Law Main Techniques Season2

Law

TEKKEN8 Marshall Law Main Techniques

TEKKEN8 Marshall Law Main Techniques
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This guide highlights the essential moves of Marshall Law in TEKKEN 8, perfect for beginners. Featuring fast and safe pokes, powerful Heat-activating attacks, and high-damage counter-hit tools, each move is explained with visuals and embedded video. Learn the go-to techniques to dominate neutral and pressure your opponents effectively. Mastering these core moves will give you a solid foundation to level up your Law gameplay.


Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Explanation Note
1,1,1 Third attack hits when first attack is a counter hit

2.Heat activation / Heat Dash can be activated / Effective on opponents using a low attack

Explanation Note
uf3 Jump Status

3.Combo starter / Can move first on block

Explanation Note
During Heat uf3,F Increased chip damage on block as effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat uf3,F[HD]→UF4,3 T!→ff3 Combos that use Heat Dash

5.Heavy damage / Effective on opponents using Standing Block

Explanation Note
During Heat 2+3[Block]→during Dragon Charge DF3 Heat Smash / Attack sequence using Dragon Charge

6.Long reach / Quick attack / Combo starter

Explanation Note
During Heat 1+2 Effects during Heat[unique]

7.Combo starter / Few openings

Explanation Note
df2

8.Recommended combo

Explanation Note
df2→b2,1 T!→3+4,4

9.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
UF4,3 Jump Status

10.Recommended combo

Explanation Note
UF4,3 T!→ff2,1,3

11.Effective on opponents using Standing Block / Few openings / Can move first on hit

Explanation Note
db3

12.Effective on opponents using Standing Block / Effective on opponents using sidestep / Effective on opponents using a high attack

Explanation Note
db4,4

13.Effective on opponents using a high or mid attack

Explanation Note
b1+2

14.Effective on opponents using sidestep

Explanation Note
b4,3

15.Good for getting a counter hit on block / Heat activation / Heat Dash can be activated

Explanation Note
f3,2,F[Block]→during Dragon Charge 1→during Dragon Charge f1 Attack sequence using Dragon Charge

16.Effective on opponents using Standing Block after a hit

Explanation Note
f3,2,F[Hit]→during Dragon Charge 4 Attack sequence using Dragon Charge

17.Effective on crouching opponents after a hit / Heat activation / Heat Dash can be activated

Explanation Note
f3,2,F[Hit]→during Dragon Charge f3 Attack sequence using Dragon Charge


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