Clive Move List Ver.2.05.00

Clive

TEKKEN8 Clive Rosfield Move List

TEKKEN8 Clive Rosfield Move List
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A complete command list for Clive Rosfield in Tekken 8. Includes all input commands and move variations—ideal for mastering his playstyle and combos.

・Move List



TEKKEN8 Clive Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ff Command / 10Hit Combo / Zantetsuken / Attacks that increase the Zantetsuken gauge / While Rising / While Crouching / Sidestep / Wings of Light / Phoenix Shift / Updraft / While Down / Throws / Attack Reversal

New Move

059 Staff of Judgment
Staff of Judgment 
ff1+2
M/22(2)
Chip damage on block
060 Judgment Bolt
Judgment Bolt 
ff1+2[Counter Hit]
M,Th/26,34
Throw when hit from the front on the ground
062 Deadly Embrace
Deadly Embrace 
qcf1
H,Th/5,10(1,10)
Chip damage on block, throw on long-range hit or block, can hold, qcf1,n,F[or 4] to cancel and shift to Phoenix Shift

Heat System

001 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
002 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
003 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
004 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Can use fiery Ifrit abilities
df1 1 1, etc.
005 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Torgal’s wave blast attack is powered up
df2 2 2, etc.

Heat Moves

006 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
007 Flame Bash
Flame Bash 
1+2
M/21
Or while rising 1+2, on hit regain recoverable health
008 Burning Chain
Burning Chain 
f2,2,2
M,M,M/10,17,20
f2 2 F [or 4] to shift to Phoenix Shift
009 Prominence
Prominence 
f1+2
MM/10,18(5)
Chip damage on block
010 Slash Burst
Slash Burst 
During sidestep[u,n or d,n]2,1
M,M/12,23
Perfect Input to power up
011 Scarlet Cyclone
Scarlet Cyclone 
During Phoenix Shift[f4, etc,]1+2
MM/10,23(6)
Chip damage on block, on hit regain recoverable health
012 Lethal Ignition
Lethal Ignition 
During Heat f2,2,1
M,M,M/10,7,25(2,1,5)
Partially uses remaining Heat time, can hold at last step, during Heat f2 2 F [or 4] to shift to Phoenix Shift
013 Crimson Rush
Crimson Rush 
During Heat df1,1,1
M,MM,MM/10,13,15,17,22(2,2,3,3,4)
Partially uses remaining Heat time, during Heat uf1,1,F[or 4] to shift to Phoenix Shift
014 Crimson Eruption
Crimson Eruption 
During Heat df1,1,2,1
M,MM,HH,MM/10,13,15,10,12,10,16(2,2,3,2,2,2,3)
Partially uses remaining Heat time, during Heat uf1,1,F[or 4] to shift to Phoenix Shift, uf1,1,2F[or 4] to shift to Phoenix Shift
015 Blazing Rush
Blazing Rush 
During Heat u1+2,1
MM,MM/18,21,17,22(3,4,3,4)
Partially uses remaining Heat time, during Heat u1+2 F[or 4] to shift to Phoenix Shift
016 Blazing Eruption
Blazing Eruption 
During Heat u1+2,2,1
MM,HH,MM/18,21,10,12,10,16(3,4,2,2,2,3)
Partially uses remaining Heat time, during Heat u1+2 F[or 4] to shift to Phoenix Shift, u1+2,2,F[or 4] to shift to Phoenix Shift
017 Twin Flames
Twin Flames 
During Heat and Phoenix Shift 2,1+2
M,M/12,32(3,6)
Partially uses remaining Heat time
018 Infernal Flames of Rebirth
Infernal Flames of Rebirth 
During Heat 2+3
M[TJ],Th/55(3,1,1,1,1,1,2)
Heat Smash, throw on hit [regain recoverable health]
019 Dancing Steel
Dancing Steel 
During Heat and Phoenix Shift 2+3
M,Th/40(2,1,1,1,1)
Heat Smash, throw on hit, increase Zantetsuken gauge on hit or block

