Tekken8 Paul Phoenix Move List Season2
Complete command list for Paul Phoenix in Tekken 8!Includes all move inputs for Paul—normals, throws, Tactical Heat moves, Rage Arts, and more—with clear button icons. A helpful guide for beginners and advanced players alike.
・Move List Video
Move List & Command Guide
Table of ContentsNew Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Cormorant Step / Deep Dive / Sway / While Down / Throws / Takedown / Attack Reversal / While opponent down
New Move
13 Phoenix Demolisher | |
![]() | Phoenix Demolisher During Heat ![]() ![]() ![]() ![]() M,M/14,31(2,6) Partially uses remaining Heat time |
14 Phoenix Smasher | |
![]() | Phoenix Smasher During Heat and Cormorant Step ![]() M/51(6) Has clean hit effect / Has reversal break effect, partially uses remaining Heat time |
19 Goodnight | |
![]() | Goodnight ![]() ![]() H,H/8,14 |
50 Wrecking Ball | |
![]() | Wrecking Ball ![]() ![]() holdM/30(9) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
84 Phoenix Axe | |
![]() | Phoenix Axe ![]() During Deep Dive ![]() ![]() H/19(7) Chip damage on block |
87 Eigetsu | |
![]() | Eigetsu During Deep Dive ![]() ![]() L/20 Or while crouching ![]() , has clean hit effect |
Heat System
1 1. What can be done during Heat [general] | |
![]() | 1. What can be done during Heat [general] All moves will deal chip damage on block Cannot K.O. with chip damage, chip damage turns into recoverable health gauge |
2 2. What can be done during Heat [general] | |
![]() | 2. What can be done during Heat [general] A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end] Until Heat Engager reaches the opponent [or RB], additional chip damage on block |
3 3. What can be done during Heat [general] | |
![]() | 3. What can be done during Heat [general] Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end] During Heat RB [or ] |
4 4. What can be done during Heat [unique] | |
![]() | 4. What can be done during Heat [unique] Allows the use of the powered up version of Phoenix Smasher , ![]() ![]() ![]() , ![]() ![]() , etc. |
5 5. What can be done during Heat [unique] | |
![]() | 5. What can be done during Heat [unique] Powered up versions of hold moves can be used ![]() ![]() hold, ![]() ![]() hold, ![]() hold etc. |
6 6. What can be done during Heat [unique] | |
![]() | 6. What can be done during Heat [unique] Allows the use of Phoenix Demolisher ![]() ![]() ![]() ![]() |
Heat Moves
7 Heat Burst | |
![]() | Heat Burst ![]() ![]() When Heat activation available ![]() M[PC]/12(2) Partially uses remaining Heat time, ![]() ![]() to cancel attack |
8 Phoenix Hook, Tiger Claw | |
![]() | Phoenix Hook, Tiger Claw ![]() ![]() ![]() H,HTh/12,22 Throw when hit from the front on the ground [does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw to shift to Deep Dive |
9 Stone Lion | |
![]() | Stone Lion ![]() ![]() ![]() ![]() M[JS]/24 |
10 Moonfall | |
![]() | Moonfall ![]() ![]() ![]() H[JS]/26(7) Or ![]() , chip damage on block, to shift to Deep Dive [does not shift on Heat activation] |
11 Phoenix Smasher | |
![]() | Phoenix Smasher ![]() During Cormorant Step [ ![]() ![]() ] ![]() M/45 Has clean hit effect |
12 Rubber Band Attack | |
![]() | Rubber Band Attack ![]() During Sway [ ![]() ![]() ] ![]() M/27 Has clean hit effect |
13 Phoenix Demolisher | |
