M[JS]
21
i39+4cLNCLNC

Ducking Left

Name/CommandHit Range/DamageStartBloHitCouNote
Left Body
Ducking Left
M
14
i14-10+1+1
Left Body > Flicker Stance
Ducking Left
M,Sp
14
i14-3+8+8
Double Stinger
Ducking Left
M,M
14,22
i14-13KNDKND
Bee Sting Combo > Lion Heart
Ducking Left
M,H,Sp
14,17
i14+3+8+8HM
Bee Sting Combo > Standing State
Ducking Left
M,H
14,17
i14-1+4+4HM
Swindler
Ducking Left ~
M,M
14,17
i14-8+4LNC
Centurion Rush [2]
Ducking Left
M,M
14,9
i14-3+3+3
Centurion Rush
Ducking Left
M,M,H
14,9,8
i14+3+7LNC
Centurion Rush > Flicker Stance
Ducking Left
M,M,H,Sp
14,9,8
i14+4+8LNC
Right Shoulder Rush
Ducking Left
M
13
i14-5+4+4
Right Shoulder Rush > Peekaboo
Ducking Left
M,Sp
13
i14-1+8+8
Right Shoulder Rush > Billy Club
Ducking Left
M,M
13,21
i14-8+4cKND

Ducking Right

Name/CommandHit Range/DamageStartBloHitCouNote
Left Shoulder Rush
Ducking Right
M
13
i14-5+4+4
Left Shoulder Rush > Peekaboo
Ducking Right
M,Sp
13
i14-1+8+8
Hawk Swoop Combo > Lion Heart
Ducking Right
M,M,Sp
13,17
i14+3+8+8HM
Hawk Swoop Combo > Standing State
Ducking Right
M,M
13,17
i14-1+4+4HM
Swindler
Ducking Right ~
M,M
13,17
i14-8+4LNC
Gut Drill
Ducking Right
M
22
i14-13KNDKND

Quick Spin

Name/CommandHit Range/DamageStartBloHitCouNote
Quick Spin
, etc.
Sp
-
 ---
Cyclone Punch [HE]
During Quick Spin [Heat Engager]
M
22
i23-3+9g+9gHA
Cyclone Punch
During Quick Spin
M
22
i23-3KNDKND
Cyclone Knee Clip
During Quick Spin
L[CS]
17
i34-12c+1c+1c
Spin > Peekaboo
During Quick Spin
Sp
-
 ---
Cyclone Left [Right]
During Quick Spin [or ]
Sp
-
 ---
Double Cyclone Punch
During Quick Spin [or ]
M
34
i48-3KNDKND
Double Cyclone Knee Punch
During Quick Spin [or ]
L[CS]
30
i59-12cKNDKND
Spin > Peekaboo
During Quick Spin [or ]
Sp
-
 ---

Ducking

Name/CommandHit Range/DamageStartBloHitCouNote
Ducking
[or ], etc.
Sp[CS]
-
 ---
Ducking > cancel
During Ducking
Sp[CS]
-
---
Fox Hunt
During Ducking
M
17
i19-7KNDLNC
Skyscraper
During Ducking
M
15
i19-14LNCLNC
Gatling Gun [1]
During Ducking
MM
3*2
i16-9+2+2
Gatling Gun [2]
During Ducking
MM*2
3*4
i16-9+2+2
Gatling Gun [3]
During Ducking
MM*3
3*4,2*2
i16-9+2+2
Gatling Gun
During Ducking
MM*4
3*4,2*3,12
i16-12KNDKND
Punisher > Lion Heart
During Ducking
H,Sp
21(6)
i15+5+14cLNC
Punisher > Standing State
During Ducking
H
21(6)
i15+1+10cLNC
Swindler
During Ducking ~
M
17
i28-8+4LNC

