Paul Frame Data Ver.2.08.00

Tekken8 Paul Phoenix Frame Data Season2


Notes
Complete frame data for Paul Phoenix in Tekken 8!Covers startup, block, and hit frame advantages for all moves including normals, power crush, and Rage Arts. Essential data for mastering Paul.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Phoenix Demolisher
During Heat
M,M
14,31(2,6)
i15+1KNDKND
Goodnight
H,H
8,14
i10-2+8+8
Wrecking Ball [St]
hold
M
30(9)
i27+1KNDKNDHM
Wrecking Ball [St] [HS]
hold [Heat Status]
M
38(15)
i27+1KNDKNDHM
Eigetsu [Clean Hit]
While crouching
L
20
i17-13c+3KND
Eigetsu [Tip]
While crouching
L
17
i17-13c+3KND
Phoenix Axe
During Deep Dive
H
19(7)
i17-1LNCLNCHM
Eigetsu [Clean Hit]
During Deep Dive
L
20
i17-13c+3KND
Eigetsu [Tip]
During Deep Dive
L
17
i17-13c+3KND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Phoenix Hook, Tiger Clawon > Deep Dive
on hit
H,HTh,Sp
12,22
i13-5+7+7
Hammer of the Gods > Deep Dive
M,Sp
22(4)
i20±0c+5cKND
Hammer of the Gods [St] > Deep Dive
hold
M,Sp
26(10)
i29+4cKNDLNC
Hammer of the Gods [St] [HS] > Deep Dive
hold [Heat Status]
M,Sp
30(12)
i29+4cLNCLNC
Cormorant Step
Sp
-
 ---
Deep Dive
Sp[CS]
-
---
Sway
Sp
-
 ---
Moonfall [HE] > Deep Dive
[or ] on block [Heat Engager]
H[JS],Sp
26(7)
i22+2+9g+9gHA
Moonfall > Deep Dive
[or ]
H[JS],Sp
26(7)
i22+2KNDKND
Shoulder Tackle
[or ]
M
25
i21-14QBCQBC

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Left Right Combo
H,H
5,12
i10-3+8+8
Reverse PDK Combo
H,L[CS]
5,8
i10-11c+1+1
Right Jab
H
8
i10±0+6+6
Goodnight
H,H
8,14
i10-2+8+8
Piston Fire [1]
M
14
i15-7+4+4
Piston Fire
M,H
14,17
i15-3+7LNC
Piston Fire > Sway
M,H,Sp
14,17
i15+4+14LNC
High Kick
H
17
i12-7+7KND
Half-Step Phoenix Smasher
M
30
i28-10KNDKND
Half-Step Phoenix Smasher [HS]
[Heat Status]
M
35(7)
i28-6KNDKND
Half-Step Phoenix Smasher
hold
M
35(10)
i46+3KNDKND
Half-Step Phoenix Smasher [Me] [HS]
hold [Heat Status]
M
40(12)
i46+13gKNDKND
Burning Fist
hold [Max]
Mid[UB]
40
i71-KNDKND
Burning Fist [HS]
hold [Max] [Heat Status]
Mid[UB]
50
i71-KNDKND
Burning Fist > cancel Cormorant Step
hold
Sp
-
----
Burning Fist > cancel Sway
hold
Sp
-
----

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Phoenix Hook, Tiger Claw [HE]
[Heat Engager]
H,HTh
12,22
i13-5+9+9HA
Phoenix Hook, Tiger Claw
H,HTh
12,22
i13-5+9+9
Phoenix Hook, Tiger Clawon > Deep Dive
on hit
H,HTh,Sp
12,22
i13-5+7+7
Lion's Tempest [1]
H
11
i16-9+2+2HM
Lion's Tempest
H,M
11,21
i16-10KNDKNDHM
Stone Lion [HE]
[Heat Engager]
M[JS]
24
i22-5+9g+9gHA
HM
Stone Lion
M[JS]
24
i22-5+6+6HM
Hammer of the Gods
M
22(4)
i20+3c+8cKND
Hammer of the Gods > Deep Dive
M,Sp
22(4)
i20±0c+5cKND
Hammer of the Gods [St]
hold
M
26(10)
i29+7cKNDLNC
Hammer of the Gods [St] > Deep Dive
hold
M,Sp
26(10)
i29+4cKNDLNC
Hammer of the Gods [St] [HS]
hold [Heat Status]
M
30(12)
i29+7cLNCLNC
Hammer of the Gods [St] [HS] > Deep Dive
hold [Heat Status]
M,Sp
30(12)
i29+4cLNCLNC
Cormorant Step
Sp
-
 ---
Shoulder Tackle
M
25
i21-14QBCQBC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Body Blow
M
11
i14-2+4+4
Body Blow > Sway
M,Sp
11
i14+3+9+9
Lion's Roar [2]
M,H
11,9
i14-5+5+8
Lion's Roar
M,H,M
11,9,22
i14-9KNDKND
Kurenai
M
13
i15-8LNCLNC
Kurenai [opponent crouching]
M
13
i15-+3aLNC
Phoenix Wings [1]
M
14
i16-9+2+2
Phoenix Wings
M,M
14,17
i16-10+6LNC
Tiger Claw
M
17
i17-2+8+14
Deep Dive
Sp[CS]
-
---

