TEKKEN8 Sergei Dragunov Move List
・TEKKEN8 TOP
Tekken 8 Dragunov command list with all move inputs. Includes throws, stances, follow-ups, and special actions—perfect for players at any level.
・Move List
TEKKEN8 Dragunov Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Pigeon Roll / Sneak / Throws / Low Throw / Attack Reversal / While opponent down
New Move
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011 Frost Tackle
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Frost Tackle
![]() While rising 1+2
M/28
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013 Inertia Kick
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Inertia Kick
![]() During Heat b3+4 on block 1+2
H[Parry-Punch-High&Mid],Th/22,20(4)
Partially uses remaining Heat time [does not consume with Perfect Input]
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061 Inertia Kick
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Inertia Kick
![]() b3+4 on block [Perfect Input]
H[Parry-Punch-High&Mid],Th/20
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106 Frozen Scythe
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Frozen Scythe
During Pigeon Roll 2
M/24
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107 Frozen Scythe
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Frozen Scythe
![]() During Pigeon Roll 3
L,Th/21,20
Shift to Clipping Heel Hook when hit from the front on the ground
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Heat System
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001 1. What can be done during Heat[general]
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1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat[general]
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2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat[general]
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3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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004 4. What can be done during Heat[unique]
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4. What can be done during Heat[unique]
Cannot throw escape Feint & Catch or Ambush Tackle
ff2,1+2, during sidestep 2,1+2,1+2, etc.
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005 5. What can be done during Heat[unique]
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5. What can be done during Heat[unique]
Ambush Tackle can be used from some attack sequences
fff2,1+2, ,while crouching df1,1+2
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006 6. What can be done during Heat[unique]
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6. What can be done during Heat[unique]
Can shift to throw without Perfect Input when Inertia Kick is blocked
b3+4 on block 1+2
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Heat Moves
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007 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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008 Salvo
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Salvo
![]() 1,2,1
H,M,M/5,8,20
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009 Crushing Blizzard
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Crushing Blizzard
![]() f3,1+2
M,M/11,27(8)
Chip damage on block, f3,DF to shift to Sneak
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010 Tundra Slash
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Tundra Slash
![]() b4,3
M,H/15,16
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011 Frost Tackle
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Frost Tackle
![]() While rising 1+2
M/28
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012 Ignition Switch
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Ignition Switch
![]() During Sneak[qcf]4
M/22(4)
Chip damage on block
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013 Inertia Kick
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Inertia Kick
![]() During Heat b3+4 on block 1+2
H[Parry-Punch-High&Mid],Th/22,20(4)
Partially uses remaining Heat time [does not consume with Perfect Input]
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014 Russian Hook Special > Ambush Tackle
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Russian Hook Special > Ambush Tackle
During Heat fff2,1+2
M,Sp/26,0(4)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
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015 Hail Slicer > Ambush Tackle
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Hail Slicer > Ambush Tackle
During Heat, While crouching df1,1+2
L,Throw-M/8,0(1)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
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016 Ultra Russian Sickle
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Ultra Russian Sickle
During Heat 2+3
M,Th/25,10,15(2,1,4)
Heat Smash, on hit shift to throw
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017 Ultra Russian Sickle > Ambush Tackle
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Ultra Russian Sickle > Ambush Tackle
During Heat 2+3,db1+2
MMM,Throw-M/25,10,15,0(2,1,4)
Heat Smash, cannot throw escape, to shift to takedown on hit
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Rage Moves
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018 White Angel of Death
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White Angel of Death
![]() ![]() During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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019 Eye Gouge > Hilt
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Eye Gouge > Hilt
1,1,3
H,H,M/5,8,22
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020 Salvo
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Salvo
![]() 1,2,1
H,M,M/5,8,20
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021 Hammer and Sickle
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Hammer and Sickle
1,3,2
H,H,M/5,14,20
1,3,2,1+2 to shift to Feint & Catch
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022 One Two Scud Kick
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One Two Scud Kick
2,1,3
H,H,H/10,10,24
2 1 3+4[or d3+4]to shift to Pigeon Roll, 2 1 DF to shift to Sneak
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023 One Two Mine Kick
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One Two Mine Kick
2,1,4
H,H,L/10,10,14
2 1 3+4[or d3+4]to shift to Pigeon Roll, 2 1 DF to shift to Sneak
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024 Disconnector Combo Middle
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Disconnector Combo Middle
3,1,2
M,H,M/10,8,24
3,1,DF to shift to Sneak
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025 Disconnector Combo High
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Disconnector Combo High
3,1,4
M,H,H/10,8,24
3,1,DF to shift to Sneak
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026 Karnov Hook
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Karnov Hook
4,1
H,H/10,17
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027 Karnov Kick
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Karnov Kick
4,3
H,M/10,18
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028 Karnov Avalanche
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Karnov Avalanche
4,4
H,M[TJ]/10,23(6)
Chip damage on block