Rage Moves

020 Hellfire
Hellfire 
During Rage dfdbd
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

021 Double Blow
Double Blow 
1,1
H,H/5,13
1 1 F[or 4] to shift to Phoenix Shift
022 Finishing Steel
Finishing Steel 
1,2
H,M/5,20
Increase Zantetsuken gauge on hit or block
023 Rapid Assault
Rapid Assault 
1,f2
H,H/5,22(6)
Chip damage on block
024 Magic Burst
Magic Burst 
2,1
H,H/11,20
Perfect Input to power up
025 Assault Burst
Assault Burst 
2,2,1
H,M,M/11,9,18
Perfect frame input to power up, 2 2 F[or 4] to shift to Phoenix Shift
026 Gleipnir-Cutter
Gleipnir-Cutter 
2,2,2
H,M,M/-
2 2 F[or4] to shift to Phoenix Shift
027 Gleipnir-Cutter
Gleipnir-Cutter 
2,2,2 on hit
H,M,MM,Sp/11,9,15,20
Power up during Heat, shift to Phoenix Shift [does not shift with B]
028 Gungnir Dance
Gungnir Dance 
2,2,1+2
H,M,MMTJ/11,9,10,18
Increase Zantetsuken gauge on hit or block, 2 2 F[or 4] to shift to Phoenix Shift
029 Fine Hound
Fine Hound 
3,2
M,MM/16,15,15
Power up during Heat
030 Bright Wing
Bright Wing 
3,3
M,M,SpTJ[St.At-Reversal-Low]/16,20
Shift to Wings of Light
031 Mercenary Cut
Mercenary Cut 
4,2
M,M/8,17
032 Roundabout
Roundabout 
4,4
M,H/8,13
4 4 F[or 4] to shift to Phoenix Shift
033 Flame Bash
Flame Bash 
1+2
M/21
Or while rising 1+2, on hit regain recoverable health
034 Wings of Light
Wings of Light 
3+4
Sp[St.At-Reversal-Low]/-
Shift to Wings of Light, has strong low parry effect

f Command

035 Firewheel
Firewheel 
f2,1
M,H/10,13
036 Burning Chain
Burning Chain 
f2,2,2
M,M,M/10,17,20
f2 2 F [or 4] to shift to Phoenix Shift
037 Sanngetall
Sanngetall 
f2,2,1+2
M,M,MTJ/10,17,18
Increase Zantetsuken gauge on hit or block, f2 2 F [or 4] to shift to Phoenix Shift
038 Knight’s Gambit
Knight’s Gambit 
f3
MTJ/15(3)
Chip damage on block
039 Phoenix Shift
Phoenix Shift 
f4
Sp/-
Shift to Phoenix Shift
040 Prominence
Prominence 
f1+2
MM/10,18(5)
Chip damage on block

df Command

041 Outlaw Burst
Outlaw Burst 
df1,2,1
M,H,M/10,13,15
Perfect frame input to power up, df1 2 F [or 4] to shift to Phoenix Shift
042 Outlaw Wing
Outlaw Wing 
df1,4,3
M,M,M,SpTJ[St.At-Reversal-Low]/10,12,20
Shift to Wings of Light
043 Wyrm Killer
Wyrm Killer 
df2
MM/5,10
044 Aerial Combination
Aerial Combination 
df2 hit on ground 2,2
MM,MTJ,MMTJ,Sp/5,10,14,3,10
Shift to Phoenix Shift
045 Hydro Blast
Hydro Blast 
df3 on hit 1
LTC,M/20,10,8
Perfect Input to power up
046 Door Knocker
Door Knocker 
df4
M/13

d Command

047 Scorching Sweep
Scorching Sweep 
d1
LTC/14
048 Pile Driver
Pile Driver 
d1+2
M/23(6)
Chip damage on block

db Command

049 Tidal Surge
Tidal Surge 
db1 on hit 1
H,MM/10,7,20(5)
1 at the right time to power up, chip damage on block
050 Ice Spikes
Ice Spikes 
db2,1
M,M/10,23
Hold at last step to power up [chip damage on block]
051 Cold Cyclone
Cold Cyclone 
db4
L/20
052 Gouge
Gouge 
db1+2,1
MM,M/12,10,20(3,3,6)
Shift to Updraft on airborne hit [does not shift with B], chip damage on block

