Tekken8 Paul Phoenix Frame Data Season2
Notes
Complete frame data for Paul Phoenix in Tekken 8!Covers startup, block, and hit frame advantages for all moves including normals, power crush, and Rage Arts. Essential data for mastering Paul.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Cormorant Step / Deep Dive / Sway / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Phoenix Demolisher During Heat ![]() ![]() ![]() ![]() | M,M 14,31(2,6) | i15 | +1 | KND | KND | |
Goodnight![]() ![]() | H,H 8,14 | i10 | -2 | +8 | +8 | |
Wrecking Ball [St]![]() hold | M 30(9) | i27 | +1 | KND | KND | HM |
Wrecking Ball [St] [HS]![]() hold [Heat Status] | M 38(15) | i27 | +1 | KND | KND | HM |
| Eigetsu [Clean Hit] While crouching ![]() ![]() | L 20 | i17 | -13c | +3 | KND | |
| Eigetsu [Tip] While crouching ![]() ![]() | L 17 | i17 | -13c | +3 | KND | |
| Phoenix Axe During Deep Dive ![]() ![]() | H 19(7) | i17 | -1 | LNC | LNC | HM |
| Eigetsu [Clean Hit] During Deep Dive ![]() ![]() | L 20 | i17 | -13c | +3 | KND | |
| Eigetsu [Tip] During Deep Dive ![]() ![]() | L 17 | i17 | -13c | +3 | KND |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Phoenix Hook, Tiger Clawon > Deep Dive![]() on hit ![]() | H,HTh,Sp 12,22 | i13 | -5 | +7 | +7 | |
Hammer of the Gods > Deep Dive![]() ![]() ![]() | M,Sp 22(4) | i20 | ±0c | +5c | KND | |
Hammer of the Gods [St] > Deep Dive![]() hold ![]() | M,Sp 26(10) | i29 | +4c | KND | LNC | |
Hammer of the Gods [St] [HS] > Deep Dive![]() hold [Heat Status] | M,Sp 30(12) | i29 | +4c | LNC | LNC | |
Cormorant Step![]() ![]() | Sp - | - | - | - | ||
Deep Dive![]() ![]() | Sp[CS] - | - | - | - | ||
Sway![]() ![]() | Sp - | - | - | - | ||
Moonfall [HE] > Deep Dive![]() [or ![]() ] on block [Heat Engager] | H[JS],Sp 26(7) | i22 | +2 | +9g | +9g | HA |
Moonfall > Deep Dive![]() [or ![]() ] ![]() | H[JS],Sp 26(7) | i22 | +2 | KND | KND | |
Shoulder Tackle![]() [or ![]() ] | M 25 | i21 | -14 | QBC | QBC |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
Left Right Combo![]() ![]() | H,H 5,12 | i10 | -3 | +8 | +8 | |
Reverse PDK Combo![]() ![]() | H,L[CS] 5,8 | i10 | -11c | +1 | +1 | |
Right Jab![]() | H 8 | i10 | ±0 | +6 | +6 | |
Goodnight![]() ![]() | H,H 8,14 | i10 | -2 | +8 | +8 | |
Piston Fire [1]![]() | M 14 | i15 | -7 | +4 | +4 | |
Piston Fire![]() ![]() | M,H 14,17 | i15 | -3 | +7 | LNC | |
Piston Fire > Sway![]() ![]() ![]() | M,H,Sp 14,17 | i15 | +4 | +14 | LNC | |
High Kick![]() | H 17 | i12 | -7 | +7 | KND | |
Half-Step Phoenix Smasher![]() | M 30 | i28 | -10 | KND | KND | |
Half-Step Phoenix Smasher [HS] [Heat Status] | M 35(7) | i28 | -6 | KND | KND | |
Half-Step Phoenix Smasher hold | M 35(10) | i46 | +3 | KND | KND | |
Half-Step Phoenix Smasher [Me] [HS] hold [Heat Status] | M 40(12) | i46 | +13g | KND | KND | |
Burning Fist hold [Max] | Mid[UB] 40 | i71 | - | KND | KND | |
Burning Fist [HS] hold [Max] [Heat Status] | Mid[UB] 50 | i71 | - | KND | KND | |
Burning Fist > cancel Cormorant Step hold![]() | Sp - | - | - | - | - | |
Burning Fist > cancel Sway hold![]() | Sp - | - | - | - | - |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Phoenix Hook, Tiger Claw [HE]![]() [Heat Engager] | H,HTh 12,22 | i13 | -5 | +9 | +9 | HA |