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Hammer Punch
M
16
i14-9+2+2c
Hammer Punch > crouching
M
16
i14-9+2+2
Hammer Punch > Phoenix Smasher
M,M
16,26
i14-17KNDKND
Hammer Punch > Phoenix Smasher [HS]
[Heat Status]
M,M
16,32(3,6)
i14-13KNDKND
Hammer Punch > Phoenix Smasher [St]
hold
M,M
16,39(11)
i14+9KNDKND
Hammer Punch > Phoenix Smasher [St] [HS]
hold [Heat Status]
M,M
16,45(3,11)
i14+12KNDKND
Hang Over [2]
M,L
16,15
i14-31c-17KND
Hang Over
M,L,M
16,15,21
i14-14KNDKND
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Sweep Kick
or
L[CS]
12
i15-18c-4-4
Bone Breaker [1] [Clean Hit]
L
9
i15-31cKNDKND
Bone Breaker [1] [Tip]
L
8
i15-31c-17KND
Bone Breaker [Clean Hit]
L,M
9,16
i15-18KNDKND
Bone Breaker [Tip]
L,M
8,23
i15-18-9-9
Demolition Man [Clean Hit]
L,M,M
9,16,13
i15-17KNDKND
Demolition Man [Tip]
L,M,M
8,23,26
i15-17KNDKND
Demolition Man [BS] [Clean Hit]
[Just Input]
L,M,M
9,16,15
i15-17KNDKND
Demolition Man [BS] [Tip]
[Just Input]
L,M,M
8,23,30
i15-17KNDKND
Shoulder Smash
M
28
i12-18KNDKND

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Shoot the Moon
M
21
i19-11KNDLNCTR
Right Low Kick
L[CS]
6
i12-15c-4-4
Chain Breaker
M[PC]
21
i20-14KNDKNDPC
Chain Breaker [PU]
[opponent absorb attack]
M[PC]
21(9)
i20-9KNDKNDPC

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Double Wing [1]
H
10
i12-9+2+2
Double Wing
H,M
12,21
i12-14KNDKNDTR
Crushing Wind [1]
M
22
i18-5c+4c+4c
Crushing Wind
M,M
22,22
i18-12±0cLNC
Crushing Wind [St]
hold
M,M
22,27(5)
i18+8KNDLNC
Crushing Wind [St] [HS]
hold [Heat Status]
M,M
22,27(4,5)
i18+12LNCLNC
Lights Out
H
16
i14-6LNCLNC
Leg Sweep
L
14
i20-12c+4+17g
Hassou Strike
H[PC]
28
i24-9KNDKNDPC
Hassou Strike [PU]
[opponent absorb attack]
H[PC]
28(11)
i24±0KNDKNDPC
Sway
Sp
-
 ---

