Nina Move List Ver.2.05.00

Move List

TEKKEN8 Nina Williams Move List

TEKKEN8 Nina Williams Move List
TEKKEN8 TOP


This page lists all of Nina Williams’ moves in Tekken 8, including basic attacks, command throws, stances, and follow-ups. Easy-to-read layout for both beginners and advanced players.

・Move List



TEKKEN8 Nina Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / Sidestep / While Facing Backward / Ducking Step / Sway / While Down / Throws / Attack Reversal / Backhand Slap Combo / Crab Hold Combo / Betrayer Combo / While opponent down

New Move

008 Impact Palm Bomb
Impact Palm Bomb 
f3+4,1
M,M/12,22
036 Impact Palm Bomb
Impact Palm Bomb 
f3+4,1
M,M/12,22
037 Quick Kiss Shot
Quick Kiss Shot 
f3+4 on hit or block 2
M,Sp-M*2/12,12,12(2,2)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
092 Spiral Kiss Shot
Spiral Kiss Shot 
During sidestep 1+2 on hit or block 1+2
M,Sp-M*2/22,8,8(3,3)
Chip damage on block, power up during Heat[partially uses remaining Heat time]

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Powered up versions of handgun moves can be used
f3+4,2, b3+4,1+2, etc.
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Kiss Shot Penetrator available
b1+2

Heat Moves

006 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
007 Aconite
Aconite 
f4,2
M[TJ],H/15,22(6)
Chip damage on block, f4,D[or U]to shift to sidestep.
008 Impact Palm Bomb
Impact Palm Bomb 
f3+4,1
M,M/12,22
009 Reverberation Palm Bomb
Reverberation Palm Bomb 
db1+2
HM/5,22
010 Spiral Bombshell Blast
Spiral Bombshell Blast 
fff1+2
M[TJ]/30(9)
Or during Ducking Step F1+2, chip damage on block
011 Shut Up
Shut Up 
During Ducking Step[qcf]F2
M/25
012 Kiss Shot Penetrator
Kiss Shot Penetrator 
During Heat b1+2
MMH*4/5,20,5*4(3,6,2*4)
Partially uses remaining Heat time, erases opponent’s recoverable health on hit
013 Bullet Assassination
Bullet Assassination 
During Heat 2+3
M,Th/52(4,1*4,2)
Heat Smash, throw on hit, on block F to shift to Ducking Step

Rage Moves

014 Death by Degrees
Death by Degrees 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

015 Left Right Combo
Left Right Combo 
1,2
H,H/5,10
1,2,D[or U]to shift to sidestep
016 Biting Kiss Shot
Biting Kiss Shot 
1,2,1,1+2
H,H,H,H*3/5,10,17,6*3(4*3)
Chip damage on block, 1,2,D[or U]to shift to sidestep
017 Bermuda Triangle
Bermuda Triangle 
1,2,4
H,H,H/5,10,22
1,2,D[or U]to shift to sidestep
018 Double Explosion
Double Explosion 
1,2,1+2
H,H,M/5,10,22
1,2,D[or U]to shift to sidestep
019 PK Combo > Assassin’s Blade
PK Combo > Assassin’s Blade 
1,4,1
H,H,M/5,17,21
020 Right Jab > Spider Knee
Right Jab > Spider Knee 
2,3
H,M,Th/10,15,10
Shift to Stomach Lock when front hit on ground
021 Flash Kicks
Flash Kicks 
3,3,3,4
H,H,H,H/14,4,6,20
022 Left High Kick > Spiral Explosion
Left High Kick > Spiral Explosion 
3,2
H,Sp,M/14,22(6)
Chip damage on block, 3,2,D to cancel and shift to crouching state
023 Head Ringer
Head Ringer 
3,4
H,H/14,20
024 Right High Kick > Spiral Explosion
Right High Kick > Spiral Explosion 
4,2
H,Sp,M/15,22(6)
Chip damage on block, 4,2,D to cancel and shift to crouching state
025 Easy Prey Kick Combo
Easy Prey Kick Combo 
4,3
H,M/15,20
026 High Kick > Deadly Hunter
High Kick > Deadly Hunter 
4,4,4
H,H[TJ],L/15,21,20
027 High Kick > Deadly Assault
High Kick > Deadly Assault 
4,4,3+4
H,H[TJ],MM[TJ]/15,21,8,21
028 Ray Hands
Ray Hands 
1+2
MM/5,14
029 Fatal Blow
Fatal Blow 
3+4
M/20
3+4,F to shift to Ducking Step
030 Ivory Cutter
Ivory Cutter 
1+4
MM/4,20
1+4,F to shift to Ducking Step

