Tekken8 Lars Alexandersson Frame Data Season2
Notes
Complete frame data for Lars Alexandersson in Tekken 8!Covers startup, on block, on hit, and counter hit frame data for all Lars’ moves—including stance and Heat actions. A must-have reference for optimization, combos, and match-up study.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Dynamic Entry / Silent Entry / Limited Entry / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Shockwave Insurgence During Heat and sidestep ![]() | M,M-Sp 20,10(4,2) | i16 | +6c | KND | KND | |
| Stack Up Insurgence During Heat and Dynamic Entry ![]() | L,M-Sp 11,10(2) | i22 | -14c | KND | KND | |
| Stack Up Insurgence > Silent Entry During Heat and Dynamic Entry ![]() ![]() | L,M-Sp,Sp 11,10(2) | i22 | -7c | KND | KND | |
Lightning Barrage![]() ![]() ![]() ![]() | M,H,M 12,12,25 | i13 | -12 | QBC | QBC | |
Lightning Spark![]() ![]() ![]() | M,M 12,20 | i13 | -12 | KND | KND | |
| Tesla Gravity Thrust During opponent wall stun ![]() ![]() ![]() | L,HHM 4,1,3,16 | i15 | - | KND | KND | |
Flash Blade![]() ![]() ![]() ![]() | H,Sp 23(9) | i18 | +4 | KND | KND | |
Flash Blade > Standing State![]() ![]() ![]() ![]() ![]() | H 23(9) | i18 | +2 | KND | KND |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Dynamic Entry] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
| Thunderbird Descent > Dynamic Entry During Heat [or during Dynamic Entry] | M,HTh 25,30(2,5) | i18 | +12cg | HTh | HTh | |
| Thunderbird Descent [on block] > Standing State During Heat ![]() [or during Dynamic Entry] | M,HTh 25,30(2,5) | i18 | +10cg | HTh | HTh | |
| Double Smack > Limited Entry While crouching ![]() [or ![]() ] on hit ![]() | LL[CS],Sp 9,15 | i18 | - | +3c | +3c | |
| Entangling Ejector [PU] During Silent Entry [opponent absorb attack] | M[PC] 21(8) | i14 | -7 | KND | KND | PC TR |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
Delta Slicer [2]![]() ![]() | H,M 5,8 | i10 | -8 | ±0 | ±0 | |
Delta Slicer [HE]![]() ![]() [Heat Engager] | H,M,M 5,8,20 | i10 | -12 | +9g | +9g | HA |
Delta Slicer![]() ![]() ![]() | H,M,M 5,8,20 | i10 | -12 | +5c | +5c | |
Left Right Combo![]() ![]() | H,H 5,9 | i10 | -3 | +8 | +8 | |
Legionnaire's Spin![]() ![]() | H,L 5,10 | i10 | -12c | +1 | +1 | |
Legionnaire's Spin > Limited Entry![]() ![]() ![]() | H,L,Sp[CS] 5,10 | i10 | -12c | +3 | +3 | |
Right Jab![]() | H 10 | i10 | ±0 | +8 | +8 | |
Ring Current > Limited Entry![]() ![]() | H,M,Sp 10,12 | i10 | -6 | +8 | +8 | |
Kick Start![]() | H 16 | i15 | -17 | ±0 | ±0 | |
Kick Start > Limited Entry![]() ![]() | H,Sp[CS] 16 | i15 | -11 | +6 | +6 | |
Spinning Cutter![]() | H 27 | i17 | -7 | KND | KND | |
X-Ray![]() | M[PC] 25 | i25 | -12 | KND | KND | PC |
X-Ray [PU] [opponent absorb attack] | M[PC] 25(10) | i25 | -7 | KND | KND | PC |
Electric Jolt [HE] [Heat Engager] | M 22 | i17 | -8 | +9g | +9g | HA |
Electric Jolt![]() | M 22 | i17 | -8 | QBC | QBC |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Flash Claw [1]![]() ![]() | H 10 | i13 | -5 | +6 | +6 | |
Flash Claw > Silent Entry![]() ![]() ![]() | H,M,Sp 10,11 | i13 | -5 | +6 | +6 | |
Flash Claw > Standing State![]() ![]() ![]() ![]() | H,M 10,11 | i13 | -8 | +3 | +3 | |
