Lars Main Techniques Season2

Tekken8 Lars Alexandersson Main Techniques Season2

This guide highlights Lars' core moves that are ideal for beginners. Easy to use and practical in real matches, these tools are great for learning the basics of the character.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Long reach

Command Note
3+4
Heat activation / Heat Dash can be activated / Long reach

Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Command Note
1,1,1 Third attack hits when first attack is a counter hit
Heat activation / Heat Dash can be activated / Heavy damage on counter hit

Combo starter / Can move first on block

Command Note
During Heat 3+4,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat 3+4,F[HD] → b2,3 T! → f3 → during Dynamic Entry 1,2 Combos that use Heat Dash
Recommended combo

Good for getting a counter hit on block

Command Note
During Heat 2+3[Block] → during Dynamic Entry 2 Heat Smash / Attack sequence using Dynamic Entry
Good for getting a counter hit on block

Effective on opponents using Standing Block

Command Note
2,1[Hit] → during Heat during Limited Entry 1 Effects during Heat[unique] / Attack sequence using Limited Entry
Effective on opponents using Standing Block

Combo starter / Effective on crouching opponents

Command Note
2,1[Hit] → during Heat during Limited Entry 2 Effects during Heat[unique] / Attack sequence using Limited Entry
Combo starter / Effective on crouching opponents

Effective on opponents using Standing Block

Command Note
During Heat f3+4[Block] → during Silent Entry 2 Effects during Heat[unique] / Attack sequence using Silent Entry
Effective on opponents using Standing Block

Effective on crouching opponents after blocking / Heat Dash can be activated

Command Note
During Heat f3+4[Block] → during Silent Entry 1 Effects during Heat[unique] / Attack sequence using Silent Entry
Effective on crouching opponents after blocking / Heat Dash can be activated

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf3 Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf3 → while rising 4 → db2,3 T! → f3 → during Dynamic Entry 1,2
Recommended combo

Combo starter / Few openings

Command Note
uf4 Jump Status
Combo starter / Few openings

Recommended combo

Command Note
uf4 → f1,2,3 → during Dynamic Entry 1+2 T! → while rising 2,F → during Silent Entry 1
Recommended combo

Can approach from a distance / Quick attack

Command Note
ff1+2
Can approach from a distance / Quick attack

Effective on opponents using a high or mid attack

Command Note
1+2
Effective on opponents using a high or mid attack

Effective on opponents using sidestep

Command Note
b1+2
Effective on opponents using sidestep

Effective on opponents using Standing Block

Command Note
db4
Effective on opponents using Standing Block

Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated

Command Note
f3 → during Dynamic Entry 3[Block] → during Silent Entry 1 Attack sequence using Silent Entry
Effective on opponents using an attack after blocking / Heat activation / Heat Dash can be activated

Effective on opponents using Standing Block

Command Note
f3 → during Dynamic Entry 3[Block] → during Silent Entry 2 Attack sequence using Silent Entry
Effective on opponents using Standing Block
タイトルとURLをコピーしました