Dragunov Main Techniques Season1

Dragunov

TEKKEN8 Sergei Dragunov Main Techniques

TEKKEN8 Sergei Dragunov Main Techniques

TEKKEN8 Sergei Dragunov Main Techniques Season1
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Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Explanation Note
1,2,1 Third attack hits when first attack is a counter hit

2.Heat activation / Heat Dash can be activated / Can approach from a distance

Explanation Note
f+3,1+2

3.Combo starter / Can move first on block

Explanation Note
During Heat f+3,1+2,~f Increased chip damage on block as effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat f+3,1+2,~f(HD)→b+1,2 T!→3,1,4 Combos that use Heat Dash

5.Effective on opponents using an attack after blocking

Explanation Note
During Heat 2+3〔Block〕→b+3,2 Heat Smash

6.Effective on opponents using Standing Block

Explanation Note
During Heat db+2+3→during tekedown 1+2 Heat Smash

7.Effective on opponents using Standing Block

Explanation Note
During Heat ff+2,1+2 Effects during Heat 〔unique〕

8.Combo starter / Effective on crouching opponents

Explanation Note
df+2

9.Recommended combo

Explanation Note
df+2→f+4,3 T!→ff+2

10.Heavy damage / Can move first on block

Explanation Note
fff+2

11.Effective on opponents using Standing Block

Explanation Note
d+2

12.Effective on opponents using a high or mid attack

Explanation Note
1+2

13.Effective on opponents using sidestep / Heavy chip damage / Can move first on block

Explanation Note
ff+3

14.Effective on opponents using an attack after blocking

Explanation Note
qcf+4〔Block〕→while crouching df+1,4〔CH〕→during Sneak 1+2 qcf+4 can move first on block

15.Quick attack / Effective on opponents using a high or mid attack after blocking

Explanation Note
2,1,~df〔Block〕→during Sneak 3+4 Attack sequence using Sneak

16.Quick attack / Effective on opponents using Standing Block after blocking

Explanation Note
2,1,~df〔Block〕→during Sneak 3 Attack sequence using Sneak

17.Multi-hit sequence / Heat activation

Explanation Note
ff+4〔Hit〕→〔crouching opponent〕+WL(or d+WR)


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