Kuma Frame Data Ver.2.08.00

Tekken8 Kuma Frame Data Season2


Notes
This page provides a detailed frame data chart for Kuma in Tekken 8. From startup speed to block and hit advantage, every key move is clearly laid out for advanced planning, matchup knowledge, and frame traps.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Hornet Buster
During Hunting
M
23(9)
i25-7KNDKNDHM

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Grizzly Claws [HE]
[Heat Engager]
M,M
15,25
i18-10+9+9HA
Bear Tackle [HE]
During Hunting [Heat Engager]
M[PC]
21
i20-14+9+9HA
PC
Bear Tackle [PU] [HE]
During Hunting [opponent absorb attack] [Heat Engager]
M[PC]
21(8)
i25-5+9+9HA
PC
Hip Smash [Clean Hit]
M
27
i14-15KNDKND
Salmon Swipe > Hunting
During sidestep [or ]
M,Sp[CS]
23(9)
i22+3+12c+12c

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Jab
H
5
i10+1+8+8
G-Clef Cannon [2]
H,M
5,8
i10-15-4c-4c
G-Clef Cannon
H,M,M
5,8,14
i10-16TRTRTR
Angry Lumberjack
H,H
5,25(10)
i10-5KNDKND
Right Jab
H
10
i10-1+6+9
Jab Elbow
H,M
10,11
i10-3+2+2
Bear Combo Middle
H,M,M
10,11,22
i10-14LNCLNC
Bear Combo Low
H,M,L
10,11,13
i10-13c-2-2
Bear Front Kick
H
25
i18-5KNDKND
High Kick
H
20
i14-6+5KND
Demon Bear Breath [HE]
[Heat Engager]
M
25
i13-13+9+9HA
Demon Bear Breath
M
25
i13-13+18cg+18cg
Hunting
Sp[CS]
-
 ---

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Wild Lumberjack [1]
H
11
i12-13+3+3
Wild Lumberjack
H,H
11,20
i12-5KNDKND
Bear Front Kick [St]
H
30
i20-5KNDKND
High Kick [St]
H
22
i15-6+5KND
Bear Cross Cut Saw
M
16
i18-15LNCLNC
Bear Claw Cross
M,M
16,20
i18-14TRTRTR
Shape-Up Kick
L[CS]
20
i28-23cKNDKND
Shape-Up Hip
L[CS],M[CS]
20,30
i28-16KNDKND

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Step In Upper
M
6
i15-6+2+2
Grizzly Rampage [2]
M,M
6,9
i15-11-2-2
Grizzly Rampage
M,M,M
6,9,20
i15-14cKNDKND
Kuma Musou [1]
M
10
i15-9+2+2
Kuma Musou
M,M
10,12
i15-16LNCLNC
Side Kick
M
13
i16-9+2+2
Honey Trap
M,H
13,24(9)
i16-5KNDKND
Front Kick
M
15
i12-4+7+7

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Right Low Jab
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
L[CS]
12
i20-17c-6-6
Right Low Kick
L[CS]
10
i16-15c-4-4
Hip Smash [Clean Hit]
M
27
i14-15KNDKND
Hip Smash
M
23
i14-15KNDKND
Bear Sit
[or or ]
Sp[JS][CS]
-
 ---

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Wild Slap
H
11
i14-10+4+9
Double Wild Slap
H,M
11,20
i14-13+4+13c
Double Wild Slap > Hunting
[or ]
H,M,Sp[CS]
11,20
i14-13+4+13c
Double Wild Slap [Me]
hold
H,M
11,20(8)
i14-12+13cLNC
Double Wild Slap [Me] > Hunting
hold [or ]
H,M,Sp[CS]
11,20(8)
i14-12+13cLNC
Fresh Wild Slap
hold [Max]
H,M
11,30(12)
i14+3LNCLNC
Fresh Wild Slap > Hunting
hold [Max] [or ]
H,M,Sp[CS]
11,30(12)
i14+3KNDKND
Bear Lariat
L[CS]
10
i18-15c-1-1
Bear Lariat > Hunting
[or ]
L[CS],Sp[CS]
10
i18-17c-3-3
Bear Pump in Pedal
L
12
i18-12c+1+1
Spinning Kuma
L[CS]
20
i21-23c+6cTR
Drum Roll [1]
MM
4,4
i14-9+2+2
Drum Roll [2]
MM*2
4,4,4,4
i14-11±0+10
Drum Roll
MM*2,M
4,4,4,4,18
i14-15KNDKND
Salmon Hunter
L
30
i32-12cKNDKND
Salmon Hunter [Me]
hold
L
40(12)
i45-12cKNDKND
Fresh Salmon Hunter
hold [Max]
L
60(18)
i60-4cKNDKND

