TEKKEN8 Yoshimitsu Main Techniques
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Yoshimitsu is known for his unique movements and stances. This article covers the core moves featured in the game that beginners can rely on to start learning his fundamentals safely.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| f1+2 |

2.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| b2,2 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat b2,2,F | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat b2,2,F[HD]→d2,2,2 T!→3,2,1+2 | Combos that use Heat Dash |

5.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3,U[Block]→during Manji Dragonfly 3+4 | Heat Smash / Attack sequence using Manji Dragonfly |

6.Long reach / Heavy damage
| Explanation | Note |
|---|---|
| During Heat ub1+2 | Effects during Heat[unique] / Recover health on hit |

7.Can approach from a distance / Effective on opponents using sidestep / Can move first on block
| Explanation | Note |
|---|---|
| u1+2→during Manji Dragonfly while in Heat f1+2 | Effects during Heat[unique] / Recover health on hit |

8.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf3 | Jump Status |

9.Combo starter / unpunishable on block
| Explanation | Note |
|---|---|
| df2 |

10.Recommended combo
| Explanation | Note |
|---|---|
| df2→f2,1 T!→d2,2,2 |

11.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| db1,2 |

12.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| f4 |

13.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| uf4 | Jump Status |

14.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| 3,1[Block]→during Manji Dragonfly 2,4 | Attack sequence using Manji Dragonfly |

15.Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| 3,1[Block]→during Manji Dragonfly 4 | Attack sequence using Manji Dragonfly |

16.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| ff3,1+2[Hit]→during Kincho f2 | Combo using Kincho |

17.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| 2,2[Block]→during Mutou no Kiwami 1+4 | Attack sequence using Mutou no Kiwami |

18.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Mutou no Kiwami while crouching df3 |

19.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| During Mutou no Kiwami f1+2 | Recover health on hit |




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