TEKKEN8 Lars Alexandersson Main Techniques
TEKKEN8 Lars Alexandersson Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach
| Explanation | Note |
|---|---|
| 3+4 |

2.Heat activation / Heat Dash can be activated / Heavy damage on counter hit
| Explanation | Note |
|---|---|
| 1,1,1 | Third attack hits when first attack is a counter hit |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat 3+4,~f | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat 3+4,~f(HD)→b+2,3 T!→f+3 during Dynamic Entry 1,2 | Combos that use Heat Dash |

5.Good for getting a counter hit on block
| Explanation | Note |
|---|---|
| During Heat 2+3〔Block〕→during Dynamic Entry 2 | Heat Smash / Attack sequence using Dynamic Entry |

6.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| 2,1〔Hit〕→during Heat during Limited Entry 1 | Effects during Heat 〔unique〕 / Attack sequence using Limited Entry |

7.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| 2,1〔Hit〕→during Heat during Limited Entry 2 | Effects during Heat 〔unique〕 / Attack sequence using Limited Entry |

8.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| During Heat f+3+4〔Block〕→during Silent Entry 2 | Effects during Heat 〔unique〕 / Attack sequence using Silent Entry |

9.Effective on crouching opponents after blocking / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| During Heat f+3+4〔Block〕→during Silent Entry 1 | Effects during Heat 〔unique〕 / Attack sequence using Silent Entry |

10.Combo starter / Effective on crouching opponents / Effective on opponents using a low attack
| Explanation | Note |
|---|---|
| uf+3 | Jump Status |

11.Recommended combo
| Explanation | Note |
|---|---|
| uf+3→while rising 4→db+2,3 T!→f+3 during Dynamic Entry 1,2 |

12.Combo starter / Few openings
| Explanation | Note |
|---|---|
| uf+4 | Jump Status |

13.Recommended combo
| Explanation | Note |
|---|---|
| uf+4→f+1,2,3→during Dynamic Entry1+2 T!→while rising 2,~f during Silent Entry 1 |

14.Can approach from a distance / Quick attack
| Explanation | Note |
|---|---|
| ff+1+2 |

15.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| 1+2 |

16.Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| b+1+2 |

17.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| db+4 |

18.Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated
| Explanation | Note |
|---|---|
| f+3 during Dynamic Entry 3〔Block〕→during Silent Entry 1 | Attack sequence using Silent Entry |

19.Effective on opponents using Standing Block
| Explanation | Note |
|---|---|
| f+3 during Dynamic Entry 3〔Block〕→during Silent Entry 2 | Attack sequence using Silent Entry |

