Alisa Move List Ver.2.05.00

Alisa

TEKKEN8 Alisa Bosconovitch Move List

TEKKEN8 Alisa Bosconovitch Move List
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This page features the complete move list and command guide for Alisa Bosconovitch in TEKKEN 8 (Season 2). Learn about each move, its input command, features, and practical usage tips. Great resource for both beginners and advanced players.

・Move List



TEKKEN8 Alisa Bosconovitch Move List

New Move / Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / 10Hit Combo / Special Move / While Rising / While Crouching / Sidestep / While Facing Backward / While Down / Destructive Form / Evasive Action / Boot / Dual Boot / Backup / Throws / Attack Reversal / While opponent down

New Move

138 Hello World
Hello World 
During Dual Boot f1+2
M[TJ]×5/3,3,3,3,16(1,1,1,1,4)
Shift to Destructive Form, chip damage on block
15 Emergency Hello World
Emergency Hello World 
During Heat ff2,1+2
M,M[TJ]×5/18,3,3,3,3,16(3,1,1,1,1,3)
Shift to Destructive Form, partially uses remaining Heat time

Heat System

1 1. What can be done during Heat[general]
1. What can be done during Heat[general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat[general]
2. What can be done during Heat[general]
A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
Until Heat Engager reaches the opponent F[or RB], additional chip damage on block
3 3. What can be done during Heat[general]
3. What can be done during Heat[general]
Heat Smash, a move that causes critical damage, can be activated (after activation, Heat will end)
During Heat RB[or 2+3]
4 4. What can be done during Heat[unique]
4. What can be done during Heat[unique]
Increased chip damage when chainsaw attack blocked
3,2, during Destructive Form f1, etc.
5 5. What can be done during Heat[unique]
5. What can be done during Heat[unique]
A new Dual Boot shift move can be used
f1+4, or during Destructive Form f2,1,3[or f2,1,4]
6 6. What can be done during Heat[unique]
6. What can be done during Heat[unique]
A power-up Destructive Form shift move can be used
d1+2, ff2,1+2

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available 2+3
M[PC]/12(2)
Partially uses remaining Heat time, 2+3bb to cancel attack
8 Quick Trim
Quick Trim 
3,2
M,H,Sp/10,20(6)
Chip damage on block, shift to Destructive Form[does not shift when using Heat Dash]
9 Uninstall
Uninstall 
1+2
M/22(6)
Chip damage on block
10 Dual Session
Dual Session 
f2,1
M,M,Sp/12,20(6)
Chip damage on block, shift to Destructive Form[does not shift when using Heat Dash] f2,1+2 to shift to Destructive Form
11 Image Cutter
Image Cutter 
uf2
H,Sp/22(6)
Or u2, chip damage on block, shift to Destructive Form[does not shift when using Heat Dash]
12 Gigahertz Storm
Gigahertz Storm 
During Destructive Form[d1+2, etc.]f2,1,2
MM*3/4,5,4,5,3,20(2,2,6)
Chip damage on block, stop mid-move to shift to Destructive Form, during Heat f2,1,3[or f2,1,4] to shift to Destructive Form[partially uses remaining Heat time]
13 Emergency Dual Boot
Emergency Dual Boot 
During Heat f1+4
Sp[TJ]/-
Shift to Dual Boot, partially uses remaining Heat time
14 Emergency Destructive Form
Emergency Destructive Form 
During Heat d1+2
Sp[PC]/-
Shift to Destructive Form, partially uses remaining Heat time
15 Emergency Hello World
Emergency Hello World 
During Heat ff2,1+2
M,M[TJ]×5/18,3,3,3,3,16(3,1,1,1,1,3)
Shift to Destructive Form, partially uses remaining Heat time
16 Quick-fix Protocol
Quick-fix Protocol 
During Heat 2+3
M[TJ],Th/50(1,1,1,5)
Or during Heat and Destructive Form 2+3, Heat Smash, on hit shift to throw, 2+3,3[or 2+3,4] or to shift to Boot, 2+3,f3[or 2+3,f4] to shift to Dual Boot

Rage Moves

17 Radiant Pegasus Bomb
Radiant Pegasus Bomb 
During Rage df1+2
M[PC],Th/55
Or during Rage and Destructive Form df1+2, Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

