TEKKEN8 Jun Kazama Move List
・TEKKEN8 TOP
This page features Kazama Jun’s complete move list in TEKKEN 8. From basic attacks to stance transitions and throws, every move is clearly listed for quick reference. Perfect for learning combos, building strategies, or improving execution.
・Move List
TEKKEN8 Jun Kazama Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / Special Move / While Rising / While Crouching / 10Hit Combo / Sidestep / Izumo / Genjitsu / Miare / Moves available when Kazama Essence is fully charged / While Down / Throws / Attack Reversal
New Move
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117 Yakumodachi
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Yakumodachi
![]() During Miare 1+2
M[TC]/17
Shift to Izumo[regain health on hit], deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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119 Kamudo-no-Tsurugi
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Kamudo-no-Tsurugi
![]() When Kazama Essence is fully charged d1+2
M[TC]/32(12)
Chip damage on block, deals self-damage[partially recoverable]
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120 Wakeikazuchi – Misogi
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Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo 4 on hit 1
L,M/10,30
Deals self-damage[partially recoverable]
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121 Ame-no-Nuboko
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Ame-no-Nuboko
![]() When Kazama Essence is fully charged, during Miare 2
Sp-M/38(11)
Chip damage on block, deals self-damage[partially recoverable]
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Heat System
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001 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB[or 2+3]
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004 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Allows the use of Kazama’s Power [health reducing move] with less health reduced
f2 on hit or block 1+2, df2 on hit or block 1+2, etc.
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005 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Allows the use of the powered up version of Inner Peace
f1+2
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006 6. What can be done during Heat[unique]
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6. What can be done during Heat[unique]
Allows the use of Yomotsu Mihashira
During Genjitsu 1,1+2
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Heat Moves
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007 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Also possible during Izumo, partially uses remaining Heat time, 2+3,bb to cancel attack
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008 Shunkei
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Shunkei
![]() 1+2
M/26
Kazama Essence charges on Heat activation
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009 Ame-no-Habakiri
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Ame-no-Habakiri
![]() f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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010 Kagura
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Kagura
![]() During sidestep[u,n or d,n]4
M/20
Kazama Essence charges on Heat activation
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011 Zuiun Renkyaku
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Zuiun Renkyaku
![]() During Izumo[u2,etc.]3
MH[TJ]/10,16
Kazama Essence charges on Heat activation
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012 Ame-no-Nuboko
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Ame-no-Nuboko
![]() During Miare[b1+2,etc.]2
Sp-M/28(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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013 Yomotsu Ooyumi
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Yomotsu Ooyumi
During Heat 2+3
M,Th/20,30(4,6)
Also possible during Izumo, Heat Smash, throw on hit, regain recoverable health on hit or block, Kazama Essence charges
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014 Yomotsu Mihashira
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Yomotsu Mihashira
During Heat and Genjitsu 1,1+2
L[TC],M/14,24(2,7)
Partially uses remaining Heat time, has good left sidestep tracking, regain recoverable health on hit or block, Kazama Essence charges
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Rage Moves
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015 Amatsu Izanami
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Amatsu Izanami
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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016 Suikei > Izumo Smash
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Suikei > Izumo Smash
1,1
H,M,Sp/5,15
Shift to Izumo[regain health on hit, Kazama Essence charges]
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017 Spear Step
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Spear Step
1,2
H,H/5,8
1,2,D[or U]to shift to sidestep
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018 Spear Step > Izumo Strike
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Spear Step > Izumo Strike
![]() 1,2,2
H,H,H,Sp/5,8,12
Shift to Izumo[regain health on hit, Kazama Essence charges]
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019 Spear Step > Spin Kick
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Spear Step > Spin Kick
1,2,4
H,H,M/5,8,16
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020 Suiren Leg Scythe
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Suiren Leg Scythe
1,3
H,L/5,12
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021 Byakuren Tsukinuki
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Byakuren Tsukinuki
2,1,4,1
H,M,M,M/7,9,12,30(9)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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022 Byakuren Tamasudare
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Byakuren Tamasudare
2,1,4,3
H,M,M,H/7,9,12,21
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023 Byakuren Misogi
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Byakuren Misogi
2,1,1+2
H,M,H/7,9,21
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024 Shion
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Shion
3
M/20
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025 Shunkei
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Shunkei
![]() 1+2
M/26
Kazama Essence charges on Heat activation
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026 Ryuuntsui – Misogi
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Ryuuntsui – Misogi
3+4
MM[TJ]M/6,16,14
Use health reducing move on hit, Kazama Essence charges, 3+4,D to shift to crouching state on block
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027 White Heron Dance
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White Heron Dance
1+4,2,4
Sp-LH,H,M/5,8,10,23
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028 White Heron Lower Dance
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White Heron Lower Dance
1+4,2,d4
Sp-LH,H,L[TC]/5,8,10,15
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029 White Heron Sun Palm
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White Heron Sun Palm