Phoenix Hook, Tiger Claw![]() ![]() | H,HTh 12,22 | i13 | -5 | +9 | +9 | |
Phoenix Hook, Tiger Clawon > Deep Dive![]() on hit ![]() | H,HTh,Sp 12,22 | i13 | -5 | +7 | +7 | |
Lion's Tempest [1]![]() ![]() | H 11 | i16 | -9 | +2 | +2 | HM |
Lion's Tempest![]() ![]() ![]() | H,M 11,21 | i16 | -10 | KND | KND | HM |
Stone Lion [HE]![]() [Heat Engager] | M[JS] 24 | i22 | -5 | +9g | +9g | HA HM |
Stone Lion![]() ![]() | M[JS] 24 | i22 | -5 | +6 | +6 | HM |
Hammer of the Gods![]() ![]() | M 22(4) | i20 | +3c | +8c | KND | |
Hammer of the Gods > Deep Dive![]() ![]() ![]() | M,Sp 22(4) | i20 | ±0c | +5c | KND | |
Hammer of the Gods [St]![]() hold | M 26(10) | i29 | +7c | KND | LNC | |
Hammer of the Gods [St] > Deep Dive![]() hold ![]() | M,Sp 26(10) | i29 | +4c | KND | LNC | |
Hammer of the Gods [St] [HS]![]() hold [Heat Status] | M 30(12) | i29 | +7c | LNC | LNC | |
Hammer of the Gods [St] [HS] > Deep Dive![]() hold [Heat Status] | M,Sp 30(12) | i29 | +4c | LNC | LNC | |
Cormorant Step![]() ![]() | Sp - | - | - | - | ||
Shoulder Tackle![]() ![]() | M 25 | i21 | -14 | QBC | QBC |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Body Blow![]() ![]() | M 11 | i14 | -2 | +4 | +4 | |
Body Blow > Sway![]() ![]() ![]() | M,Sp 11 | i14 | +3 | +9 | +9 | |
Lion's Roar [2]![]() ![]() ![]() | M,H 11,9 | i14 | -5 | +5 | +8 | |
Lion's Roar![]() ![]() ![]() ![]() | M,H,M 11,9,22 | i14 | -9 | KND | KND | |
Kurenai![]() ![]() | M 13 | i15 | -8 | LNC | LNC | |
Kurenai [opponent crouching]![]() ![]() | M 13 | i15 | - | +3a | LNC | |
Phoenix Wings [1]![]() ![]() | M 14 | i16 | -9 | +2 | +2 | |
Phoenix Wings![]() ![]() ![]() | M,M 14,17 | i16 | -10 | +6 | LNC | |
Tiger Claw![]() ![]() | M 17 | i17 | -2 | +8 | +14 | |
Deep Dive![]() ![]() | Sp[CS] - | - | - | - |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Hammer Punch![]() ![]() | M 16 | i14 | -9 | +2 | +2c | |
Hammer Punch > crouching![]() ![]() ![]() | M 16 | i14 | -9 | +2 | +2 | |
Hammer Punch > Phoenix Smasher![]() ![]() ![]() | M,M 16,26 | i14 | -17 | KND | KND | |
Hammer Punch > Phoenix Smasher [HS]![]() ![]() [Heat Status] | M,M 16,32(3,6) | i14 | -13 | KND | KND | |
Hammer Punch > Phoenix Smasher [St]![]() ![]() hold | M,M 16,39(11) | i14 | +9 | KND | KND | |
Hammer Punch > Phoenix Smasher [St] [HS]![]() ![]() hold [Heat Status] | M,M 16,45(3,11) | i14 | +12 | KND | KND | |
Hang Over [2]![]() ![]() ![]() | M,L 16,15 | i14 | -31c | -17 | KND | |
Hang Over![]() ![]() ![]() ![]() | M,L,M 16,15,21 | i14 | -14 | KND | KND | |
Right Low Jab![]() ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
Sweep Kick![]() or ![]() ![]() | L[CS] 12 | i15 | -18c | -4 | -4 | |
Bone Breaker [1] [Clean Hit]![]() ![]() | L 9 | i15 | -31c | KND | KND | |
Bone Breaker [1] [Tip]![]() ![]() | L 8 | i15 | -31c | -17 | KND | |
Bone Breaker [Clean Hit]![]() ![]() ![]() | L,M 9,16 | i15 | -18 | KND | KND | |
Bone Breaker [Tip]![]() ![]() ![]() | L,M 8,23 | i15 | -18 | -9 | -9 | |
Demolition Man [Clean Hit]![]() ![]() ![]() ![]() | L,M,M 9,16,13 | i15 | -17 | KND | KND | |
Demolition Man [Tip]![]() ![]() ![]() ![]() | L,M,M 8,23,26 | i15 | -17 | KND | KND | |
Demolition Man [BS] [Clean Hit]![]() ![]() ![]() [Just Input] | L,M,M 9,16,15 | i15 | -17 | KND | KND | |
