Law Frame Data Ver.2.08.00

Tekken8 Marshall Law Frame Data Season2


Notes
This advanced frame data guide for Marshall Law in TEKKEN 8 is crafted for competitive players who value accuracy and readability. Each move is organized by category—normals, throws, stances, Heat mechanics—and includes startup frames, frame advantage on guard, hit, and counter hit.The layout is optimized for quick lookup and deep lab work.All data is updated for Season 2, making it a reliable resource for combo optimization and matchup strategy.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Brast Claw
M,H
10,24
i13-8+9+9
Brast Claw [HS]
[Heat Status]
M,H
10,27(2,5)
i13-5KNDKND
Gale Claw
[or or ]
H
21(4)
i19-1+9KND
Gale Claw [HS]
[or or ] [Heat Status]
H
24(4)
i19+4KNDKND
Dragon Divide
M[JS]
30(6)
i23±0cKNDKND

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [during Dragon Charge]
M[PC]
12(2)
i16+1+2c+2cHA
PC

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
Furious Rush [2]
H,H
5,5
i10-8-6+6
Furious Rush [HE]
[Heat Engager]
H,H,M
5,5,20
i10-12+9+9HA
Furious Rush
H,H,M
5,5,20
i10-12QBCQBC
Knuckle Barrage Combo
H,HH
5,5,12
i10-6+6+6
Knuckle Barrage Combo > Dragon Charge
H,HH,Sp
5,5,12
i10-6+6+6
Left Right Combo
H,H
5,8
i10-3+6+6
Left Right Dragon Fist Combo [3]
H,H,M
5,8,10
i10-8+4+4
Left Right Dragon Fist Combo
H,H,M,H
5,8,10,15
i10-9+4KND
Left Right Dragon Fist Combo > Dragon Charge
H,H,M,H,Sp
5,8,10,15
i10-4+9KND
Left Right Blazing Fist Combo
H,M,M,M
5,8,10,23
i10-13KNDKND
Left Right > Knee
H,H,M[JS]
5,8,10
i10-5+13g
(+25g)
+13g
(+25g)
Left Right Combo > Somersault
H,H,Sp[JS]
5,8
i10-20-11-11
Left Right Combo > Somersault > Slide Step
H,H,Sp[JS],Sp[CS]
5,8
i10---
Left Right Combo > Somersault Feint
H,H,Sp[JS],M
5,8,20
i10-12LNCLNC
Right Jab
H
8
i10±0+6+6
Rave War Combo [2]
H,M
8,10
i10-8+4+4
Rave War Combo
H,M,H
8,10,15
i10-9+4KND
Rave War Combo > Dragon Charge
H,M,H,Sp
8,10,15
i10-4+9KND
Blazing Fist Combo
H,M,M
8,10,23
i10-13KNDKND
Rage Dragon Combo [2] > BT
H,H,Sp
8,8
i10-4+7+7
Rage Dragon Combo [3]
H,H,H
8,8,8
i10-3+3+3
Rage Dragon Combo
H,H,H,M
8,8,8,21
i10-3cKNDLNC
Rage Dragon Combo > crouching
H,H,H,M,Sp
8,8,8,21
i10-3cKNDLNC
Left High Kick
H
12
i12-9+2+2
Feint > Middle Kick
H,M
12,17
i12-14-3LNC
High Kick > Bloody Cleaver
H,H
12,20
i12-10KNDKND
Right High Kick
H
15
i13-9+7+7a
Shaolin Spin Kicks [2]
H,H
15,12
i13-8+1+1
Shaolin Spin Kicks [2] > Dragon Charge
H,H,Sp
15,12
i13+7+16g+16g
Shaolin Spin Kicks
H,H,H
15,12,14
i13-6-1LNC
Shaolin Spin Kicks > Dragon Charge
H,H,H,Sp
15,12,14
i13+7+12LNC
Crescent Kick Combo
H,M[JS]
15,23
i13-1KNDKND
Tornado Claw
M
20
i16-13KNDTRTR
Tornado Claw [HS]
[Heat Status]
M
23(6)
i16-8TRTRTR
Wild Dragon's Flight [1]
MM[JS]
5,10
i14-13+3+3
Wild Dragon's Flight
MM[JS],H[JS]
5,10,25(5)
i14+7QBCQBC

