Lidia Frame Data Ver.2.08.00

Tekken8 Lidia Sobiesk Frame Data Season2


Notes
This is an advanced frame data chart for Lidia in Tekken 8, updated for Season 2. Designed with clarity in mind, it allows experienced players to quickly reference move properties in real match situations. Perfect for studying punish windows, frame traps, and plus frames after combos.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Viola Mandshurica > Stalking Wolf Stance
M[JS],M,Sp
12,22
i17-4+24gLNCTR
Higekiri > Stalking Wolf Stance
During Horse Stance
H,Sp
28
i20+6KNDKNDHM

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Jumping Mid Front Kick > Helm Splitter > Horse Stance
M,H[JS],Sp
12,21(6)
i17+5+17+17
Jumping Mid Front Kick > Helm Splitter [BS] > Horse Stance
M,H[JS],Sp
12,23(6)
i17+5+17+17
Red Poppy > Stalking Wolf Stance
M,M,Sp
15,22
i16-4+24cgLNCTR
Red Poppy [St] > Stalking Wolf Stance
hold
M,M,Sp
15,26(10)
i16+8KNDLNCTR
Birds and Beasts [Level One]
During Heaven and Earth level one
M,H,M
16,16,14
i17-15KNDKND
Birds and Beasts [Level Two]
During Heaven and Earth level two
M,H,M
16,16,16
i17-15KNDKND
Birds and Beasts [Level Three]
During Heaven and Earth level Three
M,H,M
16,16,20
i17-15KNDKND
Birds and Beasts [BS] [Level One]
During Heaven and Earth level one
M,H,M
16,16,16
i17-15KNDKND
Birds and Beasts [BS] [Level Two]
During Heaven and Earth level two
M,H,M
16,16,17
i17-15KNDKND
Birds and Beasts [BS] [Level Three]
During Heaven and Earth level Three
M,H,M
16,16,21
i17-15KNDKND
Helm Splitterr > Horse Stance
H[JS],Sp
27(8)
i17+5+17+17HM
Red Poppy [BS] [St] > Stalking Wolf Stance
hold
M,M,Sp
18,26(10)
i16+8KNDLNCTR
Elbow Slam > Horse Stance
During sidestep
M,Sp
18
i18±0c+10c+17c
Elbow Slam [opponent crouching] > Horse Stance
During sidestep
M,Sp
18
i18-+17c+17c
Serpent Incision [Level One]
During Stalking Wolf Stance [Level One]
L,M
10,22
i20-14c+8c+8c
Serpent Incision [Level Two]
During Stalking Wolf Stance [Level Two]
L,M
10,24
i20-14c+8c+8c
Serpent Incision [Level Three]
During Stalking Wolf Stance [Level Three]
L,M
10,28
i20-14cKNDKND

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
High Jab
H
5
i10+1+8+8
Flurry
H,H
5,8
i10-3+4+4
Flurry > Mid Chaser > Stalking Wolf Stance
H,H,M,Sp
5,8,10
i10-8+8+8
Flurry > Gale Kick
H,H,H[JS]
5,8,27
i10-6KNDKND
Flurry Low Right Kick
H,H,L
5,8,15
i10-13c+3KND
High Jab > High Right Kick
H,H
5.17
i10-8+1+1
High Right Reverse Jab
H
8
i11±0+8+8
Double Twisting Chop > Stalking Wolf Stance
H,H,Sp
8,20
i11-4+11g+11g
High Right Reverse Jab > Mid Right Front Kick
H,M
8,13
i11-8+4+4
Gankaku [1]
H
9
i15-9+7+7
Gankaku
H,H
9,10
i15-4LNCLNCTR
Gankaku [BS]
[Just Input]
H,H
9,12
i15-4LNCLNCTR
High Right Roundhouse Kick
H
14
i13-8+1+1
High Right Roundhouse Kick > Jumping Back Spin Kick
H,M[JS]
14,20
i13-14KNDKND
Heian Shodan Seikenzuki
M
20
i31-9+17cg+17cg
Heian Shodan Seikenzuki [Me]
hold
M
25(5)
i42-5KNDKND
Heian Shodan Seikenzuki: Digress
hold [Max]
M
30(9)
i65+7LNCLNC
Heian Shodan Seikenzuki > cancel Step Into
during hold
-
-
---
Heian Shodan Seikenzuki > cancel Back Steps
during hold
-
-
---
Heian Shodan Seikenzuki [HS] > Heaven and Earth
[Heat Status]
M,Sp[H&M St.Parry]
25(5)
i31+1KNDKND
Heian Shodan Seikenzuki [HS] > Standing State
[Heat Status]
M
25(5)
i31-5KNDKND
Heian Shodan Seikenzuki [Me] [HS] > Heaven and Earth
hold [Heat Status]
M,Sp[H&M St.Parry]
35(7)
i42+10gKNDKND
Heian Shodan Seikenzuki [Me] [HS] > Standing State
hold [Heat Status]
M
35(7)
i42+4KNDKND
Heian Shodan Seikenzuki: Digress [HS] > Heaven and Earth
hold [Max] [Heat Status]
M,Sp[H&M St.Parry]
55(16)
i65+15gLNCLNC
Heian Shodan Seikenzuki: Digress [HS] > Standing State
hold [Max] [Heat Status]
M
55(16)
i65+7LNCLNC
Floret Maelstrom > Stalking Wolf Stance
MM[JS],Sp
6,20
i20±0+23cg+23cg

