Raven Frame Data Ver.2.08.00

Tekken8 Raven Frame Data Season2


Notes
Comprehensive frame data for Raven in Tekken 8!This frame chart covers all of Raven’s moves including startup, block, hit, and counter-hit frame data. Ideal for matchup study, pressure optimization, and mastering Raven’s tricky stances and transitions.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Revenant Stad > Standing State
Back facing opponent
L[CS]
20
i20-12c+4KND
Revenant Stad > crouching
Back facing opponent on hit
L[CS],Sp
20
i20-12c+4KND
Revenant Stad > BT
Back facing opponent on hit
L[CS],Sp
20
i20-12c+4KND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Soulzone]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Shadow Spear [HE]
[Heat Engager]
M
26
i15-12+9g+9gHA
Pandemonium > Soulzone
During Heat [or during Soulzone]
M,HTh
55(2,3,4)
i18+14gHThHTh
PK Combo > crouching
on hit
H,H,Sp
9,16
i10-8+8
(+16g)
+8
(+16g)
PK Combo > BT
on hit
H,H,Sp
9,16
i10-8+8
(+16g)
+8
(+16g)
Crouch Step
Sp[CS]
-
 ---
Abyss Spear > crouching
Back facing opponent
M,H,Sp
14,17
i16±0+5+5
Abyss Spear > BT
Back facing opponent
M,H,Sp
14,17
i16±0+5+5
Radius Flail > crouching
During Soulzone
M[JS],Sp
16
i16-1+5+5
Radius Flail > BT
During Soulzone
M[JS],Sp
16
i16-1+5+5
Soulzone > Shadow Sprint
During Soulzone
Sp
-
 ---

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Left Right Combo
H,H
5,12
i10-3+7+7
Left Right Combo > Black Hole > BT
H,H,M[JS],Sp
5,12,20
i10-14KNDKNDTR
Left Right Combo > Soulzone
[or ]
H,H,Sp
5,12
i10-4+6+6
Right Jab
H
9
i10-1+8+8
PDK Combo
H,L[CS]
9,10
i10-13c-2-2
PK Combo > Standing State
H,H
9,16
i10-8+8
(+16g)
+8
(+16g)
PK Combo > Shadow Sprint
on hit
H,H,Sp
9,16
i10-8+10
(+18g)
+10
(+18g)
PK Combo > crouching
on hit
H,H,Sp
9,16
i10-8+8
(+16g)
+8
(+16g)
PK Combo > BT
on hit
H,H,Sp
9,16
i10-8+8
(+16g)
+8
(+16g)
Side Kick
M
10
i14-8+3+3
Valkyrie Lance Combo [2]
M,H
10,16
i14-8+5+5
Valkyrie Lance Combo
M,H,H
10,16,20
i14-9QBCTR
Valkyrie Lance Combo > cancel BT
M,H,Sp
10,16
i14-16-3-3
High Kick
H
16
i12-7+3+3
Brocken Connect > BT
H,H,Sp
16,13
i12-3+7+7
Chariot > BT
~
MM[JS],Sp
10,16
i25-9LNCLNC
Chariot > Blind Roll
~
MM[JS],Sp
10,16
i25-38KNDKND
Hydra Bite
~
MM[JS]
8,10
i16-16LNCLNC
Hydra Bite Low
~
MM[JS],L[CS]
8,10,15
i16-13+4+4
Hydra Bite High
~
MM[JS],H
8,10,12
i16-3KNDKND
Hydra Bite High [Third Only]
~
MM[JS],H
8,10,18
i16-3KNDKND
Hydra Bite Mid
~
MM[JS],M
8,10,14
i16-14KNDKND
Hydra Bite Mid [Third Only]
~
MM[JS],M
8,10,20
i16-14KNDKND
Crusader [HE]
[Heat Engager]
M
20
i14-9+9g+9gHA
Crusader
M
20
i14-9KNDKND
Soulzone
Sp
-
 ---

