Tekken8 Marshall Law Main Techniques Season2
This guide highlights the essential moves of Marshall Law in TEKKEN 8, perfect for beginners. Featuring fast and safe pokes, powerful Heat-activating attacks, and high-damage counter-hit tools, each move is explained with visuals and embedded video. Learn the go-to techniques to dominate neutral and pressure your opponents effectively. Mastering these core moves will give you a solid foundation to level up your Law gameplay.
Main Techniques Video
Main Techniques Commands
Heat activation / Heat Dash can be activated / Heavy damage on counter hit
| Command |
Note |
| 1,1,1 |
Third attack hits when first attack is a counter hit |
Heat activation / Heat Dash can be activated / Effective on opponents using a low attack
| Command |
Note |
| uf3 |
Jump Status |
Combo starter / Can move first on block
| Command |
Note |
| During Heat uf3,F |
Increased chip damage on block as effect of Heat Dash |
Recommended combo
| Command |
Note |
| During Heat uf3,F[HD] → UF4,3 T! → ff3 |
Combos that use Heat Dash |
Heavy damage / Effective on opponents using Standing Block
| Command |
Note |
| During Heat 2+3[Block] → during Dragon Charge DF3 |
Heat Smash / Attack sequence using Dragon Charge |
Long reach / Quick attack / Combo starter
| Command |
Note |
| During Heat 1+2 |
Effects during Heat[unique] |
Combo starter / Few openings
Recommended combo
| Command |
Note |
| df2 → b2,1 T! → 3+4,4 |
|
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Command |
Note |
| UF4,3 |
Jump Status |
Recommended combo
| Command |
Note |
| UF4,3 T! → ff2,1,3 |
|
Effective on opponents using Standing Block / Few openings / Can move first on hit
Effective on opponents using Standing Block / Effective on opponents using sidestep / Effective on opponents using a high attack
Effective on opponents using a high or mid attack
Effective on opponents using sidestep
Good for getting a counter hit on block / Heat activation / Heat Dash can be activated
| Command |
Note |
| f3,2,F[Block] → during Dragon Charge 1 → during Dragon Charge f1 |
Attack sequence using Dragon Charge |
Effective on opponents using Standing Block after a hit
| Command |
Note |
| f3,2,F[Hit] → during Dragon Charge 4 |
Attack sequence using Dragon Charge |
Effective on crouching opponents after a hit / Heat activation / Heat Dash can be activated
| Command |
Note |
| f3,2,F[Hit] → during Dragon Charge f3 |
Attack sequence using Dragon Charge |