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Horned Lark [1]
H
10
i12-7+4+4
Horned Lark
H,H
10,23
i12-13KNDKND
Jumping Mid Front Kick
M[JS]
12
i17-11-4+6
Viola Mandshurica > Stalking Wolf Stance
M[JS],M,Sp
12,22
i17-4+24gLNCTR
Jumping Mid Front Kick > Helm Splitter > Horse Stance
M,H[JS],Sp
12,21(6)
i17+5+17+17
Jumping Mid Front Kick > Helm Splitter [BS] > Horse Stance
M,H[JS],Sp
12,23(6)
i17+5+17+17
Kusanku Double Kick [1]
M
8
i17-4+1+1
Kusanku Double Kick
M,M[JS]
8,10
i17-10±0±0
Kusanku Double Kick > Uraken-uchi
M,M[JS],M
8,10,24
i17-12KNDKND
Kusanku Triple Kick
M,M[JS],M
8,10,23
i17-10KNDLNCTR
Political Storm [1]
HM
5,4
i14-10+1+1
Political Storm [2]
HM,M
5,4,5
i14-13-2-2
Political Storm [HE]
[Heat Engager]
HM,M,MM
5,4,5,4,20
i14-15+9+9HA
Political Storm
HM,M,MM
5,4,5,4,20
i14-15KNDKND
Political Storm [BS] [HE]
[Heat Engager]
HM,M,MM
5,4,5,4,25
i14-15+9+9HA
Political Storm [BS]
HM,M,MM
5,4,5,4,25
i14-15KNDKND
Horse Stance
Sp
-
---

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Mid Left Hook Thrust
M
13
i13-5+2+2
Mid Left Hook Thrust > Reverse Chop
M,H
13,10
i13-3+4+4
Mid Left Hook Thrust > Mid Left Sidekick
M,M
13,17
i13-13KNDLNC
Coiled Elbow Slam > Stalking Wolf Stance
M,Sp
17
i15±0+11+24g
(+14)
Mid Left Knee
M
15
i14-8+5+5
Mid Left Knee > Mid Right Sidekick
M,M
15,20
i14-12KNDKND
Crescent Kick
M
12
i15-4+6+6
Crescent Kick > High Elbow Strike
M,H
12,20
i15-8KNDKNDTR
Rapture
~
H
24(7)
i20+8LNCLNC
Triangle Kick
~
H
27
i22+6cKNDKND
Tourbillion
M
25
i22-9+12g+12gHM

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Chop
M
20
i19-7c+6cKND
Lame Duck
L[CS]
12
i18-14c-4+12
Kansetsu-geri
L
9
i15-16c-5+5
Kansetsu-geri > Majority Rules [1]
L,H
9,8
i15-3+4+4
Kansetsu-geri > Majority Rules
L,H,H
9,8,20
i15-6QBCQBCTR
Right Low Kick
L[CS]
6
i12-15c-4-4

