TEKKEN8 Jun Kazama Main Techniques
TEKKEN8 Jun Kazama Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| 1+2 |

2.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| f+2,1+2 | Deals self-damage〔recoverable〕 |

3.Heat activation / Heat Dash can be activated / Can move first on block
| Explanation | Note |
|---|---|
| During sidestep 4 |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat f+2,1+2,~f | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat f+2,1+2,~f(HD)→f+3,4 T!→ff+2,3 | Combos that use Heat Dash |

6.Quick attack / Long reach /Recovers health
| Explanation | Note |
|---|---|
| During Heat 2+3 | Heat Smash |

7.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| During Heat and Genjitsu 2+3 | Heat Smash |

8.Can approach from a distance / Combo starter / Can be used without losing health
| Explanation | Note |
|---|---|
| During Heat d+1+2 | Effects during Heat 〔unique〕 |

9.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| df+2 |

10.Recommended combo
| Explanation | Note |
|---|---|
| df+2→f+3,4 T!→ff+2,3 |

11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+4,3 | Deals self-damage〔recoverable〕 / Jump Status |

12.Recommended combo
| Explanation | Note |
|---|---|
| uf+4,3 T!→during Miare ~f during Genjitsu 4→b+2,1,4 |

13.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| db+3 |

14.Effective on opponents using sidestep / Good for getting wall combos
| Explanation | Note |
|---|---|
| df+3 |

15.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b+3+4 |

16.Quick attack / Heavy damage
| Explanation | Note |
|---|---|
| uf+1 | Deals self-damage〔recoverable〕 |

17.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| 1,2,2〔Block〕→during Izumo 1.1 | Attack sequence using Izumo |

18.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| 1,2,2〔Block〕→during Izumo 4,1 | Attack sequence using Izumo |

19.Effective on opponents using a high or mid attack after blocking
| Explanation | Note |
|---|---|
| b+2,1,~f〔Block〕→during Genjitsu 2 | Attack sequence using Genjitsu |

20.Good for getting a counter hit on block / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f+4〔Block〕→1+2 | f+4 can move first on block |




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