Yoshimitsu Move List Ver.2.05.00

Move List

TEKKEN8 Yoshimitsu Move List

TEKKEN8 Yoshimitsu Move List
TEKKEN8 TOP


Complete command list for Yoshimitsu in Tekken 8!Covers all of Yoshimitsu’s moves including normals, stance transitions, special moves, Heat techniques, and Rage Arts. Great for move reference, combo planning, and match-up study.

・Move List



TEKKEN8 Yoshimitsu Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Kincho / Meditation / Flea / Flea Step / Indian Stance / Mutou no Kiwami / Manji Dragonfly / Throws / Attack Reversal / While opponent down

New Move

073 Kasane kaishaku
Kasane kaishaku 
uf1,1
M,M,Sp/10,17
Has good right sidestep tracking, shift to Flea on hit, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]
136 Oyashiro Kuzushi
Oyashiro Kuzushi 
During Kincho f1+2
M,Sp/20
Shift to Flea on hit or block, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used from the normal stance
ub1+2, f1+2, 1+4, etc.
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Some sword moves during Manji Dragonfly are powered up
During Manji Dragonfly 1, during Manji Dragonfly f1+2

Heat Moves

006 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
007 Enma’s Flame
Enma’s Flame 
3,1
M,H/12,20(4)
Chip damage on block, shift to Manji Dragonfly[does not shift when using Heat Dash], power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
008 Kuzuryu
Kuzuryu 
f1+2
M/23(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
009 Oma Kugiuchi
Oma Kugiuchi 
b2,2
M,H/12,21
b2,n,1+2 to shift to Kincho
010 Ganto
Ganto 
During Kincho[1+2,etc.]f2
H/25
011 Dragonfly Twister
Dragonfly Twister 
During Manji Dragonfly[u1+2,etc.]4
M[TJ]/24
012 Divine Sword Kagekiyo
Divine Sword Kagekiyo 
During Heat 2+3
M[Recovery],Th/13,38(2,1,2,4)
Heat Smash, throw on hit, recover health on hit, on block 2+3,U to shift to Manji Dragonfly

Rage Moves

013 Trailokya Pilgrimage
Trailokya Pilgrimage 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

014 Naguri Kabuto Wari
Naguri Kabuto Wari 
1,1
H,M/5,19(3)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
015 Seiken Douharai
Seiken Douharai 
2,1
H,M/10,23
Becomes Karakuri Uzumaki during Mutou no Kiwami, 2,1,B to cancel
016 Mushibami
Mushibami 
2,2
H,H,Sp/10,18
Shift to Mutou no Kiwami on hit or block, 2,2,1+2 to shift to Kincho
017 PK Combo
PK Combo 
2,3
H,H/10,24
018 PDK Combo
PDK Combo 
2,d3
H,L[TC]/10,11
019 Enma’s Flame
Enma’s Flame 
3,1
M,H/12,20(4)
Chip damage on block, shift to Manji Dragonfly[does not shift when using Heat Dash], power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
020 Enma’s Cleansing Sword
Enma’s Cleansing Sword 
3,2,1+2
M,M,M[Recovery]/12,12,26(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
021 Tobi Ushiwaka
Tobi Ushiwaka 
3~4
MM[TJ]/6,22
3~4,U to shift to Manji Dragonfly[cannot shift during Mutou no Kiwami]
022 Kangaroo Kick
Kangaroo Kick 
4~3
M[TJ][TC]/25
023 Wheel of Arrows > Sword Stab
Wheel of Arrows > Sword Stab 
4,4,2,2,1
H,H,M,H,UA-M/16,16,5,6,30
4,4,2,2,1~1 to shift to Sword Poke Windmill
024 Triple Roundhouse Combo
Triple Roundhouse Combo 
4,4,4
H,H,H/16,16,20
025 Kincho
Kincho 
1+2
Sp[St.At-Reversal]/-
Or while crouching 1+2, to shift to Kincho, 1+2,F to move forward, 1+2,D to shift to crouching state, has strong attack reversal effect
026 Meditation
Meditation 
3+4
Sp(Recovery)/-
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
027 Soul Stealer
Soul Stealer 
1+4
M/20
Or while crouching 1+4, power up during Mutou no Kiwami or during Heat[increased chip damage on block, recovers health on hit, partially uses remaining Heat time]
028 Spirit Shield
Spirit Shield 
1+2+3
M/0
Power up during Mutou no Kiwami