![]() | Phoenix Demolisher During Heat ![]() ![]() ![]() ![]() M,M/14,31(2,6) Partially uses remaining Heat time |
14 Phoenix Smasher | |
![]() | Phoenix Smasher During Heat and Cormorant Step ![]() M/51(6) Has clean hit effect / Has reversal break effect, partially uses remaining Heat time |
15 Demolition Ball | |
![]() | Demolition Ball During Heat ![]() L,M,HTh/9,16,15(1,2,5) Heat Smash, on hit shift to throw |
Rage Moves
16 Big Bang Phoenix Smasher | |
![]() | Big Bang Phoenix Smasher ![]() ![]() During Rage ![]() ![]() M[PC],HTh/55 Rage Art, erases opponent's recoverable health on hit |
n Command
17 Left Right Combo | |
![]() | Left Right Combo ![]() ![]() H,H/5,12 |
18 Reverse PDK Combo | |
![]() | Reverse PDK Combo ![]() ![]() H,L[CS]/5,8 |
19 Goodnight | |
![]() | Goodnight ![]() ![]() H,H/8,14 |
20 Piston Fire | |
![]() | Piston Fire ![]() ![]() M,H/14,17 ![]() to shift to Sway |
21 Half-Step Phoenix Smasher | |
![]() | Half-Step Phoenix Smasher ![]() M/30 Power up during Heat [has reversal break effect, partially uses remaining Heat time] |
22 Half-Step Phoenix Smasher | |
![]() | Half-Step Phoenix Smasher holdM/35(10) Chip damage on block, power up during Heat [has reversal break effect, partially uses remaining Heat time] |
23 Burning Fist | |
![]() | Burning Fist hold [Max]Mid[UB]/40 Power up during Heat [partially uses remaining Heat time], hold, then to cancel and shift to Cormorant Step, hold, then to cancel and shift to Sway |
f Command
24 Phoenix Hook, Tiger Claw | |
![]() | Phoenix Hook, Tiger Claw ![]() ![]() ![]() H,HTh/12,22 Throw when hit from the front on the ground [does not shift when using Heat Dash], Heat engaged when the throw is completed, during throw to shift to Deep Dive |
25 Lion's Tempest | |
![]() | Lion's Tempest ![]() ![]() ![]() ![]() H,M/11,21 |
26 Stone Lion | |
![]() | Stone Lion ![]() ![]() ![]() ![]() M[JS]/24 |
27 Hammer of the Gods | |
![]() | Hammer of the Gods ![]() ![]() M/22(4) Chip damage on block, to shift to Deep Dive |
28 Hammer of the Gods | |
![]() | Hammer of the Gods ![]() holdM/26(10) Chip damage on block, to shift to Deep Dive, power up during Heat [partially uses remaining Heat time] |
29 Shoulder Tackle | |
![]() | Shoulder Tackle ![]() ![]() M/25 Or ![]() or ![]() ![]() |
df Command
30 Lion's Roar | |
![]() | Lion's Roar ![]() ![]() ![]() ![]() M,H,M/11,9,22 ![]() ![]() to shift to Sway |
31 Kurenai | |
![]() | Kurenai ![]() ![]() M/13 |
32 Phoenix Wings | |
![]() | Phoenix Wings ![]() ![]() ![]() M,M/14,17 |
33 Tiger Claw | |
![]() | Tiger Claw ![]() ![]() M/17 |
d Command
34 Hammer Punch | |
![]() | Hammer Punch ![]() ![]() M/16 ![]() ![]() to directly shift to crouching state |
35 Hammer Punch > Phoenix Smasher | |
![]() | Hammer Punch > Phoenix Smasher ![]() ![]() ![]() M,M/16,26 Power up during Heat [has reversal break effect, partially uses remaining Heat time] |
36 Hammer Punch > Phoenix Smasher | |
![]() | Hammer Punch > Phoenix Smasher ![]() ![]() holdM,M/16,39(11) Chip damage on block, power up during Heat [has reversal break effect, partially uses remaining Heat time] |
37 Hang Over | |
![]() | Hang Over ![]() ![]() ![]() ![]() M,L,M/16,15,21 |
38 Bone Breaker | |
![]() | Bone Breaker ![]() ![]() ![]() L,M/9,16 Or during Cormorant Step ![]() ![]() , has clean hit effect |
39 Demolition Man | |
