Jin Move List Ver.2.05.00

Jin

TEKKEN8 Jin Kazama Move List

TEKKEN8 Jin Kazama Move List
TEKKEN8 TOP


This page provides a complete command list for Jin Kazama in TEKKEN 8. From basic moves to advanced strings, all essential inputs are organized clearly. Ideal for beginners looking to learn Jin or players reviewing key techniques.

・Move List



TEKKEN8 Jin Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Common Action / Breaking Step / Zanshin / While Down / Throws / Attack Reversal / While opponent down

New Move

11 Brimstone Bite
Brimstone Bite 
During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
13 Awekened Black Wing
Awekened Black Wing 
During Heat ff1+2
M,Sp/20(4)
Partially uses remaining Heat time, shift to Devil Step on hit or block
41 Fiendish Talon Rend
Fiendish Talon Rend 
df2,4
M,M[TJ]/12,19(3,3)
Chip damage on block, df2,DF to shift to Breaking Step
92 Brimstone Bite
Brimstone Bite 
During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step

Heat System

1 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
3 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
4 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Allows the use of new moves using the devil’s power
db1+2 on hit or block 1, db1+2 on hit or block 2, etc.
5 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
f,n,d,df1, f,n,d,df2

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Also possible during Zanshin or Zenshin, partially uses remaining Heat time, 2+3,bb to cancel attack
7 Median Line Destruction
Median Line Destruction 
1+2
MMM/4,4,16
8 Tanden Nidan-uchi
Tanden Nidan-uchi 
f3,1
M,M/12,17
9 Right Spinning Axe Kick
Right Spinning Axe Kick 
df4
M/22
10 Demon’s Paw
Demon’s Paw 
ff2
M/22(6)
Chip damage on block
11 Brimstone Bite
Brimstone Bite 
During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
12 Awakened Power Stance
Awakened Power Stance 
During Heat db1+2
M,Sp/0(1)
Partially uses remaining Heat time, shift to Devil Step on hit or block
13 Awekened Black Wing
Awekened Black Wing 
During Heat ff1+2
M,Sp/20(4)
Partially uses remaining Heat time, shift to Devil Step on hit or block
14 Awakened Thunder God Fist
Awakened Thunder God Fist 
During Devil Step 1
M,M/25(7)
Chip damage on block
15 Awakened Wind God Fist
Awakened Wind God Fist 
During Devil Step 2
M,Sp-M/23(6)
Chip damage on block
16 Awakened Demon’s Hoof
Awakened Demon’s Hoof 
During Devil Step 3
M,M[TJ]/25(7)
Chip damage on block
17 Awakened Demon’s Tail
Awakened Demon’s Tail 
During Devil Step DF3
M,L[TJ]/24(7)
Chip damage on block
18 Awakened Spinning Demon
Awakened Spinning Demon 
During Devil Step 4,4
M,L,M/10,25(3,5)
Chip damage on block
19 Hellfire Trespass Slayer
Hellfire Trespass Slayer 
During Heat 2+3
M,H,M,Th/57(1,2,3)
Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift to Breaking Step, 2+3,B to shift to standing state
20 Hellfire Darkside Slayer
Hellfire Darkside Slayer 
During Heat 2+3,4
M,H,M/15,12,21(1,2,4)
Also possible during Zanshin or Zenshin, Heat Smash

Rage Moves

21 Polar Demon Gouge
Polar Demon Gouge 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

22 Left Right Combo
Left Right Combo 
1,2
H,H/5,12
23 Left Right > Black Wing Rondo
Left Right > Black Wing Rondo 
1,2,1
H,H,M/5,12,20(6)
Chip damage on block
24 Left Right > Axe Kick
Left Right > Axe Kick 
1,2,3
H,H,M/5,12,20
25 Left Right > Spinning Hook Kick
Left Right > Spinning Hook Kick 
1,2,4
H,H,H/5,12,26
26 Left Jab > Double Low
Left Jab > Double Low 
1,3,4
H,L,L/5,9,17
27 Double Thrust > Roundhouse
Double Thrust > Roundhouse 
2,1,4
H,M,M/9,9,18
28 Double Thrust > Low Trick Kick
Double Thrust > Low Trick Kick 
2,14~4
H,M,L/9,9,20
29 Switchblade
Switchblade 
2,4
H,H/9,20
2,4,F to shift to Zenshin
30 Kishin Rekko
Kishin Rekko 
3,1,4
H,H,L/17,7,18
3,1,F to shift to Zenshin
31 High Right Roundhouse
High Right Roundhouse 
4
H/15
32 Spinning Flare Kick
Spinning Flare Kick 
4~3
M[TJ]/27
Or while rising 4~3
33 Median Line Destruction
Median Line Destruction 
1+2
MMM/4,4,16

