Heihachi Main Techniques Season1

Heihachi

TEKKEN8 Heihachi Mishima Main Techniques

TEKKEN8 Heihachi Mishima Main Techniques

TEKKEN8 Heihachi Mishima Main Techniques Season1
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Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Can approach from a distance

Explanation Note
ff+1+2

2.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack

Explanation Note
b+1+2

3.Combo starter / Can move first on block

Explanation Note
During Heat ff+1+2,F Increased chip damage on block as effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat ff+1+2,F(HD)→b+1,4 T!→uf+1 Combos that use Heat Dash

5.Heavy damage / Effective on opponents using an attack after blocking

Explanation Note
During Heat 2+3〔Block〕→during Thunder God’s Kamae 1 Heat Smash / Attack sequence using Thunder God’s Kamae

6.Opens up the opponent’s block

Explanation Note
During Heat 2+3〔Block〕→during Thunder God’s Kamae 2〔Block〕→1,1,2 Heat Smash / Attack sequence using Thunder God’s Kamae

7.Effective on opponents using sidestep / Heavy damage

Explanation Note
During Heat uf+4 on hit or block 1

8.Combo starter / Effective on crouching opponents / Long reach

Explanation Note
ff+2

9.Combo starter / Effective on crouching opponents / unpunishable on block

Explanation Note
ff+3

10.Recommended combo

Explanation Note
ff+3→4 T!→uf+1

11.Combo starter / Few openings

Explanation Note
f,n,d,df+2

12.Recommended combo

Explanation Note
f,n,d,df+2→f+3→b+1,4 T!→f,n,d,DF+4,4,3

13.Effective on opponents using Standing Block / Long reach / Can move first on hit

Explanation Note
db+2

14.Effective on opponents using a high or mid attack

Explanation Note
uf+1

15.Quick attack / Heavy chip damage on block / Can move first on block

Explanation Note
df+1,2 hold

16.Multi-hit sequence / Heat activation / Heat Dash can be activated

Explanation Note
f+3,D〔Hit〕→during Wind God’s Kamae 1,1 Combo using Wind God’s Kamae

17.Effective on opponents using a high attack after blocking

Explanation Note
f+3,D〔Block〕→during Wind God’s Kamae 1+2 Attack sequence using Wind God’s Kamae

18.Can move first on block / Shifts to powered up state

Explanation Note
〔Only once per match〕With 3 Ultimate Count 1+4 Activates Warrior Instinct, creates recoverable health, has reversal break effect, cannot K.O.

19.Combo starter / Effective on crouching opponents / Can move first on block

Explanation Note
With Warrior Instinct ff+3

20.Quick attack / Heavy damage

Explanation Note
With Warrior Instinct 1,b+2,2 Third attack hits when first attack is a counter hit


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