TEKKEN8 Yoshimitsu Move List
・TEKKEN8 TOP
Complete command list for Yoshimitsu in Tekken 8!Covers all of Yoshimitsu’s moves including normals, stance transitions, special moves, Heat techniques, and Rage Arts. Great for move reference, combo planning, and match-up study.
・Move List
TEKKEN8 Yoshimitsu Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Kincho / Meditation / Flea / Flea Step / Indian Stance / Mutou no Kiwami / Manji Dragonfly / Throws / Attack Reversal / While opponent down
New Move
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073 Kasane kaishaku
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Kasane kaishaku
uf1,1
M,M,Sp/10,17
Has good right sidestep tracking, shift to Flea on hit, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]
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136 Oyashiro Kuzushi
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Oyashiro Kuzushi
During Kincho f1+2
M,Sp/20
Shift to Flea on hit or block, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]
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Heat System
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001 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
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004 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used from the normal stance
ub1+2, f1+2, 1+4, etc.
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005 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Some sword moves during Manji Dragonfly are powered up
During Manji Dragonfly 1, during Manji Dragonfly f1+2
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Heat Moves
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006 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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007 Enma’s Flame
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Enma’s Flame
![]() 3,1
M,H/12,20(4)
Chip damage on block, shift to Manji Dragonfly[does not shift when using Heat Dash], power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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008 Kuzuryu
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Kuzuryu
![]() f1+2
M/23(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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009 Oma Kugiuchi
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Oma Kugiuchi
![]() b2,2
M,H/12,21
b2,n,1+2 to shift to Kincho
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010 Ganto
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Ganto
![]() ![]() During Kincho[1+2,etc.]f2
H/25
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011 Dragonfly Twister
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Dragonfly Twister
![]() During Manji Dragonfly[u1+2,etc.]4
M[TJ]/24
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012 Divine Sword Kagekiyo
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Divine Sword Kagekiyo
During Heat 2+3
M[Recovery],Th/13,38(2,1,2,4)
Heat Smash, throw on hit, recover health on hit, on block 2+3,U to shift to Manji Dragonfly
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Rage Moves
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013 Trailokya Pilgrimage
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Trailokya Pilgrimage
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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014 Naguri Kabuto Wari
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Naguri Kabuto Wari
1,1
H,M/5,19(3)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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015 Seiken Douharai
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Seiken Douharai
2,1
H,M/10,23
Becomes Karakuri Uzumaki during Mutou no Kiwami, 2,1,B to cancel
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016 Mushibami
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Mushibami
![]() 2,2
H,H,Sp/10,18
Shift to Mutou no Kiwami on hit or block, 2,2,1+2 to shift to Kincho
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017 PK Combo
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PK Combo
2,3
H,H/10,24
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018 PDK Combo
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PDK Combo
2,d3
H,L[TC]/10,11
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019 Enma’s Flame
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Enma’s Flame
![]() 3,1
M,H/12,20(4)
Chip damage on block, shift to Manji Dragonfly[does not shift when using Heat Dash], power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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020 Enma’s Cleansing Sword
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Enma’s Cleansing Sword
3,2,1+2
M,M,M[Recovery]/12,12,26(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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021 Tobi Ushiwaka
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Tobi Ushiwaka
3~4
MM[TJ]/6,22
3~4,U to shift to Manji Dragonfly[cannot shift during Mutou no Kiwami]
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022 Kangaroo Kick
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Kangaroo Kick
![]() 4~3
M[TJ][TC]/25
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023 Wheel of Arrows > Sword Stab
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Wheel of Arrows > Sword Stab
4,4,2,2,1
H,H,M,H,UA-M/16,16,5,6,30
4,4,2,2,1~1 to shift to Sword Poke Windmill
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024 Triple Roundhouse Combo
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Triple Roundhouse Combo
4,4,4
H,H,H/16,16,20
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025 Kincho
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Kincho
1+2
Sp[St.At-Reversal]/-
Or while crouching 1+2, to shift to Kincho, 1+2,F to move forward, 1+2,D to shift to crouching state, has strong attack reversal effect
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026 Meditation
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Meditation
3+4
Sp(Recovery)/-
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
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027 Soul Stealer
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Soul Stealer
1+4
M/20
Or while crouching 1+4, power up during Mutou no Kiwami or during Heat[increased chip damage on block, recovers health on hit, partially uses remaining Heat time]
