Lidia Move List Ver.2.08.00

Tekken8 Lidia Sobiesk Move List Season2


Thinking of trying Lidia in TEKKEN 8? This guide features a selection of traightforward, useful moves—each presented with clear visuals.Designed for beginners, it helps you quickly find and understand commands without feeling overwhelmed.An ideal resource if you’re just getting started with the character.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

32 Viola Mandshurica
Viola Mandshurica 
M[JS],M,Sp/12,22
Shift to Stalking Wolf Stance on hit or block
52 Red Tape
Red Tape 
While at Heaven and Earth Level Three [Counter Hit]
L,HTh/24,27
Cannot throw escape, regain recoverable health
54 Red Poppy
Red Poppy 
M,M,Sp/15,22
to power up, shift to Stalking Wolf Stance on hit or block, can hold at last step [chip damage on block]
75 Celestial Comet Punch [Level Three]
Celestial Comet Punch [Level Three] 
During Heaven and Earth level three, Approach airborne opponent
M,M,HTh/8,8,19
Regain recoverable health
100 Higekiri
Higekiri 
During Horse Stance
H,Sp/28
Shift to Stalking Wolf Stance on hit or block
142 Trifecta
Trifecta 
During Heaven and Earth level three, Approach opponent
High[Th]/50
Throw escape , regain recoverable health, erases opponent's recoverable health

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Can use Heaven and Earth
Entering stance increases Heaven and Earth level [carries over into next round], Heat consumption is reduced the higher the level
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Allows the use of the powered up version of Seikenzuki
, ,

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Partially uses remaining Heat time, to cancel attack
7 Political Storm
Political Storm 
HM,M,MM/5,4,5,4,20
to power up
8 Stalwart Governance
Stalwart Governance 
M/24(4)
Chip damage on block
9 Flash Elbow
Flash Elbow 
While crouching
M/22
10 Unanimous Consent
Unanimous Consent 
During Horse Stance [, etc.]
M,HTh,Sp[H&M St.Parry]/18,2,8
Throw when hit from the front on the ground [does not shift when using Heat Dash], Heat engaged when the throw is completed, shift to Heaven and Earth [does not shift with ]
11 High Left Reverse Hook Kick
High Left Reverse Hook Kick 
During Cat Stance [, etc.]
H/20
12 Horse Stance > Heaven and Earth
Horse Stance > Heaven and Earth
During Heat and Horse Stance [, etc.]
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
13 Cat Stance > Heaven and Earth
Cat Stance > Heaven and Earth
During Heat and Cat Stance [, etc.]
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
14 Stalking Wolf Stance > Heaven and Earth
Stalking Wolf Stance > Heaven and Earth
During Heat and Stalking Wolf Stance [, etc.]
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
15 Efflorescent Blizzard
Efflorescent Blizzard
During Heat
M,HTh,Sp[H&M St.Parry]/55(3,1,1,3)
Heat Smash, throw on hit [Heaven and Earth level increases by ], shift to Heaven and Earth on block [does not shift with ]

Rage Moves

16 Scarlet Valor: Martial Devotion
Scarlet Valor: Martial Devotion 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

17 Flurry
Flurry
H,H/5,8
18 Flurry > Mid Chaser
Flurry > Mid Chaser
H,H,M,Sp/5,8,10
Shift to Cat Stance on hit or block
19 Flurry > Gale Kick
Flurry > Gale Kick
H,H,H[JS]/5,8,27
20 Flurry Low Right Kick
Flurry Low Right Kick
H,H,L/5,8,15
21 High Jab > High Right Kick
High Jab > High Right Kick
H,H/5.17
22 Double Twisting Chop
Double Twisting Chop
H,H,Sp/8,20
Shift to Cat Stance on hit or block
23 High Right Reverse Jab > Mid Right Front Kick
High Right Reverse Jab > Mid Right Front Kick
H,M/8,13
24 Gankaku
Gankaku 
H,H/9,10
Just Input to power up
25 High Right Roundhouse Kick > Jumping Back Spin Kick
High Right Roundhouse Kick > Jumping Back Spin Kick
H,M[JS]/14,20
26 Heian Shodan Seikenzuki
Heian Shodan Seikenzuki
M/20
[or ] to cancel
27 Heian Shodan Seikenzuki
Heian Shodan Seikenzuki
hold
M/25(5)
Chip damage on block, [or ] to cancel
28 Heian Shodan Seikenzuki: Digress
Heian Shodan Seikenzuki: Digress
hold [Max]
M/30(9)
Chip damage on block
29 Heian Shodan Seikenzuki > Heaven and Earth
Heian Shodan Seikenzuki > Heaven and Earth
[Heat Status]
M,Sp[H&M St.Parry]/25(5)
Partially uses remaining heat time, has reversal break effect, [or ] to cancel, shift to Heaven and Earth on hit or block [does not shift with ]
30 Floret Maelstrom
Floret Maelstrom
MM[JS],Sp/6,20
Shift to Cat Stance on hit or block