f Command

031 Swallowtail
Swallowtail 
f2,1,3
H,M,M/12,12,20
032 Mimosa Combo
Mimosa Combo 
f2,1,4
H,M,H/12,12,22
033 Siren’s Kiss
Siren’s Kiss 
f3
HH/10,20
034 Aconite
Aconite 
f4,2
M[TJ],H/15,22(6)
Chip damage on block, f4,D[or U]to shift to sidestep.
035 Blonde Bomb
Blonde Bomb 
f1+2
M[PC]/24
Or while rising 1+2, absorb an attack to power up and deal more chip damage on block
036 Impact Palm Bomb
Impact Palm Bomb 
f3+4,1
M,M/12,22
037 Quick Kiss Shot
Quick Kiss Shot 
f3+4 on hit or block 2
M,Sp-M*2/12,12,12(2,2)
Chip damage on block, power up during Heat[partially uses remaining Heat time]

df Command

038 Uppercut > Jab
Uppercut > Jab 
df1,2
M,H/10,10
Link to attack from 1,2, df1,2,D[or U]to shift to sidestep, df1,2,F to shift to Ducking Step
039 Silent Uppercut
Silent Uppercut 
df2
M/12
040 Dead Drop Combo
Dead Drop Combo 
df3,1,2
M,H,M/13,10,20
df3,2,D[or U]to cancel and shift to sidestep
041 Creeping Snake
Creeping Snake 
df3,2,1,4
M,H,H,L[TC]/13,9,6,12
df3,2,D[or U]to cancel and shift to sidestep,df3,2,F to shift to Ducking Step, df3,2,B to shift to Sway
042 Creeping Snake > Geyser Cannon
Creeping Snake > Geyser Cannon 
df3,2,3
M,H,M/13,9,21
df3,2,D[or U]to cancel and shift to sidestep,df3,2,F to shift to Ducking Step, df3,2,B to shift to Sway
043 Creeping Snake > Right High Kick
Creeping Snake > Right High Kick 
df3,2,4
M,H,H/13,9,22
df3,2,D[or U]to cancel and shift to sidestep,df3,2,F to shift to Ducking Step, df3,2,B to shift to Sway
044 Bisection Combo
Bisection Combo 
df3,3
M,M/13,14
045 Wipe the Floor
Wipe the Floor 
df3+4
L[TC]/20
Or d,DF4, or while crouching df4

d Command

046 Low Jab > Mid Kick
Low Jab > Mid Kick 
d1,4
Sp-L[TC],M/5,10
Or while crouching 1,4
047 Vertical Slitter
Vertical Slitter 
d2,2
L[TC],M/13,20
d2,F to shift to Ducking Step
048 Left Spin Low Kick > Right Upper
Left Spin Low Kick > Right Upper 
d3,2
L[TC],M/10,18
Or while crouching 3,2 or uf,n,D3,2
049 Easy Prey
Easy Prey 
d3,4,3
L[TC],H,M/10,14,20
Or while crouching 3,4,3 or uf,n,D3,4,3
050 Right Low Kick > Back Spin Chop
Right Low Kick > Back Spin Chop 
d4,1
L[TC],H/6,10
Or while crouching 4,1, d4,1,D[or U]to cancel and shift to sidestep

