TEKKEN8 Nina Williams Main Techniques
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Nina excels with quick movements and versatile strings. This guide highlights her essential moves that are easy to use and perfect for beginners—covering pressure tools and reliable punishes to help you get started.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| db1+2 |

2.Heat activation / Heat Dash can be activated / Can approach from a distance / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| f4,2 | Jump Status |

3.Heat activation / Heat Dash can be activated / Can approach from a distance / Few openings
| Explanation | Note |
|---|---|
| qcF2 |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat f4,2,F | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat f4,2,F[HD]→df3,2,3 T!→f1+2 | Combos that use Heat Dash |

6.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3,F[Block]→during Ducking Step F1 | Heat Smash / Attack sequence using Ducking Step |

7.Heavy damage / Erases opponent’s recoverable health
| Explanation | Note |
|---|---|
| During Heat b1+2 | Effects during Heat[unique] |

8.Quick attack / Heavy chip damage
| Explanation | Note |
|---|---|
| 1,2,1,1+2 |

9.Effective on crouching opponents after blocking
| Explanation | Note |
|---|---|
| 1,2,1+2 |

10.Combo starter / Few openings
| Explanation | Note |
|---|---|
| df2 |

11.Recommended combo
| Explanation | Note |
|---|---|
| df2→b1,4 T!→f1+2 |

12.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf1 | Jump Status |

13.Recommended combo
| Explanation | Note |
|---|---|
| uf1→while rising 1→db4,3 T!→ff1+2 hold |

14.Effective on opponents using Standing Block / Few openings / Can move first on hit
| Explanation | Note |
|---|---|
| db3 |

15.Effective on opponents using Standing Block / Removes the opponent’s recoverable health
| Explanation | Note |
|---|---|
| Approach oppnent f1+3[Hit]→during Crab Hold 1 |

16.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| f1+2 |

17.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| 1+2 |

18.Effective on opponents using a high attack after blocking
| Explanation | Note |
|---|---|
| df1,2,F[Block]→during Ducking Step n,1+2 | Attack sequence using Ducking Step |

19.Effective on opponents using Standing Block / Removes the opponent’s recoverable health
| Explanation | Note |
|---|---|
| df1,2,F[Block]→during Ducking Step F2+4→during Back Hand Slap 1+2 | Attack sequence using Ducking Step |




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