Dragunov Move List Ver.2.05.00

Dragunov

TEKKEN8 Sergei Dragunov Move List

TEKKEN8 Sergei Dragunov Move List
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Tekken 8 Dragunov command list with all move inputs. Includes throws, stances, follow-ups, and special actions—perfect for players at any level.

・Move List



TEKKEN8 Dragunov Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Down / While Facing Backward / Pigeon Roll / Sneak / Throws / Low Throw / Attack Reversal / While opponent down

New Move

011 Frost Tackle
Frost Tackle 
While rising 1+2
M/28
013 Inertia Kick
Inertia Kick 
During Heat b3+4 on block 1+2
H[Parry-Punch-High&Mid],Th/22,20(4)
Partially uses remaining Heat time [does not consume with Perfect Input]
061 Inertia Kick
Inertia Kick 
b3+4 on block [Perfect Input]
H[Parry-Punch-High&Mid],Th/20
106 Frozen Scythe
Frozen Scythe 
During Pigeon Roll 2
M/24
107 Frozen Scythe
Frozen Scythe 
During Pigeon Roll 3
L,Th/21,20
Shift to Clipping Heel Hook when hit from the front on the ground

Heat System

001 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Cannot throw escape Feint & Catch or Ambush Tackle
ff2,1+2, during sidestep 2,1+2,1+2, etc.
005 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
Ambush Tackle can be used from some attack sequences
fff2,1+2, ,while crouching df1,1+2
006 6. What can be done during Heat[unique]
6. What can be done during Heat[unique]
Can shift to throw without Perfect Input when Inertia Kick is blocked
b3+4 on block 1+2

Heat Moves

007 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
008 Salvo
Salvo 
1,2,1
H,M,M/5,8,20
009 Crushing Blizzard
Crushing Blizzard 
f3,1+2
M,M/11,27(8)
Chip damage on block, f3,DF to shift to Sneak
010 Tundra Slash
Tundra Slash 
b4,3
M,H/15,16
011 Frost Tackle
Frost Tackle 
While rising 1+2
M/28
012 Ignition Switch
Ignition Switch 
During Sneak[qcf]4
M/22(4)
Chip damage on block
013 Inertia Kick
Inertia Kick 
During Heat b3+4 on block 1+2
H[Parry-Punch-High&Mid],Th/22,20(4)
Partially uses remaining Heat time [does not consume with Perfect Input]
014 Russian Hook Special > Ambush Tackle
Russian Hook Special > Ambush Tackle 
During Heat fff2,1+2
M,Sp/26,0(4)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
015 Hail Slicer > Ambush Tackle
Hail Slicer > Ambush Tackle 
During Heat, While crouching df1,1+2
L,Throw-M/8,0(1)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
016 Ultra Russian Sickle
Ultra Russian Sickle 
During Heat 2+3
M,Th/25,10,15(2,1,4)
Heat Smash, on hit shift to throw
017 Ultra Russian Sickle > Ambush Tackle
Ultra Russian Sickle > Ambush Tackle 
During Heat 2+3,db1+2
MMM,Throw-M/25,10,15,0(2,1,4)
Heat Smash, cannot throw escape, to shift to takedown on hit