db Command

051 Right Backhand Body Blow
Right Backhand Body Blow 
db2
M[TC]/17
052 Stiletto Heel
Stiletto Heel 
db3
L/17
053 Geyser Cannon Combo
Geyser Cannon Combo 
db4,3
L[TC][TJ],M/5,21
054 Reverberation Palm Bomb
Reverberation Palm Bomb 
db1+2
HM/5,22
055 Geyser Cannon
Geyser Cannon 
db3+4
M/21
Or while rising 3+4

b Command

056 Throat Slasher > Glass Jaw
Throat Slasher > Glass Jaw 
b1,4
H,M/10,22
057 Backhand Combo
Backhand Combo 
b2,2,2
H,H,H/12,16,20
b2,2,2,D[or U]to cancel and shift to sidestep
058 Stinger Heel Kick Combo
Stinger Heel Kick Combo 
b3,4
M,H/10,17
059 Spear Kick
Spear Kick 
b4
H/15
060 Shockwave Palm
Shockwave Palm 
b1+2
MM/5,25
Erases opponent’s recoverable health on hit
061 Out of Sight > Assassin Somersault Kick
Out of Sight > Assassin Somersault Kick 
b3+4,3
H,M/16,20
Or during Sway 3+4,3, has good left sidestep tracking
062 Out of Sight > Kiss Shot
Out of Sight > Kiss Shot 
b3+4,1+2
H,H*3/16,6*3(4*3)
Or during Sway 3+4,1+2, has good left sidestep tracking, chip damage on block, power up during Heat[partially uses remaining Heat time]
063 Reverse Ivory Cutter
Reverse Ivory Cutter 
b1+4
MM/4,14

ub u uf Command

064 Left Backhand Body Blow
Left Backhand Body Blow 
ub1
M/15
065 Leaping Axe Kick
Leaping Axe Kick 
u4
M[TJ]/21
Or ub4
066 Skull Splitter
Skull Splitter 
uf1
M[TJ]/20
067 Binding Whip
Binding Whip 
uf2,1
M,M/10,10
068 Catapult Kick
Catapult Kick 
uf3
M[TJ]/18
Or ub3 or u3
069 Can Opener
Can Opener 
uf4,3,4
H[TJ],L[TC],H/22,10,14
uf4,3,4,D[or U]to cancel and shift to sidestep
070 Running Jump Kick
Running Jump Kick 
uf3+4
M[TJ],Th/20,13
On close range front hit, shift to Heel Hold

ff Command

071 Sunset Strike
Sunset Strike 
ff2
H/20
ff2,F to shift to Ducking Step
072 Bad Habit
Bad Habit 
ff3
M/24
073 Kneel Kick
Kneel Kick 
ff4
M[TJ]/30
Has clean hit effect, missed attack deals self-damage[recoverable], can side ukemi
074 Bombshell Blast
Bombshell Blast 
ff1+2
M/26(5)
Chip damage on block, hold to power up
075 Power Charge
Power Charge 
bb2+3
UA-M/50
bB2+3,bb to cancel
076 Electric Ray
Electric Ray 
fff3,3
M[TJ],M[TJ]/10,20(6)
077 Stingray
Stingray 
fff3,4
M[TJ],M/10,21
078 Spiral Bombshell Blast
Spiral Bombshell Blast 
fff1+2
M[TJ]/30(9)
Or during Ducking Step F1+2, chip damage on block

10Hit Combo

079 10 Hit Combo
10 Hit Combo 
df1,2,1,2,4,3,4,2,4,3
/13,12,6,6,9,9,5,6,5,25

Special Move

080 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

081 Diving Hornet
Diving Hornet 
While rising 1,4
M,M/17,20
082 Fluttering Kiss Shot
Fluttering Kiss Shot 
While rising 1,1+2
M,H*3/17,6*3(4*3)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
083 Palm Uppercut
Palm Uppercut 
While rising 2
M/15
084 Spider Knee
Spider Knee 
While rising 3
M,Th/15,10
Shift to Stomach Lock when hit from the front on ground
085 Toe Smash > Spiral Explosion
Toe Smash > Spiral Explosion 
While rising 4,2
M,Sp,M/15,22(6)
Chip damage on block, while rising 4,2,D to cancel and shift to crouching state
086 Haematopus Kiss Shot
Haematopus Kiss Shot 
While rising 4,3,1+2
M,H,H*3/15,23,4,3,2(4*3)
Chip damage on block, power up during Heat[partially uses remaining Heat time]

