King Move List Ver.2.08.00

Tekken8 King Move List Season2


Command list for King in Tekken 8. Covers all move inputs, move names, and characteristics. Perfect for learning his throws, chain grapples, and unique commands.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

12 Tomahawk
Tomahawk 
During Heat, approach opponent
High[Th]/45
Throw escape , power up with quick input, partially restores remaining Heat time
13 Muscle Buster
Muscle Buster 
During Heat, approach opponent
High[Th]/50
Throw escape , partially restore remaining Heat time
14 Giant Swing
Giant Swing 
During Heat, approach opponent
High[Th]/55
Throw escape , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
15 Tijuana Twister
Tijuana Twister 
During Heat, approach opponent
High[Th]/55
Throw escape , power up with quick input, partially restores remaining Heat time
25 Stampede Crus
Stampede Crus
H,M,M,Sp/17,18,24
Shift to Jaguar Sprint on hit [does not shift with ]
26 Stampede Crus
Stampede Crus
hold
H,M,M,Sp/17,18,30(12)
Shift to Jaguar Sprint on hit or block [does not shift with ]

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of a powered up version of Jaguar Sprint
, etc., during Jaguar Sprint , during Jaguar Sprint
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Partially restores remaining Heat time with certain throws
, , , etc.

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Jaguar Sprint, Partially uses remaining Heat time, to cancel attack
7 Elbow Impact
Elbow Impact 
M,H/12,25
8 Shoulder Tackle
Shoulder Tackle 
M/27
9 Muscle Armor > Emerald Elbow
Muscle Armor > Emerald Elbow 
Sp[PC],M,HTh/15,20
Throw during front hit on ground [does not shift when using Heat Dash], Heat activates when the throw is completed, during throw to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block
10 Rapid King Onslaught
Rapid King Onslaught 
During Jaguar Sprint [, etc.] [or ]
High[Th]/45
Cannot throw escape, unable to shift to Heat Dash [partially restores remaining Heat time]
11 Freedom Face Buster
Freedom Face Buster 
Approach crouching opponent
Mid[Th]/35
Or , cannot throw escape, unable to shift to Heat Dash [partially restores remaining Heat time]
12 Tomahawk
Tomahawk 
During Heat, approach opponent
High[Th]/45
Throw escape , power up with quick input, partially restores remaining Heat time
13 Muscle Buster
Muscle Buster 
During Heat, approach opponent
High[Th]/50
Throw escape , partially restore remaining Heat time
14 Giant Swing
Giant Swing 
During Heat, approach opponent
High[Th]/55
Throw escape , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
15 Tijuana Twister
Tijuana Twister 
During Heat, approach opponent
High[Th]/55
Throw escape , power up with quick input, partially restores remaining Heat time
16 Ultimo Jaguar
Ultimo Jaguar
During Heat
M,HTh/20,40(1,4)
Also possible during Jaguar Sprint, Heat Smash, throw on hit, shift to Jaguar Sprint on block [does not shift with ]

Rage Moves

17 Anger Of The Beast
Anger Of The Beast 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

18 Palm Strike
Palm Strike
H,H/5,15
19 Palm Strike> Head Jammer
Palm Strike> Head Jammer 
H,H,High[Th]/5,15,30
Throw escape
20 Palm Strike> V Driver
Palm Strike> V Driver
H,H,Mid[Th]/5,15,35
Cannot throw escape
21 Palm Strike Uppercut
Palm Strike Uppercut
H,H,M/5,15,10
22 Palm Strike Uppercut > Suplex
Palm Strike Uppercut > Suplex 
H,H,M,High[Th]/5,15,10,40
Throw escape
23 Palm Strike Uppercut > V Driver
Palm Strike Uppercut > V Driver
H,H,M,Mid[Th]/5,15,10,35
Cannot throw escape
24 Right Jab > Uppercut
Right Jab > Uppercut
H,M/10,15
25 Stampede Crus
Stampede Crus
H,M,M,Sp/17,18,24
Shift to Jaguar Sprint on hit [does not shift with ]
26 Stampede Crus
Stampede Crus
hold
H,M,M,Sp/17,18,30(12)
Shift to Jaguar Sprint on hit or block [does not shift with ]
27 Head Spinner
Head Spinner
M,M/17,21
to face backward, shift to cancel
28 Brutal Sting
Brutal Sting 
M,H/17,25
to face backward
29 Jaguar Step
Jaguar Step
Sp[JS]/-
Shift to Jaguar Step, hold to continue spinning [strikes from this are powered up]