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Burning Spear
[or or ]
H[CS]
26
i28-6KNDKND
Moonfall [HE]
[or ] [Heat Engager]
H[JS]
26(7)
i22+5+9g+9gHA
Moonfall [HE] > Deep Dive
[or ] on block [Heat Engager]
H[JS],Sp
26(7)
i22+2+9g+9gHA
Moonfall
[or ]
H[JS]
26(7)
i22+5KNDKND
Moonfall > Deep Dive
[or ]
H[JS],Sp
26(7)
i22+2KNDKND
Wrecking Ball
M
22
i18-5KNDKND
Wrecking Ball [St]
hold
M
30(9)
i27+1KNDKNDHM
Wrecking Ball [St] [HS]
hold [Heat Status]
M
38(15)
i27+1KNDKNDHM
Rising Toe Kick
[or ]
M[JS]
15
i15-16LNCLNC
Shredder
[or ]
M[JS],M[JS]
15,10
i15-13LNCLNC
Shredder [Second Only]
[or ]
M[JS],M[JS]
15,15
i29-13LNCLNC
Rising Toe Kick
M[JS]
13
i15-16LNCLNC
Shredder
M[JS],M[JS]
13,12
i15-13LNCLNC
Shredder
M[JS],M[JS]
13,12
i15-13LNCLNC
Shredder [Second Only]
M[JS],M[JS]
13,18
i29-13LNCLNC
Rising Toe Kick
M[JS]
13
i15-13LNCLNC
Shoulder Tackle
[or ]
M
25
i21-14QBCQBC
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Flash Elbow
M
14
i15-17-7-7
Juggernaut
M,M
14,20
i15-12KNDKND
Juggernaut > cancel
M
14
i15-21-11-11
Phoenix Bone Breaker
[Perfect]
M,H
14,24(7)
i15-4KNDKND
Bulldozer
M,L[CS]
14,21
i15-19cLNCLNC
Bulldozer > crouching to cancel
M,Sp
14
i15-28-18-18
Phoenix Demolisher
[Heat Status]
M,M
14,31(2,6)
i15+1KNDKND
Double Hop Kick [1]
M[JS]
17
i15-17LNCLNC
Double Hop Kick [2]
M[JS],M[JS]
17,10
i15-16LNCLNC
Double Hop Kick [2] [Second Only]
M[JS],M[JS]
17,15
i29-16LNCLNC
Double Hop Kick High
M[JS],M[JS],H
17,15,25
i15-5ScrScr
Triple Kick Combo
M[JS],M[JS],M
17,15,18
i15-14KNDKND
Double Hop Kick Low
M[JS],M[JS],L[CS]
17,15,15
i15-17c-6-6
Neutron Bomb
M[JS]
20(8)
i27+2LNCLNC
Tiger Thruster
M
20(5)
i18-9KNDKND
Turbulent Hammer
Approach airborne opponent
M,HTh
13,20
i18-HThHTh

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Enfolding Dragon [1]
While rising
M
16
i15-10-7+1
Enfolding Dragon
While rising
M,M
16,17
i15-11+2+3
Enfolding Dragon > Sway
While rising
M,M,Sp
17,17
i15+1+14+15
Thunder Palm
While rising
M
20
i15-14LNCLNC
Shioh [1]
While rising
M
16
i13-8+6+6
Shioh
While rising
M,H
16,21
i13-9KNDLNC
Toe Smash
While rising
M
18
i11-6+5+5

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Flash Elbow
While crouching
M
14
i14-17-7-7
Juggernaut
While crouching
M,M
14,20
i14-12KNDKND
Juggernaut > cancel
While crouching
M
14
i14-21-11-11
Phoenix Bone Breaker
While crouching [Perfect]
M,H
14,24(7)
i14-4KNDKND
Bulldozer
While crouching
M,L[CS]
14,21
i14-19cLNCLNC
Bulldozer > crouching to cancel
While crouching
M,Sp
14
i14-28-18-18
Phoenix Demolisher
While crouching [Heat Status]
M,M
14,31(2,6)
i14+1KNDKND
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Right Low Kick
While crouching [or ]
L[CS]
6
i12-15c-4-4
Eigetsu [Clean Hit]
While crouching
L
20
i17-13c+3KND
Eigetsu [Tip]
While crouching
L
17
i17-13c+3KND
Somersault Kick Warm-Up Moves
While crouching [hold]
Sp[CS]
-
 ---
Incomplete Somersault
During Somersault Kick Warm-Up Moves
M[JS],M[JS]
40,40
i114-49KNDKND
Incomplete Somersault [Fall Only]
During Somersault Kick Warm-Up Moves
M[JS]
40
i175-21-10c-10c

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Turn Thruster
During sidestep
H
21(6)
i20+8KNDKND
Pump in Pedal
During sidestep
L
17
i19-12c+4+12

