Lars Move List Ver.2.05.00

Lars

TEKKEN8 Lars Alexandersson Move List

TEKKEN8 Lars Alexandersson Move List
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Full command list for Lars Alexandersson in Tekken 8!Includes all moves: standard attacks, stance transitions, and Heat techniques. Easily searchable and beginner-friendly—perfect for mastering Lars’s inputs and move properties.

・Move List



TEKKEN8 Lars Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / Dynamic Entry / Silent Entry / Limited Entry / While Down / Throws / Attack Reversal

New Move

015 Shockwave Insurgence
Shockwave Insurgence 
During Heat and sidestep 2
M,Sp-M/20,10(4,2)
Partially uses remaining Heat time
016 Stack Up Insurgence
Stack Up Insurgence 
During Heat and Dynamic Entry 3+4
L,Sp-M/11,10(2)
Partially uses remaining Heat time, during Dynamic Entry 3+4,F to shift to Silent Emtry
034 Lightning Barrage
Lightning Barrage 
df1,1,3
M,H,M/12,12,25
df1,1,D to shift to Dynamic Entry
035 Lightning Spark
Lightning Spark 
df1,3
M,M/12,20
040 Tesla Gravity Thrust
Tesla Gravity Thrust 
During opponent wall stun d3,1
L,HHM/4,1,3,16
067 Flash Blade
Flash Blade 
fff1
H,Sp/23(9)
Shift to Silent Emtry, ffF1,B to shift to standing state

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
A powered up Limited Entry can be used
During Limited Entry 1, during Limited Entry 2
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Allows the use of Rebellion, Shockwave Insurgence, and Stack Up Insurgence
F3+4, during sidestep 2, during Dynamic Entry 3+4

Heat Moves

006 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Dynamic Entry, partially uses remaining Heat time, 2+3,bb to cancel attack
007 Delta Slicer
Delta Slicer 
1,1,1
H,M,M/5,8,20
008 Electric Jolt
Electric Jolt 
3+4
M/22
009 Double Barrel
Double Barrel 
During Dynamic Entry[f3, etc.]1,2
H,H/14,20
During Dynamic Entry 1,F to shift to Silent Entry
010 Bow Shock
Bow Shock 
During Dynamic Entry[f3, etc.]3
M[TJ],Sp/23(9)
Shift to Silent Entry[does not shift when using Heat Dash], chip damage on block
011 Lightning Thrust
Lightning Thrust 
During Silent Entry[during Dynamic Entry F, etc.]1
M/26
012 Rebellion
Rebellion 
During Heat f3+4
Sp-M[PC],Sp/5(1)
Shift to Silent Entry, partially uses remaining Heat time
013 Blue Jet
Blue Jet 
During Heat and Limited Entry[during Silent Entry,D, etc.]1
L,Th/20,15(4)
Throw when hit from the front on the ground
014 Thunderbird Descent
Thunderbird Descent 
During Heat 2+3
M,Th/25,30(2,5)
Also possible during Dynamic Entry, Heat Smash, throw on hit, shift to Dynamic Entry on block[no shift with 2+3,B]
015 Shockwave Insurgence
Shockwave Insurgence 
During Heat and sidestep 2
M,Sp-M/20,10(4,2)
Partially uses remaining Heat time
016 Stack Up Insurgence
Stack Up Insurgence 
During Heat and Dynamic Entry 3+4
L,Sp-M/11,10(2)
Partially uses remaining Heat time, during Dynamic Entry 3+4,F to shift to Silent Emtry

Rage Moves

017 Zeus Unlimited
Zeus Unlimited 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

018 Delta Slicer
Delta Slicer 
1,1,1
H,M,M/5,8,20
019 Left Right Combo
Left Right Combo 
1,2
H,H/5,9
020 Legionnaire’s Spin
Legionnaire’s Spin 
1,4
H,L/5,10
1,4,D to shift to Limited Entry
021 Ring Current
Ring Current 
2,1
H,M,Sp/10,12
Shift to Limited Entry
022 Kick Start
Kick Start 
3
H/16
3,D to shift to Limited Entry
023 Spinning Cutter
Spinning Cutter 
4
H/27
024 X-Ray
X-Ray 
1+2
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
025 Electric Jolt
Electric Jolt 
3+4
M/22

