TEKKEN8 Jin Kazama Move List
・TEKKEN8 TOP
This page provides a complete command list for Jin Kazama in TEKKEN 8. From basic moves to advanced strings, all essential inputs are organized clearly. Ideal for beginners looking to learn Jin or players reviewing key techniques.
・Move List
TEKKEN8 Jin Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Common Action / Breaking Step / Zanshin / While Down / Throws / Attack Reversal / While opponent down
New Move
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11 Brimstone Bite
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Brimstone Bite
![]() During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
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13 Awekened Black Wing
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Awekened Black Wing
During Heat ff1+2
M,Sp/20(4)
Partially uses remaining Heat time, shift to Devil Step on hit or block
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41 Fiendish Talon Rend
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Fiendish Talon Rend
df2,4
M,M[TJ]/12,19(3,3)
Chip damage on block, df2,DF to shift to Breaking Step
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92 Brimstone Bite
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Brimstone Bite
![]() During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
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Heat System
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1 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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2 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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3 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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4 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Allows the use of new moves using the devil’s power
db1+2 on hit or block 1, db1+2 on hit or block 2, etc.
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5 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
f,n,d,df1, f,n,d,df2
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Heat Moves
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6 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Also possible during Zanshin or Zenshin, partially uses remaining Heat time, 2+3,bb to cancel attack
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7 Median Line Destruction
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Median Line Destruction
![]() 1+2
MMM/4,4,16
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8 Tanden Nidan-uchi
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Tanden Nidan-uchi
![]() f3,1
M,M/12,17
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9 Right Spinning Axe Kick
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Right Spinning Axe Kick
![]() df4
M/22
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10 Demon’s Paw
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Demon’s Paw
![]() ff2
M/22(6)
Chip damage on block
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11 Brimstone Bite
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Brimstone Bite
![]() During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
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12 Awakened Power Stance
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Awakened Power Stance
![]() During Heat db1+2
M,Sp/0(1)
Partially uses remaining Heat time, shift to Devil Step on hit or block
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13 Awekened Black Wing
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Awekened Black Wing
During Heat ff1+2
M,Sp/20(4)
Partially uses remaining Heat time, shift to Devil Step on hit or block
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14 Awakened Thunder God Fist
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Awakened Thunder God Fist
![]() During Devil Step 1
M,M/25(7)
Chip damage on block
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15 Awakened Wind God Fist
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Awakened Wind God Fist
During Devil Step 2
M,Sp-M/23(6)
Chip damage on block
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16 Awakened Demon’s Hoof
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Awakened Demon’s Hoof
During Devil Step 3
M,M[TJ]/25(7)
Chip damage on block
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17 Awakened Demon’s Tail
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Awakened Demon’s Tail
During Devil Step DF3
M,L[TJ]/24(7)
Chip damage on block
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18 Awakened Spinning Demon
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Awakened Spinning Demon
During Devil Step 4,4
M,L,M/10,25(3,5)
Chip damage on block
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19 Hellfire Trespass Slayer
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Hellfire Trespass Slayer
During Heat 2+3
M,H,M,Th/57(1,2,3)
Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift to Breaking Step, 2+3,B to shift to standing state
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20 Hellfire Darkside Slayer
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Hellfire Darkside Slayer
During Heat 2+3,4
M,H,M/15,12,21(1,2,4)
Also possible during Zanshin or Zenshin, Heat Smash
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Rage Moves
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21 Polar Demon Gouge
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Polar Demon Gouge
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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22 Left Right Combo
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Left Right Combo
1,2
H,H/5,12
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23 Left Right > Black Wing Rondo
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Left Right > Black Wing Rondo
![]() 1,2,1
H,H,M/5,12,20(6)
Chip damage on block
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24 Left Right > Axe Kick
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Left Right > Axe Kick
1,2,3
H,H,M/5,12,20
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25 Left Right > Spinning Hook Kick
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Left Right > Spinning Hook Kick
1,2,4
H,H,H/5,12,26
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26 Left Jab > Double Low
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Left Jab > Double Low
1,3,4
H,L,L/5,9,17
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27 Double Thrust > Roundhouse
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Double Thrust > Roundhouse
2,1,4
H,M,M/9,9,18
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28 Double Thrust > Low Trick Kick
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Double Thrust > Low Trick Kick
2,14~4
H,M,L/9,9,20
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29 Switchblade
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Switchblade
2,4
H,H/9,20
2,4,F to shift to Zenshin
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30 Kishin Rekko
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Kishin Rekko
3,1,4
H,H,L/17,7,18
3,1,F to shift to Zenshin
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31 High Right Roundhouse
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High Right Roundhouse
![]() 4
H/15
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32 Spinning Flare Kick
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Spinning Flare Kick
4~3
M[TJ]/27
Or while rising 4~3
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33 Median Line Destruction
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Median Line Destruction
![]() 1+2
MMM/4,4,16
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f Command
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34 Tanden Nidan-uchi
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Tanden Nidan-uchi
![]() f3,1
M,M/12,17
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35 Left Sidekick > Stinger
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Left Sidekick > Stinger
f3,3
M,H/12,14
f3,3,F to shift to Zenshin, f3,3,B to shift to Special Move
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36 Front Thrust Kick