1+4,3,1
Sp-LH,M,M/5,8,15,20
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030 White Heron Moon Kick
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White Heron Moon Kick
1+4,3,4
Sp-LH,M,L/5,8,15,17
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f Command
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031 Izumo Smash
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Izumo Smash
f1
M,Sp/15
Shift to Izumo[regain health on hit, Kazama Essence charges]
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032 Demon Slayer
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Demon Slayer
f2
M/20
f2,D to cancel and shift to crouching state
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033 Ame-no-Habakiri
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Ame-no-Habakiri
![]() f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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034 Kanbashira > Izumo Strike
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Kanbashira > Izumo Strike
![]() f3,2
M,H,Sp/13,17
f3,D[or U]to shift to sidestep, shift to Izumo[regain health on hit, Kazama Essence charges]
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035 Double Kanbashira
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Double Kanbashira
![]() f3,4
M,M/13,22
f3,D[or U]to shift to sidestep
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036 Getsukankyaku
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Getsukankyaku
![]() f4
H/21
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037 Inner Peace
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Inner Peace
f1+2
H,Sp/0
Shift to Miare on hit, can parry during Heat[partially uses remaining Heat time], deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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038 Genjitsu
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Genjitsu
f3+4
Sp[St.At-Reversal-Low,At-Reversal-Throw]/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
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039 Wheel Kick
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Wheel Kick
f2+3
H[Parry-Punch-High&Mid]/21
Punch parry effect
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df Command
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040 Habotan
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Habotan
df1,1
M,M/10,17
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041 Aya Stitch
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Aya Stitch
df1,2
M,H/10,12
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042 Mizuho
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Mizuho
df2
M/14
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043 Ame-no-Murakumo
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Ame-no-Murakumo
df2 on hit or block 1+2
M/8,12(4)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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044 Kazakiri
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Kazakiri
![]() df3
M/22
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045 Katabami
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Katabami
![]() df4
M/22
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046 Heavenly Sun Palm
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Heavenly Sun Palm
df3+4,1
M,M/17,20
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047 Heavenly Moon Kick
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Heavenly Moon Kick
df3+4,4
M,L/17,17
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d Command
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048 Narumi
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Narumi
d2
M/18
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049 Suminagashi
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Suminagashi
d4,4
L,H/10,20
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050 Kamudo-no-Tsurugi
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Kamudo-no-Tsurugi
![]() d1+2
M[TC]/28(11)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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051 Double Lift Kicks
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Double Lift Kicks
d3+4
LH[TJ]/5,20
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db Command
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052 Hourai’s Dance
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Hourai’s Dance
db1,1,1+2
M,M,MMM/7,8,5,5,20
Regain health on hit, Kazama Essence charges
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053 Ayame
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Ayame
db2
L[TC]/15
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054 Leg Scythe
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Leg Scythe
db3
L/14
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055 Kariashi
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Kariashi
db4,4,4
L[TC]*3/14,15,16
db4,D, db4,4,D, db4,4,4,D to directly shift to crouching state
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056 Kariashi Hakuro
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Kariashi Hakuro
During Kariashi 1+4
Sp-LH/5,8
Link to attack from 1+4
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b Command
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057 Violet
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Violet
b1
L[TC]/19
b1,D to cancel and shift to crouching state
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058 Sumire Okuri
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Sumire Okuri
b1[Counter Hit]
L[TC],Th/22,22
Throw when hit from the front
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059 Ryuen Saika Shikei
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Ryuen Saika Shikei
b2,1,1
M,H,M/10,7,20
b2,1,F to shift to Genjitsu, b2,1,B to shift to Miare
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060 Ryuen Saika Renken
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Ryuen Saika Renken
![]() b2,1,2
M,H,M/10,7,22(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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061 Ryuen Saika Renshuu
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Ryuen Saika Renshuu
b2,1,4
M,H,H/10,7,24
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062 Ryuen Magushi
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Ryuen Magushi
b2,2
M,M/10,10
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063 Dragon Wheel Kick
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Dragon Wheel Kick
b3
M[TJ]/20
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064 Ryuusha Renken
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Ryuusha Renken
![]() b3,2
M[TJ],M/20,15(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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065 Dragon Wheel Leg Cutter
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Dragon Wheel Leg Cutter
b3,4
M[TJ],L[TC]/20,14
Link to attack from db4, b3,4,D to directly shift to crouching state
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066 Shirabyoushi
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Shirabyoushi
b4,2
M,M/14,17
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067 Miare