b Command

053 Blue Bolt
Blue Bolt 
b1
M/18
054 Executioner
Executioner 
b2
H/20
b2 F[or4] to shift to Phoenix Shift
055 Mercenary Kick
Mercenary Kick 
b4
M/20
056 Windup
Windup 
b1+2
M[PC]/25
057 Windup Counter
Windup Counter 
Time with opponent attack b1+2
MM[PC]/7,7,20(2,2,8)
Chip damage on block, has reversal break effect

ff Command

058 Soul Cleave
Soul Cleave 
ff2
M/21
Increase Zantetsuken gauge on hit or block
059 Staff of Judgment
Staff of Judgment 
ff1+2
M/22(2)
Chip damage on block
060 Judgment Bolt
Judgment Bolt 
ff1+2[Counter Hit]
M,Th/26,34
Throw when hit from the front on the ground
061 Pulverize
Pulverize 
bb1+4
UA-M/40
062 Deadly Embrace
Deadly Embrace 
qcf1
H,Th/5,10(1,10)
Chip damage on block, throw on long-range hit or block, can hold, qcf1,n,F[or 4] to cancel and shift to Phoenix Shift
063 Lunge
Lunge 
fff2
M/20(4)
Chip damage on block, fff2 F [or 4] to shift to Phoenix Shift

10Hit Combo

064 10 Hit Combo
10 Hit Combo 
4,2,1,2,1,2,1,2,1,1
M,M,H,M,H,M,M,M,M,M/8,17,7,7,7,6,7,6,7,20
Regain recoverable health on hit

Special Move

065 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
066 Updraft
Updraft 
uf
SpTJ/-
Or ub or u, shift to Updraft

Heat State

Zantetsuken

067 Arm of Darkness
Arm of Darkness 
1+4
M/10
Also possible during Phoenix Shift, increase Zantetsuken gauge on hit or block
068 Zantetsuken
Zantetsuken 
With Level 2 or higher Zantetsuken gauge 1+4
M,Th/10,35
Also possible during Phoenix Shift, power up based on Zantetsuken gauge level, throw on hit [resets Zantetsuken gauge]
069 Ultimate Zantetsuken
Ultimate Zantetsuken 
With Level 5 Zantetsuken gauge1+4
M,Th/10,70
Also possible during Phoenix Shift, throw on hit [resets Zantetsuken gauge], erases opponent’s recoverable heath on hit

Attacks that increase the Zantetsuken gauge

070 Attacks that increase the Zantetsuken gauge
Attacks that increase the Zantetsuken gauge 
All attacks that increase the Zantetsuken gauge on hit or block deal damage as recoverable health
Won’t regain own health on hit or block

While Rising

071 Wild Steel
Wild Steel 
While rising 1,2
M,M/11,19
Increase Zantetsuken gauge on hit or block, while rising 1 F[or 4] to shift to Phoenix Shift
072 Echo Breaker
Echo Breaker 
While rising 2
M/15
073 Fame Wolf
Fame Wolf 
While rising 3
MM/20,15
Power up during Heat
074 Sabaton Smash
Sabaton Smash 
While rising 4
M/14
While rising 4 F [or 4] to shift to Phoenix Shift

While Crouching

075 Swift Edge
Swift Edge 
While crouching df2
LTC/18

Sidestep(u☆ or d☆)

076 Slash Burst
Slash Burst 
During sidestep 2,1
M,M/12,23
Perfect Input to power up
077 Stone Smite
Stone Smite 
During sidestep 1+2
M/21(6)
Chip damage on block, during sidestep 1+2,D to directly shift to crouching state