![]() | Demolition Man ![]() ![]() ![]() ![]() L,M,M/9,16,15 Or during Cormorant Step ![]() ![]() , Just Input to power up |
40 Shoulder Smash | |
![]() | Shoulder Smash ![]() ![]() M/28 |
db Command
41 Shoot the Moon | |
![]() | Shoot the Moon ![]() ![]() ![]() M/21 |
42 Chain Breaker | |
![]() | Chain Breaker ![]() ![]() ![]() M[PC]/21 Absorb an attack to power up and deal more chip damage on block |
b Command
43 Double Wing | |
![]() | Double Wing ![]() ![]() ![]() ![]() H,M/12,21 |
44 Crushing Wind | |
![]() | Crushing Wind ![]() ![]() ![]() M,M/22,22 |
45 Crushing Wind | |
![]() | Crushing Wind ![]() ![]() holdM,M/22,27(5) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
46 Lights Out | |
![]() | Lights Out ![]() ![]() H/16 |
47 Leg Sweep | |
![]() | Leg Sweep ![]() ![]() L/14 |
48 Hassou Strike | |
![]() | Hassou Strike ![]() ![]() ![]() H[PC]/28 Absorb an attack to power up and deal more chip damage on block |
ub u uf Command
49 Wrecking Ball | |
![]() | Wrecking Ball ![]() ![]() M/22 Has good left sidestep tracking |
50 Wrecking Ball | |
![]() | Wrecking Ball ![]() ![]() holdM/30(9) Chip damage on block, power up during Heat [partially uses remaining Heat time] |
51 Burning Spear | |
![]() | Burning Spear ![]() ![]() H[CS]/26 Or ![]() or ![]() ![]() |
52 Moonfall | |
![]() | Moonfall ![]() ![]() ![]() H[JS]/26(7) Or ![]() , chip damage on block, to shift to Deep Dive [does not shift on Heat activation] |
53 Shredder | |
![]() | Shredder ![]() ![]() ![]() M[JS],M[JS]/15,10 Or ![]() ![]() or ![]() ![]() ![]() |
54 Rising Toe Kick | |
![]() | Rising Toe Kick ![]() ![]() M[JS]/13 Or ![]() or ![]() ![]() |
55 Delayed Rising Toe Kick | |
![]() | Delayed Rising Toe Kick ![]() ![]() ![]() M[JS]/20 |
ff Command
56 Juggernaut | |
![]() | Juggernaut ![]() ![]() ![]() ![]() M,M/14,20 Or while crouching ![]() ![]() , ![]() ![]() ![]() to cancel |
57 Phoenix Bone Breaker | |
![]() | Phoenix Bone Breaker ![]() ![]() ![]() [Perfect]M,H/14,24(7) Or while crouching ![]() ![]() [Perfect], with chip damage on block |
58 Bulldozer | |
![]() | Bulldozer ![]() ![]() ![]() ![]() M,L[CS]/14,21 Or while crouching ![]() ![]() , ![]() ![]() ![]() to cancel and shift to crouching state |
59 Double Hop Kick High | |
![]() | Double Hop Kick High ![]() ![]() ![]() ![]() ![]() M[JS],M[JS],H/17,15,25 |
60 Triple Kick Combo | |
![]() | Triple Kick Combo ![]() ![]() ![]() ![]() ![]() ![]() M[JS],M[JS],M/17,15,18 |
61 Double Hop Kick Low | |
![]() | Double Hop Kick Low ![]() ![]() ![]() ![]() ![]() ![]() M[JS],M[JS],L[CS]/17,15,15 |
62 Neutron Bomb | |
![]() | Neutron Bomb ![]() ![]() ![]() M[JS]/20(8) Chip damage on block |
63 Tiger Thruster | |
![]() | Tiger Thruster ![]() ![]() ![]() ![]() M/20(5) Chip damage on block |
64 Turbulent Hammer | |
![]() | Turbulent Hammer Approach airborne opponent ![]() ![]() ![]() ![]() M,HTh/13,20 Cannot throw escape |
10Hit Combo
65 10 Hit Combo 1 | |
![]() | 10 Hit Combo 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,H,M,H,H,L,M,M/5,12,7,5,7,4,5,7,8,25 |
66 10 Hit Combo 2 | |
![]() | 10 Hit Combo 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M,L,M,H,M,L,M/7,12,7,9,7,8,5,8,10,17 |
67 10 Hit Combo 3 | |
![]() | 10 Hit Combo 3 ![]() ![]() ![]() ![]() ![]() H,H,M,M,M/7,12,7,9,30 |
Special Move
68 Ki Charge | |