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029 Bloodhound Strike
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Bloodhound Strike
![]() 1+2
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
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030 Pigeon Roll
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Pigeon Roll
3+4
Sp[TC]/-
Or u3+4 or d3+4, shift to Pigeon Roll
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f Command
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031 Stun Gun
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Stun Gun
f2,4
H,M/16,24
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032 Step-in Mantis
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Step-in Mantis
![]() f3,3
M,M,Th/11,14,20
Throw when hit from the front in close range, f3,DF to shift to Sneak
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033 Crushing Blizzard
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Crushing Blizzard
![]() f3,1+2
M,M/11,27(8)
Chip damage on block, f3,DF to shift to Sneak
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034 Falcon Combination
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Falcon Combination
![]() f4,3
H,H/16,22
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035 Cougar Combination
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Cougar Combination
f4,4,3
H,H,H/16,11,17
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036 Orca Combination
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Orca Combination
f4,d4
H,L/16,12
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037 Scabbard
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Scabbard
f1+2
H/27
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038 Iron Flail
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Iron Flail
f3+4
H[TJ]/25
Side ukemi can be used
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df Command
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039 Switchblade Ripper
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Switchblade Ripper
df1,4
M,H/13,23
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040 Scimitar
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Scimitar
df2
M/14
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041 Mantis Heel
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Mantis Heel
![]() df3
M,Th/16,20
Throw when hit from the front in close range
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042 Reaper Kick
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Reaper Kick
![]() df3+4
M/19
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d Command
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043 Bunker-buster Elbow
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Bunker-buster Elbow
d1
M/18
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044 Razer
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Razer
d2
L[TC]/14
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045 Avalanche Hammer Rush
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Avalanche Hammer Rush
d3,2,1+2
L,H,M/13,18,24(7)
Chip damage on block
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046 Detached Kick
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Detached Kick
d3,4
L,M/13,18
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047 Separator
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Separator
d4,1,3
L,H,H/12,8,21
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048 Stiletto
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Stiletto
d4,4
L,H/12,23
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db Command
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049 Death’s Door
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Death’s Door
db2,1,2
M,M,M/12,10,20
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050 Clipping Sweep
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Clipping Sweep
db3
L[TC]/22
Has clean hit effect
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051 Feint & Low Catch
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Feint & Low Catch
Approach crouching opponent db3,1+2
Throw-M/35
Cannot throw escape, db3 1+2 D to cancel and shift to crouching state
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052 Deadly Scorpion
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Deadly Scorpion
db3+4
L/23
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b Command
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053 Pommel Fling
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Pommel Fling
![]() b1,2
M,M/14,18
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054 Eye Gouge > Stingray
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Eye Gouge > Stingray
b2,1,3
M,H,L[TC]/14,11,22
Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, b2,1,3,1+2 to shift to Clipping Sweep to Feint & Catch
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055 Serrated Edge
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Serrated Edge
![]() b3
H/17
Throw when counter hit from the front on the ground [erases opponent’s recoverable health on hit]
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056 Tundra Strike> Ear Grab
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Tundra Strike> Ear Grab
b4,2,1
M,M,H/15,10,17
b4,2,D to directly shift to crouching state, b4,2,DF to shift to Sneak
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057 Tundra Strike> Ambush Tackle
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Tundra Strike> Ambush Tackle
b4,2,1+2
M,M,MTh/15,10,0
b4,2,D to directly shift to crouching, b4,2,DF to shift to Sneak, throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
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058 Tundra Slash
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Tundra Slash
![]() b4,3
M,H/15,16
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059 Blizzard Hammer
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Blizzard Hammer
b1+2
M/26
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060 Inertia Kick
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Inertia Kick
![]() b3+4
H[Parry-Punch-High&Mid],Th/22,20
Punch parry effect, throw when hit from the front on the ground
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061 Inertia Kick
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Inertia Kick
![]() b3+4 on block [Perfect Input]
H[Parry-Punch-High&Mid],Th/20
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ub u uf Command
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062 Counterstrike
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Counterstrike
ub2
H/18
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063 Sub-Zero
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Sub-Zero
ub1+2
UA-M/60
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064 Eye Blast
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Eye Blast
![]() uf1
H/20
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065 Under Pressure
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Under Pressure
uf2
M[TJ]/20
Or u2
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066 Breaching Charge Kick
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Breaching Charge Kick
uf3
M[TJ]/16