f Command

30 Elbow Impact
Elbow Impact 
M,H/12,25
31 Jaguar Smash Combo
Jaguar Smash Combo
H,M,M/12,15,16
32 Front Kick
Front Kick
M/18
33 Front Kick > DDT
Front Kick > DDT
during front hit on ground
M,HTh/18,20
34 Rolling Sobat
Rolling Sobat 
M[JS]/25
35 Shadow Lariat
Shadow Lariat
H/23
36 Jaguar Sprint
Jaguar Sprint
Sp/-
Shift to Jaguar Sprint, to cancel, Power Crush during Heat [partially uses remaining Heat time]
37 Body Check
Body Check
M/21
38 Shoulder Tackle
Shoulder Tackle 
M/27

df Command

39 Elbow Sting
Elbow Sting
M,M/15,15
40 Double Hook Disaster
Double Hook Disaster
M,H/12,15
41 Lasso Kick
Lasso Kick
on hit or block
M,H[JS]/17,23
42 Mincer
Mincer
L,H,M[JS]/10,11,27
to face backward
43 Mincer Low
Mincer Low
L,H,L[JS][CS]/10,11,20
44 Frankensteiner
Frankensteiner
M-Sp[JS],HTh/15,30
Throw on close range standing front hit or on close range standing block

d Command

45 Jab > Uppercut
Jab > Uppercut
L-Sp[CS],M/5,13
Or while crouching
46 Stomp
Stomp
L/12
47 Atlas' Hammer
Atlas' Hammer 
M[CS]/21
48 Stagger Kicks
Stagger Kicks
L[CS]*3/14,7,7
Or while crouching or while running [two steps or more]
49 Stagger Kicks Flurry
Stagger Kicks Flurry
[Counter Hit]
L[CS]*5/16,7,7,4,3
Or while crouching [Counter Hit]
50 Stagger Kick Spinning Uppercut
Stagger Kick Spinning Uppercut
During Stagger Kicks
M/10
51 Corporate Elbow
Corporate Elbow
M[JS]/25

db Command

52 Brain Chop
Brain Chop
M/21
53 crouching Low Kick
crouching Low Kick
L[CS]/17
54 Low Drop Kick
Low Drop Kick
L[CS][JS]/20
Or back facing opponent or back facing opponent or back facing opponent
55 Muscle Armor > Emerald Elbow
Muscle Armor > Emerald Elbow 
Sp[PC],M,HTh/15,20
Throw during front hit on ground [does not shift when using Heat Dash], Heat activates when the throw is completed, during throw to shift to Jaguar Sprint, absorb an attack to power up and deal more chip damage on block
56 Muscle Armor > Jaguar Sprint
Muscle Armor > Jaguar Sprint 
Sp[PC],Sp[PC]/-
Shift to Jaguar Sprint, to cancel

b Command

57 Quick Hook > Uppercut
Quick Hook > Uppercut 
H,H/13,20
58 Quick Hook > Heel Kick
Quick Hook > Heel Kick
H,M[JS]/13,23
59 Chupacabra > Spinning Back Elbow
Chupacabra > Spinning Back Elbow
H,H/16,21
60 Chupacabra > Olympia Slam
Chupacabra > Olympia Slam
H,M,HTh/16,18,20
Throw when hit from the front on the ground
61 Chupacabra > Head Butt
Chupacabra > Head Butt
H,H/16,22
62 Toll Kick
Toll Kick 
H[PC]/23
Absorb an attack to power up and deal more chip damage on block
63 Guillotine Drop
Guillotine Drop
during front hit on ground
H,HTh/23,15
64 Disgraceful Kick
Disgraceful Kick
H,Sp/25
65 Reverse Jaguar Step
Reverse Jaguar Step
Sp[JS]/-
Shift to Jaguar Step