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Valley Breeze
M
14
i16-7+7+7
Adjourning Sweep > Horse Stance
L,Sp
20
i16-11c+7HThHM
Red Tape
[Counter Hit]
L,HTh
24,17
i16--HThHM
Red Tape [Level One]
While at Heaven and Earth Level One [Counter Hit]
L,HTh
24,19
i16--HThHM
Red Tape [Level Two]
While at Heaven and Earth Level Two [Counter Hit]
L,HTh
24,21
i16--HThHM
Red Tape [Level Three]
While at Heaven and Earth Level Three [Counter Hit]
L,HTh
24,27
i16--HThHM
ER
Shin Splinter
L
15
i22-13c±0±0
Red Poppy [1]
M
15
i16-12+2+2
Red Poppy > Stalking Wolf Stance
M,M,Sp
15,22
i16-4+24cgLNCTR
Red Poppy [St] > Stalking Wolf Stance
hold
M,M,Sp
15,26(10)
i16+8KNDLNCTR
For the People
M[Low Parry]
21
i22-3+5+5
For the Nation
Time with opponent low attack
Parry[Low],M,H
21,21
i5-KNDKND
For the Nation [BS]
Time with opponent low attack [ at the right time]
Parry[Low],M,H
21,23
i5-KNDKND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Stalwart Governance [HE]
[Heat Engager]
M
24(4)
i18+2+9+9HA
Stalwart Governance
M
24(4)
i18+2QBCQBC
Ruling Party
H
14
i13-9+1+1
Ruling Party > Crushing Left Knee
H,M
14,14
i13-10+6LNC
Ruling Party > Crushing Left Knee [BS]
[Just Input]
H,M
14,17
i13-10+6LNC
Birds of Prey [1]
M
16
i17-7+4+4
Birds of Prey
M,M
16,10
i17-11+5+14
Birds and Beasts [2]
M,H
16,16
i17-11±0a±0a
Birds and Beasts
M,H,M
16,16,13
i17-15KNDKND
Birds and Beasts [Level One]
During Heaven and Earth level one
M,H,M
16,16,14
i17-15KNDKND
Birds and Beasts [Level Two]
During Heaven and Earth level two
M,H,M
16,16,16
i17-15KNDKND
Birds and Beasts [Level Three]
During Heaven and Earth level Three
M,H,M
16,16,20
i17-15KNDKND
Birds and Beasts [Third Only]
M,H,M
16,16,19
i17-15KNDKND
Birds and Beasts [Level One] [Third Only]
During Heaven and Earth level one
M,H,M
16,16,21
i17-15KNDKND
Birds and Beasts [Level Two] [Third Only]
During Heaven and Earth level two
M,H,M
16,16,23
i17-15KNDKND
Birds and Beasts [Level Three] [Third Only]
During Heaven and Earth level Three
M,H,M
16,16,29
i17-15KNDKND
Birds and Beasts [BS]
M,H,M
16,16,14
i17-15KNDKND
Birds and Beasts [BS] [Level One]
During Heaven and Earth level one
M,H,M
16,16,16
i17-15KNDKND
Birds and Beasts [BS] [Level Two]
During Heaven and Earth level two
M,H,M
16,16,17
i17-15KNDKND
Birds and Beasts [BS] [Level Three]
During Heaven and Earth level Three
M,H,M
16,16,21
i17-15KNDKND
Birds and Beasts [BS] [Third Only]
M,H,M
16,16,21
i17-15KNDKND
Birds and Beasts [BS] [Level One] [Third Only]
During Heaven and Earth level one
M,H,M
16,16,23
i17-15KNDKND
Birds and Beasts [BS] [Level Two] [Third Only]
During Heaven and Earth level two
M,H,M
16,16,25
i17-15KNDKND
Birds and Beasts [BS] [Level Three] [Third Only]
During Heaven and Earth level Three
M,H,M
16,16,31
i17-15KNDKND
Back Spin Kick
H
21
i16-3+6KNDHM
Iron Lady
M[PC]
25
i20-13KNDKNDPC
Iron Lady [PU]
[opponent absorb attack]
M[PC]
25(10)
i20-8KNDKNDPC
Cat Stance
Sp
-
---
Gekisai Ura-uchi
Mid[UB]
35
i60-KNDKND