Ducking In

Name/CommandHit Range/DamageStartBloHitCouNote
Ducking In
hold [or hold]
Sp[CS]
-
 ---
Ducking In > crouching
During Ducking In
Sp[CS]
-
 ---
Power Fox Hunt
During Ducking In
M
21(8)
i19-7KNDLNC
Power Skyscraper
During Ducking In
M
21(6)
i19-14LNCLNC
Power Punisher
During Ducking In
H,Sp
28(11)
i15+5LNCLNC
Power Punisher
During Ducking In
H
28(11)
i15+1LNCLNC
Swindler
During Ducking In ~
M
17
i28-8+4LNC
Gatling Gun
During Ducking In
MM*4
3*4,2*3,12
i16-12KNDKND
Two-Faced
During Heat and Ducking In [or ]
High[Th]
-
i31-ThTh

Peekaboo

Name/CommandHit Range/DamageStartBloHitCouNote
Peekaboo
, etc.
Sp
-
 ---
Move Forward
During Peekaboo
Sp
-
 ---
Peekaboo > cancel
During Peekaboo
Sp
-
 ---
Albion Combination [1] > Peekaboo
During Peekaboo
H,Sp
10
i12-2+9+9
Albion Combination [2] > Peekaboo
During Peekaboo
H,H,Sp
10,14
i12±0+8+8
Albion Combination > Peekaboo
During Peekaboo
H,H,M,Sp
10,14,21
i12-13+8cLNC
Spite Hook > Lion Heart
During Peekaboo
H[H&M Punch Parry],Sp
19(5)
i14+5+14c+14cHM
Spite Hook > Standing State
During Peekaboo
H[H&M Punch Parry]
19(5)
i14+1+10c+10cHM
Swindler
During Peekaboo ~
M
17
i27-8+4LNC
Spite Hook [Parry Successful]
Time with opponent punch during Peekaboo
Parry[H&M Punch],HTh
25
i7-HThHThHM
Ten Count
During Peekaboo
High[Th]
45
i11-ThTh
Straight Punch Combination [1] > Peekaboo
During Peekaboo
M,Sp
18
i18-13KNDKND
Straight Punch Combination
During Peekaboo
M,M
18,17
i18+1KNDKND
Nimrod Combination
During Peekaboo
HH
12,23
i12-5KNDKND
Argos Rush [1] > Peekaboo
During Peekaboo
M,Sp
12
i15-9+2+2
Argos Rush [2] > Peekaboo
During Peekaboo
M,M,Sp
12,14
i15-10+1+1
Argos Rush [3] > Peekaboo
During Peekaboo
M,M,M,Sp
12,14,12
i15-11-3-3
Argos Rush
During Peekaboo
M,M,M,M
12,14,12,20
i15-13KNDKND
Cross Cut > Lion Heart
During Peekaboo
M,H,Sp
12,17
i15+3+8+8HM
Cross Cut > Standing State
During Peekaboo
M,H
12,17
i15-1+4+4HM
Swindler
During Peekaboo ~
M,M
12,17
i15-8+4LNC
Cutting Elbow > Peekaboo
During Peekaboo
M,Sp
16
i16-10LNCLNC
Ducking In Direct
During Peekaboo [Heat Status]
Sp[Low Parry]
-
i1-TRTR
Patella Smash > Peekaboo
During Peekaboo
L[CS],Sp
11
i15-12c+2+2
Knuckle Plow
During Peekaboo
L[CS]
25
i28-12c+7LNC
Lancaster Combination [1]
During Peekaboo
M
15
i17-19-6-6
Lancaster Combination [2]
During Peekaboo
M,H
15,10
i17-7-1-1
Lancaster Combination [3]
During Peekaboo
M,H,M
15,10,12
i17-11-5-5
Lancaster Combination
During Peekaboo
M,H,M,M
15,10,12,21
i17-10KNDKND
Lancaster Combination > Flicker Stance
During Peekaboo
M,H,M,M,Sp
15,10,12,21
i17-3KNDKND
Swaying Hook
During Peekaboo
M
25
i28-13KNDKND
Over the Top
During Peekaboo [or ]
M[JS]
18
i19-6+5+5
Dreadnought Uppercut
During Peekaboo [or ]
M[JS]
23
i17-15LNCLNCTR