Rage Moves

018 White Angel of Death
White Angel of Death 
During Rage df1+2
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

019 Eye Gouge > Hilt
Eye Gouge > Hilt 
1,1,3
H,H,M/5,8,22
020 Salvo
Salvo 
1,2,1
H,M,M/5,8,20
021 Hammer and Sickle
Hammer and Sickle 
1,3,2
H,H,M/5,14,20
1,3,2,1+2 to shift to Feint & Catch
022 One Two Scud Kick
One Two Scud Kick 
2,1,3
H,H,H/10,10,24
2 1 3+4[or d3+4]to shift to Pigeon Roll, 2 1 DF to shift to Sneak
023 One Two Mine Kick
One Two Mine Kick 
2,1,4
H,H,L/10,10,14
2 1 3+4[or d3+4]to shift to Pigeon Roll, 2 1 DF to shift to Sneak
024 Disconnector Combo Middle
Disconnector Combo Middle 
3,1,2
M,H,M/10,8,24
3,1,DF to shift to Sneak
025 Disconnector Combo High
Disconnector Combo High 
3,1,4
M,H,H/10,8,24
3,1,DF to shift to Sneak
026 Karnov Hook
Karnov Hook 
4,1
H,H/10,17
027 Karnov Kick
Karnov Kick 
4,3
H,M/10,18
028 Karnov Avalanche
Karnov Avalanche 
4,4
H,M[TJ]/10,23(6)
Chip damage on block
029 Bloodhound Strike
Bloodhound Strike 
1+2
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
030 Pigeon Roll
Pigeon Roll 
3+4
Sp[TC]/-
Or u3+4 or d3+4, shift to Pigeon Roll

f Command

031 Stun Gun
Stun Gun 
f2,4
H,M/16,24
032 Step-in Mantis
Step-in Mantis 
f3,3
M,M,Th/11,14,20
Throw when hit from the front in close range, f3,DF to shift to Sneak
033 Crushing Blizzard
Crushing Blizzard 
f3,1+2
M,M/11,27(8)
Chip damage on block, f3,DF to shift to Sneak
034 Falcon Combination
Falcon Combination 
f4,3
H,H/16,22
035 Cougar Combination
Cougar Combination 
f4,4,3
H,H,H/16,11,17
036 Orca Combination
Orca Combination 
f4,d4
H,L/16,12
037 Scabbard
Scabbard 
f1+2
H/27
038 Iron Flail
Iron Flail 
f3+4
H[TJ]/25
Side ukemi can be used

df Command

039 Switchblade Ripper
Switchblade Ripper 
df1,4
M,H/13,23
040 Scimitar
Scimitar 
df2
M/14
041 Mantis Heel
Mantis Heel 
df3
M,Th/16,20
Throw when hit from the front in close range
042 Reaper Kick
Reaper Kick 
df3+4
M/19

d Command

043 Bunker-buster Elbow
Bunker-buster Elbow 
d1
M/18
044 Razer
Razer 
d2
L[TC]/14
045 Avalanche Hammer Rush
Avalanche Hammer Rush 
d3,2,1+2
L,H,M/13,18,24(7)
Chip damage on block
046 Detached Kick
Detached Kick 
d3,4
L,M/13,18
047 Separator
Separator 
d4,1,3
L,H,H/12,8,21
048 Stiletto
Stiletto 
d4,4
L,H/12,23

db Command

049 Death’s Door
Death’s Door 
db2,1,2
M,M,M/12,10,20
050 Clipping Sweep
Clipping Sweep 
db3
L[TC]/22
Has clean hit effect
051 Feint & Low Catch
Feint & Low Catch 
Approach crouching opponent db3,1+2
Throw-M/35
Cannot throw escape, db3 1+2 D to cancel and shift to crouching state
052 Deadly Scorpion
Deadly Scorpion 
db3+4
L/23

b Command

053 Pommel Fling
Pommel Fling 
b1,2
M,M/14,18
054 Eye Gouge > Stingray
Eye Gouge > Stingray 
b2,1,3
M,H,L[TC]/14,11,22
Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, b2,1,3,1+2 to shift to Clipping Sweep to Feint & Catch
055 Serrated Edge
Serrated Edge 
b3
H/17
Throw when counter hit from the front on the ground [erases opponent’s recoverable health on hit]
056 Tundra Strike> Ear Grab
Tundra Strike> Ear Grab 
b4,2,1
M,M,H/15,10,17
b4,2,D to directly shift to crouching state, b4,2,DF to shift to Sneak
057 Tundra Strike> Ambush Tackle
Tundra Strike> Ambush Tackle 
b4,2,1+2
M,M,MTh/15,10,0
b4,2,D to directly shift to crouching, b4,2,DF to shift to Sneak, throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
058 Tundra Slash
Tundra Slash 
b4,3
M,H/15,16
059 Blizzard Hammer
Blizzard Hammer 
b1+2
M/26
060 Inertia Kick
Inertia Kick 
b3+4
H[Parry-Punch-High&Mid],Th/22,20
Punch parry effect, throw when hit from the front on the ground
061 Inertia Kick
Inertia Kick 
b3+4 on block [Perfect Input]
H[Parry-Punch-High&Mid],Th/20