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Miare
b1+2
Sp(Recovery)/-
Shift to Miare, regain recoverable health, during Miare D[or U]to shift to sidestep
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068 Omoikane
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Omoikane
![]() b3+4
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
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ub u uf Command
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069 Shinki
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Shinki
ub1+2
UA-M/50
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070 Izumo Strike
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Izumo Strike
![]() u2
H,Sp/17
Or ub2, shift to Izumo[regain health on hit, Kazama Essence charges]
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071 Chikura
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Chikura
u4
M[TJ]/21
Or ud4
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072 Divine Exile – Heaven
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Divine Exile – Heaven
uf1
HH/6,30
Use health reducing move on hit or block, Kazama Essence charges
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073 Totsuka-no-Tsurugi
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Totsuka-no-Tsurugi
![]() uf2
M[TC]/24(9)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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074 Iwato
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Iwato
uf3
M/17
Or ub3 or u3
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075 Housenka – Misogi
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Housenka – Misogi
![]() uf4,3
M[TJ],M[TJ],M,Sp/10,8,14
Use health reducing move on hit, Kazama Essence charges, shift to Miare on hit
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076 Saiuntsui
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Saiuntsui
uf3+4
MM[TJ]/5,21
Or ub3+4 or u3+4
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ff Command
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077 Suiei Ura Saika
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Suiei Ura Saika
![]() ff2,2
M,M/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
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078 Suiei Kagetsu
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Suiei Kagetsu
ff2,3
M,H/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
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079 Yukimiguruma
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Yukimiguruma
![]() ff3,3+4
M,MM/23,12,15(3,4)
Chip damage on block
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080 Tokkei – Misogi
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Tokkei – Misogi
ff1+2
M/32(6)
ff1+2,F to shift to Genjitsu, ff1+2,B to shift to Miare, chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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081 Ame-no-Uzume
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Ame-no-Uzume
fff3
M[TJ]/28(8)
Or ub,b3, chip damage on block
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Special Move
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082 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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083 Tenkan Saika Shikei
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Tenkan Saika Shikei
While rising 1,1,1
H,H,M/14,7,20
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
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084 Tenkan Saika Renken
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Tenkan Saika Renken
![]() While rising 1,1,2
H,H,M/14,7,22(8)
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare, chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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085 Tenkan Saika Renshuu
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Tenkan Saika Renshuu
While rising 1,1,4
H,H,H/14,7,24
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
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086 Tomoezakura
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Tomoezakura
While rising 1,4,2
H,M,L[TC]/14,16,17
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087 Tomoefuji
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Tomoefuji
While rising 1,4,1+2
H,M,M/14.16.28
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088 Hyakkaou
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Hyakkaou
While rising 2,1
M,M/12,20
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089 Gioh
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Gioh
While rising 3
M/16
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090 Ichikaku
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Ichikaku
While rising 4
M/21
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091 Sudare Nagashi
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Sudare Nagashi
While rising 1+2
M/20
While rising 1+2,D to cancel and shift to crouching state
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092 Flowing Moon Scent
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Flowing Moon Scent
![]() While rising 3+4
M/23
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While Crouching
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093 Twin Cloud Kicks
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Twin Cloud Kicks
While crouching 3+4,3
MM[TJ],MM[TJ]/10,10,10,10
While crouching 3+4,D[or 3+4,3,D]to directly shift to crouching state
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094 Divine Exile – Earth
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Divine Exile – Earth
While crouching df1
Sp-LM/6,30
Use health reducing move on hit, Kazama Essence charges, shift to Miare on hit
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095 Grace
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Grace
While crouching df2
L[TC]/12
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096 Kanamegaeshi
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Kanamegaeshi
While crouching df3
L[TC]/15
Has clean hit effect
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10Hit Combo
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097 10 Hit Combo
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10 Hit Combo
While rising 1,1,1+4,2,1,2,4,4,3
/14,7,5,8,6,6,7,10,13,21
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Sidestep(u☆ or d☆)
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098 Kasanegasumi
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Kasanegasumi
![]() During sidestep 2
M/27
Regain health on hit, Kazama Essence charges
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099 Kagura
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Kagura
![]() During sidestep 4
M/20
Kazama Essence charges on Heat activation
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100 Sankouchou
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Sankouchou
![]() During sidestep 1+2
HHM/7,9,18
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Stance
Izumo
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101 Izumo
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Izumo
![]() u2, etc.