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Tartaros [1]
M
10
i15-12-1-1
Tartaros
M,M
10,13
i15-9+6c+6c
Tartaros > Soulzone
[or ]
M,M,Sp
10,13
i15-9+6c+6c
Circling Winds [1]
M
18
i17-9+3+3HM
Circling Winds [1] > BT
M,Sp
18
i17-6+6+6HM
Circling Winds
M,M
18,21
i17-14KNDKNDHM
Lance Kick
H
17
i15-12TRTRTR
Minos Typhoon
HM[PC]
10,20
i18-13KNDKNDPC
Minos Typhoon [PU]
[opponent absorb attack]
HM[PC]
10,20(4,8)
i18-9KNDKNDPC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Body Blow
M
13
i14-2+8+8
Body Blow > Phantom Mace
on hit or block
M,M-Sp
13,25
i14-13QBCQBC
Body Blow > Phantom Mace [HS]
on hit or block [Heat Status]
M,M-Sp
13,25(2,5,6)
i14-3QBCQBC
Short Uppercut > BT
M,Sp
15
i16-13LNCLNC
Meat Hook
M,H
15,11
i16-8LNCLNC
Meat Hook [Second Only]
M,H
15,17
i30-8KNDKND
Bolt Stunner
M,M
15,24
i16-15KNDKND
Shadow Snap Kick
H[CS]
17
i16-9KNDLNC
Pendulum Kick [1]
M
15
i15-9+2+2
Pendulum Kick
M,M
15,16
i15-14KNDKND
Pendulum Shadow
M,M,M[JS]
15,16,17
i15-6KNDKND
Pendulum Shadow [Third Only]
M,M,M[JS]
15,16,22
i15-6LNCLNC
Crouch Step
Sp[CS]
-
 ---

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
[or ]
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Stinging Low
L
10
i15-11c±0±0
Basilisk Fang
L[CS]
18
i21-13c-2+13g
Soulzone
Sp
-
 ---

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Assassin's Sting [1] > BT
M,Sp
13
i13-4+5+5
Assassin's Sting
M,H
13,15
i13-1+8+8
Assassin's Sting > Soulzone
[or ]
M,H,Sp
13,15
i13-4+5+5
Assassin's Sting > Phantom Javelin
on hit or block
M,H,M-Sp
13,15,24
i13-13KNDKND
Assassin's Sting > Phantom Javelin [HS]
on hit or block [Heat Status]
M,H,M-Sp
13,15,24(2,3,4,6)
i13-3KNDKND
Killer Bee
L[JS][CS]
19
i28-12c+5KND
Shinobi Cyclone
L[CS]
21
i24-14c+4cKND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Elbow Strike > Soulzone
H,Sp
21(6)
i16+7c+10c+10c
Unicorn's Tail [1]
H
12
i15-14-3-3
Unicorn's Tail [2] > BT
H,M
12,17
i15-3+6+8
Unicorn's Tail
H,M,M
12,17,20
i15-19KNDLNC
Deadly Talon
H,M,L[CS]
12,17,20
i15-30KNDKND
Missing Worm
H,H
12,13
i15-7+4+4
Missing Worm > Phantom Halberd
on hit or block
H,H,M-Sp
12,13,21
i15-13KNDKNDTR
Missing Worm > Phantom Halberd [HS]
on hit or block [Heat Status]
H,H,M-Sp
12,13,21(2,2,4,6)
i15-3TRTRTR
Hades Heel
M
23(4)
i27+4KNDKND
Skull Smasher [1]
M
13
i14-9-1-1
Skull Smasher > BT
M,M,Sp
13,20
i14-8+6c+6c
Skull Smasher Feint > BT
M,M,Sp
13,24
i14+1c+2cKND
Skull Smasher Feint Low
M,L[CS]
13,11
i14-11c±0±0
Skull Spin
M,L[CS],M
13,11,15
i14-25KNDKND
Alternating Smash
M
30
i28-15KNDKND
Labyrinth
Sp
-
 ---