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028 Spirit Shield
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Spirit Shield
1+2+3
M/0
Power up during Mutou no Kiwami
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f Command
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029 Manji Backfist Shredder
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Manji Backfist Shredder
![]() f2,1
H,M/18,21
Or back facing opponent 2,1
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030 Backfist > Stone Fist
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Backfist > Stone Fist
f2,db2*6
H,M*6/18,8,7,6,5,4,3
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031 Oni Kick
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Oni Kick
![]() f3
H/24
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032 Zig Zag
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Zig Zag
![]() f3,4
H,M[TJ],Sp/24,20
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033 Toita Daoshi
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Toita Daoshi
![]() f4
M[PC]/20
Absorb an attack to power up and deal more chip damage on block
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034 Kuzuryu
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Kuzuryu
![]() f1+2
M/23(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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035 Kamikaze
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Kamikaze
f3+4
M,M[TJ]*4,Sp[TJ]/18,2,1,1,2
f3+4,B to cancel and face backward, to shift to Running Flea on hit[cannot shift during Mutou no Kiwami]
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df Command
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036 Tsuka Atemi Shredder
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Tsuka Atemi Shredder
![]() df1,2,1
M,H,M/14,16,19
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037 Tsuka Atemi > Slap U Crazy
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Tsuka Atemi > Slap U Crazy
df1,2,db2*6
M,H,M*6/14,16,8,7,6,5,4,3
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038 Autumn Leaves
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Autumn Leaves
df1,4
M,M/14,17
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039 Basic Uppercut
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Basic Uppercut
df2
M/13
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040 Wood Cutter
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Wood Cutter
df3,1
M,M/10,20(4)
Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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041 Gehosen
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Gehosen
df1+4
M/20
df1+4,1+2 to shift to Kincho, f,d,df1 to power up
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042 Flashing Steel
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Flashing Steel
df2+3
M[TC]/18
f,d,df2 to power up
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d Command
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043 Quick Slash
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Quick Slash
d1
M/15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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044 Death Slash
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Death Slash
d1 hold,n
UA-M/180
d1 hold, then B to cancel
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045 Heshikirigari
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Heshikirigari
d2,1
M,H/12,23
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046 Heshikiribarai
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Heshikiribarai
d2,2,1
M,M,H/12,15,20
d2,2,B to shift to Mutou no Kiwami
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047 Heshikiriseibatsu
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Heshikiriseibatsu
![]() d2,2,2
M,M,M/12,15,19
d2,2,B to shift to Mutou no Kiwami
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048 Heshikirinagi
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Heshikirinagi
d2,2,d1
M,M,M/12,15,17
d2,2,B to shift to Mutou no Kiwami
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049 Flea
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Flea
d1+2
Sp[TJ](UA-M)/7
Shift to Flea, shift to Indian Stance during Mutou no Kiwami
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050 Indian Stance
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Indian Stance
d3+4
Sp[TC]/-
Shift to Indian Stance
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051 Harakiri
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Harakiri
d1+4
Sp(UA-M)/60
Deals self-damage
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052 Harakiri > Manji Blood Dance
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Harakiri > Manji Blood Dance
d1+4,B1*5
Sp(UA-M),UA-M*5/60,18,20,21,28,30
Deals self-damage
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db Command
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053 Nebular Burst
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Nebular Burst
db1,2
L[TC],M/12,20
Cannot use during Mutou no Kiwami
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054 Stone Fists
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Stone Fists
db2*6
M*6/8,7,6,5,4,3
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055 Manji Spin Low Kicks
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Manji Spin Low Kicks
db3*6
L[TC]*6/8,7,7,5,5,5
During second to fifth hit d3+4 to shift to Indian Stance
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056 Manji Spin Low Kicks Front Kick
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Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks[two-Five]4
M/15
4,1+2 to shift to Kincho, 4,B to shift to Mutou no Kiwami
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057 Nozuchi Fumi
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Nozuchi Fumi
db4
L/14
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058 Bad Stomach
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Bad Stomach
db1+2 hold
Sp[TC]/-
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059 Poison Breath
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Poison Breath
During Bad Stomach 1
UA-H/25
Or during Bad Stomach 2
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060 Backflip Kick
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Backflip Kick