Swaying

Name/CommandHit Range/DamageStartBloHitCouNote
Swaying
[or ], etc.
Sp[CS]
-
 ---
Billy Club
During Swaying
M
26(10)
i16-1c+14c+14c
Snake Charmer
During Swaying
M[CS]
30
i17-18LNCLNC
Position Change
During Swaying
High[Th]
0
i10-+1+1

Flicker Stance

Name/CommandHit Range/DamageStartBloHitCouNote
Flicker Stance
, etc.
Sp
-
 ---
Flicker Stance > cancel
During Flicker Stance
Sp
-
 ---
Flicker Jab [1]
During Flicker Stance
H
14
i12-4+7+7
Flicker Jab [1] > Flicker Stance
During Flicker Stance
H,Sp
14
i12-1+10+10
Flicker Jab [1] > Quick Spin
During Flicker Stance
H,Sp
14
i12+17g+28g+28
Flicker Jab [2]
During Flicker Stance
H,H
14,8
i12-9±0±0
Flicker Jab [2] > Flicker Stance
During Flicker Stance
H,H,Sp
14,8
i12-4+5+5
Flicker Jab [2] > Quick Spin
During Flicker Stance
H,H,Sp
14,8
i12+14g+23g+23
Flicker Jab [3]
During Flicker Stance
H,H,H
14,8,8
i12-9±0±0
Flicker Jab [3] > Flicker Stance
During Flicker Stance
H,H,H,Sp
14,8,8
i12-4+5+5
Flicker Jab [3] > Quick Spin
During Flicker Stance
H,H,H,Sp
14,8,8
i12+14g+23+23
Tempest Combo
During Flicker Stance
H,M
14,17
i12-5±0cKND
Power Hook Combo
During Flicker Stance [or ]
H,H
14,23
i12±0+18gKND
Tempest Combo
During Flicker Jab [one-two]
M
17
i12-5±0cKND
Power Hook Combo
During Flicker Jab [one-two] [or ]
H
23
i12±0+18gKND
Spiteful Combination
During Flicker Jab [one-three]
M
22
i12-12KNDKNDTR
Fly Swatter
During Flicker Stance
M
21(6)
i18-5cKNDLNC
Griffin Throw
During Flicker Stance
High[Th]
40
i12-ThTh
Ducking In Direct
During Flicker Stance [Heat Status]
Sp[Low Parry]
-
i1-TRTR
British Lancer
During Flicker Stance
H[PC]
21
i14-9KNDKNDPC
TR
British Lancer [PU]
During Flicker Stance [opponent absorb attack]
H[PC]
21(8)
i14±0KNDKNDPC
TR
Over the Top
During Flicker Stance [or ]
M[JS]
18
i19-6+5+5
Burst Hammer
During Flicker Stance
M[JS]
20
i22-14LNCLNC
Dreadnought Uppercut
During Flicker Stance
M[JS]
14
i17-15LNCLNCTR

Lion Heart

Name/CommandHit Range/DamageStartBloHitCouNote
Lion Heart
, etc.
Sp
-
---
Vigilant Blow [HE]
During Lion Heart [Heat Engager]
M
21
i14-9+9g+9gHA
HM
Vigilant Blow [HE] > Flicker Stance
During Lion Heart [Heat Engager] on block
M,Sp
21
i14-3+9g+9gHA
HM
Vigilant Blow
During Lion Heart
M
21
i14-9+15g+15gHM
Vigilant Blow > Flicker Stance
During Lion Heart
M,Sp
21
i14-3+21g+21gHM
Bloodhound
During Lion Heart
M
22
i16-13TRTRTR
Swingfire Advance
During Lion Heart
H
24(9)
i18+12ScrScr
Ducking In Direct
During Lion Heart [Heat Status]
Sp[Low Parry]
-
i1-TRTR
Two-Faced
Take high or mid attack from opponent during Lion Heart [Heat Status]
Parry[Mid],High[Th]
15
i25-ThTh