f Command

34 Tanden Nidan-uchi
Tanden Nidan-uchi 
f3,1
M,M/12,17
35 Left Sidekick > Stinger
Left Sidekick > Stinger 
f3,3
M,H/12,14
f3,3,F to shift to Zenshin, f3,3,B to shift to Special Move
36 Front Thrust Kick
Front Thrust Kick 
f4
M/21
f4,F to shift to Zenshin
37 Double Chamber Punch
Double Chamber Punch 
f1+2
HH/14,24(7)
Chip damage on block
38 Zenshin
Zenshin 
f3+4
Sp[TC]/-
Shift to Zenshin, DF to shift to Breaking Step

df Command

39 Mid Left Punch > High Roundhouse Kick
Mid Left Punch > High Roundhouse Kick 
df1,4
M,H/10,18
40 Mid Left Punch > Mid Sidekick
Mid Left Punch > Mid Sidekick 
df14~4
M,M/10,24
41 Fiendish Talon Rend
Fiendish Talon Rend 
df2,4
M,M[TJ]/12,19(3,3)
Chip damage on block, df2,DF to shift to Breaking Step
42 Left Roundhouse
Left Roundhouse 
df3
M/16
43 Brazilian Kick
Brazilian Kick 
df3~3
M/20
df3~3,DF to shift to Breaking Step
44 Right Spinning Axe Kick
Right Spinning Axe Kick 
df4
M/22

d Command

45 Corpse Thrust > Black Wing Flash
Corpse Thrust > Black Wing Flash 
d1
M[PC],Th/21,10
Throw during front hit on ground, absorb an attack to power up and add chip damage
46 Scourge
Scourge 
d2
L[TC]/22
47 Kazama Style Three-Quarter Kick
Kazama Style Three-Quarter Kick 
d3,4,3
L,H,M/7,10,21
48 Knee Popper > Mid Sidekick
Knee Popper > Mid Sidekick 
d3,4~4
L,M/7,24
49 Right Sweep
Right Sweep 
d4
L[TC]/11
50 Double Lift Kick
Double Lift Kick 
d3+4
MM[TJ]/5,20

db Command

51 Savage Sword
Savage Sword 
db2,2,3
M,H,M/12,11,21
52 Punch Cascade Kick
Punch Cascade Kick 
db2,3
M,M/12,23
53 Left Spinning Back Kick
Left Spinning Back Kick 
db3
H[TC]/28
54 Right Low Roundhouse
Right Low Roundhouse 
db4
L/18
55 Power Stance
Power Stance 
db1+2
M/0

b Command

56 Shun Maten
Shun Maten 
b1,2
H,H/11,20
57 Shun Masatsu
Shun Masatsu 
b2,1
M,M/12,10
58 Left Knee > Right Thrust
Left Knee > Right Thrust 
b3,2
M,M/17,20
b3,F to shift to Zenshin
59 Spinning Sidekick
Spinning Sidekick 
b4
M/21
60 Suigetsu Strike
Suigetsu Strike 
b1+2
M[Parry-Punch-High&Mid]/20
Punch parry effect
61 Zanshin
Zanshin 
b3+4
Sp[TC]/-
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step

ub u uf Command

62 Konshin Seikenzuki
Konshin Seikenzuki 
ub1+2
UA-M/50
ub1+2,bb to cancel
63 Evading Middle Strike
Evading Middle Strike 
uf2
M/18
64 Left Spinning Jump Kick
Left Spinning Jump Kick 
uf3
M[TJ]/17
Or ub3 or u3
65 Front Jump Kick
Front Jump Kick 
uf4
M[TJ]/13
Or u4
66 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

67 Demon’s Paw
Demon’s Paw 
ff2
M/22(6)
Chip damage on block
68 Left Axe Kick
Left Axe Kick 
ff3
M/20
69 Left Axe Kick > Left Jab
Left Axe Kick > Left Jab 
ff3,1
M,H/20,5
From the second hit, link to attack from 1
70 Battery Sidekick
Battery Sidekick 
ff4
M/32
71 Evil Intent
Evil Intent 
bf2,1,2
M,H,M/15,14,20
Has good left sidestep tracking
72 Geyser
Geyser 
bf2,1,df2
M,H,M/15,14,22
Has good left sidestep tracking
73 Keito
Keito 
bf2,3
M,M/15,17
Has good left sidestep tracking, b,f2,3,F to shift to Zenshin
74 Leaping Side kick
Leaping Side kick 
fff3
M[TJ]/30(9)
Or f,n,d,df,UF3, chip damage on block, fff3,F to shift to Zenshin

10Hit Combo

75 10 Hit Combo
10 Hit Combo 
ub2,3,3,3,2,1,2,3,4,2
/12,7,7,10,8,8,8,10,18,25

Special Move

76 State of Zanshin
State of Zanshin 
1+3+4
Sp/-
77 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

78 Twin Lancer
Twin Lancer 
While rising 1,2
M,M/7,19
While rising 1,2,F to shift to Zenshin
79 Kazama Style 6 Hit Combo Redux
Kazama Style 6 Hit Combo Redux 
While rising 1,3,2,1,4,2
M,H,M,M,L,M[TJ]/7,8,4,3,5,15(4)
Chip damage on block, while rising 1,3,B to shift to Special Move
80 Solar Plexus Strike > Brazilian Kick
Solar Plexus Strike > Brazilian Kick 
While rising 1,3~3
H,M/7,20
While rising 1,3~3,DF to shift to Breaking Step
81 Crouching Uppercut
Crouching Uppercut 
While rising 2
M/14
82 Bamboo Splitter
Bamboo Splitter 
While rising 3
M/20
83 Double Cross Kicks
Double Cross Kicks 
While rising 4,4
M,H/13,15