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Down Strike [Opponent Down]
While opponent is down
L[Down Attack]
16
i18-KNDKND
Down Strike [Opponent Standing]
While opponent is down
L[Down Attack]
21
i18-12c+4+4
Ki Charge
Sp
-
---
Wall climbing reversal attack [Kick]
With your back against the wall
M[JS]
21
i39±0cKNDKND

Cormorant Step

Name/CommandHit Range/DamageStartBloHitCouNote
Cormorant Step
[or ]
Sp
-
 ---
Cormorant Step > crouching to cancel
Sp
-
---
Thruster
During Cormorant Step
H
21(4)
i16-4LNCLNC
Phoenix Smasher [HE] [Clean Hit]
During Cormorant Step [Heat Engager]
M
45
i13-17+9g+9gHA
Phoenix Smasher [HE] [Tip]
During Cormorant Step [Heat Engager]
M
30
i13-17+9g+9gHA
Phoenix Smasher [HS] [Clean Hit]
During Cormorant Step [Heat Status]
M
51(6)
i13-13KNDKND
Phoenix Smasher [HS] [Tip]
During Cormorant Step [Heat Status]
M
34(6)
i13-13KNDKND
Phoenix Smasher [Clean Hit]
During Cormorant Step
M
45
i13-17KNDKND
Phoenix Smasher [Tip]
During Cormorant Step
M
30
i13-17KNDKND
Gengetsu [Clean Hit]
During Cormorant Step
L[CS]
18
i18-14c±0KND
Gengetsu [Tip]
During Cormorant Step
L[CS]
17
i18-14c±0+7
Gunba
During Cormorant Step
L[CS]
20
i32-12cTRTR
Gunba > crouching to cancel
During Cormorant Step
Sp
-
---
Mountain Raze
During Cormorant Step
M[JS]
22
i19-9KNDTRTR
Bone Breaker [Clean Hit]
During Cormorant Step
L,M
9,16
i15-18KNDKND
Bone Breaker [Tip]
During Cormorant Step
L,M
8,23
i15-18-9-9
Demolition Man [Clean Hit]
During Cormorant Step
L,M,M
9,16,13
i15-17KNDKND
Demolition Man [Tip]
During Cormorant Step
L,M,M
8,23,26
i15-17KNDKND
Demolition Man [BS] [Clean Hit]
During Cormorant Step [Just Input]
L,M,M
9,16,15
i15-17KNDKND
Demolition Man [BS] [Tip]
During Cormorant Step [Just Input]
L,M,M
8,23,30
i15-17KNDKND

Deep Dive

Name/CommandHit Range/DamageStartBloHitCouNote
Deep Dive
During Cormorant Step [or ]
Sp[CS]
-
---
Phoenix Axe
During Deep Dive
H
19(7)
i17-1LNCLNCHM
Quick Petal Strike [1]
During Deep Dive
M
10
i14-10+6+6
Quick Petal Strike
During Deep Dive
M,H
10,30
i14+4KNDKNDTR
Quick Lightning Breaker
During Deep Dive
M,M
10,22
i14-13cKNDLNC
Eigetsu [Clean Hit]
During Deep Dive
L
20
i17-13c+3KND
Eigetsu [Tip]
During Deep Dive
L
17
i17-13c+3KND
Incomplete Somersault
During Deep Dive
M[JS],M[JS]
32,10
i18-49KNDKND
Incomplete Somersault [Fall Only]
During Deep Dive
M[JS]
10
i74-21-10c-10c

Sway

Name/CommandHit Range/DamageStartBloHitCouNote
Sway
[or ]
Sp
-
 ---
Deep Dive
Sp[CS]
-
---
God Hammer Punch
During Sway
M
24(7)
i21±0cKNDLNC
Rubber Band Attack [HE] [Clean Hit]
During Sway [Heat Engager]
M
27
i15-9+9g+9gHA
Rubber Band Attack [HE] [Tip]
During Sway [Heat Engager]
M
21
i15-9+9g+9gHA
Rubber Band Attack [Clean Hit]
During Sway
M
27
i15-9QBCQBC
Rubber Band Attack [Tip]
During Sway
M
21
i15-9QBCQBC
Sway and Low Kick
During Sway
L[CS]
14
i18-21c-10KND
Rapid Fire
During Sway
L[CS],M
14,20
i18-10+6+6
Rapid Fire > Petal Strike
During Sway
L[CS],M,H
14,20,25
i18-5KNDKNDTR
Rapid Fire > Lightning Breaker
During Sway
L[CS],M,M
14,20,22
i18-13cKNDLNC
Kawaragoma
During Sway
H
20(5)
i15+1KNDLNCHM
Unseen Gust
During Sway
M
22
i16-14LNCLNCTR