f Command

029 Manji Backfist Shredder
Manji Backfist Shredder 
f2,1
H,M/18,21
Or back facing opponent 2,1
030 Backfist > Stone Fist
Backfist > Stone Fist 
f2,db2*6
H,M*6/18,8,7,6,5,4,3
031 Oni Kick
Oni Kick 
f3
H/24
032 Zig Zag
Zig Zag 
f3,4
H,M[TJ],Sp/24,20
033 Toita Daoshi
Toita Daoshi 
f4
M[PC]/20
Absorb an attack to power up and deal more chip damage on block
034 Kuzuryu
Kuzuryu 
f1+2
M/23(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
035 Kamikaze
Kamikaze 
f3+4
M,M[TJ]*4,Sp[TJ]/18,2,1,1,2
f3+4,B to cancel and face backward, to shift to Running Flea on hit[cannot shift during Mutou no Kiwami]

df Command

036 Tsuka Atemi Shredder
Tsuka Atemi Shredder 
df1,2,1
M,H,M/14,16,19
037 Tsuka Atemi > Slap U Crazy
Tsuka Atemi > Slap U Crazy 
df1,2,db2*6
M,H,M*6/14,16,8,7,6,5,4,3
038 Autumn Leaves
Autumn Leaves 
df1,4
M,M/14,17
039 Basic Uppercut
Basic Uppercut 
df2
M/13
040 Wood Cutter
Wood Cutter 
df3,1
M,M/10,20(4)
Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
041 Gehosen
Gehosen 
df1+4
M/20
df1+4,1+2 to shift to Kincho, f,d,df1 to power up
042 Flashing Steel
Flashing Steel 
df2+3
M[TC]/18
f,d,df2 to power up

d Command

043 Quick Slash
Quick Slash 
d1
M/15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
044 Death Slash
Death Slash 
d1 hold,n
UA-M/180
d1 hold, then B to cancel
045 Heshikirigari
Heshikirigari 
d2,1
M,H/12,23
046 Heshikiribarai
Heshikiribarai 
d2,2,1
M,M,H/12,15,20
d2,2,B to shift to Mutou no Kiwami
047 Heshikiriseibatsu
Heshikiriseibatsu 
d2,2,2
M,M,M/12,15,19
d2,2,B to shift to Mutou no Kiwami
048 Heshikirinagi
Heshikirinagi 
d2,2,d1
M,M,M/12,15,17
d2,2,B to shift to Mutou no Kiwami
049 Flea
Flea 
d1+2
Sp[TJ](UA-M)/7
Shift to Flea, shift to Indian Stance during Mutou no Kiwami
050 Indian Stance
Indian Stance 
d3+4
Sp[TC]/-
Shift to Indian Stance
051 Harakiri
Harakiri 
d1+4
Sp(UA-M)/60
Deals self-damage
052 Harakiri > Manji Blood Dance
Harakiri > Manji Blood Dance 
d1+4,B1*5
Sp(UA-M),UA-M*5/60,18,20,21,28,30
Deals self-damage

db Command

053 Nebular Burst
Nebular Burst 
db1,2
L[TC],M/12,20
Cannot use during Mutou no Kiwami
054 Stone Fists
Stone Fists 
db2*6
M*6/8,7,6,5,4,3
055 Manji Spin Low Kicks
Manji Spin Low Kicks 
db3*6
L[TC]*6/8,7,7,5,5,5
During second to fifth hit d3+4 to shift to Indian Stance
056 Manji Spin Low Kicks Front Kick
Manji Spin Low Kicks Front Kick 
During Manji Spin Low Kicks[two-Five]4
M/15
4,1+2 to shift to Kincho, 4,B to shift to Mutou no Kiwami
057 Nozuchi Fumi
Nozuchi Fumi 
db4
L/14
058 Bad Stomach
Bad Stomach 
db1+2 hold
Sp[TC]/-
059 Poison Breath
Poison Breath 
During Bad Stomach 1
UA-H/25
Or during Bad Stomach 2
060 Backflip Kick
Backflip Kick 
During Bad Stomach 3
Sp(M[TJ])/23
Or during Bad Stomach 4

