TEKKEN8 Lee Chaolan Move List
・TEKKEN8 TOP
This page provides the full move list for Lee Chaolan in TEKKEN 8. Covers all basic moves, special techniques, throws, and Rage Arts with detailed input instructions. Great for beginners learning commands or advanced players brushing up on execution.
・Move List
TEKKEN8 Lee Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Common Action / Mist Step / Hitman / While Down / Throws / Attack Reversal
New Move
|
12 Amazing Swipe
|
|
|
Amazing Swipe
![]() During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step
|
|
13 Crimson Howl
|
|
|
Crimson Howl
![]() During Heat df3+4
M/35(7)
Partially uses remaining Heat time, df3+4,F to shift to Mist Step
|
|
14 Phantom Rose
|
|
|
Phantom Rose
During Heat d1+2
M/30(6)
Partially uses remaining Heat time, d1+2,3+4 to shift to Hitman
|
|
44 Mercury Drive
|
|
|
Mercury Drive
![]() df3,2,3
M,H,M/13,13,20
|
|
9 Mercury Drive
|
|
|
Mercury Drive
![]() df3,2,3
M,H,M/13,13,20
|
|
99 Amazing Swipe
|
|
|
Amazing Swipe
![]() During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step
|
Heat System
|
1 1. What can be done during Heat[general]
|
|
|
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
|
|
2 2. What can be done during Heat[general]
|
|
|
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
|
|
3 3. What can be done during Heat[general]
|
|
|
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
|
|
4 4. What can be done during Heat[unique]
|
|
|
4. What can be done during Heat[unique]
Allows the use of Crimson Howl and Phantom Rose
df3+4、d1+2
|
|
5 5. What can be done during Heat[unique]
|
|
|
5. What can be done during Heat[unique]
Perfect Input moves can be used without Perfect Input
f4,1, ff2, etc.
|
|
6 6. What can be done during Heat[unique]
|
|
|
6. What can be done during Heat[unique]
Restores remaining Heat upon Perfect Input
f4,1, ff2, etc.
|
Heat Moves
|
7 Heat Burst
|
|
|
Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Also possible during Hitman, partially uses remaining Heat time, 2+3,bb to cancel attack
|
|
8 Machinegun Kicks Cardinal
|
|
|
Machinegun Kicks Cardinal
![]() 4,4,4[Perfect Input]
H,H,H/14,5,12(4)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
|
|
9 Mercury Drive
|
|
|
Mercury Drive
![]() df3,2,3
M,H,M/13,13,20
|
|
10 Fabulous Whip
|
|
|
Fabulous Whip
![]() df4,4
M,H/13,20
df4,3 to shift to Hitman
|
|
11 Pulse Blast
|
|
|
Pulse Blast
![]() ff3
M/23
|
|
12 Amazing Swipe
|
|
|
Amazing Swipe
![]() During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step
|
|
13 Crimson Howl
|
|
|
Crimson Howl
![]() During Heat df3+4
M/35(7)
Partially uses remaining Heat time, df3+4,F to shift to Mist Step
|
|
14 Phantom Rose
|
|
|
Phantom Rose
During Heat d1+2
M/30(6)
Partially uses remaining Heat time, d1+2,3+4 to shift to Hitman
|
|
15 Paradigm Breaker
|
|
|
Paradigm Breaker
During Heat 2+3
L,Th/15,25(3,1,4)