Stance

Wings of Light

078 Wings of Light
Wings of Light 
3+4, etc.
Sp[St.At-Reversal-Low]/-
Shift to Wings of Light, during Wings of Light B or F to move, has strong low parry effect
079 Dia
Dia 
During Wings of Light 1
特M,Sp/23
Shift to Phoenix Shift on hit, shift to Wings of Light on block or miss
080 Impulse
Impulse 
During Wings of Light 2
特M/30
081 Follow Up Flare
Follow Up Flare 
Approach airborne opponent during Wings of Light 2
特M,Th/21,35
082 Radiant Backflip
Radiant Backflip 
During Wings of Light 3
MTJ/20
083 Phoenix Shift
Phoenix Shift 
During Wings of Light 4
Sp/-
Shift to Phoenix Shift

Phoenix Shift

084 Phoenix Shift
Phoenix Shift 
f4, etc.
Sp/-
Shift to Phoenix Shift
085 Heatwave
Heatwave 
During Phoenix Shift 1
M[PC],Th/16,25
Regain recoverable health on hit, throw during front hit on ground, absorb an attack to power up and add chip damage
086 Shift Strike
Shift Strike 
During Phoenix Shift 2
M/12(3)
Chip damage on block
087 Rising Flame
Rising Flame 
During Phoenix Shift 2,1
M,M/12,23(3)
Regain recoverable health on hit
088 Steel Slash
Steel Slash 
During Phoenix Shift 2,2
M,M,Th/12,26(3)
Throw on hit [does not shift with B], increase Zantetsuken gauge on hit or block
089 Vanagandr
Vanagandr 
During Phoenix Shift 3 on hit 2
L,MM/8,12,10
Power up during Heat
090 Dark Surge
Dark Surge 
During Phoenix Shift 3 on hit 1+2
L,MMTJ/8,7,9
Increase Zantetsuken gauge
091 Firestarter
Firestarter 
During Phoenix Shift 4
LTC/15
092 Scarlet Cyclone
Scarlet Cyclone 
During Phoenix Shift 1+2
MM/10,23(6)
Chip damage on block, on hit regain recoverable health
093 Bolt Boot
Bolt Boot 
During Phoenix Shift 3+4
MTJ/20(6)
Chip damage on block, During Phoenix Shift 3+4,D to directly shift to crouching state

Updraft

094 Updraft
Updraft 
uf, etc.
SpTJ/-
Shift to Updraft, attack after reaching highest point to deal bonus damage
095 Griffin Hunter
Griffin Hunter 
During Updraft 1
MTJ/18(3)
Or ub1 or u1 or uf1, chip damage on block
096 Burning Rain
Burning Rain 
During Updraft 2,2
MTJ,MMTJ/20,6,20
Or ub2 or u2 or uf2
097 Lift Kick
Lift Kick 
During Updraft 3
H/12
Or ub3 or u3 or uf3
098 Sky Kick
Sky Kick 
During Updraft 4
H/10
Or ub4 or u4 or uf4

While Down

099 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
100 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
101 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
102 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
103 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
104 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
105 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
106 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
107 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Throws Moves

Throws

108 Fangs of Ruin
Fangs of Ruin 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
109 Punisher
Punisher 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
110 Fangs of Ruin
Fangs of Ruin 
Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
111 Punisher
Punisher 
Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
112 Judgment Bolt
Judgment Bolt 
Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
113 Gigaflare
Gigaflare 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2

Attack Reversal

114 Precision Dodge
Precision Dodge 
Time with opponent attack b3
St-Parry[High&Mid]/-
Or time with opponent attack b1+3, has strong parry effect
115 Precision Counter
Precision Counter 
When Precision Dodge is successful 2
MTJ/35
Has reversal break effect
116 Dash of Steel
Dash of Steel 
When Precision Dodge is successful 1+2
M,Th/17,18
Throw on hit, increases Zantetsuken gauge on hit or block, has reversal break effect
117 Radiant Counter
Radiant Counter 
During Wings of Light, take low attack from opponent
St.At-Reversal[Low],M/20
Completely evade low attacks
118 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

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