TEKKEN8 Clive Rosfield Move List
・TEKKEN8 TOP
A complete command list for Clive Rosfield in Tekken 8. Includes all input commands and move variations—ideal for mastering his playstyle and combos.
・Move List
TEKKEN8 Clive Move List
New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ff Command / 10Hit Combo / Zantetsuken / Attacks that increase the Zantetsuken gauge / While Rising / While Crouching / Sidestep / Wings of Light / Phoenix Shift / Updraft / While Down / Throws / Attack Reversal
New Move
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059 Staff of Judgment
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Staff of Judgment
ff1+2
M/22(2)
Chip damage on block
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060 Judgment Bolt
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Judgment Bolt
ff1+2[Counter Hit]
M,Th/26,34
Throw when hit from the front on the ground
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062 Deadly Embrace
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Deadly Embrace
qcf1
H,Th/5,10(1,10)
Chip damage on block, throw on long-range hit or block, can hold, qcf1,n,F[or 4] to cancel and shift to Phoenix Shift
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Heat System
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001 1. What can be done during Heat [general]
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1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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002 2. What can be done during Heat [general]
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2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked[after activation, Heat will end]
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
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003 3. What can be done during Heat [general]
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3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated[after activation, Heat will end]
During Heat RB [or 2+3]
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004 4. What can be done during Heat [unique]
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4. What can be done during Heat [unique]
Can use fiery Ifrit abilities
df1 1 1, etc.
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005 5. What can be done during Heat [unique]
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5. What can be done during Heat [unique]
Torgal’s wave blast attack is powered up
df2 2 2, etc.
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Heat Moves
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006 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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007 Flame Bash
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Flame Bash
![]() 1+2
M/21
Or while rising 1+2, on hit regain recoverable health
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008 Burning Chain
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Burning Chain
![]() f2,2,2
M,M,M/10,17,20
f2 2 F [or 4] to shift to Phoenix Shift
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009 Prominence
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Prominence
![]() f1+2
MM/10,18(5)
Chip damage on block
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010 Slash Burst
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Slash Burst
![]() During sidestep[u,n or d,n]2,1
M,M/12,23
Perfect Input to power up
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011 Scarlet Cyclone
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Scarlet Cyclone
![]() During Phoenix Shift[f4, etc,]1+2
MM/10,23(6)
Chip damage on block, on hit regain recoverable health
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012 Lethal Ignition
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Lethal Ignition
During Heat f2,2,1
M,M,M/10,7,25(2,1,5)
Partially uses remaining Heat time, can hold at last step, during Heat f2 2 F [or 4] to shift to Phoenix Shift
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013 Crimson Rush
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Crimson Rush
During Heat df1,1,1
M,MM,MM/10,13,15,17,22(2,2,3,3,4)
Partially uses remaining Heat time, during Heat uf1,1,F[or 4] to shift to Phoenix Shift
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014 Crimson Eruption
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Crimson Eruption
![]() During Heat df1,1,2,1
M,MM,HH,MM/10,13,15,10,12,10,16(2,2,3,2,2,2,3)
Partially uses remaining Heat time, during Heat uf1,1,F[or 4] to shift to Phoenix Shift, uf1,1,2F[or 4] to shift to Phoenix Shift
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015 Blazing Rush
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Blazing Rush
During Heat u1+2,1
MM,MM/18,21,17,22(3,4,3,4)
Partially uses remaining Heat time, during Heat u1+2 F[or 4] to shift to Phoenix Shift
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016 Blazing Eruption
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Blazing Eruption
![]() During Heat u1+2,2,1
MM,HH,MM/18,21,10,12,10,16(3,4,2,2,2,3)
Partially uses remaining Heat time, during Heat u1+2 F[or 4] to shift to Phoenix Shift, u1+2,2,F[or 4] to shift to Phoenix Shift
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017 Twin Flames
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Twin Flames
![]() During Heat and Phoenix Shift 2,1+2
M,M/12,32(3,6)
Partially uses remaining Heat time
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018 Infernal Flames of Rebirth
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Infernal Flames of Rebirth
During Heat 2+3
M[TJ],Th/55(3,1,1,1,1,1,2)
Heat Smash, throw on hit [regain recoverable health]
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019 Dancing Steel
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Dancing Steel
During Heat and Phoenix Shift 2+3
M,Th/40(2,1,1,1,1)
Heat Smash, throw on hit, increase Zantetsuken gauge on hit or block
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Rage Moves
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020 Hellfire
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Hellfire
![]() ![]() During Rage dfdbd
M[PC],Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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021 Double Blow
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Double Blow
1,1
H,H/5,13
1 1 F[or 4] to shift to Phoenix Shift
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022 Finishing Steel
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Finishing Steel
1,2
H,M/5,20
Increase Zantetsuken gauge on hit or block
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023 Rapid Assault