18 Stop Bit
Stop Bit 
1,1
H,H/5,18
1,1,1+2 to shift to Destructive Form
19 Typing Combo
Typing Combo 
1,2
H,H/5,10
20 Liftoff Combo
Liftoff Combo 
1,2,2
H,H,H/5,10,20(6)
Chip damage on block
21 Coil Punch Combo
Coil Punch Combo 
1,2,d2
H,H,L/5,10,17
Can hold at last step
22 Troubleshooting
Troubleshooting 
2, on hit or block 2
H,H/10,22
23 Down Time
Down Time 
2,3,3
H,M,M[TJ]/10,8,25
24 Down Link
Down Link 
2,3,4
H,M,L[TJ]/10,8,20
25 Quick Trim
Quick Trim 
3,2
M,H,Sp/10,20(6)
Chip damage on block, shift to Destructive Form[does not shift when using Heat Dash]
26 Quick Access
Quick Access 
3,f2
M,M*5,Sp/10,4*5(1,1)
Shift to Destructive Form, chip damage on block
27 Accelerator
Accelerator 
4
H/24
28 Uninstall
Uninstall 
1+2
M/22(6)
Chip damage on block

f Command

29 Dual Session
Dual Session 
f2,1
M,M,Sp/12,20(6)
Chip damage on block, shift to Destructive Form[does not shift when using Heat Dash] f2,1+2 to Shift to Destructive Form
30 Triple Session
Triple Session 
f2,3,3
M,H[TJ],M/12,8,22
f2,3,1+2 to shift to Destructive Form
31 Lost Access
Lost Access 
f3,2
H,H,Sp/10,20(6)
Shift to Destructive Form, chip damage on block
32 Automatic Transmission
Automatic Transmission 
f3,1+2
H,M,Sp/10.25(7)
Shift to Destructive Form, chip damage on block
33 Logic Bomb
Logic Bomb 
f4,1,4
M,H,M/14,14,24
f4,1+2 to shift to Destructive Form
34 Overflow
Overflow 
f1+2
M/25
f1+2,3[or f1+2,4] to shift to Boot, f1+2,f3[or f1+2,f4] to Shift to Dual Boot
35 Boot
Boot 
f3+4
Sp[TJ]/-
Shift to Boot

df Command

36 Cyclone Mixer
Cyclone Mixer 
df1,1,2
M,H,H*7, Sp/10,20,4*7(1,1)
Shift to Destructive Form, chip damage on block
37 Cyclone Hacker
Cyclone Hacker 
df1,4
M,M/10,17
df1,4,1+2 to shift to Destructive Form
38 Pickup
Pickup 
df2
M/16
39 Double Socket
Double Socket 
df3,3
M,L/14,17

d Command

40 Deadlock
Deadlock 
d2,4
M,M/8,20
d2,4,1+2 to shift to Destructive Form
41 Quick Slider
Quick Slider 
d3
L[TJ],Sp/17
Shift to Backup
42 Optimizer
Optimizer 
d4,1+2
L,H/12,20
43 Destructive Form
Destructive Form 
d1+2
Sp/-
Shift to Destructive Form, d1+2 or DB to shift to standing state
44 Harpoon Sweep
Harpoon Sweep 
d3+4
L[TC]/20
d3+4,1+2 to shift to Destructive Form

db Command

45 Backup
Backup 
db1
Sp[TC]/-
Shift to Backup
46 Daisy Chain
Daisy Chain 
db2,2
M,M/10,10
db2,2,1+2 to shift to Destructive Form
47 Deep Link
Deep Link 
db3
L[TC]/11
48 Deep Web
Deep Web 
db4
L[TC]/17

b Command

49 Gadget Found
Gadget Found 
b1,1+2
M,Sp-LM/15,1,30
50 Trance Hammer
Trance Hammer 
b2,1
M,M/12,17
51 Trance Generator
Trance Generator 
b2,3
M,M/12,22
52 Trance Accelerator Kick
Trance Accelerator Kick 
b2,4
M,H/12,20
53 Spinning Top
Spinning Top 
b3
M/22
54 Double Threading
Double Threading 
b4,3
M,M[TJ]/17,20
b4,3,1+2 to shift to Destructive Form
55 Double Override
Double Override 
b4,4
M,M/17,17
b4,4,3[or b4,4,4] to shift to Boot, b4,4,f3[or b4,4,f4] to shift to Dual Boot
56 Transmission
Transmission 
b1+2
M[PC],Sp/25(7)
Or during Destructive Form b1+2, chip damage on block, shift to Destructive Form, absorb an attack to power up and increase chip damage on block
57 Dynamic Range
Dynamic Range 
b3+4,3+4
M[TJ],M[TJ]/22,25