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Gyre
M[HighParry]
18
i23-6+3+3
Vortex > Stalking Wolf Stance
Time with opponent high attack
Parry[High],MH,Sp
18,20
i5-+11g+11g
Vortex [BS] > Stalking Wolf Stance
Time with opponent high attack [ at the right time]
Parry[High],MH,Sp
18,23
i5-+11g+11g
Hook
[or or ]
H
17
i15-12+9+9
Willow Branch
[or or ]
M[JS]
28
i25-9QBCQBC
Cleaving Spirit > Stalking Wolf Stance
[or or ]
MH[JS],Sp
10,16
i15-5TRTRTR
Delayed Rising Toe Kick
M[JS]
20
i23-13LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Lightning Seikenzuki > Horse Stance
M,Sp
20
i13+5+15g+17
Lightning Seikenzuki [HS] > Horse Stance
[Heat Status]
M,Sp
22(4)
i13+5+17+17
Flying Forward Kick
M[JS]
21
i19-14LNCLNCTR
Hazy Moon Double Kick [1]
M
12
i18-13-2-2
Hazy Moon Double Kick
M,M
12,16
i18-27KNDKND
Celestial Comet Punch
Approach airborne opponent
M,M,HTh
8,8,8
i18-HThHTh
Celestial Comet Punch [Level One]
During Heaven and Earth level one, Approach airborne opponent
M,M,HTh
8,8,10
i18-HThHTh
Celestial Comet Punch [Level Two]
During Heaven and Earth level two, Approach airborne opponent
M,M,HTh
8,8,14
i18-HThHTh
Celestial Comet Punch [Level Three]
During Heaven and Earth level three, Approach airborne opponent
M,M,HTh
8,8,19
i18-HThHThER
White Whale [Clean Hit]
M
33
i15-13KNDKND
White Whale
M
26
i15-13KNDKND
Swift High Seikenzuki
H
24(7)
i13+6KNDKNDTR
Swift High Seikenzuki [HS] > Heaven and Earth
[Heat Status]
H,Sp[H&M St.Parry]
27(8)
i13+5KNDKNDTR
Swift High Seikenzuki [HS] > Standing State
[Heat Status]
H
27(8)
i13-3KNDKNDTR
Lightning Seikenzuki [BS] > Horse Stance
M,Sp
24
i13+5+15g+17
Lightning Seikenzuki [BS] [HS] > Horse Stance
[Heat Status]
M,Sp
26(5)
i13+5+17+17
Flying Blade
M[JS]
30(9)
i23+6QBCQBC
Blossom Fury [1]
M
14
i16-8±0±0
Blossom Fury [2]
M,M
14,17
i16-14-1-1
Blossom Fury
M,M,M
14,17,25
i16-17KNDKND
Blossom Fury [BS] [1]
M
18
i16-8±0±0
Blossom Fury [BS] [2]
M,M
18,17
i16-14-1-1
Blossom Fury [BS]
M,M,M
18,17,30
i16-17KNDKND
Helm Splitterr > Horse Stance
H[JS],Sp
27(8)
i17+5+17+17HM
Red Poppy [BS] [1]
M
18
i16-12+2+2
Red Poppy [BS] > Stalking Wolf Stance
M,M,Sp
18,22
i16-4+24cgLNCTR
Red Poppy [BS] [St] > Stalking Wolf Stance
hold
M,M,Sp
18,26(10)
i16+8KNDLNCTR

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
White-tailed Eagle [1]
While rising
M
12
i13-3+4+4
White-tailed Eagle > Stalking Wolf Stance
While rising
M,H,Sp
12,18
i13±0+11g+11g
Wild Eagle
While rising
M,M
12,20
i13-13KNDKND
Upward Thrust
While rising
M
15
i15-12LNCLNCTR
Bridging the Gap
While rising
M
20
i14-12KNDTRTR
Forward Kick
While rising
M
13
i11-4+7+7
Caustic Retort > Stalking Wolf Stance
While rising
M,H,Sp
13,12
i11±0+8+8

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Flash Elbow [HE]
While crouching [Heat Engager]
M
22
i12-14+9+9HA
Flash Elbow
While crouching
M
22
i12-14KNDKND
Left Spin Low Kick
While crouching [or ]
L[CS]
10
i16-17c-6-6
Odd-tooth Snake [Clean Hit]
While crouching
L[CS]
20
i20-26cKNDKND
Odd-tooth Snake [Tip]
While crouching
L[CS]
16
i20-26c+2+2
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Elbow Slam > Horse Stance
During sidestep
M,Sp
18
i18±0c+10c+17c
Elbow Slam [opponent crouching] > Horse Stance
During sidestep
M,Sp
18
i18-+17c+17c
Evasive High Right Back Kick
During sidestep
H
21
i16-6+16g+14

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Veto [Opponent Down]
While opponent is down
L[Down Attack]
19
i18-KNDKND
Veto [Opponent Down] [Level One]
While opponent is down [Level One]
L[Down Attack]
21
i18-KNDKND
Veto [Opponent Down] [Level Two]
While opponent is down [Level Two]
L[Down Attack]
24
i18-KNDKND
Veto [Opponent Down] [Level Three]
While opponent is down [Level Three]
L[Down Attack]
26
i18-KNDKND
Veto [Opponent Standing]
While opponent is down
L[Down Attack]
24
i18-13c+6c+6c
Veto [Opponent Standing] [Level One]
While opponent is down [Level One]
L[Down Attack]
27
i18-13c+6c+6c
Veto [Opponent Standing] [Level Two]
While opponent is down [Level Two]
L[Down Attack]
30
i18-13c+6c+6c
Veto [Opponent Standing] [Level Three]
While opponent is down [Level Three]
L[Down Attack]
33
i18-13c+6c+6c
Bow
Sp
-
---
Ki Charge
Sp
-
---
Wall climbing reversal attack [Kick]
With your back against the wall
M[JS]
21
i36±0cKNDKND