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067 Slicing Sobat
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Slicing Sobat
uf4
M[TJ]/21
Or ub4 or u4
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068 Delayed Rising Toe Kick
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Delayed Rising Toe Kick
uf,n,4
M[TJ]/20
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ff Command
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069 Russian Sickle
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Russian Sickle
ff2
M/20
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070 Feint & Catch
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Feint & Catch
ff2,1+2
Throw-H/40
Throw escape 1+2[cannot throw escape during Heat], ff2,1+2,B to cancel, partially uses remaining Heat time
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071 Stinger Kick
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Stinger Kick
![]() ff3
H/35(14)
Chip damage on block
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072 Rolling Thunder
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Rolling Thunder
ff4
M/21
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073 Russian Hook Special
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Russian Hook Special
fff2
M/22(4)
Chip damage on block, power up with quick input
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074 Snap Knee Assault
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Snap Knee Assault
fff4
M,Th/20,25
Throw when hit from the front on the ground
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075 Death’s Fragrance
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Death’s Fragrance
![]() During opponent wall stun fff4
M,Th/11,18
Cannot throw escape
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076 Chernobog Sweep
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Chernobog Sweep
While running[two steps or more]F3
L[TC],Th/20,20
Throw when hit from the front on the ground
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077 Mass Elbow
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Mass Elbow
![]() qcb2
M/23
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10Hit Combo
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078 10 Hit Combo 1
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10 Hit Combo 1
1,3,1,2,1,1,4,1,3,2
/5,14,10,12,6,14,5,8,14,25
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079 10 Hit Combo 2
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10 Hit Combo 2
1,3,1,2,4,1+2
/5,14,10,12,15,24
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Special Move
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080 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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While Rising
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081 Qullion
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Qullion
While rising 1,2
M,H/11,14
While rising 1,DF to shift to Sneak
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082 Double Hilt
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Double Hilt
While rising 1,3
M,M/11,17
While rising 1,DF to shift to Sneak
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083 Ballistic Upper
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Ballistic Upper
While rising 2
M/15
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084 Glacial Hilt
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Glacial Hilt
While rising 3
M/21
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085 Gelid Smash
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Gelid Smash
While rising 4
M/15
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086 Frost Tackle
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Frost Tackle
![]() While rising 1+2
M/28
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While Crouching
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087 Hail Slicer
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Hail Slicer
While crouching df1,during hit 4
L,M,Sp/8,10
Just Input to power up, shift to Sneak
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088 Hail Slicer > Ambush Tackle
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Hail Slicer > Ambush Tackle
During Heat, while crouching df1,1+2
L,Throw-M/8,0(1)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
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Sidestep(u☆ or d☆)
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089 Integral Slicer Clutch
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Integral Slicer Clutch
![]() During sidestep 2,3
M,H,Th/16,20,20
Throw when hit from the front on the ground
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090 Integral Blitz
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Integral Blitz
During sidestep 2,1+2,4
M,MM,H/16,8,12,28
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091 Integral Blitz > Ambush Tackle
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Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
M,MM,MTh/16,8,12,0
Throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
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While Down
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092 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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093 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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094 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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095 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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096 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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097 Clipping Heel Hook
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Clipping Heel Hook
[By opponent’s feet]while down and facing down 3
L,Th/8,30
Throw when hit from the front in close range
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098 Living Dead
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Living Dead
While down and facing down 1+2
Sp/-
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099 Living Dead > Ambush Tackle
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Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
Sp,MTh/0
Throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
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100 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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101 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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102 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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103 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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While Facingbackward
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104 Cane Stab
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Cane Stab
Back facing opponent d3
L/20
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Stance
Pigeon Roll
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105 Pigeon Roll
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Pigeon Roll
3+4 etc.