f Command

026 Flash Claw
Flash Claw 
f1,2
H,M,Sp/10,11
Shift to Silent Entry, f1,2,B to shift to standing state
027 Flash Bang
Flash Bang 
f1,2,3
H,M,M,Sp/10,11,20
Shift to Dynamic Entry, f1,2,3,B to shift to standing state
028 Charge Factor
Charge Factor 
f2,1
H,H,Sp/10,15
Shift to Silent Entry, f2,1,B to shift to standing state
029 Death Mask
Death Mask 
f2,4
H,H/10,22
030 Dynamic Entry
Dynamic Entry 
f3
Sp/-
Shift to Dynamic Entry
031 Volcanic Lightning
Volcanic Lightning 
f4,1,2,1
M,M,M,M/12,8,8,20
032 Ark Blast
Ark Blast 
f1+2
M/20
033 Power Slug
Power Slug 
f1+4
M/28

df Command

034 Lightning Barrage
Lightning Barrage 
df1,1,3
M,H,M/12,12,25
df1,1,D to shift to Dynamic Entry
035 Lightning Spark
Lightning Spark 
df1,3
M,M/12,20
036 Flash Bullet
Flash Bullet 
df2
M,Sp/15
Shift to Silent Entry, df2,B to shift to standing state
037 Outpost Blitz
Outpost Blitz 
df3,3
M,M[TJ]/15,24
df3,D to shift to Dynamic Entry

d Command

038 Tactical Sword
Tactical Sword 
d2
M/17
d2,D to directly shift to crouching state
039 Tesla Gravity
Tesla Gravity 
d3,1
L,HH/8,4,10
040 Tesla Gravity Thrust
Tesla Gravity Thrust 
During opponent wall stun d3,1
L,HHM/4,1,3,16
041 Earth Battery
Earth Battery 
d1+2
L[TC]/25

db Command

042 Arc Combination
Arc Combination 
db1,3
L[TC],H/9,10
db1,3,D to shift to Limited Entry
043 Double Tap
Double Tap 
db2,1
M,M/12,8
db1,F to shift to Silent Entry
044 HE Combination
HE Combination 
db2,3
M,M/12,15
Hold at last step to power up and deal more chip damage on block
045 Shadow Cutter
Shadow Cutter 
db4
L[TC]/19
046 Inductance
Inductance 
db1+2
M/12
db1+2,D to shift to Dynamic Entry

b Command

047 Chevron Slash
Chevron Slash 
b1
M/17
048 Gilbert Smash
Gilbert Smash 
b2,1
M,M/12,17
049 Gilbert Cannon
Gilbert Cannon 
b2,3
M,H/12,21
050 Impulse Plus
Impulse Plus 
b3,4
M,H/14,20
b3,F to shift to Silent Entry
051 Magnetic Knee
Magnetic Knee 
b4
M/23
052 Magnetic Knee Blast
Magnetic Knee Blast 
b4 during front hit on ground 1+2
M,Th/23,15
Throw when hit from the front on the ground
053 Wind Liger
Wind Liger 
b1+2
MM/4,20

ub u uf Command

054 Zeus
Zeus 
ub1+2
UA-M/45
055 Lightning Screw
Lightning Screw 
uf3
MM[TJ]/12,14
Or ub3 or u3
056 Storm Axle
Storm Axle 
uf4
M[TJ]/20
Or ub4 or u4
057 Avalanche Flip
Avalanche Flip 
uf3+4
Sp[TJ]/-
Or ub3+4 or u3+4
058 Avalanche Flip Break Down
Avalanche Flip Break Down 
uf3+4,4
M[TJ],Th/20,20
Throw when hit from the front
059 Avalanche Drop
Avalanche Drop 
uf3+4,1+2
Throw-H/40
Throw escape 1+2
060 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,4
M[TJ]/20

ff Command

061 Surge Blast
Surge Blast 
ff2
M/20
ff2 on hit F to shift to Silent Entry
062 Cross Transistor
Cross Transistor 
ff4,2
L,H,Sp/12,15
Shift to Dynamic Entry
063 Double Pulse
Double Pulse 
ff4,3
L,M/12,20
064 Elbow Corona
Elbow Corona 
ff1+2
M/20(4)
Chip damage on block
065 Double Action
Double Action 
ff3+4
LL[TC]/11,15
066 Blue Bolt
Blue Bolt 
f,b2,1
M,M/10,10
067 Flash Blade
Flash Blade 
fff1
H,Sp/23(9)
Shift to Silent Emtry, ffF1,B to shift to standing state
068 Red Sprite
Red Sprite 
fff3
M[TJ]/30(9)
Chip damage on block

10Hit Combo

069 10 Hit Combo
10 Hit Combo 
uf1,2,1,1,2,2,3,3,1+2,1+2
/12,7,8,12,6,10,7,6,1,2,17
Cannot throw escape