ub u uf Command

66 Capital Punishment
Capital Punishment
M[JS]/25
Or
67 Burning Knuckle
Burning Knuckle
hold
Mid[UB][JS]/40
Or hold
68 Water Parting Chop
Water Parting Chop 
H/21
Or or
69 High Elbow Drop
High Elbow Drop
M[JS]/35
Or or
70 Falling Heel Kick
Falling Heel Kick
M[JS]/23
Or or
71 Jumping Knee Lift
Jumping Knee Lift
M[JS]/13
Or or
72 Sole Crusher
Sole Crusher 
M[PC],Sp/23
Shift to Jaguar Sprint on hit [does not shift with ], absorb an attack to power up and deal more chip damage on block
73 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

74 Stomach Smash
Stomach Smash
L[CS]/17
75 Jaguar Hammer
Jaguar Hammer
[Counter Hit]
L[CS],HTh/20,30
Throw when hit from the front on the ground
76 Lay Off
Lay Off
M/0
77 Jaguar Hook
Jaguar Hook 
M/21
78 Beast Elbow
Beast Elbow
M/21(6)
Chip damage on block
79 Konvict Kick
Konvict Kick 
M/25
80 Konvict Kick > DDT
Konvict Kick > DDT
[Counter Hit]
M,HTh/30,14
Throw when hit from the front on the ground
81 Exploder
Exploder
H[JS]/25(7)
Chip damage on block
82 Diving Body Press
Diving Body Press
M[JS],HTh/20,15
Throw when hit from the front in close range
83 Strong Knee
Strong Knee
M/25(7)
Chip damage on block
84 Running Exploder
Running Exploder
M[JS]/40

10Hit Combo

85 10 Hit Combo 1
10 Hit Combo 1
H,H,M,M,M,L,L,L,M,M/5,15,10,6,6,5,5,5,7,30
86 10 Hit Combo 2
10 Hit Combo 2
H,H,M,M,H,M,L,L,L,Hit Throw/5,15,10,6,8,10,5,5,6,20
Throw when hit from the front on the ground

Special Move

87 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

Beast Step

88 Beast Step
Beast Step
Sp/-
89 Knee Lift
Knee Lift
M/21
90 Black Bomb
Black Bomb
M/24

While Rising

91 Round Trip Chop
Round Trip Chop 
While rising
M,M/11,25
Shift to Jaguar Sprint on hit [does not shift with ]
92 Toe Smash
Toe Smash
While rising
M/20
93 Snap Uppercut
Snap Uppercut
While rising
M/20

While Crouching

94 Leg Breaker
Leg Breaker
While crouching
L[CS]/20
Or
95 Body Blow
Body Blow
While crouching
M/21

Sidestep

96 Victory Palm
Victory Palm
During sidestep
H/25
97 Deadly Boomerang
Deadly Boomerang
During sidestep
H[JS]/50(20)
Chip damage on block

While Down

98 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
99 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
100 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
101 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
102 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
103 Whirling Spring Kick
Whirling Spring Kick
[By opponent's feet]while down and facing up
M[JS]/25
104 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
105 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
106 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
107 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

While Facing Backward

108 Blind Kick
Blind Kick 
Back facing opponent
M/18
109 Blind Kick > Neck Breaker
Blind Kick > Neck Breaker
Back facing opponent during hit
M,HTh/18,20
No shift on counter hit
110 Atomic Blaster
Atomic Blaster
Back facing opponent
High[UB]/45
111 Moonsault Body Press
Moonsault Body Press
Back facing opponent
Mid[UB]/30