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Gate Keeper [1]
[or or ]
M
11
i16-6+5+5
Gate Keeper
[or or ]
M,M
11,13
i16-13-2c-2c
Hook
[or or ]
H
17
i15-12+9+9
Shadow Scythe
M[JS]
20
i29-9LNCLNC
Deathbringer > BT
[or ]
H[JS],Sp
23(9)
i27+2+6+6
Deathbringer Low > Ki Charge
[or ]
H[JS],L[CS],Sp
23,18(9)
i27-16cKNDKND
Deathbringer Low > Shadow
[or ]
H[JS],L[CS],M[JS]
23,18,15(9)
i27-6KNDKND
Deathbringer Low > Shadow [Third Only]
[or ]
H[JS],L[CS],M[JS]
23,18,22(9)
i87-6LNCLNC
Stormbringer [1]
M[JS]
14
i20-9KNDKND
Stormbringer
M[JS],M
14,14
i20-15KNDKND
Stormbringer [Second Only]
M[JS],M
14,20
i37-15+9KND
Stormbringer > cancel BT
M[JS],Sp
14
i20-16KNDKND
Stormbringer [1]
[or ]
M[JS]
11
i20-9KNDKND
Stormbringer
[or ]
M[JS],M
11,14
i20-15KNDKND
Stormbringer [Second Only]
[or ]
M[JS],M
11,20
i37-15+9KND
Stormbringer > cancel BT
[or ]
M[JS],Sp
11
i20-16KNDKND
Chakram [1]
M[JS]
17
i23-16KNDKND
Chakram [2]
M[JS],L[CS]
17,6
i23-11cLNCLNC
Chakram [Second Only]
M[JS],L[CS]
17,9
i23-11c±0±0
Chakram
M[JS],L[CS],M
17,9,21
i23-13KNDKND
Spinning Chakram
M[JS],M
17,15
i23-25KNDKND
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Shadow Spear [HE]
[Heat Engager]
M
26
i15-12+9g+9gHA
Shadow Spear
M
26
i15-12KNDKND
Sudden Strike
M[JS]
20
i15-14LNCLNC
Iron Maul
M
21
i15-10KNDKND
Typhon Fang > BT
M[JS],Sp
20(6)
i22+4KNDKND
Typhon Fang Phantom > BT
on hit or block [Heat Status]
M[JS],M-Sp,Sp
20,14(6,6)
i22+7TRTRTR
War Hound
MH[H&M At.Reversal]
15,21
i17-10+5+5
War Hound [At-Reversal Successful]
Time with opponent attack
Reversal[H&M]
25
i1-HThHTh

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Rising Uppercut
While rising
M
14
i14-14LNCLNC
Jackknife Elbow
While rising
M
17
i13-8+8LNC
Trident Kick
While rising
M
18
i16-8±0a±0a
Trident Kick > Phantom Halberd
While rising on hit or block
M,M-Sp
18,14
i16-13TRTRTR
Trident Kick > Phantom Halberd [HS]
While rising on hit or block [Heat Status]
M,M-Sp
18,14(3,4,6)
i16-3TRTRTR
Shadow Snap Kick
While rising
M
18
i11-7+7+7
Spinning Middle Kick [HE]
While rising [Heat Engager]
M
20
i16-12+9g+9gHA
HM
Spinning Middle Kick
While rising
M
20
i16-12+7g+7gHM
Spinning Middle Kick > cancel BT
While rising
Sp
-
 ---

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching [or ]
L[CS]
10
i16-17c-6-6
Aqua Spider > BT
While crouching
L[CS],Sp
17
i20-9c+2KND
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4
Soulzone
While crouching [or ]
Sp
-
 ---
Tornado Destruction > Soulzone
While crouching
L[CS],M-Sp,Sp
17,17
i18-23cKNDKND
Tornado Destruction [HS] > Soulzone
While crouching [Heat Status]
L[CS],M-Sp,Sp
17,17(5)
i18-23cKNDKND
Crouch Step
While crouching
Sp[CS]
-
 ---
Crouch Step > Shadow Sprint
While crouching
Sp[CS]
-
 ---