While Crouching

84 Right Sweep (2)
Right Sweep (2) 
While crouching df4
L[TC]/20
While crouching df4,F to shift to Zenshin

Stance

Breaking Step

85 Breaking Step
Breaking Step 
f,n,d,df
Sp/-
Shift to Breaking Step, f,n,d,df,uf to shift to Special Move
86 Thrusting Uppercut
Thrusting Uppercut 
f,n,d,df1
M/20
While Heat is activated, changes to Electric Thrusting Uppercut[partially uses remaining Heat time], or during Breaking Step shifted from each move with DF, changes to Electric Thrusting Uppercut
87 Electric Thrusting Uppercut
Electric Thrusting Uppercut 
f,n,d,df1[df+1 press simultaneously]
M/22(4)
Or f,n,df1[df+1 press simultaneously], chip damage on block
88 Wind Hook Fist
Wind Hook Fist 
f,n,d,df2
H/20
While Heat is activated, changes to Electric Wind Hook Fist[partially uses remaining Heat time], or during Breaking Step shifted from each move with DF, changes to Electric Wind Hook Fist
89 Electric Wind Hook Fist
Electric Wind Hook Fist 
f,n,d,df2[df+2 press simultaneously]
H/25(5)
Or f,n,df2[df+2 press simultaneously], chip damage on block
90 Depraved Savagery
Depraved Savagery 
f,n,d,DF4,2
L,M[TJ]/12,19(8)
Chip damage on block

Zanshin

91 Zanshin
Zanshin 
b3+4
Sp[TC]/-
Shift to Zanshin, F to shift to dash, DF to shift to Breaking Step
92 Brimstone Bite
Brimstone Bite 
During Zanshin 1,2
M,M/14,21(6)
Or during Zenshin 1,2, chip damage on block, during Zanshin 1,2,DF to cancel and shift to Breaking Step
93 Kazama Style Leg Strike Flurry
Kazama Style Leg Strike Flurry 
During Zanshin 1,3
M,H,Th/14,14,14
Or during Zenshin 1,3, on front hit shift to throw
94 Fiendish Claw
Fiendish Claw 
During Zanshin 2
H[PC]/25(6)
Or during Zenshin 2, chip damage on block, absorb an attack to power up
95 Halberd Heel
Halberd Heel 
During Zanshin 3
M/20
Or during Zenshin 3
96 Corpse Crusher
Corpse Crusher 
During Zanshin 4
M[TJ]/25(7)
Or during Zenshin 4, chip damage on block
97 Low Chop > Karmic Epicenter
Low Chop > Karmic Epicenter 
During Zanshin 1+2
L[TC],Th/10,20
Or during Zenshin 1+2, throw when hit from the front on the ground, during throw DF to shift to Breaking Step
98 Black Wing Bolt
Black Wing Bolt 
During Zanshin 3+4
H[TJ]/25(10)
Or during Zenshin 3+4, chip damage on block, during Zanshin 3+4,DF to shift to Breaking Step
99 Black Wing Rondo
Black Wing Rondo 
During Zanshin u1
M[TJ]/20(6)
Or during Zenshin u1, chip damage on block

While Down

100 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
101 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
102 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
103 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
104 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
105 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
106 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
107 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
108 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws

109 Double Face Kick
Double Face Kick 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
110 Over the Shoulder Reverse
Over the Shoulder Reverse 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
111 Shoulder Flip
Shoulder Flip 
Approach opponent from left side 1+3[or 2+4]
Throw-H/43
Throw escape 1
112 Over the Limit
Over the Limit 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
113 Pivoting Hip Throw
Pivoting Hip Throw 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
114 Shun Ren Dan
Shun Ren Dan 
Approach opponent df2+4
Throw-H/40
Or during Zanshin 2+4 or during Zenshin 2+4, throw escape 2
115 Tidal Wave
Tidal Wave 
Approach opponent uf1+2
Throw-H/40
Or f,n,d,df,UF1+2, throw escape1+2
116 Complicated Wire
Complicated Wire 
Approach opponent qcb 1+3
Throw-H/40
Throw escape 1

Attack Reversal

117 Parry
Parry 
Time with opponent attack b1+3[or b2+4]
St-Parry[High&Mid]/-
Has strong parry effect
118 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

While Opponentdown

119 Black Out
Black Out 
While opponent is down d1+2
L[Attack-Down]/19

TEKKEN8 TOP

コメント

タイトルとURLをコピーしました