TEKKEN8 Nina Williams Main Techniques
TEKKEN8 Nina Williams Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| db+1+2 |

2.Heat activation / Heat Dash can be activated / Can approach from a distance / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| f+4,2 | Jump Status |

3.Heat activation / Heat Dash can be activated / Can approach from a distance / Few openings
| Explanation | Note |
|---|---|
| qcf+2 |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat f+4,2,~f | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat f+4,2~f(HD)→df+3,2,3 T!→f+1+2 | Combos that use Heat Dash |

6.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3,~f〔Block〕→during Ducking Step f+1 | Heat Smash / Attack sequence using Ducking Step |

7.Heavy damage / Removes the opponent’s recoverable health
| Explanation | Note |
|---|---|
| During Heat b+1+2 | Effects during Heat 〔unique〕 |

8.Quick attack / Heavy chip damage
| Explanation | Note |
|---|---|
| 1,2,1,1+2 |

9.Effective on crouching opponents after blocking
| Explanation | Note |
|---|---|
| 1,2,1+2 |

10.Combo starter / Few openings
| Explanation | Note |
|---|---|
| df+2 |

11.Recommended combo
| Explanation | Note |
|---|---|
| df+2→b+1,4 T!→f+1+2 |

12.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+1 | Jump Status |

13.Recommended combo
| Explanation | Note |
|---|---|
| uf+1→while rising 1→db+4,3 T!→ff+1+2hold |

14.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| db+3 |

15.Effective on opponents using Standing Block / Removes the opponent’s recoverable health
| Explanation | Note |
|---|---|
| Approach oppnent f+1+3〔Hit〕→during Crab Hold1 |

16.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| f+1+2 |

17.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| 1+2 |

18.Effective on opponents using a high attack after blocking / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| df+1,2,~f〔Block〕→during Ducking Step n,1+2 | Attack sequence using Ducking Step |

19.Effective on opponents using Standing Block / Removes the opponent’s recoverable health
| Explanation | Note |
|---|---|
| df+1,2,~f〔Block〕→during Ducking Step f+2+4→during Back Hand Slap 1+2 | Attack sequence using Ducking Step |