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Ki Charge
Sp
-
 ---
Dead End
Sp,Mid[UB]
60
i104--KND
Back Handspring > Soulzone
Sp[JS],Sp
-
 ---
Pandora Spin
Sp[JS],Mid[UB][JS]*3
20,14,10
i81-KNDKND
Wall climbing reversal attack [Kick] > BT
With your back against the wall
M[JS],Sp
21
i40+6LNCLNC

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Labyrinth [Back Turn]
Sp
-
 ---
Labyrinth
Back facing opponent
Sp
-
 ---
Blind Whip
Back facing opponent
H
7
i8-1+5+5
Blind Lance
Back facing opponent
H,H
7,23
i8-8QBCTR
Backfist > BT
Back facing opponent
H,Sp
9
i10±0+7+7
Backfist > Straight
Back facing opponent
H,H
9,10
i10-1+3+3
Backfist > Straight > Shadow Sprint
Back facing opponent
H,H,Sp
9,10
i10+3+7+7
Backfist > Straight > BT
Back facing opponent
H,H,Sp
9,10
i10-1+3+3
Blinding Knife
Back facing opponent
H,M
9,12
i10-9+6+6
Blinding Knife > Soulzone
Back facing opponent [or ]
H,M,Sp
9,12
i10-7+8+8
Blinding Knife > Phantom Javelin
Back facing opponent on hit or block
H,M,M-Sp
9,12,24
i10-13KNDKND
Blinding Knife > Phantom Javelin [HS]
Back facing opponent on hit or block [Heat Status]
H,M,M-Sp
9,12,24(1,2,4,6)
i10-3KNDKND
Crescent Mirage [1]
Back facing opponent
H
10
i10-11±0±0
Crescent Mirage [2]
Back facing opponent
H,M
10,17
i10±0+1+11c
Crescent Mirage
Back facing opponent
H,M,M[JS]
10,17,22
i10-6KNDKND
Fafnir
Back facing opponent
H,M,M[JS]
10,17,21
i10-9KNDKND
Fafnir > Blind Roll
Back facing opponent
H,M,M[JS],Sp
10,17,21
i10-38KNDKND
Chronos Lathe [HE]
Back facing opponent [Heat Engager]
M[JS]
21
i19-5+9g+9gHA
Chronos Lathe
Back facing opponent
M[JS],Sp
21
i19-5QBCQBC
Crusader
Back facing opponent
M[PC]
23
i15-13KNDKNDPC
Crusader [PU]
Back facing opponent [opponent absorb attack]
M[PC]
23(9)
i15-7KNDKNDPC
Spiral Cannon
Back facing opponent
MM[JS]
5,16
i15-14LNCLNC
Soul Steal
Back facing opponent
M,HTh
18
i16-8+6b+6b
Soul Steal [off-axis hit]
Back facing opponent
M
18
i16-+3+3
Cold Massacre [1]
Back facing opponent
M
13
i17-5+6+6
Cold Massacre
Back facing opponent
M,M
13,15
i17-7+14c+14c
Cold Worm
Back facing opponent
M,H
13,17
i17-7+4+4
Cold Worm > Phantom Halberd
Back facing opponent on hit or block
M,H,M-Sp
13,17,21
i17-13KNDKNDTR
Cold Worm > Phantom Halberd [HS]
Back facing opponent on hit or block [Heat Status]
M,H,M-Sp
13,17,21(2,3,4,6)
i17-3KNDKNDTR
Demon Knee
Back facing opponent
M
17
i13-5+6+14
Demon Knee > BT
Back facing opponent
M,Sp
17
i13-8+3+11
Trick Bang [1] > BT
Back facing opponent
L
13
i16-9c+4+4
Trick Bang
Back facing opponent
L,H
13,15
i16-9+5+5TR
Trick Bang > Soulzone
Back facing opponent [or ]
L,H,Sp
13,15
i16-6+8+8TR
Reverse Chakram
Back facing opponent
M[JS][CS]
24
i25-9KNDKND
Reverse Chakram > Blind Roll
Back facing opponent
M[JS],Sp[JS]
24
i25-38KNDKND
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Revenant Stad > Standing State
Back facing opponent
L[CS]
20
i20-12c+4KND
Revenant Stad > crouching
Back facing opponent on hit
L[CS],Sp
20
i20-12c+4KND
Revenant Stad > BT
Back facing opponent on hit
L[CS],Sp
20
i20-12c+4KND
Shinobi Cyclone [Clean Hit]
Back facing opponent
L[CS]
20
i25-26cTRTR
Shinobi Cyclone [Tip]
Back facing opponent
L[CS]
16
i25-26c±0±0
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Abyss Cannon [1] > BT
Back facing opponent
M,Sp
14
i16-2+6+6
Abyss Cannon
Back facing opponent
M,MM[JS]
14,5,16
i16-14LNCLNC
Abyss Spear > Standing State
Back facing opponent
M,H
14,17
i16±0+5+5
Abyss Spear > crouching
Back facing opponent
M,H,Sp
14,17
i16±0+5+5
Abyss Spear > BT
Back facing opponent
M,H,Sp
14,17
i16±0+5+5
Cannon Tail > BT
Back facing opponent
H,Sp
22(6)
i18+4KNDKNDHM
Gremlin Smasher
Back facing opponent
M[CS]
25
i21-9KNDKND
Vermillion
Back facing opponent
L[CS]
17
i23-18cLNCLNC
Blind Roll
Back facing opponent
Sp[JS]
-
 ---