Also possible during Hitman, Heat Smash, on hit shift to throw
|
Rage Moves
|
16 The Marvelous Rose
|
|
|
The Marvelous Rose
![]() ![]() During Rage df1+2
M[PC],Th/55
Also possible during Hitman, Rage Art, erases opponent’s recoverable health on hit
|
Normal Moves
n Command
|
17 Left Right Combo
|
|
|
Left Right Combo
1,2
H,H/5,9
1,2,F to shift to Mist Step
|
|
18 Left Right Combo > Revolution Zwei
|
|
|
Left Right Combo > Revolution Zwei
1,2,2,3
H,H,M,H/5,9,14,23
1,2,2,3,4 to shift to Hitman
|
|
19 Left Right Mid Kick
|
|
|
Left Right Mid Kick
1,2,4
H,H,M/5,9,10
1,2,4,3 to shift to Hitman
|
|
20 Left Right Mid Kick Cardinal
|
|
|
Left Right Mid Kick Cardinal
1,2,4[Perfect Input]
H,H,M/5,9,12(4)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage, 1,2,4,3 to shift to Hitman
|
|
21 Acid Rain Kick Combination
|
|
|
Acid Rain Kick Combination
1,3,3,3[Perfect: third and fourth hit]
H,H,M,H[TJ]/5,5,4,14(5)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
|
|
22 Combination Drei
|
|
|
Combination Drei
2,1,1
H,H,M/10,8,18
2,1,3+4 to shift to Hitman
|
|
23 Combination Fünf
|
|
|
Combination Fünf
2,1,3
H,H,H/10,8,20
2,1,3+4 to shift to Hitman
|
|
24 Combination Vier
|
|
|
Combination Vier
2,1,4
H,H,L[TC]/10,8,18
2,1,3+4 to shift to Hitman
|
|
25 Right Cross > Revolution Zwei
|
|
|
Right Cross > Revolution Zwei
2,2,3
H,M,H/10,14,23
2,2,3,4 to shift to Hitman
|
|
26 Mist Wolf Combination
|
|
|
Mist Wolf Combination
3,3
M,H/16,18
3,4 to shift to Hitman
|
|
27 Mist Trap Throw
|
|
|
Mist Trap Throw
3~3 when hit from front or on block 4[Perfect Input]
H,Th/18,20
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat]
|
|
28 Spinning Hammer Kick
|
|
|
Spinning Hammer Kick
4,3,3
H,H,M/14,14,20
|
|
29 Spin Kick Somersault Combo
|
|
|
Spin Kick Somersault Combo
![]() 4,3,4
H,H,M[TJ]/14,14,25
|
|
30 Machinegun Kicks
|
|
|
Machinegun Kicks
4,4,4
H,H,H/14,5,5
|
|
31 Machinegun Kicks Cardinal
|
|
|
Machinegun Kicks Cardinal
![]() 4,4,4[Perfect Input]
H,H,H/14,5,12(4)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
|
|
32 Lee Somersault
|
|
|
Lee Somersault
4,u3
H,M[TJ]/14,23
4,u3,F to shift to Mist Step
|
|
33 Pirouette Punch
|
|
|
Pirouette Punch
![]() 1+2
M/20
1+2,3+4 to shift to Hitman
|
|
34 Hitman
|
|
|
Hitman
3+4
Sp/-
Shift to Hitman
|
f Command
|
35 Double Signal
|
|
|
Double Signal
f2,1
M,H/12,22
|
|
36 Acid Storm
|
|
|
Acid Storm
![]() f3,3,3,3,3,4
M,M,H,H,H,H[TJ]/6,3,3,3,3,17
From second to fourth 4 hit to shift into move
|
|
37 Acid Storm Cardinal
|
|
|
Acid Storm Cardinal
![]() f3,3,3,3,3,4[Perfect Input]
M,M,H,H,H,H[TJ]/6,3,3,3,3,18(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
|
|
38 Deadly Revolution
|
|
|
Deadly Revolution
![]() f4,1
H,H/13,24
|
|
39 Deadly Revolution Cardinal
|
|
|
Deadly Revolution Cardinal
![]() f4,1[Perfect Input]
H,H/13,27(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
|
|