Demolition Man [BS] [Tip]![]() ![]() ![]() [Just Input] | L,M,M 8,23,30 | i15 | -17 | KND | KND | |
Shoulder Smash![]() ![]() | M 28 | i12 | -18 | KND | KND |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Shoot the Moon![]() ![]() | M 21 | i19 | -11 | KND | LNC | TR |
Right Low Kick![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
Chain Breaker![]() ![]() | M[PC] 21 | i20 | -14 | KND | KND | PC |
Chain Breaker [PU]![]() [opponent absorb attack] | M[PC] 21(9) | i20 | -9 | KND | KND | PC |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Double Wing [1]![]() ![]() | H 10 | i12 | -9 | +2 | +2 | |
Double Wing![]() ![]() ![]() | H,M 12,21 | i12 | -14 | KND | KND | TR |
Crushing Wind [1]![]() ![]() | M 22 | i18 | -5c | +4c | +4c | |
Crushing Wind![]() ![]() ![]() | M,M 22,22 | i18 | -12 | ±0c | LNC | |
Crushing Wind [St]![]() ![]() hold | M,M 22,27(5) | i18 | +8 | KND | LNC | |
Crushing Wind [St] [HS]![]() ![]() hold [Heat Status] | M,M 22,27(4,5) | i18 | +12 | LNC | LNC | |
Lights Out![]() ![]() | H 16 | i14 | -6 | LNC | LNC | |
Leg Sweep![]() ![]() | L 14 | i20 | -12c | +4 | +17g | |
Hassou Strike![]() ![]() | H[PC] 28 | i24 | -9 | KND | KND | PC |
Hassou Strike [PU]![]() [opponent absorb attack] | H[PC] 28(11) | i24 | ±0 | KND | KND | PC |
Sway![]() ![]() | Sp - | - | - | - |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Burning Spear![]() [or ![]() or ![]() ] | H[CS] 26 | i28 | -6 | KND | KND | |
Moonfall [HE]![]() [or ![]() ] [Heat Engager] | H[JS] 26(7) | i22 | +5 | +9g | +9g | HA |
Moonfall [HE] > Deep Dive![]() [or ![]() ] on block [Heat Engager] | H[JS],Sp 26(7) | i22 | +2 | +9g | +9g | HA |
Moonfall![]() [or ![]() ] | H[JS] 26(7) | i22 | +5 | KND | KND | |
Moonfall > Deep Dive![]() [or ![]() ] ![]() | H[JS],Sp 26(7) | i22 | +2 | KND | KND | |
Wrecking Ball![]() ![]() | M 22 | i18 | -5 | KND | KND | |
Wrecking Ball [St]![]() hold | M 30(9) | i27 | +1 | KND | KND | HM |
Wrecking Ball [St] [HS]![]() hold [Heat Status] | M 38(15) | i27 | +1 | KND | KND | HM |
Rising Toe Kick![]() [or ![]() ] | M[JS] 15 | i15 | -16 | LNC | LNC | |
Shredder![]() ![]() [or ![]() ![]() ] | M[JS],M[JS] 15,10 | i15 | -13 | LNC | LNC | |
Shredder [Second Only]![]() ![]() [or ![]() ![]() ] | M[JS],M[JS] 15,15 | i29 | -13 | LNC | LNC | |
Rising Toe Kick![]() ![]() | M[JS] 13 | i15 | -16 | LNC | LNC | |
Shredder![]() ![]() ![]() | M[JS],M[JS] 13,12 | i15 | -13 | LNC | LNC | |
Shredder![]() ![]() ![]() | M[JS],M[JS] 13,12 | i15 | -13 | LNC | LNC | |
Shredder [Second Only]![]() ![]() ![]() | M[JS],M[JS] 13,18 | i29 | -13 | LNC | LNC | |
Rising Toe Kick![]() ![]() | M[JS] 13 | i15 | -13 | LNC | LNC | |
Shoulder Tackle![]() [or ![]() ] | M 25 | i21 | -14 | QBC | QBC | |
Delayed Rising Toe Kick![]() ![]() ![]() | M[JS] 20 | i23 | -13 | LNC | LNC |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Flash Elbow![]() ![]() ![]() | M 14 | i15 | -17 | -7 | -7 | |
Juggernaut![]() ![]() ![]() ![]() | M,M 14,20 | i15 | -12 | KND | KND | |
Juggernaut > cancel![]() ![]() ![]() ![]() ![]() | M 14 | i15 | -21 | -11 | -11 | |
Phoenix Bone Breaker![]() ![]() ![]() [Perfect] | M,H 14,24(7) | i15 | -4 | KND | KND | |
Bulldozer![]() ![]() ![]() ![]() | M,L[CS] 14,21 | i15 | -19c | LNC | LNC | |