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Front Thrust Kick
f4
M/21
f4,F to shift to Zenshin
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37 Double Chamber Punch
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Double Chamber Punch
f1+2
HH/14,24(7)
Chip damage on block
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38 Zenshin
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Zenshin
f3+4
Sp[TC]/-
Shift to Zenshin, DF to shift to Breaking Step
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df Command
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39 Mid Left Punch > High Roundhouse Kick
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Mid Left Punch > High Roundhouse Kick
df1,4
M,H/10,18
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40 Mid Left Punch > Mid Sidekick
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Mid Left Punch > Mid Sidekick
df14~4
M,M/10,24
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41 Fiendish Talon Rend
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Fiendish Talon Rend
df2,4
M,M[TJ]/12,19(3,3)
Chip damage on block, df2,DF to shift to Breaking Step
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42 Left Roundhouse
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Left Roundhouse
df3
M/16
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43 Brazilian Kick
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Brazilian Kick
df3~3
M/20
df3~3,DF to shift to Breaking Step
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44 Right Spinning Axe Kick
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Right Spinning Axe Kick
![]() df4
M/22
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d Command
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45 Corpse Thrust > Black Wing Flash
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Corpse Thrust > Black Wing Flash
![]() d1
M[PC],Th/21,10
Throw during front hit on ground, absorb an attack to power up and add chip damage
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46 Scourge
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Scourge
d2
L[TC]/22
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47 Kazama Style Three-Quarter Kick
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Kazama Style Three-Quarter Kick
![]() d3,4,3
L,H,M/7,10,21
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48 Knee Popper > Mid Sidekick
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Knee Popper > Mid Sidekick
d3,4~4
L,M/7,24
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49 Right Sweep
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Right Sweep
d4
L[TC]/11
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50 Double Lift Kick
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Double Lift Kick
d3+4
MM[TJ]/5,20
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db Command
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51 Savage Sword
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Savage Sword
db2,2,3
M,H,M/12,11,21
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52 Punch Cascade Kick
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Punch Cascade Kick
db2,3
M,M/12,23
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53 Left Spinning Back Kick
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Left Spinning Back Kick
db3
H[TC]/28
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54 Right Low Roundhouse
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Right Low Roundhouse
db4
L/18
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55 Power Stance
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Power Stance
db1+2
M/0
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b Command
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56 Shun Maten
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Shun Maten
![]() b1,2
H,H/11,20
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57 Shun Masatsu
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Shun Masatsu
b2,1
M,M/12,10
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58 Left Knee > Right Thrust
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Left Knee > Right Thrust
b3,2
M,M/17,20
b3,F to shift to Zenshin
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59 Spinning Sidekick
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Spinning Sidekick
b4
M/21
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60 Suigetsu Strike
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Suigetsu Strike
b1+2
M[Parry-Punch-High&Mid]/20
Punch parry effect
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61 Zanshin
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Zanshin
b3+4
Sp[TC]/-
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step
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ub u uf Command
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62 Konshin Seikenzuki
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Konshin Seikenzuki
ub1+2
UA-M/50
ub1+2,bb to cancel
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63 Evading Middle Strike
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Evading Middle Strike
uf2
M/18
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64 Left Spinning Jump Kick
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Left Spinning Jump Kick
uf3
M[TJ]/17
Or ub3 or u3
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65 Front Jump Kick
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Front Jump Kick
uf4
M[TJ]/13
Or u4
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66 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,n,4
M[TJ]/20
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ff Command
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67 Demon’s Paw
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Demon’s Paw
![]() ff2
M/22(6)
Chip damage on block
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68 Left Axe Kick
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Left Axe Kick
ff3
M/20
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69 Left Axe Kick > Left Jab
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Left Axe Kick > Left Jab
ff3,1
M,H/20,5
From the second hit, link to attack from 1
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70 Battery Sidekick
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Battery Sidekick
ff4
M/32
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71 Evil Intent
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Evil Intent
bf2,1,2
M,H,M/15,14,20
Has good left sidestep tracking
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72 Geyser
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Geyser
![]() bf2,1,df2
M,H,M/15,14,22
Has good left sidestep tracking
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73 Keito
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Keito
bf2,3
M,M/15,17
Has good left sidestep tracking, b,f2,3,F to shift to Zenshin
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74 Leaping Side kick
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Leaping Side kick
fff3
M[TJ]/30(9)
Or f,n,d,df,UF3, chip damage on block, fff3,F to shift to Zenshin
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10Hit Combo
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75 10 Hit Combo
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10 Hit Combo
ub2,3,3,3,2,1,2,3,4,2
/12,7,7,10,8,8,8,10,18,25
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Special Move
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76 State of Zanshin
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State of Zanshin
1+3+4
Sp/-
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77 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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78 Twin Lancer
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Twin Lancer
While rising 1,2
M,M/7,19
While rising 1,2,F to shift to Zenshin
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79 Kazama Style 6 Hit Combo Redux
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Kazama Style 6 Hit Combo Redux
While rising 1,3,2,1,4,2
M,H,M,M,L,M[TJ]/7,8,4,3,5,15(4)
Chip damage on block, while rising 1,3,B to shift to Special Move
