TEKKEN8 Eddy Gordo Main Techniques
TEKKEN8 Eddy Gordo Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| f+3+4 |

2.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b+3+4 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat f+3+4,~f | Increased chip damage on block as an effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat f+3+4,~f(HD) → df1,3 T! → db+4,4 | Combos that use Heat Dash |

5.Effective on opponents using an attack after blocking / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| During Heat 3+4〔Block〕→During Bananeura 3,3,3 | Effect during Heat (unique) / Attack sequence using Bananeira |

6.Effective on opponents using an attack after blocking / Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→During Negativa 3,3 | Heat Smash/Attack sequence using Negativa |

7.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| df+3 |

8.Recommended combo
| Explanation | Note |
|---|---|
| df+3→df+1,3 T! → db+4,4 |

9.Effective on opponents using Standing Block / Long reach / Can move first on hit
| Explanation | Note |
|---|---|
| db+3 |

10.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| During sidestep 4 |

11.Heavy damage / Heavy chip damage
| Explanation | Note |
|---|---|
| db+4,4 |

12.Long reach / Heavy damage
| Explanation | Note |
|---|---|
| b+2,4 |

13.Effective on opponents using sidestep / Heavy damage
| Explanation | Note |
|---|---|
| f+3,4 |

14.Can approach from a distance / Heavy chip damage / Can move first on block
| Explanation | Note |
|---|---|
| fff+3 |

15.Effective on opponents using Standing Block after a hit
| Explanation | Note |
|---|---|
| ff+3〔Hit〕 → During Negativa 3,3 | Attack sequence using Negativa |

16.Effective on opponents using an attack after a hit / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| ff+3〔Hit〕 → During Negativa 4,3 | Attack sequence using Negativa |

17.Multi-hit sequence / Heat activation
| Explanation | Note |
|---|---|
| ff+3〔Counret Hit〕 → During Negativa 1+3 | Combo using Negativa |

18.Effective on opponents using a high attack after blocking
| Explanation | Note |
|---|---|
| 3,3〔Block〕 → During Bananeira 1+2 | Attack sequence using Bananeira |

19.Effective on opponents using a high attack after blocking
| Explanation | Note |
|---|---|
| 3,3〔Hit〕 → While at Mandinga Level 1 or 2, during Baneneira 3+4 | Attack sequence using Bananeira |




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