During Bad Stomach 3
Sp(M[TJ])/23
Or during Bad Stomach 4
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b Command
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061 Slap U Silly
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Slap U Silly
b1*6
H*6/8,9,10,12,14,16
During first to third hit db3 to shift to Manji Spin Low Kicks
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062 Oma Gehosen
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Oma Gehosen
b2,1
M,M[TJ]/12,20
b2,n,1+2 to shift to Kincho, b2,1,1+2 to shift to Kincho
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063 Oma Kugiuchi
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Oma Kugiuchi
![]() b2,2
M,H/12,21
b2,n,1+2 to shift to Kincho
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064 Spinning Evade
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Spinning Evade
B3,3,3,3,3,3[or B4,4,4,4,4,4]
Sp/
Or during Slap U Silly, b3[or b4]or while rising 1,1,b3[or b4], deals self-damage
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065 Mutou no Kiwami
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Mutou no Kiwami
b1+2
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
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ub u uf Command
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066 Cleansing Sword Yoshimitsu
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Cleansing Sword Yoshimitsu
ub1+2
M/25(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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067 Sword Stab
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Sword Stab
ub1+3
UA-M/40
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068 Face Splitter
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Face Splitter
ub1+3,1+2
UA-H/18
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069 Sword Poke Windmill
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Sword Poke Windmill
ub1+3,n,1
UA-M/22
ub1+3,n,1,B to shorten
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070 Helmet Strike
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Helmet Strike
u1
M[TJ]/20
Or ub1
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071 Manji Dragonfly
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Manji Dragonfly
u1+2
Sp[TJ]/-
Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami
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072 Guillotine Crow Kick
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Guillotine Crow Kick
u3+4
MM[TJ]/10,12
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073 Kasane kaishaku
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Kasane kaishaku
uf1,1
M,M,Sp/10,17
Has good right sidestep tracking, shift to Flea on hit, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]
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074 Kurama Itto
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Kurama Itto
uf2
L[TJ]/25
uf2,D to cancel and shift to crouching state
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075 Rising Knee
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Rising Knee
uf3
M[TJ]/15
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076 Avoiding the Puddle
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Avoiding the Puddle
![]() uf4
M[TJ]/21
Or ub4 or u4
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077 Poison Wind
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Poison Wind
uf3+4
M[TJ]/20
uf3+4,1+2 to cancel and shift to Manji[cannot shift during Mutou no Kiwami], uf3+4,d1+2 to shift to Flea[cannot shift during Mutou no Kiwami], uf3+4,d3+4 to shift to Indian Stance
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078 Poison Wind Gold Strike
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Poison Wind Gold Strike
uf3+4,1,4,1
M[TJ],H,M[TJ],M/20,8,15,15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time], hold at last step to shift to Death Slash
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079 Poison Wind Steel Smash
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Poison Wind Steel Smash
uf3+4,1,3+4
M[TJ],H,M[TJ]/20,8,21
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080 Poison Wind Eclipse Kick
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Poison Wind Eclipse Kick
uf3+4,3
M[TJ],MM[TJ]/20,10,10
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081 Poison Wind > Kangaroo Kick
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Poison Wind > Kangaroo Kick
![]() uf3+4,3+4
M[TJ],M[TC][TJ]/20,25
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082 Death Copter
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Death Copter
uf1+3
UA-M[TJ]/40
uf1+3,1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
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083 Death Copter Slice
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Death Copter Slice
uf1+3,d
M[TJ]/25(10)
Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami
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084 Death Copter Trick
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Death Copter Trick
uf1+3,b
UA-M[TJ]/35
uf1+3,b1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
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ff Command
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085 Sword Smash
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Sword Smash
ff2
M/15
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086 Yomi Kakenuke
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Yomi Kakenuke
ff2 during hit from front 2
M,Th/15,20
Throw on front hit, on hit 2[Perfect Input] to power up, during throw d3+4 to shift to Indian Stance
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087 Iwatsubute
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Iwatsubute
ff3
M/20
ff3,1+2 to shift to Kincho
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088 Fubuki
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Fubuki
ff4
M[TJ],Sp/20
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089 Solar Kick
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Solar Kick
ff1+2
M[TJ],Sp/22
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090 Reverse Cartwheel
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Reverse Cartwheel
ff3+4
M[TJ]/15
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091 Solar Kick Shark Attack
