Tekken8 Kuma Frame Data Season2
Notes
This page provides a detailed frame data chart for Kuma in Tekken 8. From startup speed to block and hit advantage, every key move is clearly laid out for advanced planning, matchup knowledge, and frame traps.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / Sidestep / While Facing Backward / Special Move / Hunting / Bear Sit / Bear Roll / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Hornet Buster During Hunting ![]() ![]() | M 23(9) | i25 | -7 | KND | KND | HM |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Grizzly Claws [HE]![]() ![]() ![]() ![]() [Heat Engager] | M,M 15,25 | i18 | -10 | +9 | +9 | HA |
| Bear Tackle [HE] During Hunting [Heat Engager] | M[PC] 21 | i20 | -14 | +9 | +9 | HA PC |
| Bear Tackle [PU] [HE] During Hunting [opponent absorb attack] [Heat Engager] | M[PC] 21(8) | i25 | -5 | +9 | +9 | HA PC |
Hip Smash [Clean Hit]![]() ![]() | M 27 | i14 | -15 | KND | KND | |
| Salmon Swipe > Hunting During sidestep ![]() [or ] | M,Sp[CS] 23(9) | i22 | +3 | +12c | +12c |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
G-Clef Cannon [2]![]() ![]() | H,M 5,8 | i10 | -15 | -4c | -4c | |
G-Clef Cannon![]() ![]() ![]() | H,M,M 5,8,14 | i10 | -16 | TR | TR | TR |
Angry Lumberjack![]() ![]() | H,H 5,25(10) | i10 | -5 | KND | KND | |
Right Jab![]() | H 10 | i10 | -1 | +6 | +9 | |
Jab Elbow![]() ![]() | H,M 10,11 | i10 | -3 | +2 | +2 | |
Bear Combo Middle![]() ![]() ![]() | H,M,M 10,11,22 | i10 | -14 | LNC | LNC | |
Bear Combo Low![]() ![]() ![]() | H,M,L 10,11,13 | i10 | -13c | -2 | -2 | |
Bear Front Kick![]() | H 25 | i18 | -5 | KND | KND | |
High Kick![]() | H 20 | i14 | -6 | +5 | KND | |
Demon Bear Breath [HE] [Heat Engager] | M 25 | i13 | -13 | +9 | +9 | HA |
Demon Bear Breath![]() | M 25 | i13 | -13 | +18cg | +18cg | |
Hunting![]() | Sp[CS] - | - | - | - |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Wild Lumberjack [1]![]() ![]() | H 11 | i12 | -13 | +3 | +3 | |
Wild Lumberjack![]() ![]() ![]() | H,H 11,20 | i12 | -5 | KND | KND | |
Bear Front Kick [St]![]() ![]() | H 30 | i20 | -5 | KND | KND | |
High Kick [St]![]() ![]() | H 22 | i15 | -6 | +5 | KND | |
Bear Cross Cut Saw![]() ![]() | M 16 | i18 | -15 | LNC | LNC | |
Bear Claw Cross![]() ![]() ![]() | M,M 16,20 | i18 | -14 | TR | TR | TR |
Shape-Up Kick![]() ![]() | L[CS] 20 | i28 | -23c | KND | KND | |
Shape-Up Hip![]() ![]() ![]() | L[CS],M[CS] 20,30 | i28 | -16 | KND | KND |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Step In Upper![]() ![]() | M 6 | i15 | -6 | +2 | +2 | |
Grizzly Rampage [2]![]() ![]() ![]() | M,M 6,9 | i15 | -11 | -2 | -2 | |
Grizzly Rampage![]() ![]() ![]() ![]() | M,M,M 6,9,20 | i15 | -14c | KND | KND | |
Kuma Musou [1]![]() ![]() | M 10 | i15 | -9 | +2 | +2 | |
Kuma Musou![]() ![]() ![]() | M,M 10,12 | i15 | -16 | LNC | LNC | |
Side Kick![]() ![]() | M 13 | i16 | -9 | +2 | +2 | |
Honey Trap![]() ![]() ![]() | M,H 13,24(9) | i16 | -5 | KND | KND | |
Front Kick![]() ![]() | M 15 | i12 | -4 | +7 | +7 |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Right Low Jab![]() ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