Sp[TC]/-
Shift to Pigeon Roll
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106 Frozen Scythe
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Frozen Scythe
During Pigeon Roll 2
M/24
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107 Frozen Scythe
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Frozen Scythe
![]() During Pigeon Roll 3
L,Th/21,20
Shift to Clipping Heel Hook when hit from the front on the ground
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108 Pigeon Roll > Ambush Tackle
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Pigeon Roll > Ambush Tackle
During Pigeon Roll 1+2
Throw-M/0
Throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
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109 Frost Bite
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Frost Bite
![]() During takedown 1
Derived Throw/35
Throw escape 1
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110 Achilles’ Hold
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Achilles’ Hold
During takedown 2
Derived Throw/40
Throw escape 2
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111 Iron Curtain
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Iron Curtain
During takedown 1+2
Derived Throw/45
Throw escape 1+2
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Sneak
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112 Sneak
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Sneak
qcf
Sp/-
d,DF to shift to crouching state
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113 Cocked Hammer
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Cocked Hammer
During Sneak 1
H/20
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114 Stinger Elbow
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Stinger Elbow
![]() During Sneak 2
M/25
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115 Slay Ride
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Slay Ride
During Sneak 3
L[TC]/17
Shift to Needle Hold on airborne hit
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116 Needle Hold
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Needle Hold
During Sneak 3[Counter Hit]
L[TC],Th/20,20
Throw when hit from the front in close range
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117 Ignition Switch
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Ignition Switch
![]() During Sneak 4
M/22(4)
Chip damage on block
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118 Snap Knee
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Snap Knee
![]() During Sneak 3+4
M[PC]/20
Absorb an attack to shift to Snap Knee Assault
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Throws Moves
Throws
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119 Volk Clutch
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Volk Clutch
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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120 Purge Slam
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Purge Slam
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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121 Tarantula Sting
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Tarantula Sting
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
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122 Reverse Fracture
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Reverse Fracture
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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123 Absolute Silence
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Absolute Silence
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
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124 Reverse Victor Clutch
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Reverse Victor Clutch
Approach opponent f1+4
Throw-H/40
Throw escape 1
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125 Victor Clutch
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Victor Clutch
Approach opponent f2+3
Throw-H/40
Throw escape 2
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126 Blizzard Rush
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Blizzard Rush
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
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127 Scorpion Scissors
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Scorpion Scissors
Approach opponent uf3+4
Throw-H/35
Cannot throw escape, throw when hit from the front in close range
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Low Throw
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128 Cold Fate
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Cold Fate
Approach crouching opponent d1+3[or d2+4]
Throw-M/35
Cannot throw escape
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Attack Reversal
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129 Red Alert
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Red Alert
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]/25
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130 Pit Fall
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Pit Fall
Time with opponent low attack d1+2
At-Reversal[Low]/40
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131 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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While Opponentdown
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132 Six Feet Under
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Six Feet Under
While opponent is down db3
L[Attack-Down]/19
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