Bulldozer > crouching to cancel![]() ![]() ![]() ![]() ![]() | M,Sp 14 | i15 | -28 | -18 | -18 | |
Phoenix Demolisher![]() ![]() ![]() [Heat Status] | M,M 14,31(2,6) | i15 | +1 | KND | KND | |
Double Hop Kick [1]![]() ![]() ![]() | M[JS] 17 | i15 | -17 | LNC | LNC | |
Double Hop Kick [2]![]() ![]() ![]() ![]() | M[JS],M[JS] 17,10 | i15 | -16 | LNC | LNC | |
Double Hop Kick [2] [Second Only]![]() ![]() ![]() ![]() | M[JS],M[JS] 17,15 | i29 | -16 | LNC | LNC | |
Double Hop Kick High![]() ![]() ![]() ![]() ![]() | M[JS],M[JS],H 17,15,25 | i15 | -5 | Scr | Scr | |
Triple Kick Combo![]() ![]() ![]() ![]() ![]() ![]() | M[JS],M[JS],M 17,15,18 | i15 | -14 | KND | KND | |
Double Hop Kick Low![]() ![]() ![]() ![]() ![]() ![]() | M[JS],M[JS],L[CS] 17,15,15 | i15 | -17c | -6 | -6 | |
Neutron Bomb![]() ![]() ![]() | M[JS] 20(8) | i27 | +2 | LNC | LNC | |
Tiger Thruster![]() ![]() ![]() ![]() | M 20(5) | i18 | -9 | KND | KND | |
| Turbulent Hammer Approach airborne opponent ![]() ![]() ![]() ![]() | M,HTh 13,20 | i18 | - | HTh | HTh |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Enfolding Dragon [1] While rising ![]() | M 16 | i15 | -10 | -7 | +1 | |
| Enfolding Dragon While rising ![]() ![]() | M,M 16,17 | i15 | -11 | +2 | +3 | |
| Enfolding Dragon > Sway While rising ![]() ![]() ![]() | M,M,Sp 17,17 | i15 | +1 | +14 | +15 | |
| Thunder Palm While rising ![]() | M 20 | i15 | -14 | LNC | LNC | |
| Shioh [1] While rising ![]() | M 16 | i13 | -8 | +6 | +6 | |
| Shioh While rising ![]() ![]() | M,H 16,21 | i13 | -9 | KND | LNC | |
| Toe Smash While rising ![]() | M 18 | i11 | -6 | +5 | +5 |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Low Jab While crouching ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Right Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Flash Elbow While crouching ![]() ![]() | M 14 | i14 | -17 | -7 | -7 | |
| Juggernaut While crouching ![]() ![]() ![]() | M,M 14,20 | i14 | -12 | KND | KND | |
| Juggernaut > cancel While crouching ![]() ![]() ![]() ![]() | M 14 | i14 | -21 | -11 | -11 | |
| Phoenix Bone Breaker While crouching ![]() ![]() [Perfect] | M,H 14,24(7) | i14 | -4 | KND | KND | |
| Bulldozer While crouching ![]() ![]() ![]() | M,L[CS] 14,21 | i14 | -19c | LNC | LNC | |
| Bulldozer > crouching to cancel While crouching ![]() ![]() ![]() ![]() | M,Sp 14 | i14 | -28 | -18 | -18 | |
| Phoenix Demolisher While crouching ![]() ![]() [Heat Status] | M,M 14,31(2,6) | i14 | +1 | KND | KND | |
| Left Spin Low Kick While crouching ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Right Low Kick While crouching ![]() [or ![]() ] | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Eigetsu [Clean Hit] While crouching ![]() ![]() | L 20 | i17 | -13c | +3 | KND | |
| Eigetsu [Tip] While crouching ![]() ![]() | L 17 | i17 | -13c | +3 | KND | |
| Somersault Kick Warm-Up Moves While crouching [hold] | Sp[CS] - | - | - | - | ||
| Incomplete Somersault During Somersault Kick Warm-Up Moves ![]() ![]() | M[JS],M[JS] 40,40 | i114 | -49 | KND | KND | |
| Incomplete Somersault [Fall Only] During Somersault Kick Warm-Up Moves ![]() ![]() | M[JS] 40 | i175 | -21 | -10c | -10c |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Turn Thruster During sidestep ![]() | H 21(6) | i20 | +8 | KND | KND | |
