Anna Main Techniques Season2

Anna

TEKKEN8 Anna Williams Main Techniques

TEKKEN8 Anna Williams Main Techniques | Season 2
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Anna Williams’ main techniques in TEKKEN8 are essential for dominating your opponents and controlling the flow of the match. Whether you’re closing in from a distance or applying quick pressure, Anna’s moves provide flexibility and effectiveness. In this section, we highlight some of her best techniques, showcasing their utility in various scenarios. Mastering these techniques will give you the upper hand in combat and allow you to perform at your best in Season 2.


Main Techniques video


Main Techniques Moves

1.Heat activation / Heat Dash can be activated / Can approach from a distance

Explanation Note
ff3,2

2.Heat activation / Heat Dash can be activated / Quick attack

Explanation Note
3+4

3.Combo starter / Can move first on block

Explanation Note
During Heat ff3,2,F Increased chip damage on block as an effect of Heat Dash

4.Recommended combo

Explanation Note
During Heat ff3,2,F[HD]→uf4 T!→df3,1,2 Combo using Heat Dash

5.Quick attack / Heavy damage / Puts opponent in a Weakened state

Explanation Note
During Heat 2+3 Heat Smash

6.Can move first on block / Puts opponent in a Weakened state

Explanation Note
During Heat uf3,1 Effect during Heat[unique]

7.Quick attack / Heavy chip damage on block

Explanation Note
During Heat 1,2,1,2 Effect during Heat[unique]

8.Combo starter / Effective on crouching opponents

Explanation Note
df2

9.Recommended combo

Explanation Note
df2→2,2→during Hammer Chance 2,2→during Pleasure Time 2

10.Effective on opponents using sidestep / Can move first on block

Explanation Note
ff2

11.Effective on opponents using a high or mid attack

Explanation Note
b1+2

12.Effective on opponents using Standing Block

Explanation Note
df4

13.Can move first on block / Heat activation / Heat Dash can be activated

Explanation Note
db4[Hit]→during Hammer Chance 1 Attack sequence using Hammer Chance

14.Effective on opponents using an attack after a hit

Explanation Note
db4[Hit]→during Pleasure Time 2,1,2 Attack sequence using Hammer Chance

15.Effective on opponents using Standing Block / Can approach from a distance

Explanation Note
ff3,3

16.Effective on opponents using Standing Block / Recommended combo

Explanation Note
While crouching df2→uf3→db2→during Pleasure Time1

17.Effective on crouching opponents / Recommended combo

Explanation Note
While rising 2→4,2,1+2→ff3,2

18.Effective on crouching opponent / Heat activation / Heat Dash can be activated

Explanation Note
While crouching df1


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