Lars Main Techniques Season1

Lars

TEKKEN8 Lars Alexandersson Main Techniques

TEKKEN8 Lars Alexandersson Main Techniques

TEKKEN8 Lars Alexandersson Main Techniques Season1
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Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Long reach

Explanation Note
3+4

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Explanation Note
1,1,1 Third attack hits when first attack is a counter hit

3.Combo starter / Can move first on block

Explanation Note
During Heat 3+4,~f Increased chip damage on block as effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat 3+4,~f(HD)→b+2,3 T!→f+3 during Dynamic Entry 1,2 Combos that use Heat Dash

5.Good for getting a counter hit on block

Explanation Note
During Heat 2+3〔Block〕→during Dynamic Entry 2 Heat Smash / Attack sequence using Dynamic Entry

6.Effective on opponents using Standing Block

Explanation Note
2,1〔Hit〕→during Heat during Limited Entry 1 Effects during Heat 〔unique〕 / Attack sequence using Limited Entry

7.Combo starter / Effective on crouching opponents

Explanation Note
2,1〔Hit〕→during Heat during Limited Entry 2 Effects during Heat 〔unique〕 / Attack sequence using Limited Entry

8.Effective on opponents using Standing Block

Explanation Note
During Heat f+3+4〔Block〕→during Silent Entry 2 Effects during Heat 〔unique〕 / Attack sequence using Silent Entry

9.Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated

Explanation Note
During Heat f+3+4〔Block〕→during Silent Entry 1 Effects during Heat 〔unique〕 / Attack sequence using Silent Entry

10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
uf+3 Jump Status

11.Recommended combo

Explanation Note
uf+3→while rising 4→db+2,3 T!→f+3 during Dynamic Entry 1,2

12.Combo starter / Few openings

Explanation Note
uf+4 Jump Status

13.Recommended combo

Explanation Note
uf+4→f+1,2,3→during Dynamic Entry1+2 T!→while rising 2,~f during Silent Entry 1

14.Can approach from a distance / Quick attack

Explanation Note
ff+1+2

15.Effective on opponents using a high or mid attack

Explanation Note
1+2

16.Effective on opponents using sidestep

Explanation Note
b+1+2

17.Effective on opponents using Standing Block

Explanation Note
db+4

18.Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated

Explanation Note
f+3 during Dynamic Entry 3〔Block〕→during Silent Entry 1 Attack sequence using Silent Entry

19.Effective on opponents using Standing Block

Explanation Note
f+3 during Dynamic Entry 3〔Block〕→during Silent Entry 2 Attack sequence using Silent Entry


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