Flash Bang > Dynamic Entry![]() ![]() ![]() ![]() | H,M,M,Sp 10,11,20 | i13 | -5 | QBC | LNC | |
Flash Bang > Standing State![]() ![]() ![]() ![]() ![]() | H,M,M 10,11,20 | i13 | -12 | QBC | LNC | |
Charge Factor [1]![]() ![]() | H 10 | i12 | -6 | +3 | +3 | |
Charge Factor > Silent Entry![]() ![]() ![]() | H,H,Sp 10,15 | i12 | -5 | +6 | +6 | |
Charge Factor > Standing State![]() ![]() ![]() ![]() | H,H 10,15 | i12 | -6 | +5 | +5 | |
Death Mask![]() ![]() ![]() | H,H 10,22 | i12 | -12 | KND | KND | |
Dynamic Entry![]() ![]() | Sp - | - | - | - | ||
Volcanic Lightning [1]![]() ![]() | M 12 | i17 | -9 | +7 | +7 | |
Volcanic Lightning [2]![]() ![]() ![]() | M,M 12,8 | i17 | -9 | +2 | +2 | |
Volcanic Lightning [3]![]() ![]() ![]() ![]() | M,M,M 12,8,8 | i17 | -10 | +2 | +2 | |
Volcanic Lightning![]() ![]() ![]() ![]() ![]() | M,M,M,M 12,8,8,20 | i17 | -14 | KND | KND | |
Ark Blast![]() ![]() | M 20 | i15 | -13 | LNC | LNC | |
Rebellion > Silent Entry![]() [Heat Status] | M-Sp[PC],Sp 5(1) | i18 | +5 | +10 | +10 | PC |
Power Slug![]() ![]() | M 28 | i13 | -18 | KND | KND |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Alert L![]() ![]() | M 12 | i13 | -3 | +5 | +5 | |
Lightning Barrage [2]![]() ![]() ![]() | M,H 12,12 | i13 | -6 | +6 | +6 | |
Lightning Barrage [2] > Dynamic Entry![]() ![]() ![]() ![]() | M,H,Sp 12,12 | i13 | -2 | +10 | +10 | |
Lightning Barrage![]() ![]() ![]() ![]() | M,H,M 12,12,25 | i13 | -12 | QBC | QBC | |
Lightning Spark![]() ![]() ![]() | M,M 12,20 | i13 | -12 | KND | KND | |
Flash Bullet > Silent Entry![]() ![]() | M,Sp 15 | i14 | -3 | +9 | +13c | |
Flash Bullet > Standing State![]() ![]() ![]() | M 15 | i14 | -11 | +1 | +5c | |
Outpost![]() ![]() | M 15 | i16 | -11 | +8 | +8 | |
Outpost > Dynamic Entry![]() ![]() ![]() | M,Sp 15 | i16 | -4 | +15 | +15 | |
Outpost Blitz![]() ![]() ![]() | M,M[JS] 15,24 | i16 | -15 | KND | KND | |
Front Kick![]() ![]() | M 16 | i15 | -8 | +2 | +2 |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Tactical Sword![]() ![]() | M 17 | i18 | ±0c | +8c | KND | |
Tactical Sword > crouching![]() ![]() ![]() | M,Sp 17 | i18 | ±0c | +8c | KND | |
Tesla Gravity [1]![]() ![]() | L 8 | i15 | -14c | -3 | -3 | |
Tesla Gravity![]() ![]() ![]() | L,HH 8,4,10 | i15 | -7 | +4 | +4 | |
| Tesla Gravity Thrust During opponent wall stun ![]() ![]() ![]() | L,HHM 4,1,3,16 | i15 | - | KND | KND | |
Right Low Kick![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
Earth Battery![]() ![]() | L[CS] 25 | i24 | -20c | KND | KND |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Arc Combination [1]![]() ![]() | L[CS] 9 | i17 | -12c | -1 | -1 | |
Arc Combination![]() ![]() ![]() | L[CS],H 9,10 | i17 | -12 | -1 | -1 | |
Arc Combination > Limited Entry![]() ![]() ![]() ![]() | L[CS],H,Sp[CS] 9,10 | i17 | -12 | +3 | +3 | |
Hollow Point![]() ![]() | M 12 | i15 | -8 | +3 | +3 | |
Hollow Point > Silent Entry![]() ![]() ![]() | M,Sp 12 | i15 | -5 | +6 | +6 | |
Double Tap![]() ![]() ![]() | M,M 12,8 | i15 | -8 | +6 | +6 | |
HE Combination![]() ![]() ![]() | M,M 12,15 | i15 | -13 | +8 (+20g) | +8 (+20g) | TR |
HE Combination [St]![]() ![]() hold | M,M 12,25(10) | i15 | +13g | KND | KND | |