Sidestep(u☆ or d☆)

087 Snakeshot
Snakeshot 
During sidestep 1
M/15
During sidestep 1,F to shift to Ducking Step, during sidestep 1,B to shift to Sway
088 Double Shot
Double Shot 
During sidestep 1,2
M,M/15,15
During sidestep 1,F to shift to Ducking Step, during sidestep 1,B to shift to Sway
089 Lift Shot
Lift Shot 
During sidestep 2
M/15
090 Tranquilizer
Tranquilizer 
During sidestep 4,2
L[TC],H/14,22(6)
Chip damage on block
091 Spiral Explosion
Spiral Explosion 
During sidestep 1+2
M/22(6)
Chip damage on block
092 Spiral Kiss Shot
Spiral Kiss Shot 
During sidestep 1+2 on hit or block 1+2
M,Sp-M*2/22,8,8(3,3)
Chip damage on block, power up during Heat[partially uses remaining Heat time]

While Facingbackward

093 Twist Jab
Twist Jab 
Back facing opponent 1
H/15
While facing forward link to attack from 1

Stance

Ducking Step

094 Ducking Step
Ducking Step 
qcf
Sp[TC]/-
d,DF to shift to crouching state
095 Hellbringer
Hellbringer 
During Ducking Step F1
H/19(5)
Chip damage on block
096 Shut Up
Shut Up 
During Ducking Step F2
M/25
097 Sideslip
Sideslip 
During Ducking Step F3
L[TC]/17
098 Lapwing Kiss Shot
Lapwing Kiss Shot 
During Ducking Step F4,3,1+2
M,H,H*3/15,23,4,3,2(4*3)
Chip damage on block, power up during Heat[partially uses remaining Heat time]
099 Evil Mist
Evil Mist 
During Ducking Step F2+3
UA-H[TC]/10

Sway

100 Sway
Sway 
qcb
Sp[TC]/-
101 Ice Pick
Ice Pick 
During Sway 4
M/20

While Down

102 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
103 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
104 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
105 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
106 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
107 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
108 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
109 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
110 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

111 Arm Grab Flip
Arm Grab Flip 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
112 Over the Back Toss
Over the Back Toss 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
113 Shoulder Through Buster
Shoulder Through Buster 
During Over the Back Toss 2
Throw-H/25
Cannot throw escape, during Over the Back Toss 1,2,1 to power up
114 Shoulder Through Arm Breaker
Shoulder Through Arm Breaker 
During Shoulder Through Buster 2
Derived Throw/5
Cannot throw escape, during Shoulder Through Buster 2,1,3 to power up, erases opponent’s recoverable health on hit
115 Kneebar
Kneebar 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1, erases opponent’s recoverable health on hit
116 Hammer Throw
Hammer Throw 
Approach opponent from right side 1+3[or 2+4]
Throw-H/38
Throw escape 2
117 Leaping Triangle Hold
Leaping Triangle Hold 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape, erases opponent’s recoverable health on hit
118 Elbow > Arm Grab Flip
Elbow > Arm Grab Flip 
Approach opponent df1+3
Throw-H/37
Throw escape 1
119 Reverse Neck Breaker
Reverse Neck Breaker 
Approach opponent df2+4
Throw-H/37
Throw escape 2, erases opponent’s recoverable health on hit
120 Jumping Flip
Jumping Flip 
Approach opponent uf1+2
Throw-H/30,10 or 45
Throw escape 1+2, opponent can reduce damage with side ukemi
121 Elbow Smash
Elbow Smash 
Approach opponent dfdf1
Throw-H/43
Throw escape 1+2

Attack Reversal

122 Attack Reversal
Attack Reversal 
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]/25
123 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