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Poison Arrow
~
M
24(4)
i19+4KNDLNC
Poison Arrow > Dragon Charge
~
M,Sp
24(4)
i19+6KNDLNC
Plunging Knock [1]
M
12
i18-10+1+1
Plunging Knock
M,M
12,15
i18-2+8+8
Plunging Knock > Dragon Charge
M,M,Sp
12,15
i18+4+13g+13
Dragon Hammer
M
20
i20+3c+8cLNC
Dragon Hammer > crouching
M.Sp
20
i20+3c+8cLNC
Dragon Killer
M[JS]
20
i25-2+7cLNC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Step In Upper
M
10
i13-1+5+5
Brast Claw
M,H
10,24
i13-8+9+9
Brast Claw [HS]
[Heat Status]
M,H
10,27(2,5)
i13-5KNDKND
10 Hit Combo [2]
M,L
10,6
i13-16c-5-5
10 Hit Combo [3]
M,L,M
10,6,6
i13-12-1-1
Dragon Raise
M
12
i15-7LNCLNC
Dragon Raise [opponent crouching]
M
12
i15-+4aLNC
Dragon Lance
M[CS]
23
i21-13KNDKND
Right Middle Kick
M
15
i13-8+3+3
Right Middle Kick > Somersault Kick
M,M[JS]
15,23
i13-14TRTRTR
Banana Peel
L[CS]
12
i18-15c+4cKND

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Backhand
L[CS]
15
i21-12c-1+2c
Low Backhand > Slide Step
L[CS],Sp
15
i21-12c-1+2c
Low Backhand > High Kick
L[CS],H
15,21
i21-9KNDScr
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Body Blow > Dragon Lift
L-Sp[CS],M
8,21
i11-15LNCLNCTR
Dragon Low
L
8
i16-14c-3-3
Dragon Low > crouching
L
8
i16-14c-3-3
Dragon Low > Hook Kick
L,H
8,17
i16-7KNDLNC
Construct Kick [1]
L
7
i15-11c±0±0
Construct Kick
L,H
7,12
i15-12±0+5
Dragon Charge
Sp
-
 ---
Right Low Kick
L[CS]
6
i12-15c-4-4
Low Kick > Somersault
L[CS],M[JS]
6,23
i12-14KNDKND

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Elbow Spring Kick [1] > BT
M
15
i14-4+7+7
Elbow Spring Kick
M,M[JS]
15,25
i14-15KNDKND
Elbow Spring Kick > downed
M,M[JS],Sp
15,25
i14-2KNDKND
Shin Crusher
L
15
i17-13c+4c+13g
Dragon's Tail
L[CS]
20
i26-37cKNDKNDHM
Dragon's Tail > Somersault Kick
L[CS],M[JS]
20,18
i26-9KNDKNDHM
Dragon Judgment [1] > Dragon Charge
MHM,Sp
8,8,8
i17-5+6+6
Dragon Judgment
MHM,M
8,8,8,28
i17-16KNDKND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Dragon Storm [1]
M
12
i14-9+2+2
Dragon Storm [1] > Dragon Charge
M,Sp
12
i14-4+7+7
Dragon Storm [2]
M,M
12,12
i14-12+2+2
Dragon Storm [2] > Dragon Charge
M,M,Sp
12,12
i14-10+4+4
Dragon Storm [HE]
[Heat Engager]
M,M,M
12,12,22
i14-14+9+9HA
Dragon Storm
M,M,M
12,12,22
i14-14KNDKND
Vortex Rush [1]
M
12
i16-8+4+4
Vortex Rush
M,M
12,16
i16-15+4+11cTR
Knuckle Rush
M,H
12,15
i16-9+4KND
Knuckle Rush > Dragon Charge
M,H,Sp
12,15
i16-4+9KND
Junkyard Kick [2]
M,L
12,10
i16-12c-1-1
Junkyard Kick
M,L,M
12,10,23
i16-7LNCLNCTR
Junkyard Kick > Dragon Charge
M,L,M,Sp
12,10,23
i16+6LNCLNCTR
Dragon Rush Combo
M,L,L
12,10,23
i16-37cKNDKND
Dragon Spin Kick
M
27
i23-12KNDKNDHM
Dragon Spin Kick > BT
M
27
i23-11KNDKNDHM
Tiger Fang [1]
M
13
i14-7+3+3HM
Tiger Fang [1] > BT
M
13
i14-4+6+6HM
Tiger Fang
M,H
13,21
i14-5KNDKNDHM
Dragon Stinger
M[PC]
21
i20-14KNDKNDPC
Dragon Stinger [PU]
[opponent absorb attack]
M[PC]
21(8)
i20-9KNDKNDPC
Dragon Arrow
M
25
i23-18KNDKND