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Rapid Assault
1,f2
H,H/5,22(6)
Chip damage on block
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024 Magic Burst
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Magic Burst
2,1
H,H/11,20
Perfect Input to power up
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025 Assault Burst
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Assault Burst
2,2,1
H,M,M/11,9,18
Perfect frame input to power up, 2 2 F[or 4] to shift to Phoenix Shift
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026 Gleipnir-Cutter
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Gleipnir-Cutter
2,2,2
H,M,M/-
2 2 F[or4] to shift to Phoenix Shift
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027 Gleipnir-Cutter
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Gleipnir-Cutter
![]() 2,2,2 on hit
H,M,MM,Sp/11,9,15,20
Power up during Heat, shift to Phoenix Shift [does not shift with B]
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028 Gungnir Dance
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Gungnir Dance
2,2,1+2
H,M,MMTJ/11,9,10,18
Increase Zantetsuken gauge on hit or block, 2 2 F[or 4] to shift to Phoenix Shift
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029 Fine Hound
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Fine Hound
3,2
M,MM/16,15,15
Power up during Heat
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030 Bright Wing
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Bright Wing
![]() 3,3
M,M,SpTJ[St.At-Reversal-Low]/16,20
Shift to Wings of Light
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031 Mercenary Cut
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Mercenary Cut
4,2
M,M/8,17
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032 Roundabout
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Roundabout
4,4
M,H/8,13
4 4 F[or 4] to shift to Phoenix Shift
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033 Flame Bash
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Flame Bash
![]() 1+2
M/21
Or while rising 1+2, on hit regain recoverable health
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034 Wings of Light
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Wings of Light
3+4
Sp[St.At-Reversal-Low]/-
Shift to Wings of Light, has strong low parry effect
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f Command
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035 Firewheel
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Firewheel
f2,1
M,H/10,13
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036 Burning Chain
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Burning Chain
![]() f2,2,2
M,M,M/10,17,20
f2 2 F [or 4] to shift to Phoenix Shift
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037 Sanngetall
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Sanngetall
f2,2,1+2
M,M,MTJ/10,17,18
Increase Zantetsuken gauge on hit or block, f2 2 F [or 4] to shift to Phoenix Shift
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038 Knight’s Gambit
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Knight’s Gambit
f3
MTJ/15(3)
Chip damage on block
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039 Phoenix Shift
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Phoenix Shift
f4
Sp/-
Shift to Phoenix Shift
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040 Prominence
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Prominence
![]() f1+2
MM/10,18(5)
Chip damage on block
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df Command
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041 Outlaw Burst
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Outlaw Burst
df1,2,1
M,H,M/10,13,15
Perfect frame input to power up, df1 2 F [or 4] to shift to Phoenix Shift
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042 Outlaw Wing
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Outlaw Wing
![]() df1,4,3
M,M,M,SpTJ[St.At-Reversal-Low]/10,12,20
Shift to Wings of Light
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043 Wyrm Killer
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Wyrm Killer
df2
MM/5,10
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044 Aerial Combination
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Aerial Combination
![]() df2 hit on ground 2,2
MM,MTJ,MMTJ,Sp/5,10,14,3,10
Shift to Phoenix Shift
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045 Hydro Blast
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Hydro Blast
![]() df3 on hit 1
LTC,M/20,10,8
Perfect Input to power up
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046 Door Knocker
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Door Knocker
df4
M/13
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d Command
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047 Scorching Sweep
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Scorching Sweep
d1
LTC/14
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048 Pile Driver
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Pile Driver
![]() d1+2
M/23(6)
Chip damage on block
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db Command
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049 Tidal Surge
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Tidal Surge
![]() ![]() db1 on hit 1
H,MM/10,7,20(5)
1 at the right time to power up, chip damage on block
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050 Ice Spikes
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Ice Spikes
![]() db2,1
M,M/10,23
Hold at last step to power up [chip damage on block]
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051 Cold Cyclone
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Cold Cyclone
db4
L/20
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052 Gouge
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Gouge
db1+2,1
MM,M/12,10,20(3,3,6)
Shift to Updraft on airborne hit [does not shift with B], chip damage on block
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b Command
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053 Blue Bolt
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Blue Bolt
![]() b1
M/18
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054 Executioner
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Executioner
b2
H/20
b2 F[or4] to shift to Phoenix Shift
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055 Mercenary Kick
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Mercenary Kick
b4
M/20
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056 Windup
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Windup
![]() b1+2
M[PC]/25