Horse Stance

Name/CommandHit Range/DamageStartBloHitCouNote
Horse Stance
, etc.
Sp
-
---
Hachi-wari > Stalking Wolf Stance
During Horse Stance
H[PC],Sp
22
i17+1+16g+16gPC
HM
Hachi-wari [PU] > Stalking Wolf Stance
During Horse Stance [opponent absorb attack]
H[PC],Sp
22(8)
i17+8+16g+16gPC
HM
Unanimous Consent [HE] > Heaven and Earth
Horse Stance [Heat Engager]
M,HTh,Sp[H&M St.Parry]
18,2,8
i16-10+8+8HA
Unanimous Consent [HE] > Standing State
Horse Stance [Heat Engager]
M,HTh
18,2,8
i16-10+6+6HA
Unanimous Consent > Standing State
During Horse Stance
M,HTh
18,2,8
i16-10+6+6
Kumo-geri
During Horse Stance
M[JS]
21(4)
i22-4+14+14HM
Muramasa
During Horse Stance
M,Sp
20(6)
i28+8KNDLNC
Muramasa > Stalking Wolf Stance
During Horse Stance
M,Sp
20(6)
i28+8KNDLNC
Low Chop
During Horse Stance
L[CS]
17
i20-18c-1cTR
Higekiri > Stalking Wolf Stance
During Horse Stance
H,Sp
28
i20+6KNDKNDHM
Horse Stance > Stalking Wolf Stance
During Horse Stance
Sp
-
---
Horse Stance [HS] > Heaven and Earth
During Horse Stance [Heat Status]
Sp[H&M St.Parry]
-
---
Horse Stance> Vacuity
During Horse Stance
Sp[JS]
-
---

Cat Stance

Name/CommandHit Range/DamageStartBloHitCouNote
Cat Stance
, etc.
Sp
-
---
Mid Left Thrust
During Cat Stance
M
26
i17-4KNDKND
Rising Carp [1]
During Cat Stance
H
12
i14-10+1+1
Rising Carp
During Cat Stance
H,M
12,18
i14-10KNDTRTR
Rising Carp [BS]
During Cat Stance [Just Input]
H,M
12,20
i14-10KNDTRTR
Enlightenment [2]
During Cat Stance
H,M
12,13
i14-10+1+1
Enlightenment
During Cat Stance
H,M,M
12,13,22
i14-10KNDKND
High Left Reverse Hook Kick [HE]
During Cat Stance [Heat Engager]
H
20
i13-4+9+9HA
High Left Reverse Hook Kick
During Cat Stance
H
20
i13-4+11g+11g
crouching Tiger, Rising Dragon [1] > Stalking Wolf Stance
During Cat Stance
L[CS],Sp
14
i19-6c+8cLNC
crouching Tiger, Rising Dragon
During Cat Stance
L[CS],M[JS]
14,25
i19-14KNDKND
Gojushiho > Stalking Wolf Stance
During Cat Stance
M,Sp
25
i16-1+27cgKNDTR
Cat Stance > Stalking Wolf Stance
During Cat Stance
Sp
-
---
Cat Stance [HS] > Heaven and Earth
During Cat Stance [Heat Status]
Sp[H&M St.Parry]
-
---
Cat Stance > Vacuity
During Cat Stance
Sp[JS]
-
---