Shadow Sprint

Name/CommandHit Range/DamageStartBloHitCouNote
Shadow Sprint
Sp
-
 ---
Shadow Sprint > crouching to cancel
Sp
-
 ---
Aqua Spider > BT
L[CS],Sp
17
i20-9c+2KND
Fatal Elbow
During Shadow Sprint
M
15
i16-9+4KND
Fatal Elbow > Soulzone
During Shadow Sprint [or ]
M,Sp
15
i16±0+13LNC
Fatal Elbow > Phantom Halberd
During Shadow Sprint on hit or block
M,M-Sp
15,21
i16-13KNDTRTR
Fatal Elbow > Phantom Halberd [HS]
During Shadow Sprint on hit or block [Heat Status]
M,M-Sp
15,21(3,4,6)
i16-3KNDTRTR
Buzzsaw
During Shadow Sprint
L[CS]
18
i22-12c+5+14c
Buzzsaw > cancel BT
During Shadow Sprint
Sp
-
 ---
Laevateinn
During Shadow Sprint ~
M
25(7)
i40-9KNDKND
Poison Needle > Nightmare
During Shadow Sprint
H,HTh
16,14
i16-7HThHTh
Poison Needle > Nightmare [HS]
During Shadow Sprint [Heat Status]
H,HTh
16,14(3)
i16-7HThHTh
Black Hole > BT
During Shadow Sprint
M,Sp
15
i18-14LNCLNCTR
Hellhound
During Shadow Sprint
MM[CS]
10,20
i24+2KNDKND
Spinning Middle Kick [HE]
During Shadow Sprint [Heat Engager]
M
20
i16-12+9g+9gHA
HM
Spinning Middle Kick
During Shadow Sprint
M
20
i16-12+7g+7gHM
Spinning Middle Kick > cancel BT
During Shadow Sprint
Sp
-
 ---