Jaguar Step

112 Jaguar Step
Jaguar Step
, etc.
Sp[JS]/-
Shift to Jaguar Step, hold to continue spinning [strikes from this are powered up]
113 Jaguar Step > Hook
Jaguar Step > Hook
During Jaguar Step
H/21
114 Jaguar Step > Hammer
Jaguar Step > Hammer
During Jaguar Step
M/15
115 Jaguar Step > Sobat
Jaguar Step > Sobat
During Jaguar Step
M[JS]/23
116 Jaguar Step > Sobat & Press
Jaguar Step > Sobat & Press
During Jaguar Step
M[JS],M[JS],HTh/23,16
Throw when hit from the front in close range
117 Jaguar Step > High Kick
Jaguar Step > High Kick
During Jaguar Step
H/40(8)
Chip damage on block
118 Jaguar Step > Mid Kick
Jaguar Step > Mid Kick
During Jaguar Step
M/30

Jaguar Sprint

119 Jaguar Sprint
Jaguar Sprint
, etc.
Sp/-
Shift to Jaguar Sprint, to cancel, Power Crush during Heat [partially uses remaining Heat time]
120 Running Elbow Smash
Running Elbow Smash
During Jaguar Sprint
M/21
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
121 Jaguar Axe
Jaguar Axe
During Jaguar Sprint
H/24(4)
Chip damage on block, power up during Heat or after running for a set period of time [partially uses remaining Heat time]
122 Sprint K.
Sprint K. 
During Jaguar Sprint
M[JS]/30
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
123 Dashing Low Drop Kick
Dashing Low Drop Kick
During Jaguar Sprint
L[CS][JS]/20
Power up during Heat or after running for a set period of time [partially uses remaining Heat time]
124 Rapid King Onslaught
Rapid King Onslaught 
During Jaguar Sprint [or ]
High[Th]/45
Cannot throw escape, power up during Heat or after running for a set period of time [partially uses remaining Heat time], unable to Heat Dash [partially restores remaining Heat time]
125 Diving Body Press
Diving Body Press
During Jaguar Sprint
M[JS],HTh/20,15
Throw on front hit at close range, power up during Heat or after running for a set period of time [partially uses remaining Heat time]

Throws

126 Winding Nut
Winding Nut 
Approach opponent
High[Th]/35
Throw escape [or ]
127 Winding Nut
Winding Nut 
Approach opponent
High[Th]/35
Throw escape [or ]
128 Suplex
Suplex 
Approach opponent
High[Th]/35
Throw escape [or ]
129 Suplex
Suplex 
Approach opponent
High[Th]/35
Throw escape [or ]
130 Argentina Backbreaker
Argentina Backbreaker 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
131 Knee Crusher
Knee Crusher 
Approach opponent from right side [or ]
High[Th]/42
Throw escape
132 Half Boston Crab
Half Boston Crab 
Approach opponent from behind [or ]
High[Th]/60
Cannot throw escape
133 Cobra Twist
Cobra Twist 
Approach opponent from behind [or ]
High[Th]/60
Cannot throw escape
134 Stretch Buster
Stretch Buster
Approach opponent from behind
High[Th]/75
Cannot throw escape
135 Knee Bash
Knee Bash
Approach opponent
High[Th]/40
Throw escape
136 Figure Four Leg Lock
Figure Four Leg Lock
Approach opponent
High[Th]/40
Throw escape
137 Throw Away
Throw Away 
Approach opponent
High[Th],Sp/0
Throw escape , shift to Jaguar Sprint, approach opponent to shift to standing state
138 Throw Away > Back Swing
Throw Away > Back Swing 
Approach opponent
High[Th],Sp/0
Cannot throw escape, shift to Jaguar Sprint, approach opponent to shift to standing state
139 Executioner Drop
Executioner Drop
Approach opponent
High[Th]/30
Throw escape , approach opponent to throw in reverse direction
140 Tombstone Pile Driver
Tombstone Pile Driver
Approach opponent
High[Th]/53
Throw escape
141 Tomahawk
Tomahawk
Approach opponent
High[Th]/45
Throw escape , power up with quick input, during Heat partially restore remaining Heat time
142 Pile Driver
Pile Driver
Approach opponent
High[Th]/30
Throw escape
143 Double Arm Face Buster
Double Arm Face Buster
During Pile Driver
High[Th]/35
Throw escape
144 Boston Crab
Boston Crab
During Pile Driver
Follow-up Throw/15
Throw escape
145 Muscle Buster
Muscle Buster
Approach opponent
High[Th]/50
Throw escape , during Heat partially restore remaining Heat time
146 Giant Swing
Giant Swing
Approach opponent
High[Th]/55
Throw escape , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
147 Tijuana Twister
Tijuana Twister
Approach opponent
High[Th]/55
Throw escape , power up with quick input, during Heat partially restore remaining Heat time
148 Clothesline Press
Clothesline Press
While crouching
High[Th]/45
Throw escape