| Pump in Pedal During sidestep ![]() | L 17 | i19 | -12c | +4 | +12 |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Down Strike [Opponent Down] While opponent is down ![]() ![]() | L[Down Attack] 16 | i18 | - | KND | KND | |
| Down Strike [Opponent Standing] While opponent is down ![]() ![]() | L[Down Attack] 21 | i18 | -12c | +4 | +4 | |
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Kick] With your back against the wall ![]() ![]() ![]() | M[JS] 21 | i39 | ±0c | KND | KND |
Cormorant Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Cormorant Step![]() ![]() [or ![]() ] | Sp - | - | - | - | ||
Cormorant Step > crouching to cancel![]() ![]() | Sp - | - | - | - | ||
| Thruster During Cormorant Step ![]() | H 21(4) | i16 | -4 | LNC | LNC | |
| Phoenix Smasher [HE] [Clean Hit] During Cormorant Step [Heat Engager] | M 45 | i13 | -17 | +9g | +9g | HA |
| Phoenix Smasher [HE] [Tip] During Cormorant Step [Heat Engager] | M 30 | i13 | -17 | +9g | +9g | HA |
| Phoenix Smasher [HS] [Clean Hit] During Cormorant Step [Heat Status] | M 51(6) | i13 | -13 | KND | KND | |
| Phoenix Smasher [HS] [Tip] During Cormorant Step [Heat Status] | M 34(6) | i13 | -13 | KND | KND | |
| Phoenix Smasher [Clean Hit] During Cormorant Step ![]() | M 45 | i13 | -17 | KND | KND | |
| Phoenix Smasher [Tip] During Cormorant Step ![]() | M 30 | i13 | -17 | KND | KND | |
| Gengetsu [Clean Hit] During Cormorant Step ![]() | L[CS] 18 | i18 | -14c | ±0 | KND | |
| Gengetsu [Tip] During Cormorant Step ![]() | L[CS] 17 | i18 | -14c | ±0 | +7 | |
| Gunba During Cormorant Step ![]() | L[CS] 20 | i32 | -12c | TR | TR | |
| Gunba > crouching to cancel During Cormorant Step ![]() ![]() | Sp - | - | - | - | ||
| Mountain Raze During Cormorant Step ![]() | M[JS] 22 | i19 | -9 | KND | TR | TR |
| Bone Breaker [Clean Hit] During Cormorant Step ![]() ![]() ![]() | L,M 9,16 | i15 | -18 | KND | KND | |
| Bone Breaker [Tip] During Cormorant Step ![]() ![]() ![]() | L,M 8,23 | i15 | -18 | -9 | -9 | |
| Demolition Man [Clean Hit] During Cormorant Step ![]() ![]() ![]() ![]() | L,M,M 9,16,13 | i15 | -17 | KND | KND | |
| Demolition Man [Tip] During Cormorant Step ![]() ![]() ![]() ![]() | L,M,M 8,23,26 | i15 | -17 | KND | KND | |
| Demolition Man [BS] [Clean Hit] During Cormorant Step ![]() ![]() ![]() [Just Input] | L,M,M 9,16,15 | i15 | -17 | KND | KND | |
| Demolition Man [BS] [Tip] During Cormorant Step ![]() ![]() ![]() [Just Input] | L,M,M 8,23,30 | i15 | -17 | KND | KND |
Deep Dive
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Deep Dive During Cormorant Step [or ![]() ] | Sp[CS] - | - | - | - | ||
| Phoenix Axe During Deep Dive ![]() ![]() | H 19(7) | i17 | -1 | LNC | LNC | HM |
| Quick Petal Strike [1] During Deep Dive ![]() ![]() | M 10 | i14 | -10 | +6 | +6 | |
| Quick Petal Strike During Deep Dive ![]() ![]() ![]() | M,H 10,30 | i14 | +4 | KND | KND | TR |
| Quick Lightning Breaker During Deep Dive ![]() ![]() ![]() | M,M 10,22 | i14 | -13c | KND | LNC | |
| Eigetsu [Clean Hit] During Deep Dive ![]() ![]() | L 20 | i17 | -13c | +3 | KND | |
| Eigetsu [Tip] During Deep Dive ![]() ![]() | L 17 | i17 | -13c | +3 | KND | |