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Slash
M[PC]
24(9)
i22-13KNDKNDPC
Bear Slash > Hunting
[or ]
M[PC],Sp[CS]
24(9)
i22-13KNDKNDPC
Bear Slash [PU]
[opponent absorb attack]
M[PC]
24(12)
i22-3KNDKNDPC
Bear Slash [PU] > Hunting
[or ] [opponent absorb attack]
M[PC]
24(12)
i22-3KNDKNDPC
Howling Bear [1]
M
12
i15-9+2+2
Howling Bear [2]
M,H
12,14
i15-3+8+8
Howling Bear [2] > Hunting
[or ]
M,H,Sp[CS]
12,14
i15-4+7+7
Howling Bear [2] > Bear Roll
M,H,Sp
12,14
i15-14-3-3
Howling Bear
M,H,M
12,14,20
i15-11KNDKND
Salmon Massacre [2]
M,M
12,15
i15-10+6+6
Salmon Massacre
M,M,M
12,15,25
i15-15KNDKNDTR
Bear X [HE]
[Heat Engager]
HM
10,20(4,8)
i18-8+9+9HA
HM
Bear X
HM
10,20(4,8)
i18-8KNDKNDHM
Bear X > Hunting
[or ]
HM,Sp[CS]
10,20(4,8)
i18-8KNDKNDHM
High Jinks
M
20,3
i22-28LNCLNCTR
Deadly Claw
Mid[UB]
25
i60-KNDKND
Deadly Claw > Hunting
[or ]
Mid[UB],Sp[CS]
25
i60-LNCLNC
Rolling Bear
M-Sp
40,3
i55-39LNCLNC

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Hornet Sweep
M[JS]
20(8)
i26-6LNCLNC
Hornet Sweep
[or ]
M[JS]
18(7)
i26-6+4+4
Ultra Kuma
[or or ]
M
20
i28-6KNDScrHM
Bear Double Hop Kick Combo [1]
[or or ]
M[JS]
13
i16-13LNCLNC
Bear Double Hop Kick Combo [2]
M[JS],M[JS]
13,9
i16-11KNDKND
Bear Double Hop Kick Combo > Hunting
[or ]
M[JS],M[JS],M,Sp[CS]
13,9,11
i16-13KNDKND
Bear Double Hop Kick Combo [Second Only]
M[JS],M[JS]
13,13
i27-11LNCLNC
Bear Double Hop Kick Combo [Third Only]
M[JS],M[JS],M
13,13,22
i47-15KNDKND
Bear Double Hop Kick Combo [Third Only] > Hunting
[or ]
M[JS],M[JS],M,Sp
13,13,22
i47-15KNDKND
Kuma Hell Axle [1]
M[JS]
20
i29-6KNDKND
Kuma Hell Axle
on hit or block
M[JS],M[JS]
20,17
i29+7KNDKND
Big Bear Attack
M[JS]
24
i18-4+3+3
Big Bear Attack > Hunting
[or ]
M[JS],Sp[CS]
28
i18-3+4+4
Bear Skip
L[JS]
25
i31-17cKNDKND
Bear Skip > cancel Hunting
[or ]
Sp[CS]
-
 ---
Pancake Press
M[JS],Sp[CS]
21
i34+10cKNDKND

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Demon Uppercut
M
23
i19-19LNCLNC
Falling Bear > Hunting
M[JS],Sp[CS]
30(9)
i37+8LNCLNC
Falling Bear > Bear Roll
M[JS],Sp
30(9)
i37+5LNCLNC
Anger Hook
H
26(10)
i15-5KNDScr
Grizzly Claw
M
15
i18-8+3+3
Grizzly Claws [HE]
[Heat Engager]
M,M
15,25
i18-10+9+9HA
Grizzly Claws
M,M
15,25
i18-10KNDKND
Grizzly Claw Smash
M,L
15,22(6)
i18-18cLNCLNC
Leaping Side kick
M[JS]
30(9)
i22+7KNDKND
Rabid Bear [HE]
[Heat Engager]
M[JS]
30(9)
i20+3+9+9HA
Rabid Bear
M[JS]
30(9)
i20+3QBCQBC
Rabid Bear > Hunting
[or ]
M[JS],Sp[CS]
30(9)
i20+3QBCQBC