Backhand Slap Combo

124 Backhand Slap
Backhand Slap 
Approach opponent f2+4
Throw-H/15
Or during Ducking Step 2+4, throw escape 2
125 Arm Break
Arm Break 
During Backhand Slap 1
Derived Throw/8
Throw escape 1, during Back Hand Slap 1,3,1 to power up
126 Double Arm Break
Double Arm Break 
During Arm Break 1
Derived Throw/15
Throw escape 1, during Arm Break 3,1,1+2 to power up, erases opponent’s recoverable health on hit
127 Falling Arm Break
Falling Arm Break 
During Arm Break 2
Derived Throw/15
Throw escape 2, during Arm Break 2,1,3,4,1+2 to power up, erases opponent’s recoverable health on hit
128 Stomach Lock
Stomach Lock 
During Backhand Slap 2
Derived Throw/15
Throw escape 2, during Back Hand Slap 2,3,4,2 to power up
129 Neck Crusher
Neck Crusher 
During Stomach Lock 1
Derived Throw/15
Throw escape 1, during Stomach Lock 1,1,2,1+2 to power up, erases opponent’s recoverable health on hit
130 Leg Stretch Arm Lock
Leg Stretch Arm Lock 
During Stomach Lock 2
Derived Throw/20
Throw escape 2, during Stomach Lock 1,2,4,3,1+3 to power up, erases opponent’s recoverable health on hit
131 Seoi Gyaku Juji-gatame
Seoi Gyaku Juji-gatame 
During Backhand Slap 1+2
Derived Throw/20
Throw escape 1+2, during Backhand Slap 3,4,3,1+2 to power up, erases opponent’s recoverable health on hit

Crab Hold Combo

132 Crab Hold
Crab Hold 
Approach opponent f1+3
Throw-H/15
Or during Ducking Step 1+3, throw escape 1
133 Commando Arm Lock
Commando Arm Lock 
During Crab Hold 1
Derived Throw/25
Throw escape 1, during Crab Hold 3,4,1+2 to power up, erases opponent’s recoverable health on hit
134 Heel Hold
Heel Hold 
During Crab Hold 2
Derived Throw/8
Throw escape 2, during Crab Hold 4,2,1+2 to power up
135 Kneebar
Kneebar 
During Heel Hold 1
Derived Throw/20
Throw escape 1, during Heel Hold 3,4,2+4 to power up, erases opponent’s recoverable health on hit
136 Double Heel Hold
Double Heel Hold 
During Heel Hold 2
Derived Throw/25
Throw escape 2, during Heel Hold 1,3,2+4,1+2 to power up, erases opponent’s recoverable health on hit

Betrayer Combo

137 Betrayer
Betrayer 
Approach opponent qcb 1+3
Throw-H/15
Cannot throw escape
138 Arm Break
Arm Break 
During Betrayer 1
Derived Throw/13
Throw escape 1, during Betrayer 1,3,1 to power up
139 Double Arm Break
Double Arm Break 
During Arm Break 1
Derived Throw/15
Throw escape 2, during Arm Break 3,1,1+2 to power up, erases opponent’s recoverable health on hit
140 Falling Arm Break
Falling Arm Break 
During Arm Break 2
Derived Throw/15
Throw escape 2, during Arm Break 2,1,3,4,1+2 to power up, erases opponent’s recoverable health on hit
141 Twisted Nightmare
Twisted Nightmare 
During Betrayer 2
Derived Throw/10
Throw escape 2, during Betrayer 2,1,1+2 to power up
142 Neck Crusher
Neck Crusher 
During Twisted Nightmare 1
Derived Throw/15
Throw escape 1, during Twisted Nightmare 1,1,2,1+2 to power up, erases opponent’s recoverable health on hit
143 Leg Stretch Arm Lock
Leg Stretch Arm Lock 
During Twisted Nightmare 2
Derived Throw/20
Throw escape 2, during Twisted Nightmare 1,2,4,3,1+3 to power up, erases opponent’s recoverable health on hit

While Opponentdown

144 Twisted Mind
Twisted Mind 
While opponent is down d3+4
L[Attack-Down]/24

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