| Incomplete Somersault During Deep Dive ![]() ![]() | M[JS],M[JS] 32,10 | i18 | -49 | KND | KND | |
| Incomplete Somersault [Fall Only] During Deep Dive ![]() ![]() | M[JS] 10 | i74 | -21 | -10c | -10c |
Sway
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Sway![]() ![]() [or ![]() ] | Sp - | - | - | - | ||
Deep Dive![]() ![]() ![]() ![]() | Sp[CS] - | - | - | - | ||
| God Hammer Punch During Sway ![]() | M 24(7) | i21 | ±0c | KND | LNC | |
| Rubber Band Attack [HE] [Clean Hit] During Sway [Heat Engager] | M 27 | i15 | -9 | +9g | +9g | HA |
| Rubber Band Attack [HE] [Tip] During Sway [Heat Engager] | M 21 | i15 | -9 | +9g | +9g | HA |
| Rubber Band Attack [Clean Hit] During Sway ![]() | M 27 | i15 | -9 | QBC | QBC | |
| Rubber Band Attack [Tip] During Sway ![]() | M 21 | i15 | -9 | QBC | QBC | |
| Sway and Low Kick During Sway ![]() | L[CS] 14 | i18 | -21c | -10 | KND | |
| Rapid Fire During Sway ![]() ![]() | L[CS],M 14,20 | i18 | -10 | +6 | +6 | |
| Rapid Fire > Petal Strike During Sway ![]() ![]() ![]() | L[CS],M,H 14,20,25 | i18 | -5 | KND | KND | TR |
| Rapid Fire > Lightning Breaker During Sway ![]() ![]() ![]() | L[CS],M,M 14,20,22 | i18 | -13c | KND | LNC | |
| Kawaragoma During Sway ![]() | H 20(5) | i15 | +1 | KND | LNC | HM |
| Unseen Gust During Sway ![]() | M 22 | i16 | -14 | LNC | LNC | TR |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available ![]() | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Phoenix Hook, Tiger Claw [HE]![]() [Heat Engager] | H,HTh 12,22 | i13 | -5 | +9 | +9 | HA |
Phoenix Hook, Tiger Claw [HS]![]() [Heat Status] | H,HTh 12,22(2) | i13 | -5 | +9 | +9 | |
Phoenix Hook, Tiger Claw [HS] > Deep Dive![]() on hit [Heat Status] | H,HTh,Sp 12,22(2) | i13 | -5 | +7 | +7 | |
Phoenix Hook, Tiger Claw [HD]![]() ![]() [Heat Status] | H,HTh 12,22(4) | i13 | +5 | Scr | Scr | HD |
Stone Lion [HE]![]() [Heat Engager] | M[JS] 24 | i22 | -5 | +9g | +9g | HA HM |
Stone Lion [HS]![]() [Heat Status] | M[JS] 24(4) | i22 | -5 | +6 | +6 | HM |
Stone Lion [HD]![]() ![]() [Heat Status] | M[JS] 24(6) | i22 | +5 | Scr | Scr | HD HM |
Moonfall [HE]![]() [or ![]() ] [Heat Engager] | H[JS] 26(7) | i22 | +5 | +9g | +9g | HA |
Moonfall [HE] > Deep Dive![]() [or ![]() ] on block [Heat Status] | H[JS],Sp 26(7) | i22 | +2 | +9g | +9g | HA |
Moonfall [HS]![]() [or ![]() ] [Heat Status] | H[JS] 26(7) | i22 | +5 | KND | KND | |
Moonfall [HS] > Deep Dive![]() [or ![]() ] [Heat Status] ![]() | H[JS],Sp 26(7) | i22 | +2 | KND | KND | |
Moonfall [HD]![]() ![]() [or ![]() ![]() ] [Heat Status] | H[JS] 26(9) | i22 | +5 | LNC | LNC | HD |
| Phoenix Smasher [HE] [Clean Hit] During Cormorant Step [Heat Engager] | M 45 | i13 | -17 | +9g | +9g | HA |
| Phoenix Smasher [HE] [Tip] During Cormorant Step [Heat Engager] | M 30 | i13 | -17 | +9g | +9g | HA |
| Phoenix Smasher [HS] [Clean Hit] During Cormorant Step [Heat Status] | M 51(6) | i13 | -13 | KND | KND | |
| Phoenix Smasher [HS] [Tip] During Cormorant Step [Heat Status] | M 34(6) | i13 | -13 | KND | KND | |
| Phoenix Smasher [HD] During Cormorant Step ![]() [Heat Status] | M 34(8) | i13 | +5 | LNC | LNC | HD |
| Rubber Band Attack [HE] [Clean Hit] During Sway [Heat Engager] | M 27 | i15 | -9 | +9g | +9g | HA |