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Blackout
[or ]
H
10
i12-5+6+6
Blackout > Muggin'
[or ]
H,L
10,10
i12-13c-1-1
Fury Fist Rush [1]
H
3
i12-9-3-3
Fury Fist Rush [2]
H,H,H
3,3,3
i12-9-3-3
Fury Fist Rush
H,H,H,M
3,3,3,25
i12-14KNDKND
Gale Claw
[or or ]
H
21(4)
i19-1+9KND
Gale Claw [HS]
[or or ] [Heat Status]
H
24(4)
i19+4KNDKND
Dragon's Fury [HE]
[Heat Engager]
M[JS]
20
i18-8+9+9HA
Dragon's Fury
M[JS]
20
i18-8QBCQBC
Somersault
[or ]
Sp[JS]
-
---
Somersault > Slide Step
[or ]
Sp[JS],Sp[CS]
-
---
Somersault Fake
[or ]
Sp[JS],M
20
i51-12LNCLNC
Dragon's Rising Kick
[or ]
M[JS]
14
i15-13LNCLNC
Rising Toe Kick
M[JS]
12
i15-13KNDLNC
Somersault Kick
[or ]
M[JS]
23
i18-17LNCLNC
Somersault Kick
M[JS]
18
i18-17LNCLNC
Backflipper
[or ]
M[JS],M[JS]
23,23
i18-14TRTRTR
Backflipper
M[JS],M[JS]
18,23
i18-14TRTRTR
Dragon's Descent
L[JS]
27
i29-24c+5+5
Dragon's Rising Cannon
M[JS]
20
i19-15LNCLNC

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Dragon's Poke
M
12
i14-6+2+7
Dragon Strike Combo [2]
M,H
12,12
i14-4+2+2
Dragon Strike Combo
M,H,M
12,12,23
i14-13KNDKND
Dragon Dagger
M,H
12,20
i14-14QBCQBCTR
Dragon's Poke > Poison Arrow
M,M
12,24(4)
i14+4KNDLNC
Dragon's Poke > Poison Arrow > Dragon Charge
M,M,Sp
12,24(4)
i14+6KNDLNC
Dragon Divide
M[JS]
30(6)
i23±0cKNDKND
Dragon's Leap Shot
M[JS]
17
i20-9+19cg+19cg
Running Side Kick
M[JS]
30(6)
i20+6QBCQBC
Charge Power Punch
Mid[UB]
60
i78-KNDKND
Charge Power Punch > cancel Dragon Charge
Sp
-
 ---
Charge Power Punch > cancel Blackout
Sp,H
10
i68-5+6+6
Charge Power Punch > cancel Blackout > Muggin'
Sp,H,L
10,10
i68-13-1-1

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Flash Fist [1]
While rising
M
10
i13-7-1+4
Flash Fist [1] > Dragon Charge
While rising
M,Sp
10
i13-5+2+6
Flash Fist
While rising
M,H
10,25
i13-9QBCQBC
Dragon Uppercut
While rising
M
20
i15-18LNCLNC
Side Kick > Dragon Charge
While rising
H,Sp
16
i16+16g+18g
(+16)
+18
Front Kick
While rising
M
14
i11-4+4+5
Front Kick > Dragon Charge
While rising
M,Sp
14
i11+4+12g+13
Front Kick Somersault Variation
While rising
M,M[JS]
14,23
i11-14TRTRTR
Catapult Kick
While rising
M[JS]
30
i14-21KNDKND