Left Spin Low Kick![]() ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
Shadow Cutter![]() ![]() | L[CS] 19 | i20 | -26c | +5c | LNC | |
Inductance![]() ![]() | M 12 | i26 | -13 | +8 | +8 | |
Inductance > Dynamic Entry![]() ![]() ![]() | M,Sp 12 | i26 | -6 | +11 | +11 |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Chevron Slash![]() ![]() | M 17 | i15 | -9 | +4 | KND | HM |
Gilbert Smash [1]![]() ![]() | M 12 | i15 | -7 | +4 | +4 | |
Gilbert Smash![]() ![]() ![]() | M,M 12,17 | i15 | -10 | +4 | LNC | |
Gilbert Cannon![]() ![]() ![]() | M,H 12,21 | i15 | -8 | QBC | QBC | TR |
Impulse Kick![]() ![]() | M 14 | i17 | -12 | +4 | +4 | |
Impulse Kick > Silent Entry![]() ![]() ![]() | M,Sp 14 | i17 | -5 | +11 | +11 | |
Impulse Plus![]() ![]() ![]() | M,H 14,20 | i17 | -8 | KND | KND | |
Magnetic Knee![]() ![]() | M 23 | i15 | -8 | +8 | +8 | |
Magnetic Knee Blast![]() during front hit on ground ![]() | M,HTh 23,15 | i15 | - | HTh | HTh | |
Wind Liger![]() ![]() | MM 4,20 | i21 | -9 | +9 | +9 | HM |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Hook![]() [or ![]() or ![]() ] | H 17 | i15 | -12 | +9 | +9 | |
Lightning Screw![]() [or ![]() or ![]() ] | MM[JS] 12,14 | i16 | -26 | LNC | LNC | |
Storm Axle![]() [or ![]() ] | M[JS] 20 | i25 | -8 | LNC | LNC | |
Zeus![]() ![]() | Mid[UB] 45 | i84 | - | LNC | LNC | |
Avalanche Flip![]() [or ![]() or ![]() ] | Sp[JS] - | - | - | - | ||
Avalanche Flip Break Down![]() ![]() [or ![]() ![]() or ![]() ![]() ] | M[JS],HTh 20,20 | i39 | - | HTh | HTh | |
Avalanche Drop![]() ![]() [or ![]() ![]() or ![]() ![]() ] | High[Th] 40 | i30 | - | Th | Th | |
Delayed Rising Toe Kick![]() ![]() | M[JS] 20 | i23 | -13 | LNC | LNC |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Surge Blast![]() ![]() ![]() | M 20 | i21 | -13 | LNC | LNC | TR |
Surge Blast > Silent Entry![]() ![]() during hit ![]() | M,Sp 20 | i21 | - | LNC | LNC | TR |
Cross Transistor [1]![]() ![]() ![]() | L 12 | i21 | -31c | +5 | +5 | |
Cross Transistor > Dynamic Entry![]() ![]() ![]() ![]() | L,H,Sp 12,15 | i21 | -7 | +11g | +11g | |
Double Pulse![]() ![]() ![]() ![]() | L,M 12,20 | i21 | -16 | -3 | -3 | |
Elbow Corona![]() ![]() ![]() | M 20(4) | i16 | -9 | KND | Scr | |
Double Action![]() ![]() ![]() | LL[CS] 11,15 | i19 | -16c | ±0c | ±0c | |
Blue Bolt [1]![]() ![]() ![]() | M 10 | i14 | -12 | ±0 | ±0 | |
Blue Bolt![]() ![]() ![]() ![]() | M,M 10,10 | i14 | -18 | LNC | LNC | |
Flash Blade![]() ![]() ![]() ![]() | H,Sp 23(9) | i18 | +4 | KND | KND | |
Flash Blade > Standing State![]() ![]() ![]() ![]() ![]() | H 23(9) | i18 | +2 | KND | KND | |
Red Sprite![]() ![]() ![]() ![]() | M[JS] 30(9) | i20 | +6 | KND | KND |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Streamer While rising ![]() | M 16 | i15 | -12 | LNC | LNC | TR |
| Streamer > Silent Entry While rising during hit ![]() | M,Sp 16 | i15 | - | LNC | LNC | TR |
| Lightning Starter While rising ![]() | M 13 | i13 | -8 | +3 | +3 | |
| Lightning Starter > Dynamic Entry While rising ![]() ![]() | M,Sp 13 | i13 | -12 | -1 | -1 | |
| Lightning Starter > Silent Entry While rising ![]() ![]() | M,Sp 13 | i13 | -5 | +6 | +6 | |
| Multiplied Force While rising ![]() ![]() | M,M 13,17 | i13 | -12 | +2c | KND | |
