Bryan Main Techniques Season1

Bryan

TEKKEN8 Bryan Fury Main Techniques

TEKKEN8 Bryan Fury Main Techniques

TEKKEN8 Bryan Fury Main Techniques Season1
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Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Quick attack

Explanation Note
ff+2

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Explanation Note
1,2,4 Third attack hits when first attack is a counter hit

3.Heat activation / Heat Dash can be activated / Can approach from a distance

Explanation Note
qcf+1+2

4.Combo starter / Can move first on block

Explanation Note
During Heat ff+2,~f Increased chip damage on block as effect of Heat Dash

5.Recommended combo

Explanation Note
During Heat ff+2,~f(HD)→uf+3+4 T!→3,3,4 Combos that use Heat Dash

6.Effective on opponents using an attack after blocking

Explanation Note
During Heat 2+3〔Block〕→during Snake Eyes 3+4,2 Heat Smash / Jump Status

7.Will push opponent to the wall if they block / Effective on opponents using Standing Block

Explanation Note
During Heat 2+3〔Block〕→during Snake Eyes3+4,2hold Heat Smash / Jump Status

8.Heavy damage / Heavy chip damage

Explanation Note
During Snake Eyes or Heat ff+2 Effects during Heat 〔unique〕

9.Effective on opponents using a low attack / Can gain Snake Eyes

Explanation Note
uf+3+4 Jump Status

10.Can approach from a distance / Can move first on block

Explanation Note
b+1

11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
uf+4 Jump Status

12.Recommended combo

Explanation Note
uf+4→d+3+4,2 T!→ff+2

13.Effective on opponents using Standing Block / Few openings / Can move first on hit

Explanation Note
qcb+3

14.Effective on opponents using Standing Block / Effective on opponents using sidestep / Recommended combo

Explanation Note
df+3 T!→uf+3→3,3,4

15.Effective on opponents using a high or mid attack

Explanation Note
f+1+2

16.Multi-hit sequence / Heat activation / Heat Dash can be activated

Explanation Note
uf+3〔Hit〕→ff+2 Jump Status

17.Multi-hit sequence / Heat activation / Heat Dash can be activated

Explanation Note
During sidestep 1〔CH〕→db+1+2


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