b Command

061 Slap U Silly
Slap U Silly 
b1*6
H*6/8,9,10,12,14,16
During first to third hit db3 to shift to Manji Spin Low Kicks
062 Oma Gehosen
Oma Gehosen 
b2,1
M,M[TJ]/12,20
b2,n,1+2 to shift to Kincho, b2,1,1+2 to shift to Kincho
063 Oma Kugiuchi
Oma Kugiuchi 
b2,2
M,H/12,21
b2,n,1+2 to shift to Kincho
064 Spinning Evade
Spinning Evade 
B3,3,3,3,3,3[or B4,4,4,4,4,4]
Sp/
Or during Slap U Silly, b3[or b4]or while rising 1,1,b3[or b4], deals self-damage
065 Mutou no Kiwami
Mutou no Kiwami 
b1+2
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

ub u uf Command

066 Cleansing Sword Yoshimitsu
Cleansing Sword Yoshimitsu 
ub1+2
M/25(5)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
067 Sword Stab
Sword Stab 
ub1+3
UA-M/40
068 Face Splitter
Face Splitter 
ub1+3,1+2
UA-H/18
069 Sword Poke Windmill
Sword Poke Windmill 
ub1+3,n,1
UA-M/22
ub1+3,n,1,B to shorten
070 Helmet Strike
Helmet Strike 
u1
M[TJ]/20
Or ub1
071 Manji Dragonfly
Manji Dragonfly 
u1+2
Sp[TJ]/-
Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami
072 Guillotine Crow Kick
Guillotine Crow Kick 
u3+4
MM[TJ]/10,12
073 Kasane kaishaku
Kasane kaishaku 
uf1,1
M,M,Sp/10,17
Has good right sidestep tracking, shift to Flea on hit, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]
074 Kurama Itto
Kurama Itto 
uf2
L[TJ]/25
uf2,D to cancel and shift to crouching state
075 Rising Knee
Rising Knee 
uf3
M[TJ]/15
076 Avoiding the Puddle
Avoiding the Puddle 
uf4
M[TJ]/21
Or ub4 or u4
077 Poison Wind
Poison Wind 
uf3+4
M[TJ]/20
uf3+4,1+2 to cancel and shift to Manji[cannot shift during Mutou no Kiwami], uf3+4,d1+2 to shift to Flea[cannot shift during Mutou no Kiwami], uf3+4,d3+4 to shift to Indian Stance
078 Poison Wind Gold Strike
Poison Wind Gold Strike 
uf3+4,1,4,1
M[TJ],H,M[TJ],M/20,8,15,15(4)
Chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time], hold at last step to shift to Death Slash
079 Poison Wind Steel Smash
Poison Wind Steel Smash 
uf3+4,1,3+4
M[TJ],H,M[TJ]/20,8,21
080 Poison Wind Eclipse Kick
Poison Wind Eclipse Kick 
uf3+4,3
M[TJ],MM[TJ]/20,10,10
081 Poison Wind > Kangaroo Kick
Poison Wind > Kangaroo Kick 
uf3+4,3+4
M[TJ],M[TC][TJ]/20,25
082 Death Copter
Death Copter 
uf1+3
UA-M[TJ]/40
uf1+3,1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
083 Death Copter Slice
Death Copter Slice 
uf1+3,d
M[TJ]/25(10)
Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami
084 Death Copter Trick
Death Copter Trick 
uf1+3,b
UA-M[TJ]/35
uf1+3,b1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami

ff Command

085 Sword Smash
Sword Smash 
ff2
M/15
086 Yomi Kakenuke
Yomi Kakenuke 
ff2 during hit from front 2
M,Th/15,20
Throw on front hit, on hit 2[Perfect Input] to power up, during throw d3+4 to shift to Indian Stance
087 Iwatsubute
Iwatsubute 
ff3
M/20
ff3,1+2 to shift to Kincho
088 Fubuki
Fubuki 
ff4
M[TJ],Sp/20
089 Solar Kick
Solar Kick 
ff1+2
M[TJ],Sp/22
090 Reverse Cartwheel
Reverse Cartwheel 
ff3+4
M[TJ]/15
091 Solar Kick Shark Attack
Solar Kick Shark Attack 
ff3+4,1+2,3+4
M[TJ],M[TJ],M[TC][TJ]/15,15,20
Shift to Indian Stance when hit into a wall[deals self-damage]
092 Suicide
Suicide 
ff1+4
UA-M/60
Deals self-damage, cannot use during Mutou no Kiwami
093 Confusion
Confusion 
ff1+4,n
Sp/-
094 Double Suicide
Double Suicide 
ff1+4,F
UA-M*2/60,185
Deals self-damage, cannot use during Mutou no Kiwami
095 Thunder Blade
Thunder Blade 
bB1+4
UA-M/50
bB1+4,B to shift to Soul Stealer
096 Moonsault Slayer
Moonsault Slayer 
qcf1
M[TJ]/35(14)
Chip damage on block
097 Manji Kick
Manji Kick 
fff3
M[TJ]/30(9)
Chip damage on block, fff3,U to shift to Manji Dragonfly[cannot shift during Mutou no Kiwami]

10Hit Combo

098 10 Hit Combo 1
10 Hit Combo 1 
1,2,1,4,4,4,1,1,1,1
/7,12,15,9,9,5,5,8,8,25
099 10 Hit Combo 2
10 Hit Combo 2 
1,2,1,4,2,2,2,4,1,1
/7,12,15,9,3,3,3,7,8,20

Special Move

100 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

101 Door Knocker
Door Knocker 
While rising 1,1,1,1
M,H,H,M/12,12,12,21
102 Door Knocker Shredder
Door Knocker Shredder 
While rising 1,2,1
M,H,M/12,18,21
103 Door Knocker > Back Knuckle Slap U Crazy
Door Knocker > Back Knuckle Slap U Crazy 
While rising 1,2,db2*6
M,H,M*6/12,18,8,7,6,5,4,3
104 Scowling Moon God
Scowling Moon God 
While rising 2,1
M,M,Sp/13,14
Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami
105 Kimon Matagi
Kimon Matagi 
While rising 3,2
M,M/12,20
106 Toe Smash
Toe Smash 
While rising 4
M/14
While rising 4,1+2 to shift to Kincho, while rising 4,B to shift to Mutou no Kiwami

While Crouching

107 Knee Cap
Knee Cap 
While crouching df4
L[TC]/18
While crouching df3,D3+4 to shift to Indian Stance
108 Samurai Cutter
Samurai Cutter 
While crouching DF1
UA-L[TC]/12
Or while crouching db,b1

Sidestep(u☆ or d☆)

109 Inner Palm
Inner Palm 
During sidestep 1
M/21
110 Shrine
Shrine 
During sidestep 2
M/22

While Down

111 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
112 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
113 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
114 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
115 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
116 Indian Stance Healing
Indian Stance Healing 
While down and facing up 3+4
Sp[TC]/-
Shift to Indian Stance
117 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
118 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
119 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
120 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Stance

While Facing Backward

121 Aratama
Aratama 
Back facing opponent 1,2
H,M,Sp/16,18
122 Magatama
Magatama 
Back facing opponent 1,3
H,H/16,25
123 Perilous Spirit
Perilous Spirit 
Back facing opponent 3
M[TJ],Sp/20
124 Shisetsu Genman
Shisetsu Genman 
Back facing opponent d1
L[TC]/20
Or douring Meditation 1
125 Mutou no Kiwami
Mutou no Kiwami 
Back facing opponent b1+2
Sp/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