ub u uf Command

062 Counterstrike
Counterstrike 
ub2
H/18
063 Sub-Zero
Sub-Zero 
ub1+2
UA-M/60
064 Eye Blast
Eye Blast 
uf1
H/20
065 Under Pressure
Under Pressure 
uf2
M[TJ]/20
Or u2
066 Breaching Charge Kick
Breaching Charge Kick 
uf3
M[TJ]/16
067 Slicing Sobat
Slicing Sobat 
uf4
M[TJ]/21
Or ub4 or u4
068 Delayed Rising Toe Kick
Delayed Rising Toe Kick 
uf,n,4
M[TJ]/20

ff Command

069 Russian Sickle
Russian Sickle 
ff2
M/20
070 Feint & Catch
Feint & Catch 
ff2,1+2
Throw-H/40
Throw escape 1+2[cannot throw escape during Heat], ff2,1+2,B to cancel, partially uses remaining Heat time
071 Stinger Kick
Stinger Kick 
ff3
H/35(14)
Chip damage on block
072 Rolling Thunder
Rolling Thunder 
ff4
M/21
073 Russian Hook Special
Russian Hook Special 
fff2
M/22(4)
Chip damage on block, power up with quick input
074 Snap Knee Assault
Snap Knee Assault 
fff4
M,Th/20,25
Throw when hit from the front on the ground
075 Death’s Fragrance
Death’s Fragrance 
During opponent wall stun fff4
M,Th/11,18
Cannot throw escape
076 Chernobog Sweep
Chernobog Sweep 
While running[two steps or more]F3
L[TC],Th/20,20
Throw when hit from the front on the ground
077 Mass Elbow
Mass Elbow 
qcb2
M/23

10Hit Combo

078 10 Hit Combo 1
10 Hit Combo 1 
1,3,1,2,1,1,4,1,3,2
/5,14,10,12,6,14,5,8,14,25
079 10 Hit Combo 2
10 Hit Combo 2 
1,3,1,2,4,1+2
/5,14,10,12,15,24

Special Move

080 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

081 Qullion
Qullion 
While rising 1,2
M,H/11,14
While rising 1,DF to shift to Sneak
082 Double Hilt
Double Hilt 
While rising 1,3
M,M/11,17
While rising 1,DF to shift to Sneak
083 Ballistic Upper
Ballistic Upper 
While rising 2
M/15
084 Glacial Hilt
Glacial Hilt 
While rising 3
M/21
085 Gelid Smash
Gelid Smash 
While rising 4
M/15
086 Frost Tackle
Frost Tackle 
While rising 1+2
M/28

While Crouching

087 Hail Slicer
Hail Slicer 
While crouching df1,during hit 4
L,M,Sp/8,10
Just Input to power up, shift to Sneak
088 Hail Slicer > Ambush Tackle
Hail Slicer > Ambush Tackle 
During Heat, while crouching df1,1+2
L,Throw-M/8,0(1)
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time

Sidestep(u☆ or d☆)

089 Integral Slicer Clutch
Integral Slicer Clutch 
During sidestep 2,3
M,H,Th/16,20,20
Throw when hit from the front on the ground
090 Integral Blitz
Integral Blitz 
During sidestep 2,1+2,4
M,MM,H/16,8,12,28
091 Integral Blitz > Ambush Tackle
Integral Blitz > Ambush Tackle 
During sidestep 2,1+2,1+2
M,MM,MTh/16,8,12,0
Throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat

While Down

092 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
093 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
094 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
095 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
096 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
097 Clipping Heel Hook
Clipping Heel Hook 
[By opponent’s feet]while down and facing down 3
L,Th/8,30
Throw when hit from the front in close range
098 Living Dead
Living Dead 
While down and facing down 1+2
Sp/-
099 Living Dead > Ambush Tackle
Living Dead > Ambush Tackle 
While down and facing down 1+2,1+2
Sp,MTh/0
Throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
100 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
101 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
102 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
103 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

While Facingbackward

104 Cane Stab
Cane Stab 
Back facing opponent d3
L/20

Stance

Pigeon Roll

105 Pigeon Roll
Pigeon Roll 
3+4 etc.
Sp[TC]/-
Shift to Pigeon Roll
106 Frozen Scythe
Frozen Scythe 
During Pigeon Roll 2
M/24
107 Frozen Scythe
Frozen Scythe 
During Pigeon Roll 3
L,Th/21,20
Shift to Clipping Heel Hook when hit from the front on the ground
108 Pigeon Roll > Ambush Tackle
Pigeon Roll > Ambush Tackle 
During Pigeon Roll 1+2
Throw-M/0
Throw escape 1+2[cannot throw escape during Heat], to shift to takedown on hit, consumes remaining Heat
109 Frost Bite
Frost Bite 
During takedown 1
Derived Throw/35
Throw escape 1
110 Achilles’ Hold
Achilles’ Hold 
During takedown 2
Derived Throw/40
Throw escape 2
111 Iron Curtain
Iron Curtain 
During takedown 1+2
Derived Throw/45
Throw escape 1+2

Sneak

112 Sneak
Sneak 
qcf
Sp/-
d,DF to shift to crouching state
113 Cocked Hammer
Cocked Hammer 
During Sneak 1
H/20
114 Stinger Elbow
Stinger Elbow 
During Sneak 2
M/25
115 Slay Ride
Slay Ride 
During Sneak 3
L[TC]/17
Shift to Needle Hold on airborne hit
116 Needle Hold
Needle Hold 
During Sneak 3[Counter Hit]
L[TC],Th/20,20
Throw when hit from the front in close range
117 Ignition Switch
Ignition Switch 
During Sneak 4
M/22(4)
Chip damage on block
118 Snap Knee
Snap Knee 
During Sneak 3+4
M[PC]/20
Absorb an attack to shift to Snap Knee Assault

Throws Moves

Throws

119 Volk Clutch
Volk Clutch 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
120 Purge Slam
Purge Slam 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
121 Tarantula Sting
Tarantula Sting 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
122 Reverse Fracture
Reverse Fracture 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
123 Absolute Silence
Absolute Silence 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
124 Reverse Victor Clutch
Reverse Victor Clutch 
Approach opponent f1+4
Throw-H/40
Throw escape 1
125 Victor Clutch
Victor Clutch 
Approach opponent f2+3
Throw-H/40
Throw escape 2
126 Blizzard Rush
Blizzard Rush 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
127 Scorpion Scissors
Scorpion Scissors 
Approach opponent uf3+4
Throw-H/35
Cannot throw escape, throw when hit from the front in close range

Low Throw

128 Cold Fate
Cold Fate 
Approach crouching opponent d1+3[or d2+4]
Throw-M/35
Cannot throw escape

Attack Reversal

129 Red Alert
Red Alert 
Time with opponent attack b1+3[or b2+4]
At-Reversal[High&Mid]/25
130 Pit Fall
Pit Fall 
Time with opponent low attack d1+2
At-Reversal[Low]/40
131 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

While Opponentdown

132 Six Feet Under
Six Feet Under 
While opponent is down db3
L[Attack-Down]/19

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