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Killing Uppercut
While rising
M
13
i13-12+3+7
Killing Claws
While rising
M,M
13,20
i13-13+6
(+20g)
+18cgTR
Killing Claws > Hunting
While rising [or ]
M,M,Sp[CS]
13,20
i13-13+6
(+20g)
+18cgTR
Killing Claws [Me]
While rising hold
M,M
13,28(11)
i13-12+18cgKNDTR
Killing Claws [Me] > Hunting
While rising hold [or ]
M,M,Sp[CS]
13,28(11)
i13-12+18cgKNDTR
Fresh Killing Claws
While rising hold [Max]
M,M
13,38(15)
i13+3KNDKNDTR
Fresh Killing Claws > Hunting
While rising hold [Max] [or ]
M,M,Sp[CS]
13,38(15)
i13+3KNDKNDTR
Mad Angler
While rising
M
20
i15-12LNCLNC
Spinning Bear Kick
While rising
M
21
i18-9KNDKNDHM
Paw Smash
While rising
M
20
i11-6+5+5
High Jinks
While rising
M
20,3
i22-28LNCLNCTR

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Watch Your Feet
While crouching
L[CS]
12
i19-8c+2c+2c
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Left Spin Low Kick
While crouching
L[CS]
12
i20-17c-6-6
Right Low Kick
While crouching
L[CS]
10
i16-15c-4-4
Bear Roll
While crouching
Sp
-
 ---
Bear Roll [HS]
While crouching [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
While crouching [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Hunting
While crouching
Sp[CS]
-
 ---

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Salmon Swipe
During sidestep
M
23(9)
i22-3+6c+6c
Salmon Swipe > Hunting
During sidestep [or ]
M,Sp[CS]
23(9)
i22+3+12c+12c

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Backstroke > Hunting
While down and facing up
M,Sp[CS]
15
i17-2+6+6
Get Up Punch > Bear Sit
While down and facing up
M,Sp[CS]
21
i29+18gKNDKND
Bear Butterfly > Hunting
While down and facing down
L,Sp[CS]
10
i14-12c+6+6
Hunting
While down and facing down
Sp[CS]
-
 ---
Bear Roll
While down and facing down
Sp
-
 ---
Bear Roll [HS]
While down and facing down [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
While down and facing down [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Dance With Me [Opponent Down]
While opponent is down
[Down Attack]L,Low[UB]
16,48
i55
Dance With Me [Opponent Standing]
While opponent is down
[Down Attack]L,Low[UB]
20,60
i55
Dance With Me > cancel BT
While opponent is down
Sp
-
---
You're Welcome
Sp
-
 ---
Ki Charge
Sp
-
---
Wall climbing reversal attack [Punch]
With your back against the wall
M[JS]
21
i39+4cLNCLNC