Takedown

149 Ultimate Tackle
Ultimate Tackle
While crouching
Mid[Th]/0
Throw escape , shift to takedown on hit
150 Ultimate Punch
Ultimate Punch
During takedown
Follow-up Throw/5,5,5,15
Or during takedown , throw escape [or ]
151 Armbar
Armbar
During takedown
Follow-up Throw/25
Shift is also possible after the third hit of Ultimate Punch, throw escape
152 Arm Twist
Arm Twist
During Armbar
Follow-up Throw/10
Cannot throw escape
153 Leg Cross Hold
Leg Cross Hold
During takedown
Follow-up Throw/20
Shift is also possible after the third hit of Ultimate Punch, throw escape
154 Stretch Combo
Stretch Combo
During Leg Cross Hold [Just Input]
Follow-up Throw/15,15
Cannot throw escape

Low Throw

155 Iron Lariat
Iron Lariat
Approach crouching opponent
Mid[Th]/35
Or , cannot throw escape
156 V Driver
V Driver
Approach crouching opponent
Mid[Th]/35
Or , cannot throw escape
157 Freedom Face Buster
Freedom Face Buster 
Approach crouching opponent
Mid[Th]/35
Or , cannot throw escape, unable to shift to Heat Dash [partially restores remaining Heat time]

Down Throw

158 Swing Away
Swing Away
[Opponent down and facing up] by opponent's feet [or ]
Down Throw/30
Throw escape [or ], opponent can reduce damage with side ukemi
159 Head Bomber
Head Bomber
[Opponent down and facing up] by opponent's feet
Down Throw/25
Throw escape
160 Figure Four Leg Lock
Figure Four Leg Lock
[Opponent down and facing up] by opponent's feet
Down Throw/28
Throw escape
161 Shoulder Cracker
Shoulder Cracker
[Opponent down and facing up] by opponent's head [or ]
Down Throw/28
Throw escape [or ]
162 Turn Over
Turn Over
[Opponent down and facing up] by opponent's side [or ]
Down Throw/0
Throw escape [or ]
163 Half Boston Crab
Half Boston Crab
[Opponent down and facing down] by opponent's feet [or ]
Down Throw/30
Throw escape [or ]
164 Wing Tearer
Wing Tearer
[Opponent down and facing down] by opponent's head [or ]
Down Throw/32
Throw escape [or ]
165 Camel Clutch
Camel Clutch
[Opponent down and facing down] from the left [or ]
Down Throw/35
Throw escape [or ]
166 Bow & Arrow Stretch Hold
Bow & Arrow Stretch Hold
[Opponent down and facing down] from the right [or ]
Down Throw/37
Throw escape [or ]