Two-Faced

Name/CommandHit Range/DamageStartBloHitCouNote
Two-Faced
During Heat and Ducking In [or ]
High[Th]
-
i31-ThTh
Dominion Rush
During Two-Faced
Follow-up Throw
15
--+14+14
Debutante Ball
During Two-Faced
Follow-up Throw
50
--KNDKND

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Peekaboo or Flicker Stance or Lion Heart]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Sonic Fang [HE]
[or while rising ] [Heat Engager]
MM
7,21
i14-12+9g+9gHA
Sonic Fang [HS]
[or while rising ] [Heat Status]
MM
7,21(1,4)
i14-12KNDKND
Sonic Fang [HD]
[or while rising ] [Heat Status]
MM
7,21(1,6)
i14+5KNDKNDHD
Rocket Launcher [HE]
[Heat Engager]
M
21
i16-10+9g+9gHA
Rocket Launcher [HE] > Flicker Stance
[Heat Engager] on block
M,Sp
21
i16-10+9g+9gHA
Rocket Launcher [HS]
[Heat Status]
M
21(4)
i16-10KNDKND
Rocket Launcher [HS] > Flicker Stance
[Heat Status]
M,Sp
21(4)
i16-3KNDKND
Rocket Launcher [HD]
[Heat Status]
M
21(6)
i16+5LNCLNCHD
Eraser [HE]
[Heat Engager]
M[JS]
30(9)
i20+6+9g+9gHA
Eraser [HS]
[Heat Status]
M[JS]
30(9)
i20+6KNDKND
Eraser [HD]
[Heat Status]
M[JS]
30(11)
i20+5LNCLNCHD
Cyclone Punch [HE]
During Quick Spin [Heat Engager]
M
22
i23-3+9g+9gHA
Cyclone Punch [HS]
During Quick Spin [Heat Status]
M
22(4)
i23-3KNDKND
Cyclone Punch [HD]
During Quick Spin [Heat Status]
M
22(6)
i23+5LNCLNCHD
Vigilant Blow [HE]
During Lion Heart [Heat Engager]
M
21
i14-9+9g+9gHA
HM
Vigilant Blow [HE] > Flicker Stance
During Lion Heart [Heat Engager] on block
M,Sp
21
i14-3+9g+9gHA
HM
Vigilant Blow [HS]
During Lion Heart [Heat Status]
M
21(4)
i14-9+15g+15gHM
Vigilant Blow [HS] > Flicker Stance
During Lion Heart [Heat Status]
M,Sp
21(4)
i14-3+21g+21gHM
Vigilant Blow [HD]
During Lion Heart [Heat Status]
M
21(6)
i14+5KNDKNDHD
HM
Five Fox Fury
During Heat
MHMHM
8,4,3,3,20(1*4,4)
i16-4KNDKND
Five Fox Fury > Flicker Stance
During Heat
MHMHM,Sp
8,4,3,3,20(1*4,4)
i16+3KNDKND
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[H&M],High[Th]
15
i25---
Ducking In Direct
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
Sp[Low Parry]
-
i1-TRTR
Two-Faced
During Heat and Ducking In [or ]
High[Th]
-
---
Dominion Rush
During Two-Faced
HTh
15
-+14+14
Debutante Ball
During Two-Faced
HTh
50
-KNDKND
Bretwalda > Lion Heart
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
M,HTh,Sp
50(1*7)
i16+8HThHTh
Bretwalda > Standing State
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
M,HTh
50(1*6)
i35-9HThHTh
Bretwalda [Second] > Lion Heart
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
M*6,Sp
3*5,20(1*6)
i35+8HThHTh
Bretwalda [Second] > Standing State
During Heat [or during Peekaboo or Flicker Stance or Lion Heart]
M*6
3*5,20(1*6)
i35-9HThHTh