Hunting

Name/CommandHit Range/DamageStartBloHitCouNote
Hunting
, etc.
Sp[CS]
-
 ---
Honeycomb Spike [1]
During Hunting
M
10
i12-13+5+12
Honeycomb Spike
During Hunting
M,M
10,23
i12-13+6c+13c
Honeycomb SpikeMe]
During Hunting hold
M,M
10,23(9)
i12-12+13cLNC
Fresh Honeycomb Spike
During Hunting hold [Max]
M,M
10,30(12)
i12+3LNCLNC
Bear Claw
During Hunting
L[CS],Sp[CS]
16
i21-15c+21g+21g
Bear Claw > Hunting
During Hunting [or ]
L[CS],Sp[CS]
16
i21-15c+21g+21g
Bear Fling
During Hunting
M[CS]
24,3
i19-15LNCLNCTR
Bear Tackle [HE]
During Hunting [Heat Engager]
M[PC]
21
i20-14+9+9HA
PC
Bear Tackle
During Hunting
M[PC]
21
i20-14KNDKNDPC
Bear Tackle [PU] [HE]
During Hunting [opponent absorb attack] [Heat Engager]
M[PC]
21(8)
i25-5+9+9HA
PC
Bear Tackle [PU]
During Hunting [opponent absorb attack]
M[PC]
21(8)
i25-5KNDKNDPC
Swing Swung
During Hunting
High[Th]
30
i26-ThThER
Hunting Hip Smash > Bear Sit
During Hunting [or ]
L[JS],Sp[CS]
25
i16-11cKNDKND
Hornet Buster
During Hunting
M
23(9)
i25-7KNDKNDHM
Big Tree
During Hunting
M
20
i15-17LNCLNCTR
Frolicking Bear > Hunting
During Hunting
M[JS],Sp[CS]
22
i16-3+4TR
Break'n [1]
During Hunting
L[CS]
16
i26-20c+3+7
Break'n [1] > Hunting
During Hunting [or ]
L[CS],Sp[CS]
16
i26-20c+3+7
Break'n
During Hunting
L[CS],L[CS]
16,23
i26-29cKNDKND
Hunting to Roll Over
During Hunting [or ]
Sp
-
 ---
Hunting to Play Dead
During Hunting
Sp
-
 ---
Hunting > crouching to cancel
During Hunting
Sp
-
 ---
Hunting > Standing State
During Hunting [or or ]
Sp
-
 ---
Move Forward
During Hunting
Sp[Low Parry]
-
i1---
Bear Roll
During Hunting
Sp
-
 ---
Bear Roll [HS]
During Hunting [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Hunting [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Move Back
During Hunting
Sp[CS]
-
 ---
California Roll
During Hunting
Sp
-
 ---
California Roll > Hunting
During Hunting [or ]
Sp,Sp[CS]
-
 ---

Bear Sit

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Sit
, etc.
Sp
-
 ---
Trout Sweep
During Bear Sit
L[CS]
15
i21-12c+4+9
Double Trout Sweep
During Bear Sit
L[CS],L[CS]
15,14
i21-12c+6+6
Trout Smash
During Bear Sit
M
18
i19-12TRTRTR
Rebound
During Bear Sit
M[JS],Sp
20
i25-12KNDKND
Rebound > Bear Roll
During Bear Sit
M[JS],Sp
20
i25-10KNDKND
Bear Roll
During Bear Sit
Sp
-
 ---
Bear Roll [HS]
During Bear Sit [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Bear Sit [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Backward Roll
During Bear Sit
Sp
-
 ---
Backward Roll > Hunting
During Bear Sit [or ]
Sp[CS]
-
 ---

Bear Roll

Name/CommandHit Range/DamageStartBloHitCouNote
Bear Roll
While crouching , etc.
Sp
-
 ---
Bear Roll [HS]
While crouching [Heat Status]
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
While crouching [or ] [Heat Status]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Shove
During Bear Roll
H
31
i46+4KNDKNDTR
Bear Shove [HS]
During Bear Roll [Heat Status]
H
31(6)
i46+13KNDKNDTR
Bear Backhand
During Bear Roll
M
21
i48-17LNCLNC
Bear Slide
During Bear Roll
L[CS]
20
i49-18cKNDKND
Bear Rolling Kick
During Bear Roll
M[JS]
20
i57+7KNDKND
Giant Roll
During Bear Roll
M-Sp
22,3
i41-30LNCLNC
Hunting
During Bear Roll [or ]
Sp[CS]
-
 ---