| Glass Breaker While rising ![]() ![]() | M,H 13,20 | i13 | -15 | -3 | -3 | |
| Glass Breaker > Limited Entry While rising ![]() ![]() ![]() | M,H,Sp[CS] 13,20 | i13 | -11 | +6 | +6 | |
| Tower Cannon While rising ![]() | H 30 | i20 | ±0 | LNC | LNC | |
| Tower Cannon > Limited Entry While rising ![]() ![]() | H,Sp[CS] 30 | i20 | +4 | LNC | LNC | |
| Shell Smash While rising ![]() | M 16 | i11 | -6 | +5 | +5 |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Low Jab While crouching ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Right Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Power Spike While crouching ![]() ![]() | M 19 | i15 | -8 | +5 | LNC | |
| Left Spin Low Kick While crouching ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Right Low Kick While crouching ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Double Smack While crouching ![]() [or ![]() ] | LL[CS] 9,15 | i18 | -12c | +1c | +1c | |
| Double Smack > Limited Entry While crouching ![]() [or ![]() ] on hit ![]() | LL[CS],Sp 9,15 | i18 | - | +3c | +3c |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Shockwave During sidestep ![]() | M 20(4) | i16 | -7 | KND | KND | |
| Shockwave Insurgence During sidestep [Heat Status] | M,M-Sp 20,10(4,2) | i16 | +6c | KND | KND |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Ki Charge![]() | Sp - | - | - | - | ||
Back Handspring![]() ![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Kick] With your back against the wall ![]() ![]() ![]() | M[JS] 25 | i29 | -1 | KND | KND |
Dynamic Entry
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Dynamic Entry![]() , etc. | Sp - | - | - | - | ||
| Dynamic Entry During Dynamic Entry ![]() | Sp - | - | - | - | ||
| Dynamic Entry During Dynamic Entry ![]() | Sp - | - | - | - | ||
| Lock & Load During Dynamic Entry ![]() | H 14 | i11 | +1 | +8 | +8 | |
| Lock & Load > Silent Entry During Dynamic Entry ![]() ![]() | H,Sp 14 | i11 | -3 | +4 | +4 | |
| Double Barrel [HE] During Dynamic Entry ![]() [Heat Engager] | H,H 14,20 | i11 | -6 | +9g | +9g | HA |
| Double Barrel During Dynamic Entry ![]() ![]() | H,H 14,20 | i11 | -6 | QBC | QBC | |
| Rimfire During Dynamic Entry ![]() | M 17 | i17 | -7 | +7 | LNC | |
| Rimfire > Avalanche During Dynamic Entry during hit ![]() | M,Sp[JS] 17 | i17 | - | +9 | LNC | |
| Bow Shock [HE] > Silent Entry During Dynamic Entry [Heat Engager] | M[JS],Sp 23(9) | i22 | +5 | +9g | +9g | HA HM |
| Bow Shock > Silent Entry During Dynamic Entry ![]() | M[JS],Sp 23(9) | i22 | +5 | +5 | +5 | HM |
| Legionnaire's Shot During Dynamic Entry ![]() | L 14 | i23 | -12c | +1 | +1 | |
| Legionnaire's Shot > Limited Entry During Dynamic Entry ![]() ![]() | L,Sp[CS] 14 | i23 | -12c | +3 | +3 | |
| Into the Storm During Dynamic Entry ![]() | H 20 | i12 | -10 | TR | TR | TR |
| Stack Up During Dynamic Entry ![]() | L 21 | i22 | -14c | -3 | +5c | |
| Stack Up > Silent Entry During Dynamic Entry ![]() ![]() | L,Sp 21 | i22 | -7c | +4 | +12c | |
| Stack Up Insurgence During Dynamic Entry [Heat Status] | L,M-Sp 11,10(2) | i22 | -14c | KND | KND | |
| Stack Up Insurgence > Silent Entry During Dynamic Entry ![]() [Heat Status] | L,M-Sp,Sp 11,10(2) | i22 | -7c | KND | KND |
