TEKKEN8 Jin Kazama Main Techniques
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Here’s a beginner-friendly guide to Jin Kazama’s key moves in Tekken 8. These essential attacks are reliable, easy to use, and perfect for learning spacing, pressure, and the basics of his gameplay. A great place to start for new players!
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| ff2 |

2.Heat activation / Heat Dash can be activated / Few openings
| Explanation | Note |
|---|---|
| f3,1 |

3.Heat activation / Heat Dash can be activated / Quick attack
| Explanation | Note |
|---|---|
| 1+2 |

4.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat ff2,F | Increased chip damage on block as effect of Heat Dash |

5.Recommended combo
| Explanation | Note |
|---|---|
| During Heat ff2,F[HD]→b1,2 T!→db2,2,3 | Combos that use Heat Dash |

6.Heavy damage / Can move first on block
| Explanation | Note |
|---|---|
| During Heat 2+3 | Heat Smash |

7.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Breaking Step DF4,2 | Heat Smash / Attack sequence using Breaking Step |

8.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Breaking Step 2 | Heat Smash / Attack sequence using Breaking Step |

9.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat db1+2[Block]→during Wind God Step 4,4 | Effects during Heat[unique] / Attack sequence using Wind God Step |

10.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat db1+2[Block]→during Wind God Step 2 | Effects during Heat[unique] / Attack sequence using Wind God Step |

11.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| uf4 | Jump Status |

12.Recommended combo
| Explanation | Note |
|---|---|
| uf4→b1,2 T!→db2,2,3 |

13.Combo starter / Few openings
| Explanation | Note |
|---|---|
| ff3 |

14.Recommended combo
| Explanation | Note |
|---|---|
| ff3→b3,F→during Zenshin u1 T!→db2,2,3 |

15.Effective on opponents using Standing Block / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| d2 |

16.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| d1 |

17.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| 4 |

18.Effective on opponents using a high or mid attack after blocking
| Explanation | Note |
|---|---|
| f4,F[Block]→during Zenshin 2 | Attack sequence using Zenshin |

19.Effective on opponents using Standing Block / Can move first on block
| Explanation | Note |
|---|---|
| f4,F[Block]→during Zenshin 3+4 | Attack sequence using Zenshin |

20.Effective on crouching opponents after blocking
| Explanation | Note |
|---|---|
| f4,F[Block]→during Zenshin 1,2 | Attack sequence using Zenshin |




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