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available
M[PC]
12(2)
i16+1+2c+2cHA
PC
Demon Bear Breath [HE]
[Heat Engager]
M
25
i13-13+9+9HA
Demon Bear Breath [HS]
[Heat Status]
M
25(5)
i13-13+18cg+18cg
Demon Bear Breath [HD]
[Heat Status]
M
25(7)
i13+5KNDKNDHD
Bear X [HE]
[Heat Engager]
HM
10,20(4,8)
i18-8+9+9HA
HM
Bear X [HS]
[Heat Status]
HM
10,20(4,8)
i18-8KNDKNDHM
Bear X [HS] > Hunting
[or ] [Heat Status]
HM,Sp[CS]
10,20(4,8)
i18-8KNDKNDHM
Bear X [HD]
[Heat Status]
HM
10,20(4,10)
i18+5LNCLNCHD
HM
Grizzly Claws [HE]
[Heat Engager]
M,M
15,25
i18-10+9+9HA
Grizzly Claws [HS]
[Heat Status]
M,M
15,25(3,5)
i18-10KNDKND
Grizzly Claws [HD]
[Heat Status]
M,M
15,25(3,7)
i18+5LNCLNCHD
Rabid Bear [HE]
[Heat Engager]
M[JS]
30(9)
i20+3+9+9HA
Rabid Bear [HS]
[Heat Status]
M[JS]
30(9)
i20+3QBCQBC
Rabid Bear [HS] > Hunting
[or ] [Heat Status]
M[JS],Sp[CS]
30(9)
i20+3QBCQBC
Rabid Bear [HD]
[Heat Status]
M[JS]
30(11)
i20+5LNCLNCHD
Bear Tackle [HE]
During Hunting [Heat Engager]
M[PC]
21
i20-14+9+9HA
PC
Bear Tackle [HS]
During Hunting [Heat Status]
M[PC]
21(4)
i20-14KNDKNDPC
Bear Tackle [HD]
During Hunting [Heat Status]
M[PC]
21(6)
i20+5KNDKNDHD
PC
Bear Tackle [PU] [HE]
During Hunting [opponent absorb attack] [Heat Engager]
M[PC]
21(8)
i25-5+9+9HA
PC
Bear Tackle [PU] [HS]
During Heat and Hunting [opponent absorb attack] [Heat Status]
M[PC]
21(8)
i25-5KNDKNDPC
Bear Tackle [PU] [HD]
During Heat and Hunting [opponent absorb attack] [Heat Status]
M[PC]
21(10)
i25-5KNDKNDHD
PC
Bear Roll [HS]
During Heat, while crouching
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat, while crouching [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Roll [HS]
During Heat, while down and facing down
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat, while down and facing down [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Roll [HS]
During Heat and Hunting
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat and Hunting [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Roll [HS]
During Heat and Bear Sit
M-Sp
5(1)
i57+1+7+7
Bear Roll [HS] > Hunting
During Heat and Bear Sit [or ]
M-Sp,Sp[CS]
5(1)
i57-6±0±0
Bear Shove [HS]
During Heat and Bear Roll
H
31(6)
i46+13KNDKNDTR
Wind Bear Fist
During Heat
M-Sp
20(4)
i15+5LNCLNC
Wind Bear Fist [St]
During Heat
M-Sp
23(4)
i15+5LNCLNC
Fresh Wind Bear Fist
During Heat hold
M-Sp
26(10)
i25+9LNCLNC
Fresh Wind Bear Fist [St]
During Heat hold
M-Sp
30(12)
i25+9LNCLNC
Salmon Fishing Cast
During Heat
MM
20,31(1,9)
i13±0HThHTh
Salmon Fishing Cast [Second]
During Heat
M
45(9)
i60±0HThHTh

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Type 38 Eradication Weapon: Aramaki
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Bear's Bite
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -3F after throw escape, no swap, no swap if throw successful
Bear Hug
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, -6F after throw escape, no swap, no swap if throw successful
Bear Slam
Approach opponent from left side [or ]
High[Th]
50
i12Throw escape 1, homing attack, -3F after throw escape, no swap, rotates 90 degrees clockwise when throw is successful, floor destruction possible
Choke Slam
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, no swap if throw successful
Swing Swung
Approach opponent from behind [or ]
High[Th]
70
i12Cannot throw escape, homing attack, and will not be swapped if the throw is successful
Headbutt
Approach opponent
High[Th]
35
i12Throw escape 1+2, ±0F after throw escape, rotates 160 degrees counterclockwise, does not swap if throw is successful, deals 14 damage when hitting a wall, wall strong, wall destruction possible, wall combo possible
Rock'n Roll Circus
Approach opponent
High[Th]
50
i11Throw escape 1+2, ±0F after throw escape, rotates 147 degrees clockwise, swaps positions if throw is successful, deals 60 damage and 2 damage to the bear when hitting a wall
Bear Toss
During Hunting
High[Th]
30
i26Cannot throw escape, erases opponent's recovery gauge, does not switch places if throw is successful, floor destruction possible

Attack Reversal

Name/CommandHit Range/DamageStartNote
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible
Low Parry
Time with opponent low attack during Hunting
Parry[Low]
-
i1Has low parry effect, party reception from 1F, always low parrying during F, starts Tornado when parrying is successful, combo possible

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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