Stalking Wolf Stance

Name/CommandHit Range/DamageStartBloHitCouNote
Stalking Wolf Stance
During Horse Stance , etc.
Sp
-
---
Bassai-zuki
During Stalking Wolf Stance
M
24(9)
i23+2KNDKNDTR
Bassai-zuki [St]
During Stalking Wolf Stance hold
M
34(17)
i36+7LNCLNCTR
Bassai-zuki > cancel Step Into
During Stalking Wolf Stance
Sp
-
Bassai-zuki > cancel Back Steps
During Stalking Wolf Stance
Sp
-
Bassai-zuki [HS] > Heaven and Earth
During Stalking Wolf Stance [Heat Status]
M,Sp[H&M St.Parry]
24(9)
i22+10gKNDKNDTR
Bassai-zuki [HS] > Standing State
During Stalking Wolf Stance [Heat Status]
M
24(9)
i22+2KNDKNDTR
Bassai-zuki [St] [HS] > Heaven and Earth
During Stalking Wolf Stance hold [Heat Status]
M,Sp[H&M St.Parry]
34(17)
i36+15gLNCLNCTR
Bassai-zuki [St] [HS] > Standing State
During Stalking Wolf Stance hold [Heat Status]
M
34(17)
i36+7LNCLNCTR
Jion Upward Thrust
During Stalking Wolf Stance
M
21
i15-7KNDKND
Mid Left Kick
During Stalking Wolf Stance
M
10
i17-6+4+4
Mid Left Kick > Nimble Thrust
During Stalking Wolf Stance
M,M
10,21
i17-6KNDKND
Serpent Incision
During Stalking Wolf Stance
L,M
10,20
i20-14c+8c+8c
Serpent Incision [Level One]
During Stalking Wolf Stance [Level One]
L,M
10,22
i20-14c+8c+8c
Serpent Incision [Level Two]
During Stalking Wolf Stance [Level Two]
L,M
10,24
i20-14c+8c+8c
Serpent Incision [Level Three]
During Stalking Wolf Stance [Level Three]
L,M
10,28
i20-14cKNDKND
Stalking Wolf Stance [HS] > Heaven and Earth
During Stalking Wolf Stance [Heat Status]
Sp[H&M St.Parry]
-
---
Stalking Wolf Stance > Vacuity
During Stalking Wolf Stance
Sp[JS]
-
---

Heaven and Earth

Name/CommandHit Range/DamageStartBloHitCouNote
Heaven and Earth
During Horse Stance [Heat Status]
Sp[H&M St.Parry]
-
---
Heaven and Earth
During Cat Stance [Heat Status]
Sp[H&M St.Parry]
-
---
Heaven and Earth
During Stalking Wolf Stance [Heat Status]
Sp[H&M St.Parry]
-
---
Heaven's Gavel: Injustice Banish [Level One]
During Heaven and Earth [Level One]
M[PC]
21(4)
i18-11LNCLNCPC
Heaven's Gavel: Injustice Banish [Level Two]
During Heaven and Earth [Level Two]
M[PC]
23(6)
i18-11LNCLNCPC
Heaven's Gavel: Injustice Banish [Level Three]
During Heaven and Earth [Level Three]
M[PC]
25(7)
i18-11LNCLNCPC
Heaven's Gavel: Injustice Banish [Level One] [PU]
During Heaven and Earth [opponent absorb attack] [Level One]
M[PC]
21(4)
i18-7LNCLNCPC
Heaven's Gavel: Injustice Banish [Level Two] [PU]
During Heaven and Earth [opponent absorb attack] [Level Two]
M[PC]
23(6)
i18-7LNCLNCPC
Heaven's Gavel: Injustice Banish [Level Three] [PU]
During Heaven and Earth [opponent absorb attack] [Level Three]
M[PC]
25(7)
i18-7LNCLNCPC
Heaven's Sword: Wreath Puncture [Level One]
During Heaven and Earth [Level One]
MM
10,26(2,5)
i13+6KNDKND
Heaven's Sword: Wreath Puncture [Level Two]
During Heaven and Earth [Level Two]
MM
10,30(2,9)
i13+6KNDKND
Heaven's Sword: Wreath Puncture [Level Three]
During Heaven and Earth [Level Three]
MM
10,34(2,10)
i13+6KNDKND
Heaven's Cannon: Crushing Defamation [Level One]
During Heaven and Earth [Level One]
High[UB]
35
i16-KNDKNDTR
Heaven's Cannon: Crushing Defamation [Level Two]
During Heaven and Earth [Level Two]
High[UB]
38
i16-KNDKNDTR
Heaven's Cannon: Crushing Defamation [Level Three]
During Heaven and Earth [Level Three]
High[UB]
41
i16-KNDKNDTR
Heaven and Earth
With Heat activated during Heaven and Earth, take attack from opponent
Sp[H&M St.Parry]
-
i5-+12g+12g