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
While crouching
L-Sp[CS]
8
i11-4+7+7
Body Blow > Dragon Lift
While crouching
L-Sp[CS],M
8,21
i11-15LNCLNCTR
Left Spin Low Kick
While crouching
L[CS]
10
i16-17c-6-6
Double Impact
While crouching
L[CS],M[JS]
10,23
i16-14KNDKND
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4
Low Kick > Somersault
While crouching
L[CS],M[JS]
6,23
i12-14KNDKND
Somersault Kick
While crouching [or ]
M[JS]
23
i18-17LNCLNC
Somersault Kick
While crouching
M[JS]
18
i18-17LNCLNC
Backflipper
While crouching [or ]
M[JS],M[JS]
23,23
i18-14TRTRTR
Backflipper
While crouching
M[JS],M[JS]
18,23
i18-14TRTRTR
Rainbow Kick
While crouching [or or ]
MM[JS]
30,20
i46-4KNDKND
Rainbow Kick [Second Only]
While crouching [or or ]
MM[JS]
20
i52-14KNDKND
Slide Step
While crouching
Sp[CS]
-
---
Slide Kick
While crouching
L[CS]
17
i16-23cKNDKND

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Spinning Dragon Blow
During sidestep
M
23(4)
i18±0KNDKND
Low Crush > Dragon Charge
During sidestep
L,Sp
17
i18-13c+7+16c
Double Dragon
During sidestep
MH[JS]
9,10
i15-12ScrScr

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Taunt
Sp
-
---
Ki Charge
Sp
-
---
Ki Charge > Blackout
H
12
i65-5-+6
Ki Charge > Blackout > Muggin'
H,L
12,10
i65-13-1-1
Ki Charge [Hold]
hold
Sp
-
 ---
Ki Charge > Cloud Gates
During hold
H
24(6)
i107+1-LNC
Special get-up
While down and facing up
Sp
-
---
Wall climbing reversal attack [Kick]
With your back against the wall
M[JS]
21
i29+4cKNDKND

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Turning Knuckles
Back facing opponent
H
7
i10+1+8+8
Blind Elbow Combo [1]
Back facing opponent
M
17
i15-14-1LNC
Blind Elbow Combo
Back facing opponent
M,M
17,20
i15-17QBCQBC
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Wolf Fang [1]
Back facing opponent
H
14
i11-9+2+2
Wolf Fang
Back facing opponent
H,M
14,24
i11-12KNDKND
Dragon Back Blow
Back facing opponent
H
20
i15-1+16g+16gHM
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Reverse Low
Back facing opponent
L
17
i23-13c+6cKND
Frogman
Back facing opponent
M[JS]
25
i26-15KNDKND
Frogman > downed
Back facing opponent
M[JS],Sp
25
i26-2KNDKND

