Jun Main Techniques Season2

Jun

TEKKEN8 Jun Kazama Main Techniques

TEKKEN8 Jun Kazama Main Techniques
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Jun Kazama is a defensive character with a strong neutral game. This guide introduces easy-to-use core moves that are great for beginners. From safe pokes to counter tools, these essentials will help you build a solid foundation.


Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Quick attack

Explanation Note
1+2

2.Heat activation / Heat Dash can be activated / Can approach from a distance

Explanation Note
f2,1+2 Deals self-damage[partially recoverable]

3.Heat activation / Heat Dash can be activated / Can move first on block

Explanation Note
During sidestep 4

4.Combo starter / Can move first on block

Explanation Note
During Heat f2,1+2,F Increased chip damage on block as effect of Heat Dash

5.Recommended combo

Explanation Note
During Heat f2,1+2,F[HD]→f3,4 T!→ff2,3 Combos that use Heat Dash

6.Quick attack / Long reach / Recovers health

Explanation Note
During Heat 2+3 Heat Smash

7.Effective on opponents using Standing Block / Heavy damage / Recovers health

Explanation Note
During Heat and Genjitsu 2,1+2 Effects during Heat[unique]

8.Can approach from a distance / Combo starter / Can be used without losing health

Explanation Note
During Heat d1+2 Effects during Heat[unique]

9.Combo starter / Effective on crouching opponents

Explanation Note
df2

10.Recommended combo

Explanation Note
df2→f3,4 T!→ff2,3

11.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Explanation Note
uf4,3 Inflicts damage on self[parially recoverable] / Jump Status

12.Recommended combo

Explanation Note
uf4,3 T!→during Miare F→during Genjitsu 4→b2,1,4

13.Effective on opponents using Standing Block / Few openings / Can move first on hit

Explanation Note
db3

14.Effective on opponents using sidestep / Good for getting wall combos

Explanation Note
df3

15.Effective on opponents using a high or mid attack

Explanation Note
b3+4

16.Quick attack / Heavy damage

Explanation Note
uf1 Deals self-damage[partially recoverable]

17.Good for getting a counter hit on block

Explanation Note
1,2,2[Block]→during Izumo 1,1 Attack sequence using Izumo

18.Effective on opponents using Standing Block

Explanation Note
1,2,2[Block]→during Izumo 4,1 Attack sequence using Izumo

19.Effective on opponents using a high or mid attack after blocking

Explanation Note
b2,1,F[Block]→during Genjitsu 2 Attack sequence using Genjitsu

20.Good for getting a counter hit on block / Heat activation / Heat Dash can be activated

Explanation Note
f4[Block]→1+2 f4 can move first on block


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