Soulzone

Name/CommandHit Range/DamageStartBloHitCouNote
Soulzone
, etc.
Sp
-
 ---
Swift Blade
During Soulzone
H
12
i14+1+8+8
Swift Blade > Shadow Sprint
During Soulzone
H,Sp
12
i14+5+12+12
Swift Blade > Phantom Mace
During Soulzone on hit or block
H,M-Sp
12,25
i14-13QBCQBC
Swift Blade > Phantom Mace [HS]
During Soulzone on hit or block [Heat Status]
H,M-Sp
12,25(2,5,6)
i14-3QBCQBC
Dual Thanatos [HE]
During Soulzone [Heat Engager]
M,M-Sp
20,10
i18-9+9g+9gHA
Dual Thanatos
During Soulzone
M,M-Sp
20,10
i18-9KNDKND
Radius Flail
During Soulzone
M[JS]
16
i16-1+5+5
Radius Flail > crouching
During Soulzone
M[JS],Sp
16
i16-1+5+5
Radius Flail > BT
During Soulzone
M[JS],Sp
16
i16-1+5+5
Radius Flail > Phantom Halberd
During Soulzone on hit or block
M[JS],M-Sp
16,21
i16-13KNDKNDTR
Radius Flail > Phantom Halberd [HS]
During Soulzone on hit or block [Heat Status]
M[JS],M-Sp
16,21(3,4,6)
i16-3KNDKNDTR
Cocytus Glide
During Soulzone
L[CS]
21
i17-14c+4cKND
Oceanus Fissure
During Soulzone
H
25(7)
i15±0KNDTRHM
Soulzone > Shadow Sprint
During Soulzone
Sp
-
 ---
Blind Fall > crouching
During Soulzone
Sp[JS],Sp
-
 ---
Blind Fall > Standing State
During Soulzone
Sp[JS]
-
 ---
Blind Labyrinth > BT
During Soulzone
Sp[JS]
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Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [or during Soulzone]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Crusader [HE]
[Heat Engager]
M
20
i14-9+9g+9gHA
Crusader [HS]
[Heat Status]
M
20(4)
i14-9KNDKND
Crusader [HD]
[Heat Status]
M
20(6)
i14+5LNCLNCHD
Shadow Spear [HE]
[Heat Engager]
M
26
i15-12+9g+9gHA
Shadow Spear [HS]
[Heat Status]
M
26(5)
i15-12KNDKND
Shadow Spear [HD]
[Heat Status]
M
26(7)
i15+5LNCLNCHD
Spinning Middle Kick [HE]
While rising [Heat Engager]
M
20
i16-12+9g+9gHA
HM
Spinning Middle Kick [HS]
While rising [Heat Status]
M
20(4)
i16-12+7g+7gHM
Spinning Middle Kick [HD]
While rising [Heat Status]
M
20(6)
i16+5ScrScrHD
HM
Chronos Lathe [HE]
Back facing opponent [Heat Engager]
M[JS]
21
i19-5+9g+9gHA
Chronos Lathe [HS] > BT
Back facing opponent [Heat Status]
M[JS],Sp
21(4)
i19-5QBCQBC
Chronos Lathe [HD]
Back facing opponent [Heat Status]
M[JS]
21(6)
i19+5LNCLNCHD
Dual Thanatos [HE]
During Soulzone [Heat Engager]
M,M-Sp
20,10
i18-9+9g+9gHA
Dual Thanatos [HS]
During Soulzone [Heat Status]
M,M-Sp
20,10(4)
i18-9KNDKND
Dual Thanatos [HD]
During Soulzone [Heat Status]
M,M-Sp
20,10(6)
i18+5LNCLNCHD
Body Blow > Phantom Mace [HS]
During Heat on hit or block
M,M-Sp
13,25(2,5,6)
i14-3QBCQBC
Assassin's Sting > Phantom Javelin [HS]
During Heat on hit or block
M,H,M-Sp
13,15,21(2,3,4,6)
i13-3KNDKND
Missing Worm > Phantom Halberd [HS]
During Heat on hit or block
H,H,M-Sp
12,13,21(2,2,4,6)
i15-3TRTRTR
Typhon Fang Phantom > BT
During Heat on hit or block
M[JS],M-Sp,Sp
20,14(6,6)
i22+7TRTRTR
Trident Kick > Phantom Halberd [HS]
During Heat, while rising on hit or block
M,M-Sp
18,14(3,4,6)
i16-3TRTRTR
Tornado Destruction [HS] > Soulzone
During Heat, while crouching
L[CS],M-Sp,Sp
17,17(3)
i18-23cKNDKND
Blinding Knife > Phantom Javelin [HS]
During Heat, back facing opponent on hit or block
H,M,M-Sp
9,12,24(1,2,4,6)
i10-3KNDKND
Cold Worm > Phantom Halberd [HS]
During Heat, back facing opponent on hit or block
M,H,M-Sp
13,17,21(2,3,4,6)
i17-3KNDKNDTR
Fatal Elbow > Phantom Halberd [HS]
During Heat and Shadow Sprint on hit or block
M,M-Sp
15,21(3,4,6)
i16-3KNDTRTR
Poison Needle > Nightmare [HS]
During Heat and Shadow Sprint
H,HTh
16,14(3)
i16-7HThHTh
Swift Blade > Phantom Mace [HS]
During Heat and Soulzone on hit or block
H,M-Sp
12,25(2,5,6)
i14-3QBCQBC
Radius Flail > Phantom Halberd [HS]
During Heat and Soulzone on hit or block
M[JS],M-Sp
16,21(3,4,6)
i16-3KNDKNDTR
Pandemonium > Soulzone
During Heat [or during Soulzone]
M,HTh
55(2,3,4)
i18+14gHThHTh

