TEKKEN8 Heihachi Mishima Main Techniques
・TEKKEN8 TOP
Heihachi is a no-nonsense character with sharp strikes and straightforward pressure. This article lists his essential core moves as introduced in the game, making it easy for beginners to get started with his toolkit.
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Can approach from a distance
| Explanation | Note |
|---|---|
| ff1+2 |

2.Heat activation / Heat Dash can be activated / Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| b1+2 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat ff1+2,F | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat ff1+2,F[HD]→b1,4 T!→uf1 | Combos that use Heat Dash |

5.Heavy damage / Effective on opponents using an attack after blocking
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Thunder God’s Kamae 1 | Heat Smash / Attack sequence using Thunder God’s Kamae |

6.Opens up the opponent’s block
| Explanation | Note |
|---|---|
| During Heat 2+3[Block]→during Thunder God’s Kamae 2[Block]→1,1,2 | Heat Smash / Attack sequence using Thunder God’s Kamae |

7.Effective on opponents using sidestep / Heavy damage
| Explanation | Note |
|---|---|
| During Heat uf4 on hit or block 1 |

8.Combo starter / Effective on crouching opponents / Long reach
| Explanation | Note |
|---|---|
| ff2 |

9.Combo starter / Effective on crouching opponents / unpunishable on block
| Explanation | Note |
|---|---|
| ff3 |

10.Recommended combo
| Explanation | Note |
|---|---|
| ff3→4 T!→uf1 |

11.Combo starter / Few openings
| Explanation | Note |
|---|---|
| f,n,d,df2 |

12.Recommended combo
| Explanation | Note |
|---|---|
| f,n,d,df2→f3→b1,4 T!→f,n,d,DF4,4,3 |

13.Effective on opponents using Standing Block / Long reach / Can move first on hit
| Explanation | Note |
|---|---|
| db2 |

14.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| uf1 |

15.Quick attack / Heavy chip damage on block / Can move first on block
| Explanation | Note |
|---|---|
| df1,2 hold |

16.Multi-hit sequence / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f3,D[Hit]→during Wind God’s Kamae 1,1 | Combo using Wind God’s Kamae |

17.Effective on opponents using a high attack after blocking
| Explanation | Note |
|---|---|
| f3,D[Block]→during Wind God’s Kamae 1+2 | Attack sequence using Wind God’s Kamae |

18.Can move first on block / Shifts to powered up state
| Explanation | Note |
|---|---|
| [Only once per match]With 3 Ultimate Count 1+4 | Activates Warrior Instinct, creates recoverable health, has reversal break effect, cannot K.O. |

19.Combo starter / Effective on crouching opponents / Can move first on block
| Explanation | Note |
|---|---|
| With Warrior Instinct ff3 |

20.Quick attack / Heavy damage
| Explanation | Note |
|---|---|
| With Warrior Instinct 1,b2,2 | Third attack hits when first attack is a counter hit |




コメント