Dragon Charge

Name/CommandHit Range/DamageStartBloHitCouNote
Dragon Charge
, etc.
Sp
-
 ---
Dragon Charge > Slide Step
Sp[CS]
-
 ---
Dragon Knuckle > Dragon Charge
During Dragon Charge
H,Sp
14(4)
i12-1+7+17c
Cloud Gates
During Dragon Charge
H
20(6)
i14-4KNDLNC
Dragon Charge Spin Kick
During Dragon Charge
H
25(5)
i19+3KNDKNDHM
Dragon Charge Kick
During Dragon Charge
L
21
i21-13c+6cLNC
Tornado Claw
During Dragon Charge
M
20
i16-13KNDTRTR
Tornado Claw [HS]
During Dragon Charge
M
23(4)
i16-8TRTRTR
Dragon Roar [HE]
During Dragon Charge [Heat Engager]
M
20(4)
i14-11+9+9HA
Dragon Roar
During Dragon Charge
M
20(4)
i14-11QBCQBC
Dragon Roar [BS] [HE]
During Dragon Charge [Perfect Frame Input] [Heat Engager]
M
24(7)
i14-11+9+9HA
Dragon Roar [BS]
During Dragon Charge [Perfect Frame Input]
M
24(7)
i14-11QBCQBC
Right Jab
During Dragon Charge
H
10
i12±0+6+6
Dragon Charge > Rave War Combo
During Dragon Charge
H,M,H
10,10,15
i12-9+4KND
Dragon Charge > Rave War Combo > Dragon Charge
During Dragon Charge
H,M,H,Sp
10,10,15
i12-4+9KND
Dragon Charge > Blazing Fist Combo
During Dragon Charge
H,M,M
10,10,23
i12-13KNDKND
Dragon Charge > Rage Dragon Combo
During Dragon Charge
H,H,H,M
10,8,8,21
i12-3cKNDLNC
Dragon Charge > Rage Dragon Combo > crouching
During Dragon Charge
H,H,H,M,Sp
10,8,8,21
i12-3cKNDLNC
Poison Arrow
During Dragon Charge ~
M
24(4)
i19+4KNDLNC
Poison Arrow > Dragon Charge
During Dragon Charge ~
M,Sp
24(4)
i19+6KNDLNC
Dragon Cannon [HE]
During Dragon Charge [Heat Engager]
M
27(8)
i20-9+9+9HA
Dragon Cannon
During Dragon Charge
M
27(8)
i20-9KNDKND
Dragon Cannon [BS] [HE]
During Dragon Charge [Perfect Frame Input] [Heat Engager]
M
32(9)
i20-9+9+9HA
Dragon Cannon [BS]
During Dragon Charge [Perfect Frame Input]
M
32(9)
i20-9KNDKND
Dragon's Flight
During Dragon Charge
H[JS]
36(7)
i19+7QBCQBC
Dragon's Flight [BS]
During Dragon Charge [Perfect Frame Input]
H[JS]
40(12)
i19+7QBCQBC

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [during Dragon Charge]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Furious Rush [HE]
[Heat Engager]
H,H,M
5,5,20
i10-12+9+9HA
Furious Rush [HS]
[Heat Status]
H,H,M
5,5,20(1,1,4)
i10-12QBCQBC
Furious Rush [HD]
[Heat Status]
H,H,M
5,5,20(1,1,6)
i10+5LNCLNCHD
Dragon Storm [HE]
[Heat Engager]
M,M,M
12,12,22
i14-14+9+9HA
Dragon Storm [HS]
[Heat Status]
M,M,M
12,12,22(2,2,4)
i14-14KNDKND
Dragon Storm [HD]
[Heat Status]
M,M,M
12,12,22(2,2,6)
i14+5LNCLNCHD
Dragon's Fury [HE]
[Heat Engager]
M[JS]
20
i18-8+9+9HA
Dragon's Fury [HS]
[Heat Status]
M[JS]
20(4)
i18-8QBCQBC
Dragon's Fury [HD]
[Heat Status]
M[JS]
20(6)
i18+5LNCLNCHD
Dragon Roar [HE]
During Dragon Charge [Heat Engager]
M
20(4)
i14-11+9+9HA
Dragon Roar [HS]
During Dragon Charge [Heat Status]
M
20(4)
i14-11QBCQBC
Dragon Roar [HD]
During Dragon Charge [Heat Status]
M
20(6)
i14+5KNDKNDHD
Dragon Roar [BS] [HE]
During Dragon Charge [Perfect Frame Input] [Heat Engager]
M
24(7)
i14-11+9+9HA
Dragon Roar [BS] [HS]
During Dragon Charge [Perfect Frame Input] [Heat Status]
M
24(7)
i14-11QBCQBC
Dragon Roar [BS] [HD]
During Dragon Charge [Perfect Frame Input] [Heat Status]
M
24(9)
i14+5KNDKNDHD
Dragon Cannon [HE]
During Dragon Charge [Heat Engager]
M
27(8)
i20-9+9+9HA
Dragon Cannon [HS]
During Dragon Charge [Heat Status]
M
27(8)
i20-9KNDKND
Dragon Cannon [HD]
During Dragon Charge [Heat Status]
M
27(10)
i20+5LNCLNCHD
Dragon Cannon [BS] [HE]
During Dragon Charge [Perfect Frame Input] [Heat Engager]
M
32(9)
i20-9+9+9HA
Dragon Cannon [BS] [HS]
During Dragon Charge [Perfect Frame Input] [Heat Status]
M
32(9)
i20-9KNDKND
Dragon Cannon [BS] [HD]
During Dragon Charge [Perfect Frame Input] [Heat Status]
M
32(11)
i20+5LNCLNCHD
Tornado Claw [HS]
During Heat
M
23(4)
i16-8TRTRTR
Brast Claw [HS]
During Heat
M,H
10,27(2,5)
i13-5KNDKND
Gale Claw [HS]
During Heat [or or ]
H
24(4)
i19+4KNDKND
Dragon Parry [HS]
During Heat, time with opponent punch [during Dragon Charge]
Reversal[H&M Punch]
38
i5-KNDKND
Heavenly Dragon
During Heat [during Dragon Charge]
M,HTh
24,16(2,1,1,1,1,2)
i14+11HThHTh
Heavenly Dragon [Second Only]
During Heat [during Dragon Charge]
M
23(4)
i41-8KNDKNDTR