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Solar Kick Shark Attack
![]() ff3+4,1+2,3+4
M[TJ],M[TJ],M[TC][TJ]/15,15,20
Shift to Indian Stance when hit into a wall[deals self-damage]
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092 Suicide
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Suicide
ff1+4
UA-M/60
Deals self-damage, cannot use during Mutou no Kiwami
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093 Confusion
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Confusion
ff1+4,n
Sp/-
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094 Double Suicide
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Double Suicide
ff1+4,F
UA-M*2/60,185
Deals self-damage, cannot use during Mutou no Kiwami
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095 Thunder Blade
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Thunder Blade
bB1+4
UA-M/50
bB1+4,B to shift to Soul Stealer
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096 Moonsault Slayer
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Moonsault Slayer
qcf1
M[TJ]/35(14)
Chip damage on block
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097 Manji Kick
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Manji Kick
fff3
M[TJ]/30(9)
Chip damage on block, fff3,U to shift to Manji Dragonfly[cannot shift during Mutou no Kiwami]
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10Hit Combo
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098 10 Hit Combo 1
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10 Hit Combo 1
1,2,1,4,4,4,1,1,1,1
/7,12,15,9,9,5,5,8,8,25
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099 10 Hit Combo 2
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10 Hit Combo 2
1,2,1,4,2,2,2,4,1,1
/7,12,15,9,3,3,3,7,8,20
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Special Move
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100 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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101 Door Knocker
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Door Knocker
While rising 1,1,1,1
M,H,H,M/12,12,12,21
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102 Door Knocker Shredder
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Door Knocker Shredder
![]() While rising 1,2,1
M,H,M/12,18,21
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103 Door Knocker > Back Knuckle Slap U Crazy
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Door Knocker > Back Knuckle Slap U Crazy
While rising 1,2,db2*6
M,H,M*6/12,18,8,7,6,5,4,3
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104 Scowling Moon God
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Scowling Moon God
While rising 2,1
M,M,Sp/13,14
Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami
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105 Kimon Matagi
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Kimon Matagi
While rising 3,2
M,M/12,20
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106 Toe Smash
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Toe Smash
While rising 4
M/14
While rising 4,1+2 to shift to Kincho, while rising 4,B to shift to Mutou no Kiwami
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While Crouching
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107 Knee Cap
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Knee Cap
![]() While crouching df4
L[TC]/18
While crouching df3,D3+4 to shift to Indian Stance
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108 Samurai Cutter
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Samurai Cutter
While crouching DF1
UA-L[TC]/12
Or while crouching db,b1
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Sidestep(u☆ or d☆)
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109 Inner Palm
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Inner Palm
During sidestep 1
M/21
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110 Shrine
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Shrine
![]() During sidestep 2
M/22
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While Down
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111 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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112 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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113 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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114 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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115 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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116 Indian Stance Healing
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Indian Stance Healing
While down and facing up 3+4
Sp[TC]/-
Shift to Indian Stance
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117 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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118 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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119 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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120 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Stance
While Facing Backward
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121 Aratama
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Aratama
Back facing opponent 1,2
H,M,Sp/16,18
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122 Magatama
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Magatama
Back facing opponent 1,3
H,H/16,25
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123 Perilous Spirit
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Perilous Spirit
Back facing opponent 3
M[TJ],Sp/20
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124 Shisetsu Genman
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Shisetsu Genman
Back facing opponent d1
L[TC]/20
Or douring Meditation 1
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125 Mutou no Kiwami
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Mutou no Kiwami
Back facing opponent b1+2
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
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Kincho
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126 Kincho
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Kincho
1+2, etc.