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Wild Hunt X-ecutor
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Grave Digger
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, rotates 175 degrees clockwise if throw is successful
Salamander
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, rotate 90 degrees clockwise, rotate 11 degrees counterclockwise if throw is successful
Neck Ringer
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, 180 degree rotation if throw is successful, Raven's back is facing away, floor destruction possible
Swift Assassin
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, if throw is successful move parallel to the left side of Raven, floor destruction possible
Dark Matter
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, spins 90 degrees counterclockwise when thrown successfully, floor destruction possible
Orbiting Moon
Approach opponent [or during Shadow Sprint]
High[Th]
35
i11Throw escape 1, -2F after throw escape, rotates 43 degrees counterclockwise, rotates 78 degrees clockwise if throw is successful, deals 36 damage when hitting a wall, can destroy floors
Undertaker
Approach opponent
High[Th]
40
i12Throw escape 1+2, ±0F after throw escape, rotate 25 degrees clockwise, if throw successful rotate 25 degrees clockwise

Attack Reversal

Name/CommandHit Range/DamageStartNote
War Hound [At-Reversal Successful] > Blind Ghost
Time with opponent attack
Reversal[H&M],M,HTh,Sp
35
i1High&Middle attack reversal, counters accepted from 1-8F, if counter is successful, counters with Blind Ghost, if blocked, Raven is at a -8 disadvantage if facing away from her, if hit, damage is 35
Utsusemi Escape
Time with opponent attack [or ]
Per.Evasion[H&M]
0
i1Complete evasion effect, evasion accepted 1-10F, if evasion is successful, Raven will take 10 damage (recoverable), depending on the opponent's technique, you can move first, you can evade again before the stiffness after evasion wears off
Utsusemi Escape
Back facing opponent and time with opponent attack [or ]
Per.Evasion[H&M]
0
i1Complete evasion effect, evasion accepted 1-10F, if evasion is successful, Raven will take 10 damage (recoverable), switch places, move behind the opponent, depending on the opponent's technique, can move first, can evade again before the stiffness after evasion wears off
Sixth Sense
Back facing opponent and time with opponent attack
Reversal[H&M]
25
i1High&Middle attack reversal, counters are accepted from 1-8F, 25 damage if counter attack is successful, swap
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
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[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
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[Common Action] Stand Up
While down
Sp
-
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[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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