Left Spin Low Kick![]() ![]() | L[CS] 12 | i20 | -17c | -6 | -6 | |
Right Low Kick![]() ![]() | L[CS] 10 | i16 | -15c | -4 | -4 | |
Hip Smash [Clean Hit]![]() ![]() | M 27 | i14 | -15 | KND | KND | |
Hip Smash![]() ![]() | M 23 | i14 | -15 | KND | KND | |
Bear Sit![]() [or ![]() or ![]() ] | Sp[JS][CS] - | - | - | - |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Wild Slap![]() ![]() | H 11 | i14 | -10 | +4 | +9 | |
Double Wild Slap![]() ![]() ![]() | H,M 11,20 | i14 | -13 | +4 | +13c | |
Double Wild Slap > Hunting![]() ![]() ![]() [or ] | H,M,Sp[CS] 11,20 | i14 | -13 | +4 | +13c | |
Double Wild Slap [Me]![]() ![]() hold | H,M 11,20(8) | i14 | -12 | +13c | LNC | |
Double Wild Slap [Me] > Hunting![]() ![]() hold [or ] | H,M,Sp[CS] 11,20(8) | i14 | -12 | +13c | LNC | |
Fresh Wild Slap![]() ![]() hold [Max] | H,M 11,30(12) | i14 | +3 | LNC | LNC | |
Fresh Wild Slap > Hunting![]() ![]() hold [Max] [or ] | H,M,Sp[CS] 11,30(12) | i14 | +3 | KND | KND | |
Bear Lariat![]() ![]() | L[CS] 10 | i18 | -15c | -1 | -1 | |
Bear Lariat > Hunting![]() ![]() [or ] | L[CS],Sp[CS] 10 | i18 | -17c | -3 | -3 | |
Bear Pump in Pedal![]() ![]() | L 12 | i18 | -12c | +1 | +1 | |
Spinning Kuma![]() ![]() | L[CS] 20 | i21 | -23c | +6c | TR | |
Drum Roll [1]![]() ![]() | MM 4,4 | i14 | -9 | +2 | +2 | |
Drum Roll [2]![]() ![]() ![]() | MM*2 4,4,4,4 | i14 | -11 | ±0 | +10 | |
Drum Roll![]() ![]() ![]() ![]() | MM*2,M 4,4,4,4,18 | i14 | -15 | KND | KND | |
Salmon Hunter![]() ![]() | L 30 | i32 | -12c | KND | KND | |
Salmon Hunter [Me]![]() hold | L 40(12) | i45 | -12c | KND | KND | |
Fresh Salmon Hunter![]() hold [Max] | L 60(18) | i60 | -4c | KND | KND |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Bear Slash![]() ![]() | M[PC] 24(9) | i22 | -13 | KND | KND | PC |
Bear Slash > Hunting![]() ![]() [or ] | M[PC],Sp[CS] 24(9) | i22 | -13 | KND | KND | PC |
Bear Slash [PU]![]() [opponent absorb attack] | M[PC] 24(12) | i22 | -3 | KND | KND | PC |
Bear Slash [PU] > Hunting![]() ![]() [or ] [opponent absorb attack] | M[PC] 24(12) | i22 | -3 | KND | KND | PC |
Howling Bear [1]![]() ![]() | M 12 | i15 | -9 | +2 | +2 | |
Howling Bear [2]![]() ![]() ![]() | M,H 12,14 | i15 | -3 | +8 | +8 | |
Howling Bear [2] > Hunting![]() ![]() ![]() [or ] | M,H,Sp[CS] 12,14 | i15 | -4 | +7 | +7 | |
Howling Bear [2] > Bear Roll![]() ![]() ![]() ![]() | M,H,Sp 12,14 | i15 | -14 | -3 | -3 | |
Howling Bear![]() ![]() ![]() ![]() | M,H,M 12,14,20 | i15 | -11 | KND | KND | |
Salmon Massacre [2]![]() ![]() ![]() | M,M 12,15 | i15 | -10 | +6 | +6 | |
Salmon Massacre![]() ![]() ![]() ![]() | M,M,M 12,15,25 | i15 | -15 | KND | KND | TR |
Bear X [HE]![]() [Heat Engager] | HM 10,20(4,8) | i18 | -8 | +9 | +9 | HA HM |
Bear X![]() ![]() | HM 10,20(4,8) | i18 | -8 | KND | KND | HM |
Bear X > Hunting![]() ![]() [or ] | HM,Sp[CS] 10,20(4,8) | i18 | -8 | KND | KND | HM |
High Jinks![]() ![]() | M 20,3 | i22 | -28 | LNC | LNC | TR |
Deadly Claw![]() ![]() | Mid[UB] 25 | i60 | - | KND | KND | |
Deadly Claw > Hunting![]() ![]() [or ] | Mid[UB],Sp[CS] 25 | i60 | - | LNC | LNC | |