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80 Solar Plexus Strike > Brazilian Kick
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Solar Plexus Strike > Brazilian Kick
While rising 1,3~3
H,M/7,20
While rising 1,3~3,DF to shift to Breaking Step
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81 Crouching Uppercut
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Crouching Uppercut
While rising 2
M/14
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82 Bamboo Splitter
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Bamboo Splitter
![]() While rising 3
M/20
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83 Double Cross Kicks
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Double Cross Kicks
While rising 4,4
M,H/13,15
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While Crouching
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84 Right Sweep (2)
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Right Sweep (2)
While crouching df4
L[TC]/20
While crouching df4,F to shift to Zenshin
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Stance
Breaking Step
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85 Breaking Step
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Breaking Step
f,n,d,df
Sp/-
Shift to Breaking Step, f,n,d,df,uf to shift to Special Move
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86 Thrusting Uppercut
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Thrusting Uppercut
![]() f,n,d,df1
M/20
While Heat is activated, changes to Electric Thrusting Uppercut[partially uses remaining Heat time], or during Breaking Step shifted from each move with DF, changes to Electric Thrusting Uppercut
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87 Electric Thrusting Uppercut
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Electric Thrusting Uppercut
![]() f,n,d,df1[df+1 press simultaneously]
M/22(4)
Or f,n,df1[df+1 press simultaneously], chip damage on block
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88 Wind Hook Fist
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Wind Hook Fist
f,n,d,df2
H/20
While Heat is activated, changes to Electric Wind Hook Fist[partially uses remaining Heat time], or during Breaking Step shifted from each move with DF, changes to Electric Wind Hook Fist
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89 Electric Wind Hook Fist
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Electric Wind Hook Fist
f,n,d,df2[df+2 press simultaneously]
H/25(5)
Or f,n,df2[df+2 press simultaneously], chip damage on block
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90 Depraved Savagery
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Depraved Savagery
f,n,d,DF4,2
L,M[TJ]/12,19(8)
Chip damage on block
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Zanshin
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91 Zanshin
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Zanshin
b3+4
Sp[TC]/-
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step
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92 Brimstone Bite
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Brimstone Bite
![]() During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
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93 Kazama Style Leg Strike Flurry
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Kazama Style Leg Strike Flurry
During Zanshin 1,3
M,H,Th/14,14,14
Or during Zenshin 1,3, on front hit shift to throw
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94 Fiendish Claw
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Fiendish Claw
![]() ![]() During Zanshin 2
H[PC]/25(6)
Or during Zenshin 2, chip damage on block, absorb an attack to power up
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95 Halberd Heel
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Halberd Heel
![]() During Zanshin 3
M/20
Or during Zenshin 3
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96 Corpse Crusher
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Corpse Crusher
During Zanshin 4
M[TJ]/25(7)
Or during Zenshin 4, chip damage on block
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97 Low Chop > Karmic Epicenter
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Low Chop > Karmic Epicenter
During Zanshin 1+2
L[TC],Th/10,20
Or during Zenshin 1+2, throw when hit from the front on the ground, during throw DF to shift to Breaking Step
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98 Black Wing Bolt
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Black Wing Bolt
During Zanshin 3+4
H[TJ]/25(10)
Or during Zenshin 3+4, chip damage on block, during Zanshin 3+4,DF to shift to Breaking Step
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99 Black Wing Rondo
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Black Wing Rondo
![]() During Zanshin u1
M[TJ]/20(6)
Or during Zenshin u1, chip damage on block
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While Down
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100 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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101 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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102 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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103 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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104 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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105 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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106 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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107 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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108 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Throws
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109 Double Face Kick
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Double Face Kick
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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110 Over the Shoulder Reverse
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Over the Shoulder Reverse
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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111 Shoulder Flip
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Shoulder Flip
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/43
Throw escape 1
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112 Over the Limit
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Over the Limit
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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113 Pivoting Hip Throw
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Pivoting Hip Throw
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
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114 Shun Ren Dan
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Shun Ren Dan
Approach opponent df2+4
Throw-H/40
Or during Zanshin 2+4 or during Zenshin 2+4, throw escape 2
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115 Tidal Wave
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Tidal Wave
Approach opponent uf1+2
Throw-H/40
Or f,n,d,df,UF1+2, throw escape1+2
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116 Complicated Wire
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Complicated Wire
Approach opponent qcb 1+3
Throw-H/40
Throw escape 1
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Attack Reversal
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117 Parry
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Parry
Time with opponent attack b1+3[or b2+4]
St-Parry[High&Mid]/-
Has strong parry effect
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118 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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While Opponentdown
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119 Black Out
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Black Out
While opponent is down d1+2
L[Attack-Down]/19
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