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057 Windup Counter
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Windup Counter
![]() Time with opponent attack b1+2
MM[PC]/7,7,20(2,2,8)
Chip damage on block, has reversal break effect
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ff Command
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058 Soul Cleave
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Soul Cleave
ff2
M/21
Increase Zantetsuken gauge on hit or block
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059 Staff of Judgment
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Staff of Judgment
ff1+2
M/22(2)
Chip damage on block
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060 Judgment Bolt
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Judgment Bolt
ff1+2[Counter Hit]
M,Th/26,34
Throw when hit from the front on the ground
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061 Pulverize
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Pulverize
bb1+4
UA-M/40
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062 Deadly Embrace
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Deadly Embrace
qcf1
H,Th/5,10(1,10)
Chip damage on block, throw on long-range hit or block, can hold, qcf1,n,F[or 4] to cancel and shift to Phoenix Shift
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063 Lunge
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Lunge
fff2
M/20(4)
Chip damage on block, fff2 F [or 4] to shift to Phoenix Shift
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10Hit Combo
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064 10 Hit Combo
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10 Hit Combo
![]() 4,2,1,2,1,2,1,2,1,1
M,M,H,M,H,M,M,M,M,M/8,17,7,7,7,6,7,6,7,20
Regain recoverable health on hit
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Special Move
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065 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]
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066 Updraft
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Updraft
uf
SpTJ/-
Or ub or u, shift to Updraft
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Heat State
Zantetsuken
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067 Arm of Darkness
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Arm of Darkness
1+4
M/10
Also possible during Phoenix Shift, increase Zantetsuken gauge on hit or block
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068 Zantetsuken
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Zantetsuken
With Level 2 or higher Zantetsuken gauge 1+4
M,Th/10,35
Also possible during Phoenix Shift, power up based on Zantetsuken gauge level, throw on hit [resets Zantetsuken gauge]
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069 Ultimate Zantetsuken
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Ultimate Zantetsuken
![]() With Level 5 Zantetsuken gauge1+4
M,Th/10,70
Also possible during Phoenix Shift, throw on hit [resets Zantetsuken gauge], erases opponent’s recoverable heath on hit
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Attacks that increase the Zantetsuken gauge
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070 Attacks that increase the Zantetsuken gauge
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Attacks that increase the Zantetsuken gauge
All attacks that increase the Zantetsuken gauge on hit or block deal damage as recoverable health
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Won’t regain own health on hit or block
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While Rising
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071 Wild Steel
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Wild Steel
While rising 1,2
M,M/11,19
Increase Zantetsuken gauge on hit or block, while rising 1 F[or 4] to shift to Phoenix Shift
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072 Echo Breaker
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Echo Breaker
While rising 2
M/15
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073 Fame Wolf
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Fame Wolf
![]() While rising 3
MM/20,15
Power up during Heat
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074 Sabaton Smash
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Sabaton Smash
While rising 4
M/14
While rising 4 F [or 4] to shift to Phoenix Shift
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While Crouching
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075 Swift Edge
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Swift Edge
While crouching df2
LTC/18
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Sidestep(u☆ or d☆)
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076 Slash Burst
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Slash Burst
![]() During sidestep 2,1
M,M/12,23
Perfect Input to power up
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077 Stone Smite
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Stone Smite
During sidestep 1+2
M/21(6)
Chip damage on block, during sidestep 1+2,D to directly shift to crouching state
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Stance
Wings of Light
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078 Wings of Light
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Wings of Light
3+4, etc.
Sp[St.At-Reversal-Low]/-
Shift to Wings of Light, during Wings of Light B or F to move, has strong low parry effect
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079 Dia
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Dia
During Wings of Light 1
特M,Sp/23
Shift to Phoenix Shift on hit, shift to Wings of Light on block or miss
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080 Impulse
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Impulse
During Wings of Light 2
特M/30
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081 Follow Up Flare
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Follow Up Flare
Approach airborne opponent during Wings of Light 2
特M,Th/21,35
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082 Radiant Backflip
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Radiant Backflip
![]() During Wings of Light 3
MTJ/20
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083 Phoenix Shift
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Phoenix Shift
During Wings of Light 4
Sp/-
Shift to Phoenix Shift
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Phoenix Shift
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084 Phoenix Shift
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Phoenix Shift
f4, etc.