40 Deadly Arc
|
|
|
Deadly Arc
f4,3
H,M/13,18
f4,3,4 to shift to Hitman
|
|
41 Aggressive One-Two
|
|
|
Aggressive One-Two
f1+2
HH/12,20
|
|
42 Feather Landing
|
|
|
Feather Landing
f3+4
MM[TJ]/10,20(3,6)
Chip damage on block
|
df Command
|
43 Silver Uppercut
|
|
|
Silver Uppercut
df2
M/12
|
|
44 Mercury Drive
|
|
|
Mercury Drive
![]() df3,2,3
M,H,M/13,13,20
|
|
45 Fabulous Whip
|
|
|
Fabulous Whip
![]() df4,4
M,H/13,20
df4,3 to shift to Hitman
|
d Command
|
46 Gut Polisher
|
|
|
Gut Polisher
d2
M/17
|
|
47 Silver Low
|
|
|
Silver Low
d3
L[TC]/17
d3,4 to shift to Hitman
|
|
48 Shin > Head Kick
|
|
|
Shin > Head Kick
d4,n,4
L,H/7,16
Link to attack from 4
|
|
49 Laser Edge Kick Combo
|
|
|
Laser Edge Kick Combo
D4,4,4,4
L,L,L,M/7,8,5,21
D4,4,4,4,3 to cancel and shift to Hitman
|
db Command
|
50 Bump Kick
|
|
|
Bump Kick
db3
L/12
|
|
51 Grass Snake
|
|
|
Grass Snake
db3+4
L/19
|
b Command
|
52 Triple Fang
|
|
|
Triple Fang
b1,1,2
H,M,H/9,6,18
b1,1,3+4 to shift to Hitman, b1,1,F to cancel and shift to Mist Step
|
|
53 Triple Fang Cardinal
|
|
|
Triple Fang Cardinal
b1,1,2[Perfect: second hit]
H,M,H/12,6,23(9)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage, b1,1,3+4 to shift to Hitman, b1,1,F to cancel into Mist Step
|
|
54 Double Fang Cardinal
|
|
|
Double Fang Cardinal
b1,1+2[Perfect Input]
H,H/12,25(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage
|
|
55 Rear Cross Punch
|
|
|
Rear Cross Punch
b2
H/9
b2,F to shift to Mist Step
|
|
56 Super High Combination
|
|
|
Super High Combination
b2,4,3
H,H,H[TJ]/9,16,21
b2,4 to shift to Hitman, b2,4,3,F to shift to Mist Step
|
|
57 Stinging Rush
|
|
|
Stinging Rush
b3,3
L,H/9,12
b3,3,F to shift to Mist Step
|
|
58 Silver Heel
|
|
|
Silver Heel
b4
M/20
b4,3 to shift to Hitman
|
|
59 Silver Revolution
|
|
|
Silver Revolution
![]() b3+4
H[PC]/23
Absorb an attack to power up and deal more chip damage on block
|
ub u uf Command
|
60 Wheel of Fate
|
|
|
Wheel of Fate
![]() ub3
M/20
|
|
61 Silver Cyclone
|
|
|
Silver Cyclone
ub3+4
UA-H[TC][TJ]/60
ub3+4,3+4 to cancel and shift to Hitman
|
|
62 Fake
|
|
|
Fake
u3
Sp[TJ]/-
u3,D to directly shift to crouching state, u3,3+4 to shift to Hitman
|
|
63 Brilliant Rosé
|
|
|
Brilliant Rosé
uf3,1
M[TJ],M/12,18
|
|
64 Double Mazurek
|
|
|
Double Mazurek
uf3,4
M[TJ],H/12,23
|
|
65 Silver Arrow
|
|
|
Silver Arrow
uf4
M[TJ]/14
Or ub4 or u4
|
|
66 Silver Bullet
|
|
|
Silver Bullet
uf3+4
H[TJ]/30(9)
Chip damage on block, uf3+4,3+4 to shift to Hitman
|
|
67 Delayed Rising Toe Kick
|
|
|
Delayed Rising Toe Kick
uf,n,4
M[TJ]/20
|
ff Command
|
68 Jostle Wolf
|
|
|
Jostle Wolf
![]() ff2
H/23(6)
Chip damage on block, ff2,F to shift to Mist Step
|
|
69 Jostle Wolf Cardinal
|
|
|
Jostle Wolf Cardinal
![]() ff2[quick input]
H/26(10)
Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat], chip damage, ff2,F to shift to Mist Step
|
|
70 Pulse Blast
|