Sp[St.At-Reversal]/-
Shift to Kincho, F to move forward, D to shift to crouching state, has strong attack reversal effect
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127 Doushi Kiri
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Doushi Kiri
During Kincho 1,1
M,MM/10,5,15
Power up during Mutou no Kiwami or during Heat[add chip damage on block, recover health on hit, partially uses remaining Heat time]
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128 Tenshu Kuzushi
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Tenshu Kuzushi
During Kincho 2,1+2
M,M/15,30(6)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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129 Shibakari
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Shibakari
During Kincho 3
L[TJ][TC]/17
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130 Whirlwind
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Whirlwind
![]() During Kincho 4
H/23
Or during sidestep 4, during Kincho 4,1+2 to shift to Kincho, during Kincho 4,3+4 to shift to Meditation
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131 Ashura Blade
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Ashura Blade
During Kincho 1+2
M*4[TJ],Sp/4,4,4,24
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132 Soul Stealer
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Soul Stealer
During Kincho 1+4
M/20
Power up during Mutou no Kiwami or during Heat[add chip damage on block, recover health on hit, partially uses remaining Heat time]
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133 Ishigaki Kuzushi
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Ishigaki Kuzushi
During Kincho d1
L/20
During Kincho d1,DB to cancel and shift to crouching state
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134 Submission Chakram
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Submission Chakram
During Kincho f1
M*3/6,6,10(2,2,4)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
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135 Ganto
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Ganto
![]() ![]() During Kincho f2
H/25
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136 Oyashiro Kuzushi
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Oyashiro Kuzushi
During Kincho f1+2
M,Sp/20
Shift to Flea on hit or block, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]
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137 Ikaruga
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Ikaruga
![]() During Kincho b2,1
M,M/15,19
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138 Mumyo Juji Ken
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Mumyo Juji Ken
During Kincho b1+2
UA-M/25
Cannot use during Mutou no Kiwami
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139 Kincho Manji Dragonfly
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Kincho Manji Dragonfly
During Kincho u1+2
Sp[TJ]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
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Meditation
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140 Meditation
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Meditation
3+4, etc.
Sp(Recovery)/-
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
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141 Back Handspring
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Back Handspring
During Meditation 3
M[TJ]/15
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142 Meditation Healing
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Meditation Healing
During Meditation 1+2
Sp(回復,UA-M)/10
Recover health
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Flea
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143 Flea
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Flea
d1+2, etc.
Sp[TJ](UA-M)/7
Shift to Flea, db to cancel, cannot use during Mutou no Kiwami
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144 Flea Roll
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Flea Roll
During Flea 1
Sp[TC]/-
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145 Flea > Sliding Headbutt
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Flea > Sliding Headbutt
During Flea 2
L[TC]/20
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146 Flea Dance
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Flea Dance
During Flea 3[or 4]
Sp[TJ]/-
Shift to Flea
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147 Skull Splitter
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Skull Splitter
![]() During Flea 1+2
M[TC]/16
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148 Flea > Kangaroo Kick
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Flea > Kangaroo Kick
![]() During Flea 3+4
M[TC][TJ]/25
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149 Running Flea
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Running Flea
During Flea ff
M[TJ]*5,Sp[TJ]/3*5
Shift to Flea, shift to Indian Stance when hit into a wall[deals self-damage]
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150 Flea Digger
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Flea Digger
During Flea d
Sp[TC],Sp[TJ]/-
Shift to Flea
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151 Flea > Indian Stance
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Flea > Indian Stance
During Flea d3+4
Sp[TC]/-
Shift to Indian Stance
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152 Flea > Manji Dragonfly
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Flea > Manji Dragonfly
During Flea u1+2
Sp[TJ]/-
Shift to Manji Dragonfly
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153 Flea > Dragonfly Feint
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Flea > Dragonfly Feint
During Flea u3+4
M[TJ]/30
Side ukemi can be used
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154 Jumping Flea
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Jumping Flea
During Flea uf
M[TJ]/21(10)
Or during Flea ub or during Flea u, chip damage on block
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Flea Step
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155 Flea Step
|
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Flea Step
During Flea f[or b]
Sp[TJ]/-
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156 Dragonfly Slash
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Dragonfly Slash
![]() During Flea Step 2
H[TJ]/23
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157 Sakanobori
|
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Sakanobori
During Flea Step 3
M[TJ],Th/37,10,10
Has clean hit effect, throw during front hit on ground
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158 Tsurubebi
|
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Tsurubebi
During Flea Step 4
L[TC],Sp/15
Shift to Indian Stance on hit
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Indian Stance
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159 Indian Stance
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Indian Stance
d3+4, etc.