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Political Storm [HE]
[Heat Engager]
HM,M,MM
5,4,5,4,20
i14-15+9+9HA
Political Storm [HS]
[Heat Status]
HM,M,MM
5,4,5,4,20(1,1,1,1,4)
i14-15KNDKND
Political Storm [HD]
[Heat Status]
HM,M,MM
5,4,5,4,20(1,1,1,1,6)
i14+5KNDKNDHD
Political Storm [BS] [HE]
[Heat Engager]
HM,M,MM
5,4,5,4,25
i14-15+9+9HA
Political Storm [BS] [HS]
[Heat Status]
HM,M,MM
5,4,5,4,25(1,1,1,1,5)
i14-15KNDKND
Political Storm [BS] [HD]
[Heat Status]
HM,M,MM
5,4,5,4,25(1,1,1,1,7)
i14+5KNDKNDHD
Stalwart Governance [HE]
[Heat Engager]
M
24(4)
i18+2+9+9HA
Stalwart Governance [HS]
[Heat Status]
M
24(4)
i18+2QBCQBC
Stalwart Governance [HD]
[Heat Status]
M
24(6)
i18+5LNCLNCHD
Flash Elbow [HE]
While crouching [Heat Engager]
M
22
i12-14+9+9HA
Flash Elbow [HS]
While crouching [Heat Status]
M
22(4)
i12-14KNDKND
Flash Elbow [HD]
While crouching [Heat Status]
M
22(6)
i12+5KNDKNDHD
Unanimous Consent [HE] > Heaven and Earth
During Horse Stance [Heat Engager]
M,HTh,Sp[H&M St.Parry]
18,2,8
i16-10+8+8HA
Unanimous Consent [HE] > Standing State
During Horse Stance [Heat Engager]
M,HTh
18,2,8
i16-10+6+6HA
Unanimous Consent [HS] > Heaven and Earth
During Horse Stance [Heat Status]
M,HTh,Sp[H&M St.Parry]
18,2,8(3)
i16-10+8+8
Unanimous Consent [HS] > Standing State
During Horse Stance [Heat Status]
M,HTh
18,2,8(3)
i16-10+6+6
Unanimous Consent [HD]
During Horse Stance [Heat Status]
M
18(5)
i16+5LNCLNCHD
High Left Reverse Hook Kick [HE]
During Cat Stance [Heat Engager]
H
20
i13-4+9+9HA
High Left Reverse Hook Kick [HS]
During Cat Stance [Heat Status]
H
20(4)
i13-4+11g+11g
High Left Reverse Hook Kick [HD]
During Cat Stance [Heat Status]
H
20(6)
i13+5ScrScrHD
Horse Stance [HS] > Heaven and Earth
During Heat and Horse Stance
Sp[H&M St.Parry]
-
---
Cat Stance [HS] > Heaven and Earth
During Heat and Cat Stance
Sp[H&M St.Parry]
-
---
Stalking Wolf Stance [HS] > Heaven and Earth
During Heat and Stalking Wolf Stance
Sp[H&M St.Parry]
-
---
Heian Shodan Seikenzuki [HS] > Heaven and Earth
M,Sp[H&M St.Parry]
25(5)
i31+1KNDKND
Heian Shodan Seikenzuki [HS] > Standing State
M
25(5)
i31-5KNDKND
Heian Shodan Seikenzuki [Me] [HS] > Heaven and Earth
hold
M,Sp[H&M St.Parry]
35(7)
i42+10gKNDKND
Heian Shodan Seikenzuki [Me] [HS] > Standing State
hold
M
35(7)
i42+4KNDKND
Heian Shodan Seikenzuki: Digress [HS] > Heaven and Earth
hold [Max]
M,Sp[H&M St.Parry]
55(16)
i65+15gLNCLNC
Heian Shodan Seikenzuki: Digress [HS] > Standing State
hold [Max]
M
55(16)
i65+7LNCLNC
Swift High Seikenzuki [HS] > Heaven and Earth
During Heat
H,Sp[H&M St.Parry]
27(8)
i13+5KNDKNDTR
Swift High Seikenzuki [HS] > Standing State
During Heat
H
27(8)
i13-3KNDKNDTR
Lightning Seikenzuki [HS] > Horse Stance
During Heat
M,Sp
22(4)
i13+5+17+17
Lightning Seikenzuki [BS] [HS] > Horse Stance
During Heat
M,Sp
26(5)
i13+5+17+17
Bassai-zuki [HS] > Heaven and Earth
During Heat and Stalking Wolf Stance
M,Sp[H&M St.Parry]
24(9)
i22+10gKNDKNDTR
Bassai-zuki [HS] > Standing State
During Heat and Stalking Wolf Stance
M
24(9)
i22+2KNDKNDTR
Bassai-zuki [St] [HS] > Heaven and Earth
During Heat and Stalking Wolf Stance hold
M,Sp[H&M St.Parry]
34(17)
i36+15gLNCLNCTR
Bassai-zuki [St] [HS] > Standing State
During Heat and Stalking Wolf Stance hold
M
34(17)
i36+7LNCLNCTR
Heaven's Gavel: Injustice Banish
During Heat and Heaven and Earth
M
21(4)
i18-11LNCLNCPC
Heaven's Sword: Wreath Puncture
During Heat and Heaven and Earth
MM
10,26(2,5)
i13+6KNDKND
Heaven's Cannon: Crushing Defamation
During Heat and Heaven and Earth
High[UB]
35
i16-KNDKNDTR
Heaven and Earth
With Heat activated during Heaven and Earth, take attack from opponent
Sp[H&M St.Parry]
-
i5-+12g+12g
Efflorescent Blizzard > Heaven and Earth
During Heat
M,HTh,Sp[H&M St.Parry]
55(3,1,1,3)
i18+10gHThHTh
Efflorescent Blizzard > Standing State
During Heat
M,HTh
55(3,1,1,3)
i18+10gHThHTh
Efflorescent Blizzard [Second] > Heaven and Earth
During Heat
MMH[JS],Sp[H&M St.Parry]
5,5,30(1,1,3)
i42+10gKNDKND
Efflorescent Blizzard [Second] > Standing State
During Heat
MMH[JS]
5,5,30(1,1,3)
i42+10gKNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Scarlet Valor: Martial Devotion
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Moonlit Frost
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, no swap if throw successful, +4F facing forward
Parched Valley
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, No swap, Swaps if throw is successful, Floor destruction possible
Moonlit Frost
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, no swap if throw successful, +4F facing forward
Parched Valley
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, swaps if throw is successful, floor destruction possible
Smear Campaign
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, and will not be swapped if the throw is successful
Trifecta
Approach opponent
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, no swap, no swap if throw successful, recovers 7 recoverable damage, 45 damage on wall hit, recovers 8 recoverable gauge, small wall hit
Trifecta [Level One]
Approach opponent [Level One]
High[Th]
42
i12Throw escape 1+2, -6F after throw escape, no swap, no swap if throw successful, recovers 9 damage, 47 damage on wall hit, recovers 10 gauge, small wall hit
Trifecta [Level Two]
Approach opponent [Level Two]
High[Th]
44
i12Throw escape 1+2, -6F after throw escape, no swap, no swap if throw successful, recovers 11 damage, 49 damage on wall hit, recovers 12 gauge, small wall hit
Trifecta [Level Three]
Approach opponent [Level Three]
High[Th]
50
i12Throw escape 1+2, erases opponent's recoverable gauge, -6F after throw escape, no swap, no swap if throw successful, recovers 15 recoverable damage, deals 55 damage on wall hit, recovers 16 recoverable gauge, small wall hit

