TEKKEN8 Kuma Move List
・TEKKEN8 TOP
This page features the full move list for Kuma in TEKKEN 8. You’ll find commands for standard moves, special attacks, Rage Drive, and Rage Arts—perfect for practice or in-match reference.
・Move List
TEKKEN8 Kuma Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / Special Move / While Rising / While Crouching / 10Hit Combo / Sidestep / Hunting / Bear Sit / Bear Roll / While Down / Throws / Attack Reversal / While opponent down
New Move
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10 Grizzly Claws
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Grizzly Claws
![]() qcf2,1
M,M/15,25
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12 Bear Tackle
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Bear Tackle
![]() ![]() During Hunting 3+4
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
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59 Grizzly Claws
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Grizzly Claws
![]() qcf2,1
M,M/15,25
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81 Bear Tackle
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Bear Tackle
![]() ![]() During Hunting 3+4
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
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83 Hornet Buster
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Hornet Buster
![]() During Hunting df1
M/23(9)
Chip damage on block
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Heat System
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1 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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2 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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3 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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4 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Some hold moves can have shortened max level holds
db1,2 hold, etc.
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5 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Allows the use of the powered up version of Bear Roll
While crouching 1+2, during Bear Roll 1, etc.
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6 6. What can be done during Heat[unique]
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6. What can be done during Heat[unique]
Allows the use of Wind Bear Fist, Fresh Wind Bear Fist
df2+3, df2+3 hold
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Heat Moves
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7 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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8 Demon Bear Breath
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Demon Bear Breath
![]() 1+2
M/25
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9 Bear X
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Bear X
![]() ![]() b1+2
HM/10,20(4,8)
Chip damage on block, b1+2,D[or 3+4] to shift to Hunting[does not shift when using Heat Dash]
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10 Grizzly Claws
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Grizzly Claws
![]() qcf2,1
M,M/15,25
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11 Rabid Bear
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Rabid Bear
![]() fff1+2
M[TJ]/30(9)
Chip damage on block, fff1+2,D[or 3+4] to shift to Hunting[does not shift when using Heat Dash]
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12 Bear Tackle
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Bear Tackle
![]() ![]() During Hunting 3+4
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
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13 Wind Bear Fist
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Wind Bear Fist
During Heat df2+3
Sp-M/20(4)
Partially uses remaining Heat time, during Heat f,d,df2 to power up
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14 Fresh Wind Bear Fist
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Fresh Wind Bear Fist
During Heat df2+3 hold
Sp-M/26(10)
Partially uses remaining Heat time, during Heat f,d,df2 hold to power up, has reversal break effect
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15 Salmon Fishing Cast
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Salmon Fishing Cast
During Heat 2+3
MM/20,31(1,9)
Heat Smash, on hit shift to throw
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Rage Moves
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16 Type 38 Eradication Weapon: Aramaki
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Type 38 Eradication Weapon: Aramaki
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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17 G-Clef Cannon
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G-Clef Cannon
![]() 1,1,1
H,M,M/5,8,14
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18 Angry Lumberjack
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Angry Lumberjack
1,2
H,H/5,25(10)
Chip damage on block
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19 Bear Combo Middle
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Bear Combo Middle
2,1,2
H,M,M/10,11,22
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20 Bear Combo Low
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Bear Combo Low
2,1,3
H,M,L/10,11,13
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21 Demon Bear Breath
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Demon Bear Breath
![]() 1+2
M/25
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22 Hunting
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Hunting
3+4
Sp[TC]/-
Or while down and facing down 3+4, to shift to Hunting
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f Command
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23 Wild Lumberjack
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Wild Lumberjack
f2,1
H,H/11,20
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24 Bear Claw Cross
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Bear Claw Cross
![]() f1+2,1+2
M,M/16,20
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25 Shape-Up Kick
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Shape-Up Kick
f3+4
L[TC]/20
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26 Shape-Up Hip
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Shape-Up Hip
f3+4,1+2
L[TC],M[TC]/20,30
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df Command
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27 Grizzly Rampage
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Grizzly Rampage
df1,2,1+2
M,M,M/6,9,20