Sp/-
Shift to Phoenix Shift
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085 Heatwave
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Heatwave
![]() During Phoenix Shift 1
M[PC],Th/16,25
Regain recoverable health on hit, throw during front hit on ground, absorb an attack to power up and add chip damage
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086 Shift Strike
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Shift Strike
During Phoenix Shift 2
M/12(3)
Chip damage on block
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087 Rising Flame
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Rising Flame
![]() During Phoenix Shift 2,1
M,M/12,23(3)
Regain recoverable health on hit
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088 Steel Slash
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Steel Slash
During Phoenix Shift 2,2
M,M,Th/12,26(3)
Throw on hit [does not shift with B], increase Zantetsuken gauge on hit or block
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089 Vanagandr
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Vanagandr
During Phoenix Shift 3 on hit 2
L,MM/8,12,10
Power up during Heat
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090 Dark Surge
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Dark Surge
During Phoenix Shift 3 on hit 1+2
L,MMTJ/8,7,9
Increase Zantetsuken gauge
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091 Firestarter
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Firestarter
During Phoenix Shift 4
LTC/15
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092 Scarlet Cyclone
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Scarlet Cyclone
![]() During Phoenix Shift 1+2
MM/10,23(6)
Chip damage on block, on hit regain recoverable health
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093 Bolt Boot
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Bolt Boot
![]() During Phoenix Shift 3+4
MTJ/20(6)
Chip damage on block, During Phoenix Shift 3+4,D to directly shift to crouching state
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Updraft
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094 Updraft
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Updraft
uf, etc.
SpTJ/-
Shift to Updraft, attack after reaching highest point to deal bonus damage
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095 Griffin Hunter
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Griffin Hunter
During Updraft 1
MTJ/18(3)
Or ub1 or u1 or uf1, chip damage on block
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096 Burning Rain
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Burning Rain
![]() During Updraft 2,2
MTJ,MMTJ/20,6,20
Or ub2 or u2 or uf2
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097 Lift Kick
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Lift Kick
During Updraft 3
H/12
Or ub3 or u3 or uf3
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098 Sky Kick
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Sky Kick
During Updraft 4
H/10
Or ub4 or u4 or uf4
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While Down
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099 [Common Action] Side Roll
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[Common Action] Side Roll
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
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100 [Common Action] Wake-Up Low Kick
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[Common Action] Wake-Up Low Kick
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
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101 [Common Action] Wake-Up Mid Kick
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[Common Action] Wake-Up Mid Kick
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
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102 [Common Action] Spring Attack
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[Common Action] Spring Attack
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
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103 [Common Action] Recovery Kick
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[Common Action] Recovery Kick
While down and facing up d3
L[TC]/5
Or d4
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104 [Common Action] Wake Up [Backward]
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[Common Action] Wake Up [Backward]
While down B
Sp/-
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105 [Common Action] Stand Up
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[Common Action] Stand Up
While down U
Sp/-
Or DB
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106 [Common Action] Forward Roll
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[Common Action] Forward Roll
While down and facing up F
Sp/-
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107 [Common Action] Wake-Up Cross Chop
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[Common Action] Wake-Up Cross Chop
While rolling forward 1+2
M[TJ]/15
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Throws Moves
Throws
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108 Fangs of Ruin
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Fangs of Ruin
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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109 Punisher
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Punisher
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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110 Fangs of Ruin
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Fangs of Ruin
![]() Approach opponent from left side 1+3[or 2+4]
Throw-H/40
Throw escape 1
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111 Punisher
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Punisher
![]() Approach opponent from right side 1+3[or 2+4]
Throw-H/40
Throw escape 2
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112 Judgment Bolt
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Judgment Bolt
![]() Approach opponent from behind 1+3[or 2+4]
Throw-H/50
Cannot throw escape
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113 Gigaflare
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Gigaflare
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
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Attack Reversal
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114 Precision Dodge
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Precision Dodge
Time with opponent attack b3
St-Parry[High&Mid]/-
Or time with opponent attack b1+3, has strong parry effect
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115 Precision Counter
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Precision Counter
When Precision Dodge is successful 2
MTJ/35
Has reversal break effect
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116 Dash of Steel
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Dash of Steel
When Precision Dodge is successful 1+2
M,Th/17,18
Throw on hit, increases Zantetsuken gauge on hit or block, has reversal break effect
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117 Radiant Counter
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Radiant Counter
![]() During Wings of Light, take low attack from opponent
St.At-Reversal[Low],M/20
Completely evade low attacks
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118 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry[Low]/-
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