Rolling Bear![]() ![]() ![]() ![]() | M-Sp 40,3 | i55 | -39 | LNC | LNC |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Hornet Sweep![]() ![]() | M[JS] 20(8) | i26 | -6 | LNC | LNC | |
Hornet Sweep![]() [or ![]() ] | M[JS] 18(7) | i26 | -6 | +4 | +4 | |
Ultra Kuma![]() [or ![]() or ![]() ] | M 20 | i28 | -6 | KND | Scr | HM |
Bear Double Hop Kick Combo [1]![]() [or ![]() or ![]() ] | M[JS] 13 | i16 | -13 | LNC | LNC | |
Bear Double Hop Kick Combo [2]![]() ![]() ![]() | M[JS],M[JS] 13,9 | i16 | -11 | KND | KND | |
Bear Double Hop Kick Combo > Hunting![]() ![]() ![]() ![]() [or ] | M[JS],M[JS],M,Sp[CS] 13,9,11 | i16 | -13 | KND | KND | |
Bear Double Hop Kick Combo [Second Only]![]() ![]() ![]() | M[JS],M[JS] 13,13 | i27 | -11 | LNC | LNC | |
Bear Double Hop Kick Combo [Third Only]![]() ![]() ![]() ![]() | M[JS],M[JS],M 13,13,22 | i47 | -15 | KND | KND | |
Bear Double Hop Kick Combo [Third Only] > Hunting![]() ![]() ![]() ![]() [or ] | M[JS],M[JS],M,Sp 13,13,22 | i47 | -15 | KND | KND | |
Kuma Hell Axle [1]![]() ![]() | M[JS] 20 | i29 | -6 | KND | KND | |
Kuma Hell Axle![]() on hit or block ![]() | M[JS],M[JS] 20,17 | i29 | +7 | KND | KND | |
Big Bear Attack![]() ![]() | M[JS] 24 | i18 | -4 | +3 | +3 | |
Big Bear Attack > Hunting![]() ![]() [or ] | M[JS],Sp[CS] 28 | i18 | -3 | +4 | +4 | |
Bear Skip![]() ![]() | L[JS] 25 | i31 | -17c | KND | KND | |
Bear Skip > cancel Hunting![]() ![]() [or ] | Sp[CS] - | - | - | - | ||
Pancake Press![]() ![]() | M[JS],Sp[CS] 21 | i34 | +10c | KND | KND |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Demon Uppercut![]() ![]() ![]() | M 23 | i19 | -19 | LNC | LNC | |
Falling Bear > Hunting![]() ![]() ![]() | M[JS],Sp[CS] 30(9) | i37 | +8 | LNC | LNC | |
Falling Bear > Bear Roll![]() ![]() ![]() ![]() | M[JS],Sp 30(9) | i37 | +5 | LNC | LNC | |
Anger Hook![]() ![]() ![]() | H 26(10) | i15 | -5 | KND | Scr | |
Grizzly Claw![]() ![]() ![]() ![]() | M 15 | i18 | -8 | +3 | +3 | |
Grizzly Claws [HE]![]() ![]() ![]() ![]() [Heat Engager] | M,M 15,25 | i18 | -10 | +9 | +9 | HA |
Grizzly Claws![]() ![]() ![]() ![]() ![]() | M,M 15,25 | i18 | -10 | KND | KND | |
Grizzly Claw Smash![]() ![]() ![]() ![]() ![]() | M,L 15,22(6) | i18 | -18c | LNC | LNC | |
Leaping Side kick![]() ![]() ![]() ![]() | M[JS] 30(9) | i22 | +7 | KND | KND | |
Rabid Bear [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +3 | +9 | +9 | HA |
Rabid Bear![]() ![]() ![]() ![]() | M[JS] 30(9) | i20 | +3 | QBC | QBC | |
Rabid Bear > Hunting![]() ![]() ![]() ![]() [or ] | M[JS],Sp[CS] 30(9) | i20 | +3 | QBC | QBC |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Killing Uppercut While rising ![]() | M 13 | i13 | -12 | +3 | +7 | |
| Killing Claws While rising ![]() ![]() | M,M 13,20 | i13 | -13 | +6 (+20g) | +18cg | TR |
| Killing Claws > Hunting While rising ![]() ![]() [or ] | M,M,Sp[CS] 13,20 | i13 | -13 | +6 (+20g) | +18cg | TR |
| Killing Claws [Me] While rising ![]() hold | M,M 13,28(11) | i13 | -12 | +18cg | KND | TR |
| Killing Claws [Me] > Hunting While rising ![]() hold [or ] | M,M,Sp[CS] 13,28(11) | i13 | -12 | +18cg | KND | TR |