ub u uf Command

58 Overload
Overload 
ub2
H[TJ][PC]/23
Absorb an attack to power up and deal more chip damage on block
59 Docking Bay
Docking Bay 
ub3+4,1+2
M[TJ],M[TJ]/25,20
Or back facing opponent 3+4,1+2
60 Gigabyte Hammer
Gigabyte Hammer 
u1+2
M[TJ]/21
Or ub1+2
61 Brute Force Attack
Brute Force Attack 
uf1
MMM[TJ]/19,13,10
Or ub1 or u1, uf1 on hit 3[or 4] shift to Boot, uf1 on hit f3[or f4] shift to Dual Boot
62 Image Cutter
Image Cutter 
uf2
H,Sp/22(6)
Or u2, chip damage on block, shift to Destructive Form[does not shift when using Heat Dash]
63 Cradle Star
Cradle Star 
uf3, on hit or block 2
M[TJ],M[TJ]/15,30
Or ub3,2 or u3,2, uf3,3[or uf3,4] to shift to Boot, uf3,f3[or uf3,f4] to shift to Dual Boot
64 Inbound Kick
Inbound Kick 
uf4,4
M[TJ],M[TJ]/8,8
Or u4,4
65 Downstream
Downstream 
uf3+4
M[TJ]/20
Or u3+4

ff Command

66 Jumper Switch
Jumper Switch 
ff2,3
M,M/18,25
67 Cutover
Cutover 
ff3,4,4
M[TJ],H[TJ],M/12,15,25
ff3,4,1+2 or ff3,4,4,1+2 to shift to Destructive Form
68 Sandbox
Sandbox 
ff4
M,Th/14,22
Throw on front hit, on hit 1[Just Input] to power up
69 Worm Virus
Worm Virus 
ff1+2
MM/5,10
70 Killer Worm Virus
Killer Worm Virus 
ff1+2[Counter Hit]
MM,M*6/6,10,2*6
71 Double Rocket Punch
Double Rocket Punch 
bb1+4
UA-H[TJ]/50
72 Hang-Up
Hang-Up 
bb2+3
UA-M/50
73 Linear Punch
Linear Punch 
fff2
H[TJ]/30(9)
Chip damage on block, fff2,1+2 to shift to Destructive Form
74 Linear Dropkick
Linear Dropkick 
fff3,4
M[TJ],M[TJ]/15,20
75 Thruster Double Punch
Thruster Double Punch 
While running F1+2
M[TJ]/24

10Hit Combo

76 10 Hit Combo
10 Hit Combo 
ub4,1,1,2,1,1,3+4,3,2,2
/10,12,9,5,9,3,3,3,7,15,20,2,1,1,8(1,1)
Shift to Destructive Form, chip damage on block

Special Move

77 Taunt 1
Taunt 1 
1+2+3
Sp[TJ]/-
78 Taunt 2
Taunt 2 
1+2+4
Sp[TJ]/-
79 Ki Charge
Ki Charge 
1+2+3+4
Sp[TJ]/-
1+2+3+4,1+2 shift to Destructive Form, increases damage of 1st hit during effect, cannot block[attacks taken will count as counter hit]

While Rising

80 Spear Fishing
Spear Fishing 
While rising 1,2,3
M,H,M/12,12,23
While rising 1,2,1+2 or while rising 1,2,3,1+2 to shift to Destructive Form
81 Digital Lift
Digital Lift 
While rising 2
M/24
While rising 2,3[or 2,4] to shift to Boot, while rising 2,f3[or 2,f4] to shift to Dual Boot
82 Clockwork
Clockwork 
While rising 3
M,Sp/18
While rising 3,B to cancel
83 Clockwork Spring Middle
Clockwork Spring Middle 
During Clockwork 3
M/20
Power up after 2 or more rotations
84 Clockwork Spring Low
Clockwork Spring Low 
During Clockwork d3
L[TC]/20
85 Key Smash
Key Smash 
While rising 4
M/15
86 Cute But Deadly
Cute But Deadly 
While rising 1+2
M/20
Hold to power up

While Crouching

87 Sad Hound
Sad Hound 
While crouching 1+2
L[TC]*2/10,16
While crouching 1+2,n,1+2 to shift to Destructive Form

Sidestep(u☆ or d☆)