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Fate of the Dragon
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Dragon's Fire
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, wall strong, homing attack, -3F after throw escape, rotate 60 degrees counterclockwise, does not swap if throw is successful, wall breakable, small wall damage
Hopping Frog
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, No swap, Swaps if throw is successful, Floor destruction possible
Hopping Frog > BT
Approach opponent
High[Th],Sp
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, swap if throw successful, floor destruction possible
Headlock Kick
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful
Ball Breaker
Approach opponent from right side [or ]
High[Th]
42
i12Throw escape 2, homing attack, -3F after throw escape, no swap, swap if throw successful
Dragon Bites
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, and will not be swapped if the throw is successful
Run Up > Drop
Approach opponent
High[Th]
35
i12Throw escape 1, -2F after throw escape, rotate 48 degrees counterclockwise, rotate 90 degrees clockwise if throw is successful
Headlock Punch
Approach opponent
High[Th]
35
i12Throw escape 1+2, -6F after throw escape, rotate 48 degrees counterclockwise, rotate 10 degrees clockwise if throw successful
Headlock Drop
Approach opponent
Follow-up Throw
40
i12Cannot throw escape, derivative throw, does not switch if throw is successful, floor destruction possible
Knee Lift
Approach opponent
High[Th]
10
i12Throw escape 1+2, -3F after throw escape, rotate 110 degrees counterclockwise, no swap if throw is successful, combo possible, wall stick, wall combo possible
Facelift
During Dragon Charge
High[Th]
35
i12Throw escape 1+2, -2F after throw escape, rotates 42 degrees counterclockwise, rotates 82 degrees clockwise if throw is successful

Attack Reversal

Name/CommandHit Range/DamageStartNote
Parry
Time with opponent attack [during Dragon Charge ]
Parry[H&M]
-
i5High&Middle parry effect, parry acceptance 5-12F, +7F advantage if parrying is successful, F to Charge Dragon if successful
Parry > Dragon Charge
After Parry succeeds
Parry[H&M],Sp
-
-When High&Middle parry is successful, add F, and when transitioning to Charge Dragon, +24gF advantage
Dragon Parry
Time with opponent punch [during Dragon Charge]
Reversal[H&M Punch]
34
i5High&Middle punch attack reversal, counter acceptance 5-15F, will not be swapped if counter is successful
Dragon Parry [HS]
Time with opponent punch [Heat Status]
Reversal[H&M Punch]
38
i5High&Middle punch attack reversal, counters accepted 5-15F, if counter successful, will not switch, partially restore remaining heat time
Dragon Parry [HS] [Dragon Charge]
Take punches from opponent during Dragon Charge [Heat Status]
Reversal[H&M Punch]
38
i5High&Middle punch attack reversal, counters accepted 5-52F, if counter successful, will not switch, partially restore remaining heat time
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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