![]() | Ki Charge ![]() Sp/- Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit] |
While Rising
69 Enfolding Dragon | |
![]() | Enfolding Dragon While rising ![]() ![]() M,M/16,17 While rising ![]() to shift to Sway |
70 Thunder Palm | |
![]() | Thunder Palm While rising ![]() M/20 |
71 Shioh | |
![]() | Shioh While rising ![]() ![]() M,H/16,21 |
72 Toe Smash | |
![]() | Toe Smash While rising ![]() M/18 |
While Crouching
73 Somersault Kick Warm-Up Moves | |
![]() | Somersault Kick Warm-Up Moves While crouching [hold]Sp[CS]/- |
74 Incomplete Somersault | |
![]() | Incomplete Somersault During Somersault Kick Warm-Up Moves ![]() ![]() M[JS],M[JS]/40,40 Deals self-damage [recoverable] |
Sidestep
75 Turn Thruster | |
![]() | Turn Thruster During sidestep ![]() H/21(6) Chip damage on block |
76 Pump in Pedal | |
![]() | Pump in Pedal During sidestep ![]() L/17 |
Cormorant Step
77 Cormorant Step | |
![]() | Cormorant Step ![]() ![]() ![]() Sp/- Or ![]() , shift to Cormorant Step, ![]() to shift to crouching state |
78 Thruster | |
![]() | Thruster During Cormorant Step ![]() H/21(4) Chip damage on block |
79 Phoenix Smasher | |
![]() | Phoenix Smasher ![]() During Cormorant Step ![]() M/45 Has clean hit effect |
80 Gengetsu | |
![]() | Gengetsu During Cormorant Step ![]() L[CS]/18 Has clean hit effect |
81 Gunba | |
![]() | Gunba During Cormorant Step ![]() L[CS]/20 to cancel and shift to crouching state |
82 Mountain Raze | |
![]() | Mountain Raze ![]() During Cormorant Step ![]() M[JS]/22 |
Deep Dive
83 Deep Dive | |
![]() | Deep Dive ![]() ![]() Sp[CS]/- Or during Cormorant Step or during Sway , shift to Deep Dive |
84 Phoenix Axe | |
![]() | Phoenix Axe ![]() During Deep Dive ![]() ![]() H/19(7) Chip damage on block |
85 Quick Petal Strike | |
![]() | Quick Petal Strike ![]() During Deep Dive ![]() ![]() ![]() M,H/10,30 |
86 Quick Lightning Breaker | |
![]() | Quick Lightning Breaker During Deep Dive ![]() ![]() ![]() M,M/10,22 |
87 Eigetsu | |
![]() | Eigetsu During Deep Dive ![]() ![]() L/20 Or while crouching ![]() , has clean hit effect |
88 Incomplete Somersault | |
![]() | Incomplete Somersault During Deep Dive ![]() ![]() M[JS],M[JS]/32,10 Deals self-damage [recoverable] |
Sway
89 Sway | |
![]() | Sway ![]() ![]() ![]() Sp/- Or ![]() , shift to Sway |
90 God Hammer Punch | |
![]() | God Hammer Punch During Sway ![]() M/24(7) Chip damage on block |
91 Rubber Band Attack | |
![]() | Rubber Band Attack ![]() During Sway ![]() M/27 Has clean hit effect |
92 Rapid Fire > Petal Strike | |
![]() | Rapid Fire > Petal Strike ![]() During Sway ![]() ![]() ![]() L[CS],M,H/14,20,25 |
93 Rapid Fire > Lightning Breaker | |
![]() | Rapid Fire > Lightning Breaker During Sway ![]() ![]() ![]() L[CS],M,M/14,20,22 |
94 Kawaragoma | |
![]() | Kawaragoma ![]() During Sway ![]() H/20(5) Chip damage on block |
95 Unseen Gust | |
![]() | Unseen Gust ![]() During Sway ![]() M/22 |
While Down
96 [Common Action] Side Roll | |
![]() | [Common Action] Side Roll While down ![]() Sp/- Or ![]() , ![]() [or ![]() ![]() ] to shift to downed without getting up |
97 [Common Action] Wake-Up Low Kick | |
![]() | [Common Action] Wake-Up Low Kick While down ![]() L[CS]/8 Or while rolling to side or while rolling forward ![]() |
98 [Common Action] Wake-Up Mid Kick | |