| Fresh Killing Claws While rising ![]() hold [Max] | M,M 13,38(15) | i13 | +3 | KND | KND | TR |
| Fresh Killing Claws > Hunting While rising ![]() hold [Max] [or ] | M,M,Sp[CS] 13,38(15) | i13 | +3 | KND | KND | TR |
| Mad Angler While rising ![]() | M 20 | i15 | -12 | LNC | LNC | |
| Spinning Bear Kick While rising ![]() | M 21 | i18 | -9 | KND | KND | HM |
| Paw Smash While rising ![]() | M 20 | i11 | -6 | +5 | +5 | |
| High Jinks While rising ![]() | M 20,3 | i22 | -28 | LNC | LNC | TR |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Watch Your Feet While crouching ![]() | L[CS] 12 | i19 | -8c | +2c | +2c | |
| Right Low Jab While crouching ![]() [or ![]() ] | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Left Spin Low Kick While crouching ![]() | L[CS] 12 | i20 | -17c | -6 | -6 | |
| Right Low Kick While crouching ![]() | L[CS] 10 | i16 | -15c | -4 | -4 | |
| Bear Roll While crouching ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] While crouching [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting While crouching ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Hunting While crouching ![]() | Sp[CS] - | - | - | - |
Sidestep
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Salmon Swipe During sidestep ![]() | M 23(9) | i22 | -3 | +6c | +6c | |
| Salmon Swipe > Hunting During sidestep ![]() [or ] | M,Sp[CS] 23(9) | i22 | +3 | +12c | +12c |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Bear Backstroke > Hunting While down and facing up ![]() | M,Sp[CS] 15 | i17 | -2 | +6 | +6 | |
| Get Up Punch > Bear Sit While down and facing up ![]() ![]() | M,Sp[CS] 21 | i29 | +18g | KND | KND | |
| Bear Butterfly > Hunting While down and facing down ![]() | L,Sp[CS] 10 | i14 | -12c | +6 | +6 | |
| Hunting While down and facing down ![]() | Sp[CS] - | - | - | - | ||
| Bear Roll While down and facing down ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] While down and facing down [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting While down and facing down ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Dance With Me [Opponent Down] While opponent is down ![]() ![]() | [Down Attack]L,Low[UB] 16,48 | i55 | ||||
| Dance With Me [Opponent Standing] While opponent is down ![]() ![]() | [Down Attack]L,Low[UB] 20,60 | i55 | ||||
| Dance With Me > cancel BT While opponent is down ![]() ![]() ![]() | Sp - | - | - | - | ||
You're Welcome![]() | Sp - | - | - | - | ||
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Punch] With your back against the wall ![]() ![]() ![]() | M[JS] 21 | i39 | +4c | LNC | LNC |
Hunting
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Hunting , etc. | Sp[CS] - | - | - | - | ||
| Honeycomb Spike [1] During Hunting ![]() | M 10 | i12 | -13 | +5 | +12 | |
| Honeycomb Spike During Hunting ![]() ![]() | M,M 10,23 | i12 | -13 | +6c | +13c | |
| Honeycomb SpikeMe] During Hunting ![]() hold | M,M 10,23(9) | i12 | -12 | +13c | LNC | |
| Fresh Honeycomb Spike During Hunting ![]() hold [Max] | M,M 10,30(12) | i12 | +3 | LNC | LNC | |