88 Happy Propeller
Happy Propeller 
During sidestep 4,1+2
L[TC],H[TJ]*3,M/15,5*4

While Facingbackward

89 Goody Two Shoes
Goody Two Shoes 
Back facing opponent 4
M[TC]/20

While Down

90 [Common Action] Side Roll
[Common Action] Side Roll 
While down 1
Sp/-
Or d1, 1 D[or d1 D] to shift to downed without getting up
91 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick 
While down 3
L[TC]/8
Or while rolling to side 3 or while rolling forward 3
92 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick 
While down 4
M/8
Or while rolling to side 4 or while rolling forward 4
93 Reboot
Reboot 
While down and facing up 1+2
Sp[TJ]/-
94 Reboot Meteor Kick
Reboot Meteor Kick 
While down and facing up 1+2,3
Sp[TJ],M[TJ]/35
95 [Common Action] Spring Attack
[Common Action] Spring Attack 
While down and facing up 3+4
MTJ/15
Or while rolling to side 3+4
96 [Common Action] Recovery Kick
[Common Action] Recovery Kick 
While down and facing up d3
L[TC]/5
Or d4
97 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward] 
While down B
Sp/-
98 [Common Action] Stand Up
[Common Action] Stand Up 
While down U
Sp/-
Or DB
99 [Common Action] Forward Roll
[Common Action] Forward Roll 
While down and facing up F
Sp/-
100 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop 
While rolling forward 1+2
M[TJ]/15

Stance

Destructive Form

101 Destructive Form
Destructive Form 
d1+2, etc.
Sp/-
Shift to Destructive Form, d1+2 or DB to shift to standing state
102 Shredder
Shredder 
During Destructive Form 1
MMHHHM,Sp/3*5,20(1,1,1)
Shift to Destructive Form, chip damage on block
103 Shredding Uppercut
Shredding Uppercut 
During Destructive Form 2
MMM,Sp/5,5,5(1,1)
Shift to Destructive Form, chip damage on block
104 Shredding Sky Punch
Shredding Sky Punch 
During Destructive Form 2 on hit 1
M*3,UA-A/5,5,5,14(1,1)
105 Death Marionette
Death Marionette 
During Destructive Form 1+2
HHH,Sp/7,7,20(6)
Shift to Destructive Form, chip damage on block
106 Hertz Blade
Hertz Blade 
During Destructive Form f1
H*7,Sp/3*7(1)
Shift to Destructive Form, chip damage on block
107 Gigahertz Storm
Gigahertz Storm 
During Destructive Form f2,1,2
MM*3/4,5,4,5,3,20(2,2,6)
Chip damage on block, stop mid-move to shift to Destructive Form, during Heat f2,1,3[or f2,1,4] to shift to Destructive Form[partially uses remaining Heat time]
108 Hertz Blade – Diablo
Hertz Blade – Diablo 
During Destructive Form f1+2,1+2
M*8,M,Sp/3*7,8,20,3(2,2,1,6)
Shift to Destructive Form, chip damage on block, f1+2,3[or f1+2,4] to shift to Dual Boot
109 Hertz Blade – Scud
Hertz Blade – Scud 
During Destructive Form d1
L*5[TC],Sp/3*4,5(1)
Shift to Destructive Form, chip damage on block
110 Clock Boosting
Clock Boosting 
During Destructive Form d2
L[TC]*3/3,3,17(5)
Chip damage on block, d2,3[or d2,4] to shift to Dual Boot
111 Hertz Blade – Tomahawk
Hertz Blade – Tomahawk 
During Destructive Form b2,1
M,M,Sp-L*4,Sp/17,8,3,2,2,1(5,2,1)
Shift to Destructive Form, chip damage on block
112 Hertz Blade – Aegis
Hertz Blade – Aegis 
During Destructive Form uf2
UA-A*5,Sp/3,2,2,1,1
Shift to Destructive Form, only hits airborne opponents
113 Spindle Slash
Spindle Slash 
During Destructive Form uf1+2
M[TJ]MM,Sp/9*3(2)
Shift to Destructive Form, chip damage on block, during Destructive Form uf1+2,1+2 to shift to standing state
114 Hertz Blade – Flare
Hertz Blade – Flare 
During Destructive Form with back facing opponent 1(or 2)
M*6,Sp/4*6(1)
Shift to Destructive Form, chip damage on block
115 Idling
Idling 
During Destructive Form 3
Sp/-
Or during Destructive Form 4, shift to Destructive Form
116 Dual Boot
Dual Boot 
During Destructive Form f3
Sp[TJ]/-
Or during Destructive Form f4, B to cancel, U[or D] to shift to Evasive Action
117 Retro Rockets
Retro Rockets 
During Destructive Form b3
Sp[TJ],Sp/-
Or during Destructive Form d4 or during Destructive Form ub,b, shift to Destructive Form
118 Move Forward
Move Forward 
During Destructive Form ff
Sp/-
Shift to Destructive Form
119 Move Back
Move Back 
During Destructive Form bb
Sp/-
Shift to Destructive Form