|
|
Pulse Blast
![]() ff3
M/23
|
|
71 Deadly Edge
|
|
|
Deadly Edge
ff4
H[TC]/22
|
|
72 Lee Cutter
|
|
|
Lee Cutter
![]() bb4
H/23(6)
Chip damage on block, bb4,3 to shift to Hitman
|
|
73 Waxing Crescent
|
|
|
Waxing Crescent
fff3,4
M[TJ],M[TJ]/14,18(7)
Chip damage on block, fff3,4,3 to shift to Hitman
|
|
74 Blazing Kick
|
|
|
Blazing Kick
![]() qcf4
M/24
|
10Hit Combo
|
75 10 Hit Combo
|
|
|
10 Hit Combo
df1,2,2,1,3,3,3,4,3,4
/10,5,6,5,7,6,7,7,10,25
|
Special Move
|
76 Back Handspring > Hitman
|
|
|
Back Handspring > Hitman
ub,b
Sp[TJ],Sp/-
Shift to Hitman
|
|
77 Taunt
|
|
|
Taunt
2+3+4
Sp/-
|
|
78 Ki Charge
|
|
|
Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
|
While Rising
|
79 Wonderful Spin Blow
|
|
|
Wonderful Spin Blow
While rising 1,2
M,H/12,17
While rising 1 to shift to Hitman, while rising 1,2,F to shift to Mist Step
|
|
80 Wonderful Combo
|
|
|
Wonderful Combo
While rising 1,4
M,H/12,20
While rising 1 to shift to Hitman, while rising 1,4,3 to shift to Hitman
|
|
81 Rocket Heel
|
|
|
Rocket Heel
![]() While rising 2,3
M,M/12,16
|
|
82 Twister Heel
|
|
|
Twister Heel
While rising 2,4
M,H/12,23
|
|
83 Infinite Kick Chain: Low
|
|
|
Infinite Kick Chain: Low
While rising 3,3,D3,3,D3,3,D3,3・・・
M,M,L,M,H/16,11,8,10,10
While rising 3,3,4 to shift to Hitman, can shift to mid attacks[n,3]on the fourth, sixth, and eighth high attacks
|
|
84 Infinite Kick Chain: Middle
|
|
|
Infinite Kick Chain: Middle
While rising 3,3,DF3,3,n,3,3,n,3,3・・・
M,M,M,H,M/16,11,10,10,10
While rising 3,3,4 to shift to Hitman, can shift to low attacks[D3]on the fourth, sixth, and eighth high attacks
|
|
85 Toe Smash
|
|
|
Toe Smash
While rising 4
M/16
While rising 4,3 to shift to Hitman
|
While Crouching
|
86 Silver Tail
|
|
|
Silver Tail
While crouching df4
L[TC]/17
While crouching df4,3 to shift to Hitman
|
|
87 Catapult Kick
|
|
|
Catapult Kick
While crouching UF4
M[TJ]/25
Or while crouching UB[or U]4, while crouching UF4,3 to shift to Hitman
|
|
88 Catapult Drop
|
|
|
Catapult Drop
While crouching UF3+4
MM[TJ]/30,20
Or while crouching UB[or U]3+4
|
|
89 Slide Step
|
|
|
Slide Step
While crouching df,d,DF
Sp[TC]/-
|
|
90 Friction Spear
|
|
|
Friction Spear
While crouching df,d,DF3
L[TC]/20
|
|
91 Friction Spear Cardinal
|
|
|
Friction Spear Cardinal
While crouching df,d,df3[df+3 press simultaneously]
L[TC]/26
Or while crouching df,d,df3[quick input], Perfect Input not required during Heat[partially uses remaining Heat time, Perfect Input restores Heat]
|
Stance
Mist Step
|
92 Mist Step
|
|
|
Mist Step
f,n
Sp/-
Or during Hitman f,n
|
|
93 Inverted Axle
|
|
|
Inverted Axle
During Mist Step 3,4
M[TJ],M[TJ]/10,10
|
|
94 Friction Spear
|
|
|
Friction Spear
During Mist Step 3+4
L[TC]/20
|
|
95 Sway
|
|
|
Sway
During Mist Step b,n
Sp/-
|
|
96 Axe Sweep
|
|
|
Axe Sweep
During Mist Step b,n,4
L[TC]/20
|
Hitman
|
97 Hitman
|
|
|
Hitman
3+4, etc.