Special Move

070 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

071 Streamer
Streamer 
While rising 1
M/16
While rising 1 on hit F to shift to Silent Entry
072 Multiplied Force
Multiplied Force 
While rising 2,1
M,M/13,17
While rising 2,D to shift to Dynamic Entry, while rising 2,F to shift to Silent Entry
073 Glass Breaker
Glass Breaker 
While rising 2,3
M,H/13,20
While rising 2,3,D to shift to Limited Entry
074 Tower Cannon
Tower Cannon 
While rising 3
H/30
While rising 3,D to shift to Limited Entry
075 Shell Smash
Shell Smash 
While rising 4
M/16

While Crouching

076 Double Smack
Double Smack 
While crouching 1+2
LL[TC]/9,15
While crouching 1+2,n on hit D to shift to Limited Entry
077 Power Spike
Power Spike 
While crouching df2
M/19

Sidestep(u☆ or d☆)

078 Shockwave
Shockwave 
During sidestep 2
M/20(4)
Chip damage on block

Stance

Dynamic Entry

079 Dynamic Entry
Dynamic Entry 
f3, etc.
Sp/-
Shift to Dynamic Entry, partially restores remaining Heat time, during Dynamic Entry n,F to shift to Silent Entry
080 Double Barrel
Double Barrel 
During Dynamic Entry 1,2
H,H/14,20
During Dynamic Entry 1,F to shift to Silent Entry
081 Rimfire
Rimfire 
During Dynamic Entry 2
M/17
During Dynamic Entry 2 on hit UF to shift to Avalanche Flip
082 Bow Shock
Bow Shock 
During Dynamic Entry 3
M[TJ],Sp/23(9)
Shift to Silent Entry[does not shift when using Heat Dash], chip damage on block
083 Legionnaire’s Shot
Legionnaire’s Shot 
During Dynamic Entry 4
L/14
During Dynamic Entry 4,D to shift to Limited Entry
084 Into the Storm
Into the Storm 
During Dynamic Entry 1+2
H/20
085 Stack Up
Stack Up 
During Dynamic Entry 3+4
L/21
During Dynamic Entry 3+4,F to shift to Limited Entry
086 Dynamic Entry
Dynamic Entry 
During Dynamic Entry B
Sp/-
Shift to Dynamic Entry

Silent Entry

087 Silent Entry
Silent Entry 
During Dynamic Entry n,F, etc.
Sp/-
Shift to Silent Entry, partially restores remaining Heat time, during Silent Entry D to shift to Limited Entry
088 Lightning Thrust
Lightning Thrust 
During Silent Entry 1
M/26
089 Turbine Hook
Turbine Hook 
During Silent Entry 2
L[TC]/23
090 Rising Storm
Rising Storm 
During Silent Entry 3
M/20
091 Electric Volley
Electric Volley 
During Silent Entry 4
H/19(7)
Chip damage on block
092 Entangling Ejector
Entangling Ejector 
During Silent Entry 1+2
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
093 Lightning Axle
Lightning Axle 
During Silent Entry 3+4
MM[TJ]/6,16(6)
Chip damage on block
094 Dynamic Entry
Dynamic Entry 
During Silent Entry B
Sp/-
Shift to Dynamic Entry

Limited Entry

095 Limited Entry
Limited Entry 
During Silent Entry D, etc.
Sp[TC]/-
Shift to Limited Entry, partially restores remaining Heat time
096 Blasting Smack
Blasting Smack 
During Limited Entry 1
L[TC]/20
Power up during Heat[partially uses remaining Heat time]
097 Blue Jet
Blue Jet 
During Heat and Limited Entry 1
L,Th/20,15(4)
Throw when hit from the front on the ground
098 Rising Force
Rising Force 
During Limited Entry 2
M[TC]/25(10)
Chip damage on block, power up during Heat[partially uses remaining Heat time]

While Down

099 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
100 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
101 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
102 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
103 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
104 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
105 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
106 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
107 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

108 Hostile Takedown
Hostile Takedown 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
109 Raging Thunder
Raging Thunder 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
110 Tactical Knee
Tactical Knee 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
111 Lethal Force
Lethal Force 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
112 Swift Silence
Swift Silence 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
113 Apocalypse
Apocalypse 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
114 SHB
SHB 
Approach opponent fff2+4
Throw-H/40
Or during Dynamic Entry 2+4, throw escape 1+2
115 Rejection
Rejection 
Approach airborne opponent fff2+4
Throw-Air/31
Or approach airborne opponent during Dynamic Entry 2+4, cannot throw escape

Attack Reversal

116 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

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