Evasive Action

120 Evasive Action
Evasive Action 
During Destructive Form d3(or d4)
Sp/-
Or during Destructive Form u3[or u4], to shift to Destructive Form
121 Evasive Slash
Evasive Slash 
During Evasive Action 1
M,Sp/25(7)
Shift to Destructive Form, chip damage on block
122 Dual Boot
Dual Boot 
During Evasive Action 3(or 4)
Sp[TJ]/-
Shift to Dual Boot

Boot

123 Boot
Boot 
f3+4,etc.
Sp[TJ]/-
Shift to Boot
124 Abort
Abort 
During Boot During Boot D(or B)
Sp[TC]/-
Shift to Backup
125 Hard Reset
Hard Reset 
During Boot 1,2,1,3+4
M[TJ]*5/12,13,7,5,28
During Boot 1,2,1,3+4,1+2 to shift to Destructive Form
126 Linear Elbow
Linear Elbow 
During Boot 2
M[TJ]/25
During Boot 2,1+2 to shift to Destructive Form
127 Eject Slider
Eject Slider 
During Boot 3
L[TC]/17
128 Upstream
Upstream 
During Boot 4
M[TJ]/22,5
129 Wire Clipper
Wire Clipper 
During Boot 1+2
UA-H[TJ],Sp/20
Shift to Destructive Form

Dual Boot

130 Dual Boot
Dual Boot 
During Destructive Form f3, etc.
Sp[TJ]/-
B to cancel, U[or D] to shift to Evasive Action
131 Thruster Left
Thruster Left 
During Dual Boot 1
H*6,Sp/5*6(1,1,1)
Shift to Destructive Form, chip damage on block
132 Thruster Right – Burst
Thruster Right – Burst 
During Dual Boot 2,1
MMHH[TJ],H[TJ],Sp/8,5,4,8,7,13(2,13)
Shift to Destructive Form, chip damage on block
133 Eject Slider
Eject Slider 
During Dual Boot 3
L[TC]/17
134 Upstream
Upstream 
During Dual Boot 4
M[TJ]/22,5
135 Thruster Drill
Thruster Drill 
During Dual Boot 1+2
M[TJ]*4,Sp/5,5,5,20(6)
Shift to Destructive Form, chip damage on block
136 Heartbeat Disabler
Heartbeat Disabler 
During Dual Boot f1
M[TJ],Th/26,23(4)
Chip damage on block, throw on front hit
137 Shut Down
Shut Down 
During Dual Boot f2,2
L,M/13,17(3,7)
Chip damage on block, during Dual Boot f2 to shift to Destructive Form
138 Hello World
Hello World 
During Dual Boot f1+2
M[TJ]×5/3,3,3,3,16(1,1,1,1,4)
Shift to Destructive Form, chip damage on block

Backup

139 Backup
Backup 
db1,erc.
Sp[TC]/-
Shift to Backup
140 Recovery Hook
Recovery Hook 
During Backup 1
H/21(6)
Chip damage on block, during Backup 1,3[or 1,4] to shift to Boot, 1,f3[or 1,f4] to shift to Dual Boot
141 Rapid Rocket Punch
Rapid Rocket Punch 
During Backup 2
H/34(6)
Chip damage on block
142 Meteor Kick
Meteor Kick 
During Backup 3
M[TJ]/30
143 Uplink Knee
Uplink Knee 
During Backup 4
M[TJ]/30
144 Rocket Punch
Rocket Punch 
During Backup 1+2
UA-H/20,3

Throws

145 Trigger Shuffle
Trigger Shuffle 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
146 Back Door
Back Door 
Approach opponent 2+4
Throw-H/35
Throw escape 1[or 2], 2+4,1+2 to shft to Destructive Form
147 Compression
Compression 
Approach opponent from left side 1+3(or 2+4)
Throw-H/40
Throw escape 1
148 Hat Trick
Hat Trick 
Approach opponent from right side 1+3(or 2+4)
Throw-H/40
Throw escape 2
149 Random Typing
Random Typing 
Approach opponent from behind 1+3(or 2+4)
Throw-H/55
Cannot throw escape
150 Spam Bomb
Spam Bomb 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
151 Double Bull Shoot
Double Bull Shoot 
While crouching db 1+2
Throw-H/45
Throw escape 1+2

Attack Reversal

152 Model Change
Model Change 
Time with opponent high attack b1+3(or b2+4)
St.At-Reversal[High],UA-M/25
Has strong attack reversal effect
153 Low Parry
Low Parry 
Time with opponent low attack DF
Parry[Low]/-

While Opponentdown

154 Ground Rocket Punch
Ground Rocket Punch 
While opponent is down db1+2
L[Attack-Down]/20

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