f Command

31 Horned Lark
Horned Lark
H,H/10,23
32 Viola Mandshurica
Viola Mandshurica 
M[JS],M,Sp/12,22
Shift to Stalking Wolf Stance on hit or block
33 Jumping Mid Front Kick > Helm Splitter
Jumping Mid Front Kick > Helm Splitter
M,H[JS]/12,21(6)
Chip damage on block, shift to Horse Stance on hit or block, to power up
34 Kusanku Double Kick > Uraken-uchi
Kusanku Double Kick > Uraken-uchi
M,M[JS],M/8,10,24
35 Kusanku Triple Kick
Kusanku Triple Kick 
M,M[JS],M/8,10,23
36 Political Storm
Political Storm 
HM,M,MM/5,4,5,4,20
to power up
37 Horse Stance
Horse Stance
Sp/-
Shift to Horse Stance

df Command

38 Mid Left Hook Thrust > Reverse Chop
Mid Left Hook Thrust > Reverse Chop
M,H/13,10
39 Mid Left Hook Thrust > Mid Left Sidekick
Mid Left Hook Thrust > Mid Left Sidekick
M,M/13,17
40 Coiled Elbow Slam
Coiled Elbow Slam
M,Sp/17
Shift to Cat Stance on hit or block
41 Mid Left Knee > Mid Right Sidekick
Mid Left Knee > Mid Right Sidekick
M,M/15,20
42 Crescent Kick > High Elbow Strike
Crescent Kick > High Elbow Strike 
M,H/12,20
43 Rapture
Rapture
~
H/24(7)
Chip damage on block
44 Triangle Kick
Triangle Kick
~
H/27
45 Tourbillion
Tourbillion 
M/25

d Command

46 Chop
Chop
M/20
47 Lame Duck
Lame Duck
L[CS]/12
48 Kansetsu-geri > Majority Rules
Kansetsu-geri > Majority Rules 
L,H,H/9,8,20

db Command

49 Valley Breeze
Valley Breeze
M/14
50 Adjourning Sweep
Adjourning Sweep 
L,Sp/20
Has clean hit effect, shift to Horse Stance on hit or block
51 Red Tape
Red Tape 
[Counter Hit]
L,HTh/24,17
Cannot throw escape, power up based on Heaven and Earth level, regain recoverable health
52 Red Tape
Red Tape 
While at Heaven and Earth Level Three [Counter Hit]
L,HTh/24,27
Cannot throw escape, regain recoverable health
53 Shin Splinter
Shin Splinter
L/15
54 Red Poppy
Red Poppy 
M,M,Sp/15,22
to power up, shift to Stalking Wolf Stance on hit or block, can hold at last step [chip damage on block]
55 For the People
For the People
M[Low Parry]/21
Has low parry effect
56 For the Nation
For the Nation
Time with opponent low attack
Parry[Low],M,H/21,21
at the right time to power up

b Command

57 Stalwart Governance
Stalwart Governance 
M/24(4)
Chip damage on block
58 Ruling Party > Crushing Left Knee
Ruling Party > Crushing Left Knee
H,M/14,14
Just Input to power up
59 Birds of Prey
Birds of Prey
M,M/16,10
60 Birds and Beasts
Birds and Beasts
M,H,M/16,16,13
to power up, power up based on Heaven and Earth level
61 Back Spin Kick
Back Spin Kick 
H/21
62 Iron Lady
Iron Lady 
M[PC]/25
Absorb an attack to power up and deal more chip damage on block
63 Cat Stance
Cat Stance
Sp/-
Shift to Cat Stance
64 Gekisai Ura-uchi
Gekisai Ura-uchi
Mid[UB]/35

ub u uf Command

65 Gyre
Gyre
M[HighParry]/18
Or or , has high parry effect
66 Vortex
Vortex
Time with opponent high attack
Parry[High],MH,Sp/18,20
Shift to Cat Stance, at the right time to power up
67 Willow Branch
Willow Branch
M[JS]/28
Or or
68 Cleaving Spirit
Cleaving Spirit 
MH[JS],Sp/10,16
Or , shift to Cat Stance on hit or block
69 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