| Bear Claw During Hunting ![]() | L[CS],Sp[CS] 16 | i21 | -15c | +21g | +21g | |
| Bear Claw > Hunting During Hunting ![]() [or ] | L[CS],Sp[CS] 16 | i21 | -15c | +21g | +21g | |
| Bear Fling During Hunting ![]() | M[CS] 24,3 | i19 | -15 | LNC | LNC | TR |
| Bear Tackle [HE] During Hunting [Heat Engager] | M[PC] 21 | i20 | -14 | +9 | +9 | HA PC |
| Bear Tackle During Hunting ![]() | M[PC] 21 | i20 | -14 | KND | KND | PC |
| Bear Tackle [PU] [HE] During Hunting [opponent absorb attack] [Heat Engager] | M[PC] 21(8) | i25 | -5 | +9 | +9 | HA PC |
| Bear Tackle [PU] During Hunting [opponent absorb attack] | M[PC] 21(8) | i25 | -5 | KND | KND | PC |
| Swing Swung During Hunting ![]() ![]() | High[Th] 30 | i26 | - | Th | Th | ER |
| Hunting Hip Smash > Bear Sit During Hunting ![]() [or ![]() ] | L[JS],Sp[CS] 25 | i16 | -11c | KND | KND | |
| Hornet Buster During Hunting ![]() ![]() | M 23(9) | i25 | -7 | KND | KND | HM |
| Big Tree During Hunting ![]() ![]() | M 20 | i15 | -17 | LNC | LNC | TR |
| Frolicking Bear > Hunting During Hunting ![]() ![]() | M[JS],Sp[CS] 22 | i16 | -3 | +4 | TR | |
| Break'n [1] During Hunting ![]() ![]() | L[CS] 16 | i26 | -20c | +3 | +7 | |
| Break'n [1] > Hunting During Hunting ![]() ![]() [or ] | L[CS],Sp[CS] 16 | i26 | -20c | +3 | +7 | |
| Break'n During Hunting ![]() ![]() ![]() | L[CS],L[CS] 16,23 | i26 | -29c | KND | KND | |
| Hunting to Roll Over During Hunting [or ] | Sp - | - | - | - | ||
| Hunting to Play Dead During Hunting ![]() ![]() | Sp - | - | - | - | ||
| Hunting > crouching to cancel During Hunting ![]() | Sp - | - | - | - | ||
| Hunting > Standing State During Hunting [or or ] | Sp - | - | - | - | ||
| Move Forward During Hunting ![]() | Sp[Low Parry] - | i1 | - | - | - | |
| Bear Roll During Hunting ![]() ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] During Hunting ![]() [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Hunting ![]() ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Move Back During Hunting ![]() | Sp[CS] - | - | - | - | ||
| California Roll During Hunting ![]() ![]() | Sp - | - | - | - | ||
| California Roll > Hunting During Hunting ![]() ![]() [or ] | Sp,Sp[CS] - | - | - | - |
Bear Sit
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Bear Sit![]() , etc. | Sp - | - | - | - | ||
| Trout Sweep During Bear Sit ![]() | L[CS] 15 | i21 | -12c | +4 | +9 | |
| Double Trout Sweep During Bear Sit ![]() ![]() | L[CS],L[CS] 15,14 | i21 | -12c | +6 | +6 | |
| Trout Smash During Bear Sit ![]() | M 18 | i19 | -12 | TR | TR | TR |
| Rebound During Bear Sit ![]() | M[JS],Sp 20 | i25 | -12 | KND | KND | |
| Rebound > Bear Roll During Bear Sit ![]() ![]() | M[JS],Sp 20 | i25 | -10 | KND | KND | |
| Bear Roll During Bear Sit ![]() | Sp - | - | - | - | ||
| Bear Roll [HS] During Bear Sit [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Bear Sit ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Backward Roll During Bear Sit ![]() | Sp - | - | - | - | ||
| Backward Roll > Hunting During Bear Sit ![]() [or ] | Sp[CS] - | - | - | - |
Bear Roll