| Rubber Band Attack [HE] [Tip] During Sway [Heat Engager] | M 21 | i15 | -9 | +9g | +9g | HA |
| Rubber Band Attack [HS] [Clean Hit] During Sway [Heat Status] | M 27(4) | i15 | -9 | QBC | QBC | |
| Rubber Band Attack [HS] [Tip] During Sway [Heat Status] | M 21(4) | i15 | -9 | QBC | QBC | |
| Rubber Band Attack [HD] During Sway ![]() [Heat Status] | M 21(6) | i15 | +5 | LNC | LNC | HD |
| Half-Step Phoenix Smasher [HS] During Heat ![]() | M 35(7) | i28 | -6 | KND | KND | |
| Half-Step Phoenix Smasher [HS] [Me] During Heat hold | M 40(12) | i46 | +13g | KND | KND | |
| Burning Fist [HS] During Heat hold [Max] | Mid[UB] 50 | i71 | - | KND | KND | |
| Hammer of the Gods [HS] [St] During Heat ![]() hold | M 30(12) | i29 | +7c | LNC | LNC | |
| Hammer of the Gods [HS] [St] > Deep Dive During Heat ![]() hold ![]() | M,Sp 30(12) | i29 | +4c | LNC | LNC | |
| Hammer Punch > Phoenix Smasher [HS] During Heat ![]() ![]() ![]() | M,M 16,32(3,6) | i14 | -13 | KND | KND | |
| Hammer Punch > Phoenix Smasher [HS] [St] During Heat ![]() ![]() hold | M,M 16,45(3,11) | i14 | +12 | KND | KND | |
| Crushing Wind [HS] [St] During Heat ![]() ![]() hold | M,M 22,27(4,5) | i18 | +12 | LNC | LNC | |
| Wrecking Ball [HS] [St] During Heat ![]() hold | M 38(15) | i27 | +1 | KND | KND | HM |
| Kongo Blast [HS] During Heat, approach opponent ![]() ![]() ![]() ![]() ![]() ![]() | High[Th],M 22,21 | i12 | - | KND | KND | |
| Kongo Blast [HS] [BS] During Heat, approach opponent ![]() ![]() ![]() ![]() ![]() [Perfect Frame Input] | High[Th],M 22,26 | i12 | - | KND | KND | |
| Phoenix Demolisher During Heat ![]() ![]() ![]() ![]() | M,M 14,31(2,6) | i15 | +1 | KND | KND | |
| Demolition Ball During Heat ![]() | L,M,HTh 9,16,15(1,2,5) | i18 | -14 | HTh | HTh | |
| Demolition Ball [Second] During Heat ![]() | M,HTh 23,30(2,5) | i39 | -14 | KND | KND | |
| Demolition Ball [Third] During Heat ![]() | M 25(5) | i77 | -14 | KND | KND |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Big Bang Phoenix Smasher During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Over The Shoulder Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 12 degrees clockwise, rotate 150 degrees clockwise if throw is successful |
| Shoulder Pop Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful |
| Dragon Screw Approach opponent from left side [or ] | High[Th] 45 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful |
| Fall Away Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful |
| Reverse Neck Throw Approach opponent from behind ![]() | High[Th] 50 | i12 | Cannot throw escape, homing attack, swaps when throw is successful |
| Piggyback Throw Approach opponent from behind ![]() | High[Th] 50 | i12 | Cannot throw escape, homing attack, swaps places when thrown successfully, floor destruction possible |
| Chest Crusher Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 2, homing attack, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 77 degrees clockwise if throw is successful, 44 damage when hit against a wall, small wall damage |
| Kongo Blast [1] Approach opponent ![]() ![]() | High[Th] 22 | i12 | Throw escape 1, additional attack at qcf 2, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, +9F advantage when facing forward |