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28 Kuma Musou
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Kuma Musou
df2,1
M,M/10,12
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29 Honey Trap
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Honey Trap
df3,2
M,H/13,24(9)
Chip damage on block
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d Command
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30 Hip Smash
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Hip Smash
d1+2
M/27
Has clean hit effect
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31 Bear Sit
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Bear Sit
d3+4
Sp[TJ][TC]/-
Or db3+4, d3+4,F to shift to Bear Roll, d3+4,B to shift to California Roll
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db Command
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32 Double Wild Slap
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Double Wild Slap
db1,2
H,M/11,20
Can hold, db1,2,D[or 3+4] to shift to Hunting
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33 Double Wild Slap
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Double Wild Slap
db1,2 hold
H,M/11,20(8)
Chip damage on block, df1,2 hold D[or 3+4] to shift to Hunting
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34 Fresh Wild Slap
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Fresh Wild Slap
db1,2 hold[max]
H,M/11,30(12)
Chip damage on block, has reversal break effect, shortened hold during Heat[consumes remaining time], df1,2 hold,D[or 3+4] to shift to Hunting
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35 Bear Lariat
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Bear Lariat
db2
L[TC]/10
db2,D[or 3+4] to shift to Hunting
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36 Bear Pump in Pedal
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Bear Pump in Pedal
db3
L/12
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37 Spinning Kuma
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Spinning Kuma
db4
L[TC]/20
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38 Drum Roll
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Drum Roll
db1+2,1+2,2
MM*2,M/4,4,4,4,18
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39 Salmon Hunter
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Salmon Hunter
db2+3
L/30
Hold to power up and deal more chip damage on block
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40 Salmon Hunter
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Salmon Hunter
db2+3 hold
L/40(12)
Chip damage on block
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41 Fresh Salmon Hunter
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Fresh Salmon Hunter
db2+3 hold[max]
L/60(18)
Chip damage on block
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b Command
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42 Bear Slash
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Bear Slash
![]() b1
M[PC]/24(9)
Chip damage on block, b1,D[or 3+4] to shift to Hunting, absorb an attack to power up
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43 Howling Bear
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Howling Bear
b2,1,1+2
M,H,M/12,14,20
d2,1,D[or 3+4] to shift to Hunting, b2,1,F to shift to Bear Roll
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44 Salmon Massacre
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Salmon Massacre
![]() b2,2,1
M,M,M/12,15,25
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45 Bear X
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Bear X
![]() ![]() b1+2
HM/10,20(4,8)
Chip damage on block, b1+2,D[or 3+4] to shift to Hunting[does not shift when using Heat Dash]
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46 High Jinks
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High Jinks
![]() b3+4
M/20,3
Or while rising 3+4
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47 Deadly Claw
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Deadly Claw
b1+4
UA-M/25
b1+4,D[or 3+4] to shift to Hunting
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48 Rolling Bear
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Rolling Bear
b1+4,ff
Sp-M/40,3
b1+4,ff to extend
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ub u uf Command
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49 Bear Skip
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Bear Skip
ub1+2
L[TJ]/25
ub1+2,D[or 3+4] to cancel and shift to Hunting
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50 Big Bear Attack
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Big Bear Attack
u1+2
M[TJ]/24
u1+2,D[or 3+4] to shift to Hunting
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51 Pancake Press
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Pancake Press
u3+4
M[TJ],Sp[TC]/21
Shift to Bear Sit
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52 Hornet Sweep
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Hornet Sweep
uf1
M[TJ]/20(8)
Or ub1 or u1, chip damage on block
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53 Ultra Kuma
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Ultra Kuma
![]() uf2
M/20
Or ub2 or u2
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54 Bear Double Hop Kick Combo
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Bear Double Hop Kick Combo
uf3,4,1+2
M[TJ],M[TJ],M/13,9,11
uf3,4,1+2,D[or 3+4] to shift to Hunting
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55 Kuma Hell Axle
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Kuma Hell Axle
uf4, on hit or block 3
M[TJ],M[TJ]/20,17
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ff Command
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56 Demon Uppercut
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Demon Uppercut
ff2
M/23
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57 Falling Bear
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Falling Bear
ff1+2
M[TJ],Sp[TC]/30(9)
Chip damage on block, to shift to Hunting, ff1+2,F to shift to Bear Roll
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58 Anger Hook
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Anger Hook
bf2
H/26(10)
Chip damage on block
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59 Grizzly Claws
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Grizzly Claws
![]() qcf2,1
M,M/15,25
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60 Grizzly Claw Smash
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Grizzly Claw Smash
qcf2,2
M,L/15,22(6)
Chip damage on block
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61 Leaping Side kick