Sp[TC]/-
Shift to Indian Stance
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160 Indian Stance Healing
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Indian Stance Healing
d3+4,n
Sp[TC](Recovery)/-
Regain recoverable health
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161 Indian Stance Storm
|
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Indian Stance Storm
During Indian Stance Healing 1
UA-M[TJ]/15
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162 Indian Stance Stone Fists
|
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Indian Stance Stone Fists
During Indian Stance Healing 2*5
M*5/7,6,5,4,3
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163 Indian Stance Cannon
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Indian Stance Cannon
![]() During Indian Stance Healing 3,3+4
M[TJ],M[TC][TJ]/15,20
Shift to Indian Stance when hit into a wall[deals self-damage]
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164 Indian Stance Knee Cap
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Indian Stance Knee Cap
![]() During Indian Stance Healing 4
L[TC]/18
During Indian Stance Healing 4,D3+4 to shift to Indian Stance
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165 Indian Stance Flea
|
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Indian Stance Flea
During Indian Stance Healing 1+2
Sp[TJ](UA-M)/-
Shift to Flea, cannot use during Mutou no Kiwami
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166 Indian Tobi Ushiwaka
|
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Indian Tobi Ushiwaka
![]() During Indian Stance Healing 3+4
MM[TJ]/6,22
During Indian Stance Healing 3+4,U to shift to Manji Dragonfly[cannot shift during Mutou no Kiwami]
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167 Indian Stance Vacuum Dance
|
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Indian Stance Vacuum Dance
During Indian Stance Healing b[or f]
Sp[TC]/-
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168 Indian Levitation
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Indian Levitation
During Indian Stance Healing d3+4 hold
Sp[TC]/-
Can move while 3+4 holding F[or B or D or U]
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169 Indian Stance Manji Dragonfly
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Indian Stance Manji Dragonfly
During Indian Stance Healing u1+2
Sp[TJ]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
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Mutou no Kiwami
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170 Mutou no Kiwami
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Mutou no Kiwami
b1+2, etc.
Sp[TC]/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
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171 Karakuri Uzumaki
|
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Karakuri Uzumaki
During Mutou no Kiwami 2,1
H,HH/10,5,15
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172 Enma’s Soul Blade
|
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Enma’s Soul Blade
During Mutou no Kiwami 3,2,1+2
M,M,M[Recovery]/12,12,35(10)
Or during Heat 3,2,1+2, chip damage on block, has clean hit effect, recovers health on hit
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173 Soul Stealer
|
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Soul Stealer
During Mutou no Kiwami 1+4
M[Recovery]/20(4)
Or while crouching during Mutou no Kiwami 1+4, increased chip damage on block, recovers health on hit
|
|
174 Indian Stance
|
|
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Indian Stance
During Mutou no Kiwami d1+2
Sp[TC]/-
Shift to Indian Stance
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175 Unfinished Business
|
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Unfinished Business
During Mutou no Kiwami d1+4
Sp/-
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176 Manji Shagapan
|
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Manji Shagapan
During Mutou no Kiwami db1
Sp-L[TC]/5
|
|
177 Battou Kakugo
|
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|
Battou Kakugo
During Mutou no Kiwami b1+2
Sp[TC]/-
Remove Mutou no Kiwami
|
|
178 Soul Blade Yoshimitsu
|
|
|
Soul Blade Yoshimitsu
During Mutou no Kiwami ub1+2
M[Recovery]/39(12)
Or during Heat ub1+2, chip damage, has clean hit effect, recover health on hit
|
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179 Ishiusu Tsubushi
|
|
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Ishiusu Tsubushi
During Mutou no Kiwami u1+2
L[TJ],Sp[TC]/18
Shift to Indian Stance
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180 Safe Heron Jump
|
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Safe Heron Jump
During Mutou no Kiwami uf1+3
Sp[TJ]/-
|
|
181 Scowling Aratama
|
|
|
Scowling Aratama
During Mutou no Kiwami while rising 2,1,2
M,H,M/13,16,18
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182 Scowling Spirit
|
|
|
Scowling Spirit
During Mutou no Kiwami while rising 2,1,3
M,H,H/13,16,25
|
|
183 Agonbaku
|
|
|
Agonbaku
During Mutou no Kiwami while crouching DF1,2
L[TC],L[TC]/12,20
Or during Mutou no Kiwami while crouching db,b1,2
|
|
184 Spinning Cleave
|
|
|
Spinning Cleave
During Mutou no Kiwami while crouching df3
L[TC]/12
|
Manji Dragonfly
|
185 Manji Dragonfly
|
|
|
Manji Dragonfly
u1+2, etc.