Kincho

126 Kincho
Kincho 
1+2, etc.
Sp[St.At-Reversal]/-
Shift to Kincho, F to move forward, D to shift to crouching state, has strong attack reversal effect
127 Doushi Kiri
Doushi Kiri 
During Kincho 1,1
M,MM/10,5,15
Power up during Mutou no Kiwami or during Heat[add chip damage on block, recover health on hit, partially uses remaining Heat time]
128 Tenshu Kuzushi
Tenshu Kuzushi 
During Kincho 2,1+2
M,M/15,30(6)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
129 Shibakari
Shibakari 
During Kincho 3
L[TJ][TC]/17
130 Whirlwind
Whirlwind 
During Kincho 4
H/23
Or during sidestep 4, during Kincho 4,1+2 to shift to Kincho, during Kincho 4,3+4 to shift to Meditation
131 Ashura Blade
Ashura Blade 
During Kincho 1+2
M*4[TJ],Sp/4,4,4,24
132 Soul Stealer
Soul Stealer 
During Kincho 1+4
M/20
Power up during Mutou no Kiwami or during Heat[add chip damage on block, recover health on hit, partially uses remaining Heat time]
133 Ishigaki Kuzushi
Ishigaki Kuzushi 
During Kincho d1
L/20
During Kincho d1,DB to cancel and shift to crouching state
134 Submission Chakram
Submission Chakram 
During Kincho f1
M*3/6,6,10(2,2,4)
Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat[recovers health on hit, partially uses remaining Heat time]
135 Ganto
Ganto 
During Kincho f2
H/25
136 Oyashiro Kuzushi
Oyashiro Kuzushi 
During Kincho f1+2
M,Sp/20
Shift to Flea on hit or block, power up during Mutou no Kiwami or Heat[recovers health on hit, partially uses remaining Heat time]
137 Ikaruga
Ikaruga 
During Kincho b2,1
M,M/15,19
138 Mumyo Juji Ken
Mumyo Juji Ken 
During Kincho b1+2
UA-M/25
Cannot use during Mutou no Kiwami
139 Kincho Manji Dragonfly
Kincho Manji Dragonfly 
During Kincho u1+2
Sp[TJ]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Meditation

140 Meditation
Meditation 
3+4, etc.
Sp(Recovery)/-
Or b3+4 or back facing opponent 3+4, shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward
141 Back Handspring
Back Handspring 
During Meditation 3
M[TJ]/15
142 Meditation Healing
Meditation Healing 
During Meditation 1+2
Sp(回復,UA-M)/10
Recover health

Flea

143 Flea
Flea 
d1+2, etc.
Sp[TJ](UA-M)/7
Shift to Flea, db to cancel, cannot use during Mutou no Kiwami
144 Flea Roll
Flea Roll 
During Flea 1
Sp[TC]/-
145 Flea > Sliding Headbutt
Flea > Sliding Headbutt 
During Flea 2
L[TC]/20
146 Flea Dance
Flea Dance 
During Flea 3[or 4]
Sp[TJ]/-
Shift to Flea
147 Skull Splitter
Skull Splitter 
During Flea 1+2
M[TC]/16
148 Flea > Kangaroo Kick
Flea > Kangaroo Kick 
During Flea 3+4
M[TC][TJ]/25
149 Running Flea
Running Flea 
During Flea ff
M[TJ]*5,Sp[TJ]/3*5
Shift to Flea, shift to Indian Stance when hit into a wall[deals self-damage]
150 Flea Digger
Flea Digger 
During Flea d
Sp[TC],Sp[TJ]/-
Shift to Flea
151 Flea > Indian Stance
Flea > Indian Stance 
During Flea d3+4
Sp[TC]/-
Shift to Indian Stance
152 Flea > Manji Dragonfly
Flea > Manji Dragonfly 
During Flea u1+2
Sp[TJ]/-
Shift to Manji Dragonfly
153 Flea > Dragonfly Feint
Flea > Dragonfly Feint 
During Flea u3+4
M[TJ]/30
Side ukemi can be used
154 Jumping Flea
Jumping Flea 
During Flea uf
M[TJ]/21(10)
Or during Flea ub or during Flea u, chip damage on block