Silent Entry
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Silent Entry During Dynamic Entry ![]() , etc. | Sp - | - | - | - | ||
| Dynamic Entry During Silent Entry ![]() | Sp - | - | - | - | ||
| Limited Entry During Silent Entry ![]() | Sp - | - | - | - | ||
| Lightning Thrust [HE] During Silent Entry [Heat Engager] | M 26 | i12 | -6 | +9g | +9g | HA |
| Lightning Thrust During Silent Entry ![]() | M 26 | i12 | -6 | KND | KND | |
| Turbine Hook During Silent Entry ![]() | L[CS] 23 | i17 | -12c | +6c | TR | |
| Rising Storm During Silent Entry ![]() | M 20 | i14 | -14 | LNC | LNC | |
| Electric Volley During Silent Entry ![]() | H 19(7) | i17 | +4 | KND | KND | HM |
| Entangling Ejector During Silent Entry ![]() | M[PC] 21 | i14 | -14 | KND | KND | PC TR |
| Entangling Ejector [PU] During Silent Entry [opponent absorb attack] | M[PC] 21(8) | i14 | -7 | KND | KND | PC TR |
| Lightning Axle During Silent Entry ![]() | MM[JS] 6,16(6) | i13 | ±0 | KND | KND |
Limited Entry
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Limited Entry During Silent Entry , etc. | Sp[CS] - | - | - | - | ||
| Blasting Smack During Limited Entry ![]() | L[CS] 20 | i16 | -12c | +4c | +4c | |
| Blue Jet [HS] During Limited Entry [Heat Status] | L,HTh 20,15(4) | i16 | -12c | HTh | HTh | |
| Rising Force During Limited Entry ![]() | M[CS] 25(10) | i16 | -9 | KND | KND | TR |
| Rising Force [HS] During Limited Entry [Heat Status] | M[CS] 25(10) | i16 | -9 | TR | TR | TR |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Dynamic Entry] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Delta Slicer [HE]![]() ![]() [Heat Engager] | H,M,M 5,8,20 | i10 | -12 | +9g | +9g | HA |
Delta Slicer [HS]![]() ![]() [Heat Status] | H,M,M 5,8,20(1,1,4) | i10 | -12 | +5c | +5c | |
Delta Slicer [HD]![]() ![]() ![]() [Heat Status] | H,M,M 5,8,20(1,1,6) | i10 | +5 | KND | KND | HD |
Electric Jolt [HE] [Heat Engager] | M 22 | i17 | -8 | +9g | +9g | HA |
Electric Jolt [HS] [Heat Status] | M 22(4) | i17 | -8 | QBC | QBC | |
Electric Jolt [HD]![]() [Heat Status] | M 22(6) | i17 | +5 | LNC | LNC | HD |
| Double Barrel [HE] During Dynamic Entry ![]() [Heat Engager] | H,H 14,20 | i11 | -6 | +9g | +9g | HA |
| Double Barrel [HS] During Dynamic Entry ![]() [Heat Status] | H,H 14,20(2,4) | i11 | -6 | QBC | QBC | |
| Double Barrel [HD] During Dynamic Entry ![]() ![]() [Heat Status] | H,H 14,20(2,6) | i11 | +5 | LNC | LNC | HD |
| Bow Shock [HE] > Silent Entry During Dynamic Entry [Heat Engager] | M[JS],Sp 23(9) | i22 | +5 | +9g | +9g | HA HM |
| Bow Shock [HS] > Silent Entry During Dynamic Entry [Heat Status] | M[JS],Sp 23(9) | i22 | +5 | +5 | +5 | HM |
| Bow Shock [HD] During Dynamic Entry ![]() [Heat Status] | M[JS],Sp 23(11) | i22 | +5 | KND | KND | HD HM |
| Lightning Thrust [HE] During Silent Entry [Heat Engager] | M 26 | i12 | -6 | +9g | +9g | HA |
| Lightning Thrust [HS] During Silent Entry [Heat Status] | M 26(5) | i12 | -6 | KND | KND | |
| Lightning Thrust [HD] During Silent Entry ![]() [Heat Status] | M 26(7) | i12 | +5 | LNC | LNC | HD |
| Rebellion > Silent Entry During Heat ![]() ![]() | M-Sp[PC],Sp 5(1) | i18 | +5 | +10 | +10 | PC |