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Leaping Side kick
fff3
M[TJ]/30(9)
Chip damage on block
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62 Rabid Bear
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Rabid Bear
![]() fff1+2
M[TJ]/30(9)
Chip damage on block, fff1+2,D[or 3+4] to shift to Hunting[does not shift when using Heat Dash]
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Special Move
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63 You’re Welcome
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You’re Welcome
1+3+4
Sp/-
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64 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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65 Killing Claws
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Killing Claws
![]() While rising 1,2
M,M/13,20
Can hold at last step, while rising 1,2,D[or 3+4] to shift to Hunting
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66 Killing Claws
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Killing Claws
![]() While rising 1,2 hold
M,M/13,28(11)
Chip damage on block, while rising 1,2 hold D[or 3+4] to shift to Hunting
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67 Fresh Killing Claws
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Fresh Killing Claws
![]() While rising 1,2 hold[max]
M,M/13,38(15)
Chip damage on block, has reversal break effect, shortened hold during Heat[consumes remaining time], while rising 1,2 hold,D[or 3+4] to shift to Hunting
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68 Mad Angler
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Mad Angler
While rising 2
M/20
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69 Spinning Bear Kick
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Spinning Bear Kick
![]() While rising 3
M/21
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70 Paw Smash
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Paw Smash
While rising 4
M/20
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While Crouching
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71 Watch Your Feet
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Watch Your Feet
While crouching 1
L[TC]/12
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72 Bear Roll
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Bear Roll
While crouching 1+2
Sp/-
Shift to Bear Roll, becomes special mid attack during Heat[partially uses remaining Heat time]
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10Hit Combo
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73 10 Hit Combo
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10 Hit Combo
While crouching df2,1,1+2,3,1+2,3+4,1+2,2,3,1
/12,12,6,5,6,7,7,6,21,35
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Sidestep(u☆ or d☆)
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74 Salmon Swipe
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Salmon Swipe
During sidestep 1+2
M/23(9)
Chip damage on block, during sidestep 1+2,D[or 3+4] to shift to Hunting
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Stance
Hunting
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75 Hunting
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Hunting
3+4, etc.
Sp[TC]/-
Shift to Hunting, DB to shift to crouching state, ub[or u or uf] to shift to standing state
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76 Honeycomb Spike
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Honeycomb Spike
During Hunting 1,2
M,M/10,23
Can hold at last step
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77 Honeycomb Spike
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Honeycomb Spike
During Hunting 1,2 hold
M,M/10,23(9)
Chip damage on block
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78 Fresh Honeycomb Spike
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Fresh Honeycomb Spike
During Hunting 1,2 hold[max]
M,M/10,30(12)
Chip damage on block, has reversal break effect, shortened hold during Heat[consumes remaining time]
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79 Bear Claw
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Bear Claw
During Hunting 2
L[TC],Sp[TC]/16
Shift to Hunting
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80 Bear Fling
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Bear Fling
![]() During Hunting 1+2
M[TC]/24,3
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81 Bear Tackle
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Bear Tackle
![]() ![]() During Hunting 3+4
M[PC]/21
Absorb an attack to power up and deal more chip damage on block
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82 Hunting Hip Smash
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Hunting Hip Smash
During Hunting f3+4
L[TJ],Sp[TC]/25
Or during Hunting b3+4, shift to Bear Sit
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83 Hornet Buster
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Hornet Buster
![]() During Hunting df1
M/23(9)
Chip damage on block
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84 Big Tree
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Big Tree
![]() During Hunting df2
M/20
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85 Frolicking Bear
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Frolicking Bear
During Hunting d1+2
M[TJ],Sp[TC]/22
Shift to Hunting
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86 Break’n
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Break’n
During Hunting b1+2,1+2
L[TC],L[TC]/16,23
During Hunting b1+2,D[or 3+4] to shift to Hunting
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87 Hunting to Roll Over
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Hunting to Roll Over
During Hunting 3[or 4]
Sp/-
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88 Hunting to Play Dead
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Hunting to Play Dead
During Hunting d3+4
Sp/-
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89 Bear Roll
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Bear Roll
During Hunting ff
Sp/-
Shift to Bear Roll, becomes special mid attack during Heat[partially uses remaining Heat time]
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90 Backward Roll
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Backward Roll
During Hunting bb
Sp/-
Or during Bear Sit B, during Hunting bbD[or 3+4] to shift to Hunting
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Bear Sit
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91 Bear Sit
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Bear Sit
d3+4, etc.