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Phoenix Hook, Tiger Claw [HE]
[Heat Engager]
H,HTh
12,22
i13-5+9+9HA
Phoenix Hook, Tiger Claw [HS]
[Heat Status]
H,HTh
12,22(2)
i13-5+9+9
Phoenix Hook, Tiger Claw [HS] > Deep Dive
on hit [Heat Status]
H,HTh,Sp
12,22(2)
i13-5+7+7
Phoenix Hook, Tiger Claw [HD]
[Heat Status]
H,HTh
12,22(4)
i13+5ScrScrHD
Stone Lion [HE]
[Heat Engager]
M[JS]
24
i22-5+9g+9gHA
HM
Stone Lion [HS]
[Heat Status]
M[JS]
24(4)
i22-5+6+6HM
Stone Lion [HD]
[Heat Status]
M[JS]
24(6)
i22+5ScrScrHD
HM
Moonfall [HE]
[or ] [Heat Engager]
H[JS]
26(7)
i22+5+9g+9gHA
Moonfall [HE] > Deep Dive
[or ] on block [Heat Status]
H[JS],Sp
26(7)
i22+2+9g+9gHA
Moonfall [HS]
[or ] [Heat Status]
H[JS]
26(7)
i22+5KNDKND
Moonfall [HS] > Deep Dive
[or ] [Heat Status]
H[JS],Sp
26(7)
i22+2KNDKND
Moonfall [HD]
[or ] [Heat Status]
H[JS]
26(9)
i22+5LNCLNCHD
Phoenix Smasher [HE] [Clean Hit]
During Cormorant Step [Heat Engager]
M
45
i13-17+9g+9gHA
Phoenix Smasher [HE] [Tip]
During Cormorant Step [Heat Engager]
M
30
i13-17+9g+9gHA
Phoenix Smasher [HS] [Clean Hit]
During Cormorant Step [Heat Status]
M
51(6)
i13-13KNDKND
Phoenix Smasher [HS] [Tip]
During Cormorant Step [Heat Status]
M
34(6)
i13-13KNDKND
Phoenix Smasher [HD]
During Cormorant Step [Heat Status]
M
34(8)
i13+5LNCLNCHD
Rubber Band Attack [HE] [Clean Hit]
During Sway [Heat Engager]
M
27
i15-9+9g+9gHA
Rubber Band Attack [HE] [Tip]
During Sway [Heat Engager]
M
21
i15-9+9g+9gHA
Rubber Band Attack [HS] [Clean Hit]
During Sway [Heat Status]
M
27(4)
i15-9QBCQBC
Rubber Band Attack [HS] [Tip]
During Sway [Heat Status]
M
21(4)
i15-9QBCQBC
Rubber Band Attack [HD]
During Sway [Heat Status]
M
21(6)
i15+5LNCLNCHD
Half-Step Phoenix Smasher [HS]
During Heat
M
35(7)
i28-6KNDKND
Half-Step Phoenix Smasher [HS] [Me]
During Heat hold
M
40(12)
i46+13gKNDKND
Burning Fist [HS]
During Heat hold [Max]
Mid[UB]
50
i71-KNDKND
Hammer of the Gods [HS] [St]
During Heat hold
M
30(12)
i29+7cLNCLNC
Hammer of the Gods [HS] [St] > Deep Dive
During Heat hold
M,Sp
30(12)
i29+4cLNCLNC
Hammer Punch > Phoenix Smasher [HS]
During Heat
M,M
16,32(3,6)
i14-13KNDKND
Hammer Punch > Phoenix Smasher [HS] [St]
During Heat hold
M,M
16,45(3,11)
i14+12KNDKND
Crushing Wind [HS] [St]
During Heat hold
M,M
22,27(4,5)
i18+12LNCLNC
Wrecking Ball [HS] [St]
During Heat hold
M
38(15)
i27+1KNDKNDHM
Kongo Blast [HS]
During Heat, approach opponent
High[Th],M
22,21
i12-KNDKND
Kongo Blast [HS] [BS]
During Heat, approach opponent [Perfect Frame Input]
High[Th],M
22,26
i12-KNDKND
Phoenix Demolisher
During Heat
M,M
14,31(2,6)
i15+1KNDKND
Demolition Ball
During Heat
L,M,HTh
9,16,15(1,2,5)
i18-14HThHTh
Demolition Ball [Second]
During Heat
M,HTh
23,30(2,5)
i39-14KNDKND
Demolition Ball [Third]
During Heat
M
25(5)
i77-14KNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Big Bang Phoenix Smasher
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Over The Shoulder
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, rotate 12 degrees clockwise, rotate 150 degrees clockwise if throw is successful
Shoulder Pop
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, swap if throw successful
Dragon Screw
Approach opponent from left side [or ]
High[Th]
45
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful
Fall Away
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful
Reverse Neck Throw
Approach opponent from behind
High[Th]
50
i12Cannot throw escape, homing attack, swaps when throw is successful
Piggyback Throw