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Bear Roll While crouching , etc. | Sp - | - | - | - | ||
| Bear Roll [HS] While crouching [Heat Status] | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting While crouching ![]() [or ] [Heat Status] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Shove During Bear Roll ![]() | H 31 | i46 | +4 | KND | KND | TR |
| Bear Shove [HS] During Bear Roll [Heat Status] | H 31(6) | i46 | +13 | KND | KND | TR |
| Bear Backhand During Bear Roll ![]() | M 21 | i48 | -17 | LNC | LNC | |
| Bear Slide During Bear Roll ![]() | L[CS] 20 | i49 | -18c | KND | KND | |
| Bear Rolling Kick During Bear Roll ![]() | M[JS] 20 | i57 | +7 | KND | KND | |
| Giant Roll During Bear Roll ![]() | M-Sp 22,3 | i41 | -30 | LNC | LNC | |
| Hunting During Bear Roll [or ] | Sp[CS] - | - | - | - |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available ![]() | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Demon Bear Breath [HE] [Heat Engager] | M 25 | i13 | -13 | +9 | +9 | HA |
Demon Bear Breath [HS] [Heat Status] | M 25(5) | i13 | -13 | +18cg | +18cg | |
Demon Bear Breath [HD]![]() [Heat Status] | M 25(7) | i13 | +5 | KND | KND | HD |
Bear X [HE]![]() [Heat Engager] | HM 10,20(4,8) | i18 | -8 | +9 | +9 | HA HM |
Bear X [HS]![]() [Heat Status] | HM 10,20(4,8) | i18 | -8 | KND | KND | HM |
Bear X [HS] > Hunting![]() ![]() [or ] [Heat Status] | HM,Sp[CS] 10,20(4,8) | i18 | -8 | KND | KND | HM |
Bear X [HD]![]() ![]() [Heat Status] | HM 10,20(4,10) | i18 | +5 | LNC | LNC | HD HM |
Grizzly Claws [HE]![]() ![]() ![]() ![]() [Heat Engager] | M,M 15,25 | i18 | -10 | +9 | +9 | HA |
Grizzly Claws [HS]![]() ![]() ![]() ![]() [Heat Status] | M,M 15,25(3,5) | i18 | -10 | KND | KND | |
Grizzly Claws [HD]![]() ![]() ![]() ![]() ![]() [Heat Status] | M,M 15,25(3,7) | i18 | +5 | LNC | LNC | HD |
Rabid Bear [HE]![]() ![]() ![]() [Heat Engager] | M[JS] 30(9) | i20 | +3 | +9 | +9 | HA |
Rabid Bear [HS]![]() ![]() ![]() [Heat Status] | M[JS] 30(9) | i20 | +3 | QBC | QBC | |
Rabid Bear [HS] > Hunting![]() ![]() ![]() ![]() [or ] [Heat Status] | M[JS],Sp[CS] 30(9) | i20 | +3 | QBC | QBC | |
Rabid Bear [HD]![]() ![]() ![]() ![]() [Heat Status] | M[JS] 30(11) | i20 | +5 | LNC | LNC | HD |
| Bear Tackle [HE] During Hunting [Heat Engager] | M[PC] 21 | i20 | -14 | +9 | +9 | HA PC |
| Bear Tackle [HS] During Hunting [Heat Status] | M[PC] 21(4) | i20 | -14 | KND | KND | PC |
| Bear Tackle [HD] During Hunting ![]() [Heat Status] | M[PC] 21(6) | i20 | +5 | KND | KND | HD PC |
| Bear Tackle [PU] [HE] During Hunting [opponent absorb attack] [Heat Engager] | M[PC] 21(8) | i25 | -5 | +9 | +9 | HA PC |
| Bear Tackle [PU] [HS] During Heat and Hunting [opponent absorb attack] [Heat Status] | M[PC] 21(8) | i25 | -5 | KND | KND | PC |
| Bear Tackle [PU] [HD] During Heat and Hunting ![]() [opponent absorb attack] [Heat Status] | M[PC] 21(10) | i25 | -5 | KND | KND | HD PC |