Sp/-
Shift to Bear Sit
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92 Double Trout Sweep
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Double Trout Sweep
During Bear Sit 1,1
L[TC],L[TC]/15,14
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93 Trout Smash
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Trout Smash
![]() During Bear Sit 2
M/18
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94 Rebound
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Rebound
During Bear Sit 3+4
M[TJ],Sp/20
During Bear Sit 3+4,F to shift to Bear Roll
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95 Bear Roll
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Bear Roll
During Bear Sit F
Sp/-
Shift to Bear Roll, becomes special mid attack during Heat[partially uses remaining Heat time]
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Bear Roll
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96 Bear Roll
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Bear Roll
While crouching 1+2, etc.
Sp/-
Shift to Bear Roll, becomes special mid attack during Heat[partially uses remaining Heat time]
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97 Bear Shove
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Bear Shove
![]() During Bear Roll 1
H/31
Power up during Heat[partially uses remaining Heat time]
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98 Bear Backhand
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Bear Backhand
During Bear Roll 2
M/21
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99 Bear Slide
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Bear Slide
During Bear Roll 3
L[TC]/20
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100 Bear Rolling Kick
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Bear Rolling Kick
During Bear Roll 4
M[TJ]/20
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101 Giant Roll
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Giant Roll
During Bear Roll 1+2
Sp-M/22,3
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102 Hunting
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Hunting
During Bear Roll D[or 3+4]
Sp[TC]/-
Shift to Hunting
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While Down
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103 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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104 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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105 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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106 Bear Backstroke
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Bear Backstroke
While down and facing up 1+2
M,Sp[TC]/15
Shift to Hunting
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107 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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108 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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109 Get Up Punch
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Get Up Punch
While down and facing up d1+2
M,Sp[TC]/21
Shift to Bear Sit
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110 Bear Butterfly
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Bear Butterfly
While down and facing down 1+2
L,Sp[TC]/10
Shift to Hunting
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111 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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112 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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113 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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114 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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115 Bear Roll
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Bear Roll
While down and facing down F
Sp/-
Shift to Bear Roll, becomes special mid attack during Heat[partially uses remaining Heat time]
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Throws
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116 Bear’s Bite
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Bear’s Bite
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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117 Bear Hug
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Bear Hug
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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118 Bear Slam
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Bear Slam
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/50
Throw escape 1
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119 Choke Slam
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Choke Slam
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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120 Swing Swung
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Swing Swung
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/70
Cannot throw escape
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121 Headbutt
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Headbutt
Approach opponent uf1+2
Throw-H/35 or 14
Throw escape 1+2
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122 Rock’n Roll Circus
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Rock’n Roll Circus
Approach opponent hcb,f 1+2
Throw-H/50 or 60
Throw escape 1+2
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123 Bear Toss
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Bear Toss
![]() During Hunting f1+2
Throw-H/30
Cannot throw escape, erases opponent’s recoverable health
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Attack Reversal
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124 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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125 Low Parry
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Low Parry
![]() Time with opponent low attack during Hunting F
Parry[Low]/-
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While Opponentdown
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126 Dance With Me
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Dance With Me
While opponent is down d1+4
[Attack-Down]L,UA-L/16,48
[While opponent is down]d1+4,3+4 to cancel and face backward
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