TEKKEN8 Heihachi Mishima Main Techniques
TEKKEN8 Heihachi Mishima Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| ff+1+2 |

2.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b+1+2 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat ff+1+2,F | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat ff+1+2,F(HD)→b+1,4 T!→uf+1 | Combos that use Heat Dash |

5.Heavy damage / Effective on opponents using an attack after blocking
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Thunder God’s Kamae 1 | Heat Smash / Attack sequence using Thunder God’s Kamae |

6.Opens up the opponent’s block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Thunder God’s Kamae 2〔Block〕→1,1,2 | Heat Smash / Attack sequence using Thunder God’s Kamae |

7.Effective on opponents using sidestep / Heavy damage
| Explanation | Note |
|---|---|
| During Heat uf+4 on hit or block 1 |

8.Combo starter / Effective on crouching opponents / Long reach
| Explanation | Note |
|---|---|
| ff+2 |

9.Combo starter / Effective on crouching opponents / unpunishable on block
| Explanation | Note |
|---|---|
| ff+3 |

10.Recommended combo
| Explanation | Note |
|---|---|
| ff+3→4 T!→uf+1 |

11.Combo starter / Few openings
| Explanation | Note |
|---|---|
| f,n,d,df+2 |

12.Recommended combo
| Explanation | Note |
|---|---|
| f,n,d,df+2→f+3→b+1,4 T!→f,n,d,DF+4,4,3 |

13.Effective on opponents using Standing Block / Long reach / Can move first on hit
| Explanation | Note |
|---|---|
| db+2 |

14.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| uf+1 |

15.Quick attack / Heavy chip damage on block / Can move first on block
| Explanation | Note |
|---|---|
| df+1,2 hold |

16.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f+3,D〔Hit〕→during Wind God’s Kamae 1,1 | Combo using Wind God’s Kamae |

17.Effective on opponents using a high attack after blocking
| Explanation | Note |
|---|---|
| f+3,D〔Block〕→during Wind God’s Kamae 1+2 | Attack sequence using Wind God’s Kamae |

18.Can move first on block / Shifts to powered up state
| Explanation | Note |
|---|---|
| 〔Only once per match〕With 3 Ultimate Count 1+4 | Activates Warrior Instinct, creates recoverable health, has reversal break effect, cannot K.O. |

19.Combo starter / Effective on crouching opponents / Can move first on block
| Explanation | Note |
|---|---|
| With Warrior Instinct ff+3 |

20.Quick attack / Heavy damage
| Explanation | Note |
|---|---|
| With Warrior Instinct 1,b+2,2 | Third attack hits when first attack is a counter hit |




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