Sp/-
Shift to Hitman
|
|
98 Freaker Jab
|
|
|
Freaker Jab
During Hitman 1
H,Sp/7
During Hitman 1,F to cancel and shift to Mist Step, 1,3 to cancel and shift to Scatter Kick
|
|
99 Amazing Swipe
|
|
|
Amazing Swipe
![]() During Hitman 1,1,1
H,H,H/7,7,20
From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step
|
|
100 Excellent Combo
|
|
|
Excellent Combo
During Hitman 1,4
H,M/7,17
During Hitman 1,4,3 to shift to Hitman
|
|
101 Scatter Blow
|
|
|
Scatter Blow
![]() During Hitman 2
M/23
|
|
102 Scatter Kick
|
|
|
Scatter Kick
![]() ![]() During Hitman 3
H[PC],Th/21,20(6)
Chip damage, throw on close range front hit, absorb an attack to power up and deal more chip damage on block
|
|
103 Shin Slicer
|
|
|
Shin Slicer
During Hitman 4
L[TC]/20
|
|
104 Poison Touch
|
|
|
Poison Touch
During Hitman 1+2
MM/10,15
Shift to Hitman
|
|
105 Silver Slash
|
|
|
Silver Slash
During Hitman u3
M[TJ]/32(9)
Chip damage on block, during Hitman u3,D to directly shift to crouching state
|
|
106 Silver Circle
|
|
|
Silver Circle
During Hitman u4
M[TJ]/20(6)
Chip damage on block
|
While Down
|
107 [Common Action] Side Roll
|
|
|
[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
|
|
108 [Common Action] Wake-Up Low Kick
|
|
|
[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
|
|
109 [Common Action] Wake-Up Mid Kick
|
|
|
[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
|
|
110 [Common Action] Spring Attack
|
|
|
[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
|
|
111 [Common Action] Recovery Kick
|
|
|
[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
|
|
112 [Common Action] Wake Up [Backward]
|
|
|
[Common Action] Wake Up [Backward]
While down B
Sp/-
|
|
113 [Common Action] Stand Up
|
|
|
[Common Action] Stand Up
While down U
Sp/-
Or DB
|
|
114 [Common Action] Forward Roll
|
|
|
[Common Action] Forward Roll
While down and facing up F
Sp/-
|
|
115 [Common Action] Wake-Up Cross Chop
|
|
|
[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
|
Throws Moves
Throws
|
116 Forearm Drop
|
|
|
Forearm Drop
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1[or 2]
|
|
117 Axle Throw
|
|
|
Axle Throw
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1[or 2]
|
|
118 Lee Harassment
|
|
|
Lee Harassment
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
|
|
119 Lee Stunner
|
|
|
Lee Stunner
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
|
|
120 Face Crusher
|
|
|
Face Crusher
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
|
|
121 Knee Drive
|
|
|
Knee Drive
Approach opponent uf1+2
Throw-H/17,3
Or during Hitman uf1+2, throw escape 1+2
|
Attack Reversal
|
122 Mist Illusion
|
|
|
Mist Illusion
Time with opponent punch b1+3[or b2+4]
Parry[Punch-High&Mid]/-
Or during Hitman b1+3[or b2+4], when parrying an attack, 4 for follow-up attack
|
|
123 Illusion Edge
|
|
|
Illusion Edge
After Mist Illusion succeeds 4
M/35
|
|
124 Low Parry
|
|
|
Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
|








コメント