Approach opponent from behind
High[Th]
50
i12Cannot throw escape, homing attack, swaps places when thrown successfully, floor destruction possible
Chest Crusher
Approach opponent
High[Th]
40
i12Throw escape 2, homing attack, -2F after throw escape, rotates 45 degrees counterclockwise, rotates 77 degrees clockwise if throw is successful, 44 damage when hit against a wall, small wall damage
Kongo Blast [1]
Approach opponent
High[Th]
22
i12Throw escape 1, additional attack at qcf 2, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, +9F advantage when facing forward
Kongo Blast > Phoenix Smasher
Approach opponent
High[Th],M
22,15
i12Throw escape 1, power up with perfect frame input, -2F after throw escape, rotate 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible
Kongo Blast > Phoenix Smasher [BS]
Approach opponent [Perfect Frame Input]
High[Th],M
22,20
i12Throw escape 1, -2F after throw escape, 45 degree counterclockwise rotation, no swap if throw successful, wall strong, wall breakable, wall combo possible
Kongo Blast [HS]
Approach opponent [Heat Status]
High[Th],M
22,21
i12Throw escape 1, power up with perfect frame input, partially uses remaining Heat time, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible
Kongo Blast [HS] [BS]
Approach opponent [Perfect Frame Input] [Heat Status]
High[Th],M
22,26
i12Throw escape 1, partially uses remaining Heat time, -2F after throw escape, rotates 45 degrees counterclockwise, does not swap if throw is successful, wall strong, wall destruction possible, wall combo possible
Foot Launch
Approach opponent
High[Th]
40
i11Throw escape 1, -2F after throw escape, 40 degree counterclockwise rotation, 180 degree rotation if throw successful, 44 damage if hit to wall, small wall damage
Twist and Shout
Approach opponent
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, rotates 42 degrees counterclockwise, rotates 15 degrees counterclockwise if throw is successful, floor destruction possible
Push Away
Approach opponent
High[Th]
38
i12Throw escape 1+2, ±0F after throw escape, swap, pole side facing away, 1 damage to pole side when hitting wall, small damage to wall when facing away, no swap if throw successful, 41 damage when hitting wall, wall strong, wall breakable, wall combo possible
Turbulent Hammer
Approach airborne opponent
M,HTh
13,20
i18Cannot throw escape, no swap if thrown successfully, floor destruction possible

Attack Reversal

Name/CommandHit Range/DamageStartNote
Attack Reversal
Time with opponent left punch [or ]
Reversal[H&M Punch]
25
i5High&Middle attack reversal, counter acceptance 5-12F, right punch counter attack will rotate 30 degrees counterclockwise if successful, 25 damage (recoverable)
Attack Reversal
Time with opponent right punch [or ]
Reversal[H&M Punch]
25
i5High&Middle attack reversal, counter acceptance 5-12F, left punch counter will rotate 75 degrees clockwise if successful, 25 damage (recoverable)
Attack Reversal
Time with opponent left kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, right kick counter will rotate 6 degrees clockwise if successful, 25 damage (recoverable)
Attack Reversal
Time with opponent right kick [or ]
Reversal[H&M Kick]
25
i5High&Middle attack reversal, counter acceptance 5-12F, left kick counterattack will rotate 27.5 degrees counterclockwise if successful, 25 damage (recoverable)
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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