| Shockwave Insurgence During Heat and sidestep ![]() | M,M-Sp 20,10(4,2) | i16 | +6c | KND | KND | |
| Stack Up Insurgence During Heat and Dynamic Entry ![]() | L,M-Sp 11,10(2) | i22 | -14c | KND | KND | |
| Stack Up Insurgence > Silent Entry During Heat and Dynamic Entry ![]() ![]() | L,M-Sp,Sp 11,10(2) | i22 | -7c | KND | KND | |
| Blue Jet During Heat and Limited Entry ![]() | L,HTh 20,15(4) | i16 | -12c | HTh | HTh | |
| Rising Force During Heat and Limited Entry ![]() | M[CS] 25(10) | i16 | -9 | TR | TR | TR |
| Thunderbird Descent > Dynamic Entry During Heat [or during Dynamic Entry] | M,HTh 25,30(2,5) | i18 | +12cg | HTh | HTh | |
| Thunderbird Descent [on block] > Standing State During Heat ![]() [or during Dynamic Entry] | M,HTh 25,30(2,5) | i18 | +10cg | HTh | HTh | |
| Thunderbird Descent [Second] > Dynamic Entry During Heat [or during Dynamic Entry] | M[JS],Sp 25(5) | i57 | +12cg | LNC | LNC | |
| Thunderbird Descent [Second] > Standing State During Heat ![]() [or during Dynamic Entry] | M[JS] 25(5) | i57 | +10cg | LNC | LNC |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Zeus Unlimited During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Hostile Takedown Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, rotates 30 degrees counterclockwise, rotates 65 degrees counterclockwise if throw is successful, floor destruction possible |
| Raging Thunder Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, rotate 48 degrees counterclockwise, rotate 115 degrees clockwise if throw is successful |
| Tactical Knee Approach opponent from left side [or ] | High[Th] 40 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 75 degrees clockwise if throw is successful, 45 damage when hit against a wall, small wall damage |
| Lethal Force Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, rotates 30 degrees counterclockwise if throw is successful |
| Swift Silence Approach opponent from behind [or ] | High[Th] 50 | i12 | Cannot throw escape, homing attack, rotates 135 degrees clockwise when thrown successfully |
| Apocalypse Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 1+2, -3F after throw escape, rotates 100 degrees counterclockwise, does not swap if throw is successful, deals 45 damage when hit with wall, small wall hit |
| Avalanche Drop Approach opponent ![]() ![]() ![]() | High[Th] 40 | i30 | Throw escape 1+2, throw escape is not possible when facing backwards, -7F after throw escape, 180 degree rotation, 47 degree counterclockwise rotation if throw successful |
| SHB Approach opponent ![]() ![]() ![]() [or during Dynamic Entry ] | High[Th] 40 | i11 | Throw escape 1+2, -3F after throw escape, rotate 165 degrees counterclockwise, does not swap if throw is successful |
| Rejection Approach airborne opponent ![]() ![]() ![]() [or during Dynamic Entry ] | Air Throw 31 | i11 | Cannot throw escape, no swap if throw is successful, 24 damage if hit against a wall, while hit against a wall |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Cross Chop While running [three steps or more] ![]() ![]() | M[JS] 24 | i18 | ±0 | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |










[or during Dynamic Entry]
[or 
on hit 