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Dear Land of Hope
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Gut Wrencher
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, swap if throw successful
Brain Pulverizer
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 25 degrees counterclockwise, rotates 100 degrees counterclockwise if throw is successful, floor destruction possible
Choke Slam
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 120 degrees clockwise if throw is successful, floor destruction possible
Throw Down
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 70 degrees clockwise when throw is successful
Schoolyard Bully
Approach opponent from behind [or ]
High[Th]
55
i12Cannot throw escape, homing attack, rotates 70 degrees clockwise when thrown successfully, +1 damage when hitting a wall, small wall damage
Armlock Throw
Approach opponent
High[Th]
40
i12Throw escape 1+2, Throw Escape ±0F, Rotate 10 degrees counterclockwise, Rotate 150 degrees clockwise if throw is successful
Spinning Elbow Drop
Approach opponent
High[Th]
40
i12Throw escape 2, Throw Escape -2F, Rotates 38 degrees counterclockwise, Rotates 22 degrees counterclockwise if throw is successful
Position Change
During Swaying
High[Th]
0
i10Throw escape 1+2, during Swaying 1+2,B[or 1+2,U or 1+2,D] to throw in different directions, -2F after throw escape, rotate 40 degrees clockwise, +1F advantage if throw is successful, advantage frame varies depending on distance when hitting a wall, 11F~22F for front throw, 3 damage only when hitting a wall
Ten Count
During Peekaboo
High[Th]
45
i11Throw escape 1+2, ±0F after throw escape, rotate 90 degrees counterclockwise, rotate 25 degrees counterclockwise if throw is successful
Griffin Throw
During Flicker Stance
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 160 degrees counterclockwise
Two-Faced
Ducking In [or ] [Heat Status]
High[Th]
-
i31Cannot throw escape, additional attack with 1 or 2, cannot be swapped
Dominion Rush
During Two-Faced
Follow-up Throw
15
-Throw escape 1, partially uses remaining Heat time, ±0F after throw escape, no swap, no swap if throw successful, +14F advantage when facing forward
Debutante Ball
During Two-Faced
Follow-up Throw
50
-Throw escape 2, partially uses remaining Heat time, ±0F after throw escape, does not swap, rotates 180 degrees when throw is successful

Attack Reversal

Name/CommandHit Range/DamageStartNote
Parry
Time with opponent punch [or or during Flicker Stance]
Parry[H&M Punch]
-
i2High&Middle punch parry effect, parry acceptance 5-12F, 5-12F advantage if parry successful, additional follow-up attack at 1 if parry successful
Revenge Blow
After successful parry
M
30
i141 for follow-up attack, can be blocked if input is slow, -12F disadvantage when blocked, comboable on normal hit, float on counter hit, comboable
Spite Hook [Parry Successful]
Time with opponent punch, During Peekaboo
Parry[H&M Punch],HTh
25
i7High&Middle punch parry effect, homing attack, parry acceptance 7-13F, if parrying is successful, it becomes a throw
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible
Ducking In Direct
Time with opponent low attack During Heat
Parry[Low]
-
i1Has low parry effect, counterattack reception 1-14F, Tornado starts when counterattack is successful, combo possible
Two-Faced
With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],High[Th]
15
i25Middle parry effect, parry acceptance 25-95F, if parrying is successful, goes to Two-Face, *Frame is different from derivative techniques
Two-Faced [Derived]
From derived techniques, With Heat activated during Lion Heart, take high or mid attack from opponent
Parry[Mid],High[Th]
15
i1Middle parry effect, parrying reception 1-71F, if parrying is successful, goes to Two-Face

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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