| Kongo Blast > Phoenix Smasher Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() | High[Th],M 22,15 | i12 | Throw escape 1, power up with perfect frame input, -2F after throw escape, rotate 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible |
| Kongo Blast > Phoenix Smasher [BS] Approach opponent ![]() ![]() ![]() ![]() ![]() [Perfect Frame Input] | High[Th],M 22,20 | i12 | Throw escape 1, -2F after throw escape, 45 degree counterclockwise rotation, no swap if throw successful, wall strong, wall breakable, wall combo possible |
| Kongo Blast [HS] Approach opponent ![]() ![]() ![]() ![]() ![]() [Heat Status] | High[Th],M 22,21 | i12 | Throw escape 1, power up with perfect frame input, partially uses remaining Heat time, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible |
| Kongo Blast [HS] [BS] Approach opponent ![]() ![]() ![]() ![]() ![]() [Perfect Frame Input] [Heat Status] | High[Th],M 22,26 | i12 | Throw escape 1, partially uses remaining Heat time, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible |
| Foot Launch Approach opponent ![]() ![]() | High[Th] 40 | i11 | Throw escape 1, -2F after throw escape, 40 degree counterclockwise rotation, 180 degree rotation if throw successful, 44 damage if hit to wall, small wall damage |
| Twist and Shout Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 1+2, -6F after throw escape, rotates 42 degrees counterclockwise, rotates 15 degrees counterclockwise if throw is successful, floor destruction possible |
| Push Away Approach opponent ![]() ![]() ![]() | High[Th] 38 | i12 | Throw escape 1+2, ±0F after throw escape, swap, pole side facing away, 1 damage to pole side when hitting wall, small damage to wall when facing away, no swap if throw successful, 41 damage when hitting wall, wall strong, wall breakable, wall combo possible |
| Turbulent Hammer Approach airborne opponent ![]() ![]() ![]() ![]() | M,HTh 13,20 | i18 | Cannot throw escape, no swap if thrown successfully, floor destruction possible |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Attack Reversal Time with opponent left punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, right punch counter attack will rotate 30 degrees counterclockwise if successful, 25 damage (recoverable) |
| Attack Reversal Time with opponent right punch ![]() [or ![]() ] | Reversal[H&M Punch] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, left punch counter will rotate 75 degrees clockwise if successful, 25 damage (recoverable) |
| Attack Reversal Time with opponent left kick ![]() [or ![]() ] | Reversal[H&M Kick] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, right kick counter will rotate 6 degrees clockwise if successful, 25 damage (recoverable) |
| Attack Reversal Time with opponent right kick ![]() [or ![]() ] | Reversal[H&M Kick] 25 | i5 | High&Middle attack reversal, counter acceptance 5-12F, left kick counterattack will rotate 27.5 degrees counterclockwise if successful, 25 damage (recoverable) |
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Cross Chop While running [three steps or more] ![]() ![]() | M[JS] 24 | i18 | ±0 | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |

