Flea Step

155 Flea Step
Flea Step 
During Flea f[or b]
Sp[TJ]/-
156 Dragonfly Slash
Dragonfly Slash 
During Flea Step 2
H[TJ]/23
157 Sakanobori
Sakanobori 
During Flea Step 3
M[TJ],Th/37,10,10
Has clean hit effect, throw during front hit on ground
158 Tsurubebi
Tsurubebi 
During Flea Step 4
L[TC],Sp/15
Shift to Indian Stance on hit

Indian Stance

159 Indian Stance
Indian Stance 
d3+4, etc.
Sp[TC]/-
Shift to Indian Stance
160 Indian Stance Healing
Indian Stance Healing 
d3+4,n
Sp[TC](Recovery)/-
Regain recoverable health
161 Indian Stance Storm
Indian Stance Storm 
During Indian Stance Healing 1
UA-M[TJ]/15
162 Indian Stance Stone Fists
Indian Stance Stone Fists 
During Indian Stance Healing 2*5
M*5/7,6,5,4,3
163 Indian Stance Cannon
Indian Stance Cannon 
During Indian Stance Healing 3,3+4
M[TJ],M[TC][TJ]/15,20
Shift to Indian Stance when hit into a wall[deals self-damage]
164 Indian Stance Knee Cap
Indian Stance Knee Cap 
During Indian Stance Healing 4
L[TC]/18
During Indian Stance Healing 4,D3+4 to shift to Indian Stance
165 Indian Stance Flea
Indian Stance Flea 
During Indian Stance Healing 1+2
Sp[TJ](UA-M)/-
Shift to Flea, cannot use during Mutou no Kiwami
166 Indian Tobi Ushiwaka
Indian Tobi Ushiwaka 
During Indian Stance Healing 3+4
MM[TJ]/6,22
During Indian Stance Healing 3+4,U to shift to Manji Dragonfly[cannot shift during Mutou no Kiwami]
167 Indian Stance Vacuum Dance
Indian Stance Vacuum Dance 
During Indian Stance Healing b[or f]
Sp[TC]/-
168 Indian Levitation
Indian Levitation 
During Indian Stance Healing d3+4 hold
Sp[TC]/-
Can move while 3+4 holding F[or B or D or U]
169 Indian Stance Manji Dragonfly
Indian Stance Manji Dragonfly 
During Indian Stance Healing u1+2
Sp[TJ]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Mutou no Kiwami

170 Mutou no Kiwami
Mutou no Kiwami 
b1+2, etc.
Sp[TC]/-
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
171 Karakuri Uzumaki
Karakuri Uzumaki 
During Mutou no Kiwami 2,1
H,HH/10,5,15
172 Enma’s Soul Blade
Enma’s Soul Blade 
During Mutou no Kiwami 3,2,1+2
M,M,M[Recovery]/12,12,35(10)
Or during Heat 3,2,1+2, chip damage on block, has clean hit effect, recovers health on hit
173 Soul Stealer
Soul Stealer 
During Mutou no Kiwami 1+4
M[Recovery]/20(4)
Or while crouching during Mutou no Kiwami 1+4, increased chip damage on block, recovers health on hit
174 Indian Stance
Indian Stance 
During Mutou no Kiwami d1+2
Sp[TC]/-
Shift to Indian Stance
175 Unfinished Business
Unfinished Business 
During Mutou no Kiwami d1+4
Sp/-
176 Manji Shagapan
Manji Shagapan 
During Mutou no Kiwami db1
Sp-L[TC]/5
177 Battou Kakugo
Battou Kakugo 
During Mutou no Kiwami b1+2
Sp[TC]/-
Remove Mutou no Kiwami
178 Soul Blade Yoshimitsu
Soul Blade Yoshimitsu 
During Mutou no Kiwami ub1+2
M[Recovery]/39(12)
Or during Heat ub1+2, chip damage, has clean hit effect, recover health on hit
179 Ishiusu Tsubushi
Ishiusu Tsubushi 
During Mutou no Kiwami u1+2
L[TJ],Sp[TC]/18
Shift to Indian Stance
180 Safe Heron Jump
Safe Heron Jump 
During Mutou no Kiwami uf1+3
Sp[TJ]/-
181 Scowling Aratama
Scowling Aratama 
During Mutou no Kiwami while rising 2,1,2
M,H,M/13,16,18
182 Scowling Spirit
Scowling Spirit 
During Mutou no Kiwami while rising 2,1,3
M,H,H/13,16,25
183 Agonbaku
Agonbaku 
During Mutou no Kiwami while crouching DF1,2
L[TC],L[TC]/12,20
Or during Mutou no Kiwami while crouching db,b1,2
184 Spinning Cleave
Spinning Cleave 
During Mutou no Kiwami while crouching df3
L[TC]/12