| Bear Roll [HS] During Heat, while crouching ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat, while crouching ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Roll [HS] During Heat, while down and facing down ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat, while down and facing down ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Roll [HS] During Heat and Hunting ![]() ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat and Hunting ![]() ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Roll [HS] During Heat and Bear Sit ![]() | M-Sp 5(1) | i57 | +1 | +7 | +7 | |
| Bear Roll [HS] > Hunting During Heat and Bear Sit ![]() [or ] | M-Sp,Sp[CS] 5(1) | i57 | -6 | ±0 | ±0 | |
| Bear Shove [HS] During Heat and Bear Roll ![]() | H 31(6) | i46 | +13 | KND | KND | TR |
| Wind Bear Fist During Heat ![]() ![]() | M-Sp 20(4) | i15 | +5 | LNC | LNC | |
| Wind Bear Fist [St] During Heat ![]() ![]() ![]() ![]() | M-Sp 23(4) | i15 | +5 | LNC | LNC | |
| Fresh Wind Bear Fist During Heat ![]() hold | M-Sp 26(10) | i25 | +9 | LNC | LNC | |
| Fresh Wind Bear Fist [St] During Heat ![]() ![]() ![]() hold | M-Sp 30(12) | i25 | +9 | LNC | LNC | |
| Salmon Fishing Cast During Heat ![]() | MM 20,31(1,9) | i13 | ±0 | HTh | HTh | |
| Salmon Fishing Cast [Second] During Heat ![]() | M 45(9) | i60 | ±0 | HTh | HTh |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Type 38 Eradication Weapon: Aramaki During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Bear's Bite Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, no swap if throw successful |
| Bear Hug Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, no swap if throw successful |
| Bear Slam Approach opponent from left side [or ] | High[Th] 50 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 90 degrees clockwise when throw is successful, floor destruction possible |
| Choke Slam Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful |
| Swing Swung Approach opponent from behind [or ] | High[Th] 70 | i12 | Cannot throw escape, homing attack, and will not be swapped if the throw is successful |
| Headbutt Approach opponent ![]() ![]() | High[Th] 35 | i12 | Throw escape 1+2, ±0F after throw escape, rotates 160 degrees counterclockwise, does not swap if throw is successful, deals 14 damage when hitting a wall, wall strong, wall destruction possible, wall combo possible |
| Rock'n Roll Circus Approach opponent ![]() ![]() ![]() ![]() ![]() ![]() ![]() | High[Th] 50 | i11 | Throw escape 1+2, ±0F after throw escape, rotates 147 degrees clockwise, swaps positions if throw is successful, deals 60 damage and 2 damage to the bear when hitting a wall |
| Bear Toss During Hunting ![]() ![]() | High[Th] 30 | i26 | Cannot throw escape, erases opponent's recovery gauge, does not switch places if throw is successful, floor destruction possible |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
| Low Parry Time with opponent low attack during Hunting ![]() | Parry[Low] - | i1 | Has low parry effect, party reception from 1F, always low parrying during F, starts Tornado when parrying is successful, combo possible |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |






[Heat Engager]
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