70 Lightning Seikenzuki
Lightning Seikenzuki
M,Sp/20
to power up, shift to Horse Stance on hit or block
71 Lightning Seikenzuki
Lightning Seikenzuki
During Heat
M,Sp/22(4)
Partially uses remaining heat time, has reversal break effect, to power up, shift to Horse Stance on hit or block
72 Flying Forward Kick
Flying Forward Kick 
M[JS]/21
73 Hazy Moon Double Kick
Hazy Moon Double Kick
M,M/12,16
74 Celestial Comet Punch
Celestial Comet Punch
Approach airborne opponent
M,M,HTh/8,8,8
Power up based on Heaven and Earth level, regain recoverable health
75 Celestial Comet Punch [Level Three]
Celestial Comet Punch [Level Three] 
During Heaven and Earth level three, Approach airborne opponent
M,M,HTh/8,8,19
Regain recoverable health
76 White Whale
White Whale
M/33
Has clean hit effect
77 Swift High Seikenzuki
Swift High Seikenzuki 
H/24(7)
Chip damage on block
78 Swift High Seikenzuki > Heaven and Earth
Swift High Seikenzuki > Heaven and Earth 
During Heat
H,Sp[H&M St.Parry]/27(8)
Partially uses remaining heat time, has reversal break effect, shift to Heaven and earth on hit or block [does not shift with ]
79 Flying Blade
Flying Blade
M[JS]/30(9)
Chip damage on block
80 Blossom Fury
Blossom Fury
M,M,M/14,17,25
to power up
81 Helm Splitter
Helm Splitter 
H[JS],Sp/27(8)
Chip damage on block, shift to Horse Stance on hit or block

10Hit Combo

82 10 Hit Combo
10 Hit Combo
H,H,H,L[CS],M,H,H,M,M,M/8,10,15,5,5,8,8,5,4,27

Special Move

83 Bow
Bow
Sp/-
84 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

85 White-tailed Eagle
White-tailed Eagle
While rising
M,H,Sp/12,18
Shift to Cat Stance on hit or block
86 Wild Eagle
Wild Eagle
While rising
M,M/12,20
87 Upward Thrust
Upward Thrust 
While rising
M/15
88 Bridging the Gap
Bridging the Gap 
While rising
M/20
89 Caustic Retort
Caustic Retort
While rising
M,H,Sp/13,12
Shift to Cat Stance on hit or block

While Crouching

90 Flash Elbow
Flash Elbow 
While crouching
M/22
91 Odd-tooth Snake
Odd-tooth Snake
While crouching
L[CS]/20
Has clean hit effect

Sidestep

92 Elbow Slam
Elbow Slam
During sidestep
M,Sp/18
Shift to Horse Stance on hit or block
93 Evasive High Right Back Kick
Evasive High Right Back Kick
During sidestep
H/21

Horse Stance

94 Horse Stance
Horse Stance
, etc.
Sp/-
Shift to Horse Stance
95 Hachi-wari
Hachi-wari 
During Horse Stance
H[PC],Sp/22
Absorb an attack to power up and deal more chip damage on block, shift to Stalking Wolf Stance on hit or block
96 Unanimous Consent
Unanimous Consent 
During Horse Stance
M,HTh,Sp[H&M St.Parry]/18,2,8
Throw when hit from the front on the ground [does not shift when using Heat Dash], Heat engaged when the throw is completed, shift to Heaven and earth [does not shift with ]
97 Kumo-geri
Kumo-geri 
During Horse Stance
M[JS]/21(4)
Chip damage on block
98 Muramasa
Muramasa
During Horse Stance
M,Sp/20(6)
Chip damage on block, shift to Stalking Wolf Stance on hit or block
99 Low Chop
Low Chop
During Horse Stance
L[CS]/17
100 Higekiri
Higekiri 
During Horse Stance
H,Sp/28
Shift to Stalking Wolf Stance on hit or block
101 Horse Stance > Stalking Wolf Stance
Horse Stance > Stalking Wolf Stance
During Horse Stance
Sp/-
Shift to Stalking Wolf Stance
102 Horse Stance> Heaven and Earth
Horse Stance> Heaven and Earth
During Heat and Horse Stance
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
103 Horse Stance> Vacuity
Horse Stance> Vacuity
During Horse Stance
Sp[JS]/-