Manji Dragonfly

185 Manji Dragonfly
Manji Dragonfly 
u1+2, etc.
Sp[TJ]/-
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
186 Dragonfly Blade
Dragonfly Blade 
During Manji Dragonfly 1
M/22(11)
Chip damage on block, power up during Heat[recovers health on hit, partially uses remaining Heat time]
187 Ubume
Ubume 
During Manji Dragonfly 2,4
H[TJ],M[TJ]/15,15
During Manji Dragonfly 2 to shift to Manji Dragonfly, 2,4,B to shift to Mutou no Kiwami
188 Dragonfly Sweep
Dragonfly Sweep 
During Manji Dragonfly 3
L[TJ][TC]/18
189 Dragonfly Twister
Dragonfly Twister 
During Manji Dragonfly 4
M[TJ]/24
190 Manji Dragonfly > Flea
Manji Dragonfly > Flea 
During Manji Dragonfly 1+2
Sp[TJ](UA-M)/7
Shift to Flea
191 Spirited Away
Spirited Away 
During Manji Dragonfly 3+4
UA-H[TJ],Th/17,18
Throw when hit from the front
192 Dragonfly Slash
Dragonfly Slash 
During Manji Dragonfly f2
H[TJ]/23
Shift to Manji Dragonfly
193 Red Spider Lily
Red Spider Lily 
During Manji Dragonfly f1+2
H[TJ]*3/9,9,18(2,2,5)
Chip damage on block, power up during Heat[recovers health on hit, partially uses remaining Heat time]
194 Manji Dragonfly > Indian Stance
Manji Dragonfly > Indian Stance 
During Manji Dragonfly d3+4
Sp[TC]/-
Shift to Indian Stance

Throws Moves

Throws

195 Oni Killer
Oni Killer 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
196 Sword Face Smash
Sword Face Smash 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
197 Wheels of Hell
Wheels of Hell 
Approach opponent from left side 1+3[or 2+4]
Throw-H/45
Throw escape 1
198 Neck Breaker
Neck Breaker 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
199 Tornado Drop
Tornado Drop 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
200 Rainbow Drop
Rainbow Drop 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
201 Soul Siphon
Soul Siphon 
Approach opponent qcf 2
Throw-H[Recovery]/22
Throw escape 1+2, absorbs opponent’s health[on successful throw escape, gives opponent health]
202 Soul Possession
Soul Possession 
Approach opponent qcb f2
Throw-H/-35
Cannot throw escape

Attack Reversal

203 Guillotine Crow Trap
Guillotine Crow Trap 
Time with opponent attack 1+2
St.At-Reversal[High&Mid],MM[TJ]/10,12
204 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

While Opponentdown

205 Kaishaku
Kaishaku 
While opponent is down u1
M[Attack-Down]/19
Cannot use during Mutou no Kiwami

TEKKEN8 TOP

コメント

タイトルとURLをコピーしました