![]() | [Common Action] Wake-Up Mid Kick While down ![]() M/8 Or while rolling to side or while rolling forward ![]() |
99 [Common Action] Spring Attack | |
![]() | [Common Action] Spring Attack While down and facing up ![]() M[JS]/15 Or while rolling to side ![]() |
100 [Common Action] Recovery Kick | |
![]() | [Common Action] Recovery Kick While down and facing up ![]() ![]() L[CS]/5 Or ![]() ![]() |
101 [Common Action] Wake Up [Backward] | |
![]() | [Common Action] Wake Up [Backward] While down ![]() Sp/- |
102 [Common Action] Stand Up | |
![]() | [Common Action] Stand Up While down ![]() Sp/- Or ![]() |
103 [Common Action] Forward Roll | |
![]() | [Common Action] Forward Roll While down and facing up ![]() Sp/- |
104 [Common Action] Wake-Up Cross Chop | |
![]() | [Common Action] Wake-Up Cross Chop While rolling forward ![]() M[JS]/15 |
Throws
105 Over The Shoulder | |
![]() | Over The Shoulder ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
106 Shoulder Pop | |
![]() | Shoulder Pop ![]() Approach opponent ![]() High[Th]/35 Throw escape [or ] |
107 Dragon Screw | |
![]() | Dragon Screw ![]() Approach opponent from left side [or ]High[Th]/45 Throw escape ![]() |
108 Fall Away | |
![]() | Fall Away ![]() Approach opponent from right side [or ]High[Th]/40 Throw escape ![]() |
109 Reverse Neck Throw | |
![]() | Reverse Neck Throw ![]() Approach opponent from behind ![]() High[Th]/50 Cannot throw escape |
110 Piggyback Throw | |
![]() | Piggyback Throw ![]() Approach opponent from behind ![]() High[Th]/50 Cannot throw escape |
111 Chest Crusher | |
![]() | Chest Crusher ![]() Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
112 Kongo Blast > Phoenix Smasher | |
![]() | Kongo Blast > Phoenix Smasher Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() High[Th],M/22,15 Throw escape , power up with perfect frame input or during Heat [partially uses remaining Heat time] |
113 Foot Launch | |
![]() | Foot Launch Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
114 Twist and Shout | |
![]() | Twist and Shout Approach opponent ![]() ![]() High[Th]/40 Throw escape ![]() |
115 Push Away | |
![]() | Push Away Approach opponent ![]() ![]() ![]() High[Th]/38 Throw escape ![]() |
Takedown
116 Ultimate Tackle | |
![]() | Ultimate Tackle While crouching ![]() Mid[Th]/5 Throw escape , shift to takedown on hit |
117 Ultimate Punch | |
![]() | Ultimate Punch During takedown ![]() ![]() ![]() ![]() Follow-up Throw/5,5,5,15 Or during takedown ![]() ![]() , throw escape [or ] |
118 Ultimate Punishment | |
![]() | Ultimate Punishment During takedown ![]() ![]() ![]() ![]() ![]() Follow-up Throw/5,5,5,35 Throw escape ![]() |
119 Armbar | |
![]() | Armbar During takedown ![]() Follow-up Throw/25 Shift is also possible after the third hit of Ultimate Punch, throw escape ![]() |
Attack Reversal
120 Attack Reversal | |
![]() | Attack Reversal Time with opponent attack ![]() [or ![]() ]Reversal[H&M]/25 |
121 Low Parry | |
![]() | Low Parry ![]() Time with opponent low attack ![]() Parry[Low]/- |
While opponent down
122 Down Strike | |
![]() | Down Strike While opponent is down ![]() ![]() L[Down Attack]/16 |





















]





















to shift to Sway














to directly shift to crouching state












































, shift to Cormorant Step, 













