Cat Stance

104 Cat Stance
Cat Stance
, etc.
Sp/-
Shift to Cat Stance
105 Mid Left Thrust
Mid Left Thrust
During Cat Stance
M/26
106 Rising Carp
Rising Carp 
During Cat Stance
H,M/12,18
Just Input to power up
107 Enlightenment
Enlightenment
During Cat Stance
H,M,M/12,13,22
108 High Left Reverse Hook Kick
High Left Reverse Hook Kick 
During Cat Stance
H/20
109 crouching Tiger, Rising Dragon
crouching Tiger, Rising Dragon
During Cat Stance
L[CS],M[JS]/14,25
During Cat Stance on hit or block to shift to Stalking Wolf Stance
110 Gojushiho
Gojushiho 
During Cat Stance
M,Sp/25
Shift to Stalking Wolf Stance on hit or block
111 Cat Stance > Stalking Wolf Stance
Cat Stance > Stalking Wolf Stance
During Cat Stance
Sp/-
Shift to Stalking Wolf Stance
112 Cat Stance > Heaven and Earth
Cat Stance > Heaven and Earth
During Heat and Cat Stance
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
113 Cat Stance > Vacuity
Cat Stance > Vacuity
During Cat Stance
Sp[JS]/-

Stalking Wolf Stance

114 Stalking Wolf Stance
Stalking Wolf Stance
During Horse Stance , etc.
Sp/-
Shift to Stalking Wolf Stance
115 Bassai-zuki
Bassai-zuki 
During Stalking Wolf Stance
M/24(9)
Chip damage on block, can hold, [or ] to cancel
116 Bassai-zuki > Heaven and Earth
Bassai-zuki > Heaven and Earth 
During Heat and Stalking Wolf Stance
M,Sp[H&M St.Parry]/24(9)
Can hold, [or ] to cancel, shift to Heaven and Earth on hit or block [does not shift with ]
117 Jion Upward Thrust
Jion Upward Thrust
During Stalking Wolf Stance
M/21
118 Mid Left Kick > Nimble Thrust
Mid Left Kick > Nimble Thrust
During Stalking Wolf Stance
M,M/10,21
119 Serpent Incision
Serpent Incision
During Stalking Wolf Stance
L,M/10,20
Power up based on Heaven and Earth level
120 Stalking Wolf Stance > Heaven and Earth
Stalking Wolf Stance > Heaven and Earth
During Heat and Stalking Wolf Stance
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
121 Stalking Wolf Stance > Vacuity
Stalking Wolf Stance > Vacuity
During Stalking Wolf Stance
Sp[JS]/-

Heaven and Earth

122 Heaven and Earth
Heaven and Earth
During Heat and Horse Stance , etc.
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
123 Heaven's Gavel: Injustice Banish
Heaven's Gavel: Injustice Banish 
During Heaven and Earth
M[PC]/21(4)
Power up based on Heaven and Earth level, chip damage on block
124 Heaven's Sword: Wreath Puncture
Heaven's Sword: Wreath Puncture
During Heaven and Earth
MM/10,26(2,5)
Power up based on Heaven and Earth level, chip damage on block
125 Heaven's Cannon: Crushing Defamation
Heaven's Cannon: Crushing Defamation 
During Heaven and Earth
High[UB]/35
Power up based on Heaven and Earth level
126 Heaven and Earth
Heaven and Earth
With Heat activated during Heaven and Earth, take attack from opponent
Sp[H&M St.Parry]/-
Shift to Heaven and Earth, partially restore remaining Heat Time, has strong parry effect

While Down

127 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
128 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
129 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
130 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
131 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
132 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
133 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
134 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
135 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

136 Moonlit Frost
Moonlit Frost 
Approach opponent
High[Th]/35
Throw escape [or ]
137 Parched Valley
Parched Valley 
Approach opponent
High[Th]/35
Throw escape [or ]
138 Moonlit Frost
Moonlit Frost 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
139 Parched Valley
Parched Valley 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
140 Smear Campaign
Smear Campaign 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
141 Trifecta
Trifecta
Approach opponent
High[Th]/40
Throw escape , power up based on Heaven and Earth level, regain recoverable health
142 Trifecta
Trifecta 
During Heaven and Earth level three, Approach opponent
High[Th]/50
Throw escape , regain recoverable health, erases opponent's recoverable health

Attack Reversal

143 For the Nation
For the Nation
Time with opponent low attack
Parry[Low],M,H/21,21
at the right time to power up
144 Law of the Land
Law of the Land
Time with opponent punch [or ]
Parry[H&M Punch],H,H,H/5,5,20
at the right time to power up
145 Vortex
Vortex
Time with opponent high attack
Parry[High],MH,Sp/18,20
Shift to Cat Stance, at the right time to power up
146 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

While opponent down

147 Veto
Veto
While opponent is down
L[Down Attack]/19
Power up based on Heaven and Earth level, regain recoverable health

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