King Main Techniques Season2

King

TEKKEN8 King Main Techniques

TEKKEN8 King Main Techniques
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Just getting started with King in Tekken 8? Here’s a selection of key moves that are great for beginners. These tools provide a strong mix of strikes and throws, helping you experience King’s signature style right away.


Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Long reach

Explanation Note
f2,1

2.Heat activation / Heat Dash can be activated / Can approach from a distance

Explanation Note
f2+3

3.Combo starter / Can move first on block

Explanation Note
During Heat f2,1,F Increased chip damage on block as effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat f2,1,F[HD]→b3 T!→f2,1 Combos that use Heat Dash

5.Good for getting a counter hit on block

Explanation Note
During Heat 2+3[Block]→during Jaguar Sprint 1 Heat Smash / Attack sequence using Jaguar Sprint

6.Effective on opponents using Standing Block

Explanation Note
During Heat 2+3[Block]→during Jaguar Sprint 1+3[or 2+4] Heat Smash / Attack sequence using Jaguar Sprint

7.Effective on opponents using a high or mid attack / Can approach from a distance

Explanation Note
During Heat f3+4→during Jaguar Sprint 1 Effects during Heat[unique]

8.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
uf4 Jump Status

9.Recommended combo

Explanation Note
uf4→approach airborne opponent 2+4 T!→f2,1

10.Combo starter / Effective on crouching opponents / Long reach

Explanation Note
While crouching df2

11.Recommended combo

Explanation Note
While crouching df2→uf3+4 T!→approach airborne opponent during Jaguar Sprint 1+3

12.Effective on opponents using Standing Block / Effective on opponents using a high attack

Explanation Note
db3

13.Effective on opponents using a high or mid attack

Explanation Note
b3

14.Effective on opponents using sidestep

Explanation Note
f4

15.Long reach / Quick attack / Heavy damage on counter hit

Explanation Note
b1,2

16.Recommended combo

Explanation Note
b1[Counret Hit],2 T!→approach airborne opponent fff2+4

17.Effective on opponents using Standing Block / Can approach from a distance

Explanation Note
Approach opponent fff2+4

18.Effective on opponents using Standing Block / Heavy damage

Explanation Note
Approach opponent qcb1+2

19.Multi-hit sequence / Heat activation

Explanation Note
ff2[Hit]→d1+4


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