Sp[TJ]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
|
|
186 Dragonfly Blade
|
|
|
Dragonfly Blade
During Manji Dragonfly 1
M/22(11)
Chip damage on block, power up during Heat[recovers health on hit, partially uses remaining Heat time]
|
|
187 Ubume
|
|
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Ubume
![]() During Manji Dragonfly 2,4
H[TJ],M[TJ]/15,15
During Manji Dragonfly 2 to shift to Manji Dragonfly, 2,4,B to shift to Mutou no Kiwami
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|
188 Dragonfly Sweep
|
|
|
Dragonfly Sweep
During Manji Dragonfly 3
L[TJ][TC]/18
|
|
189 Dragonfly Twister
|
|
|
Dragonfly Twister
![]() During Manji Dragonfly 4
M[TJ]/24
|
|
190 Manji Dragonfly > Flea
|
|
|
Manji Dragonfly > Flea
During Manji Dragonfly 1+2
Sp[TJ](UA-M)/7
Shift to Flea
|
|
191 Spirited Away
|
|
|
Spirited Away
During Manji Dragonfly 3+4
UA-H[TJ],Th/17,18
Throw when hit from the front
|
|
192 Dragonfly Slash
|
|
|
Dragonfly Slash
![]() During Manji Dragonfly f2
H[TJ]/23
Shift to Manji Dragonfly
|
|
193 Red Spider Lily
|
|
|
Red Spider Lily
![]() During Manji Dragonfly f1+2
H[TJ]*3/9,9,18(2,2,5)
Chip damage on block, power up during Heat[recovers health on hit, partially uses remaining Heat time]
|
|
194 Manji Dragonfly > Indian Stance
|
|
|
Manji Dragonfly > Indian Stance
During Manji Dragonfly d3+4
Sp[TC]/-
Shift to Indian Stance
|
Throws Moves
Throws
|
195 Oni Killer
|
|
|
Oni Killer
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
|
|
196 Sword Face Smash
|
|
|
Sword Face Smash
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
|
|
197 Wheels of Hell
|
|
|
Wheels of Hell
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/45
Throw escape 1
|
|
198 Neck Breaker
|
|
|
Neck Breaker
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
|
|
199 Tornado Drop
|
|
|
Tornado Drop
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
|
|
200 Rainbow Drop
|
|
|
Rainbow Drop
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
|
|
201 Soul Siphon
|
|
|
Soul Siphon
Approach opponent qcf 2
Throw-H[Recovery]/22
Throw escape 1+2, absorbs opponent’s health[on successful throw escape, gives opponent health]
|
|
202 Soul Possession
|
|
|
Soul Possession
Approach opponent qcb f2
Throw-H/-35
Cannot throw escape
|
Attack Reversal
|
203 Guillotine Crow Trap
|
|
|
Guillotine Crow Trap
Time with opponent attack 1+2
St.At-Reversal[High&Mid],MM[TJ]/10,12
|
|
204 Low Parry
|
|
|
Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
|
While Opponentdown
|
205 Kaishaku
|
|
|
Kaishaku
While opponent is down u1
M[Attack-Down]/19
Cannot use during Mutou no Kiwami
|








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