Attack Reversal

Name/CommandHit Range/DamageStartNote
For the Nation
Time with opponent low attack
Parry[Low],M,H
21,21
i22Has low parry effect, parry acceptance 5-13F, automatic counterattack after block, wall strong, wall destruction possible, wall combo possible
For the Nation [BS]
Time with opponent low attack [ at the right time]
Parry[Low],M,H
21,23
i22Has low parry effect, parry acceptance 5-13F, automatic counterattack after block, wall strong, wall destruction possible, wall combo possible, just input is 1 within 3F of the first hit
Law of the Land
Time with opponent punch [or ]
Parry[H&M Punch],H,H,H
5,5,20
i5High&Middle punch parry effect, parry acceptance 5-12F, automatic counterattack after handling
Law of the Land [BS]
Time with opponent punch [or ] [ at the right time]
Parry[H&M Punch],H,H,H
5,5,22
i5High&Middle punch parry effect, parry acceptance 5-12F, , automatic counterattack after handling, just input is 2 within 3F when the second punch hits
Vortex > Stalking Wolf Stance
Time with opponent high attack
Parry[High],MH,Sp
18,20
i5High&Middle parry effect, parry acceptance 5-17F, automatic counterattack after handling, front facing +11gF advantage, wall strength, wall destruction possible, wall combo possible, transition to Cat Stance
Vortex [BS] > Stalking Wolf Stance
Time with opponent high attack [ at the right time]
Parry[High],MH,Sp
18,23
i5High&Middle parry effect, parry acceptance 5-17F, automatic counterattack after handling, front facing +11gF advantage, wall strong, wall destruction possible, wall combo possible, to Cat Stance, just input is 2 within 3F when the first hit hits
Heaven and Earth
During Heaven and Earth, take attack from opponent [Heat Status]
Sp[H&M St.Parry]
-
i5High&Middle has strong attack reversal effect, parry acceptance 5-39F, +12gF advantage after splitting, to Heaven and Earth, splitting can only be done once, cannot be split continuously
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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