H,Sp/17
Shift to Izumo[regain health on hit, Kazama Essence charges]
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102 Haraede Kannagi
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Haraede Kannagi
![]() During Izumo 1,1
H,H/7,26
Regain health on hit, Kazama Essence charges, during Izumo 1,F to shift to Genjitsu, 1,B to shift to Miare
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103 Haraede Musubi
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Haraede Musubi
During Izumo 1,2
H,M/7,20
During Izumo 1,F to shift to Genjitsu, 1,B to shift to Miare
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104 Setsurinbu – Misogi
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Setsurinbu – Misogi
![]() During Izumo 2
M[TC]/24(9)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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105 Zuiun Renkyaku
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Zuiun Renkyaku
![]() During Izumo 3
MH[TJ]/10,16
Kazama Essence charges on Heat activation
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106 Wakeikazuchi – Misogi
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Wakeikazuchi – Misogi
During Izumo 4,1
L,M/10,21
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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107 Mihikarioroshi
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Mihikarioroshi
![]() During Izumo 1+2
M[PC]/24
Absorb an attack to power up and deal more chip damage on block
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108 Dianthus Garden
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Dianthus Garden
![]() During Izumo f1+2
M/21
Regain health on hit, Kazama Essence charges
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Genjitsu
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109 Genjitsu
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Genjitsu
f3+4, etc.
Sp[St.At-Reversal-Low,At-Reversal-Throw]/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
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110 Rurikoukai
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Rurikoukai
During Genjitsu 1
L[TC]/22
Has good left sidestep tracking
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111 Kazama Style Spirit
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Kazama Style Spirit
![]() During Genjitsu 2
M[PC],Th/16,32
Throw on front hit[Use health reducing move, Kazama Essence charges], absorb an attack to power up and deal more chip damage on block
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112 Getsuun Renken
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Getsuun Renken
During Genjitsu 3,2
M,M/14,16(6)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block, during Genjitsu 3,D to shift to crouching state
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113 Nichiun
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Nichiun
![]() During Genjitsu 4
H[TJ]/24
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Miare
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114 Miare
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Miare
b1+2, etc.
Sp/-
Shift to Miare, regain recoverable health, Kazama Essence charges, during Miare D[or U]to shift to sidestep, DB to shift to standing state
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115 Ame-no-Sakahoko
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Ame-no-Sakahoko
![]() During Miare 1
M/30(12)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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116 Ame-no-Nuboko
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Ame-no-Nuboko
![]() During Miare 2
Sp-M/28(8)
Chip damage on block, deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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117 Yakumodachi
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Yakumodachi
![]() During Miare 1+2
M[TC]/17
Shift to Izumo[regain health on hit], deals self-damage[partially recoverable], Kazama Essence charges on hit or block
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118 Genjitsu
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Genjitsu
During Miare F
Sp[St.At-Reversal-Low,At-Reversal-Throw]/-
Shift to Genjitsu
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Heat State
Moves available when Kazama Essence is fully charged
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119 Kamudo-no-Tsurugi
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Kamudo-no-Tsurugi
![]() When Kazama Essence is fully charged d1+2
M[TC]/32(12)
Chip damage on block, deals self-damage[partially recoverable]
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120 Wakeikazuchi – Misogi
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Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo 4 on hit 1
L,M/10,30
Deals self-damage[partially recoverable]
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121 Ame-no-Nuboko
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Ame-no-Nuboko
![]() When Kazama Essence is fully charged, during Miare 2
Sp-M/38(11)
Chip damage on block, deals self-damage[partially recoverable]
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While Down
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122 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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123 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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124 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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125 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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126 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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127 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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128 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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129 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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130 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Throws Moves
Throws
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131 Shiho Nage
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Shiho Nage
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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132 Katanuki
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Katanuki
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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133 Cloud Taste
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Cloud Taste
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
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134 Wind Wheel
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Wind Wheel
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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135 Twisted Limbs
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Twisted Limbs
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
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136 White Mountain
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White Mountain
Approach opponent df2+3
Throw-H/40
Throw escape 2
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137 Riai
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Riai
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
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138 Falling Rain
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Falling Rain
While crouching db1+2
Throw-H/15,30
Throw escape 1+2
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139 Tsukuyomi
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Tsukuyomi
During Izumo 1+3[or 2+4]
Throw-H/35
Throw escape 1+2, regain health on hit, Kazama Essence charges
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Attack Reversal
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140 Attack Reversal
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Attack Reversal
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]/25
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141 Amaterasu
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Amaterasu
Time with opponent low attack f3+4
At-Reversal[Low]/20
Regain health on hit, Kazama Essence charges
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142 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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143 Throw Reversal
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Throw Reversal
Time with opponent throw f3+4
At-Reversal[Throw]/40
Regain health on hit, Kazama Essence charges
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