Air Throw

167 Mid-Air Leg Cross Hold
Mid-Air Leg Cross Hold 
Approach airborne opponent [or ]
Air Throw/30
Cannot throw escape
168 Spine Cracker
Spine Cracker 
Approach airborne opponent [or ]
Air Throw/20
Or [during opponent wall stun] [or ], cannot throw escape
169 Double Heel Hold
Double Heel Hold
Approach airborne opponent [or ]
Air Throw/15
Cannot throw escape
170 Flapjack
Flapjack
Approach airborne opponent during Double Heel Hold
Follow-up Throw/10
Throw escape
171 Giant Swing
Giant Swing
Approach airborne opponent during Double Heel Hold
Follow-up Throw/17
Throw escape
172 Running Jaguar Bomb
Running Jaguar Bomb
Approach airborne opponent
Air Throw/49
Cannot throw escape, power up with quick input, partially restores remaining Heat time
173 Aerial Jaguar Bomb
Aerial Jaguar Bomb
Approach airborne opponent
Air Throw/42
Or approach airborne opponent [or during Jaguar Sprint ], cannot throw escape, power up with quick input, partially restores remaining Heat time

Wallstun Throw

174 Shining Torpedo
Shining Torpedo
During opponent wall stun
Wallstun Throw/40
Or [during opponent wall stun] , cannot throw escape, power up with quick input, partially restores remaining Heat time

Attack Reversal

175 Arm Whip
Arm Whip
Time with opponent right punch
Reversal[H&M Right Punch]/25
176 Spinning Heel Hold
Spinning Heel Hold
Time with opponent left kick
Reversal[H&M Left Kick]/25
177 Leg Screw
Leg Screw
Time with opponent right kick
Reversal[H&M Right Kick]/25
After success , to shift to Figure Four Leg Lock
178 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

Reverse Arm Slam Combo

179 Reverse Arm Slam
Reverse Arm Slam 
Approach opponent
High[Th]/19
Throw escape
180 Backdrop
Backdrop
During Reverse Arm Slam [or ]
Follow-up Throw/7
Cannot throw escape, during Reverse Arm Slam to power up
181 German Suplex
German Suplex
During Backdrop [or ]
Follow-up Throw/7
Throw escape [or ], during Backdrop [or ] to power up
182 Power Bomb
Power Bomb
During German Suplex [or ]
Follow-up Throw/12
Cannot throw escape, during German Suplex to power up
183 Giant Swing
Giant Swing
During Power Bomb
Follow-up Throw/15
Throw escape , during Power Bomb to power up
184 Muscle Buster
Muscle Buster
During Power Bomb
Follow-up Throw/20
Throw escape , during Power Bomb to power up

Reverse Special Stretch Bomb Combo

185 Reverse Special Stretch Bomb
Reverse Special Stretch Bomb 
Approach opponent
High[Th]/20
Throw escape
186 Reverse Special Stretch Bomb
Reverse Special Stretch Bomb 
During sidestep
High[Th]/20
Throw escape , during sidestep [or ] to cancel into crouch; changes to Cannonball Buster when grabbed from the side back
187 Cannonball Buster
Cannonball Buster
During Reverse Special Stretch Bomb [or ]
Follow-up Throw/7
Cannot throw escape, during Reverse Special Stretch Bomb to power up
188 Manhattan Drop
Manhattan Drop
During Cannonball Buster [or ]
Follow-up Throw/7
Throw escape [or ], during Cannonball Buster [] to power up
189 Victory Bomb
Victory Bomb
During Manhattan Drop [or ]
Follow-up Throw/9
Cannot throw escape, during Manhattan Drop to power up
190 Giant Swing
Giant Swing
During Victory Bomb
Follow-up Throw/15
Throw escape , during Victory Bomb to power up
191 Muscle Buster
Muscle Buster
During Victory Bomb
Follow-up Throw/20
Throw escape , during Victory Bomb to power up

Standing Heel Hold Combo

192 Standing Heel Hold
Standing Heel Hold
Approach opponent
High[Th]/25
Or , throw escape
193 S.T.F.
S.T.F.
During Standing Heel Hold
Follow-up Throw/25
Throw escape
194 Scorpion Death Lock
Scorpion Death Lock
During Standing Heel Hold
Follow-up Throw/30
Throw escape
195 Indian Death Lock
Indian Death Lock
During Standing Heel Hold
Follow-up Throw/20
Throw escape
196 King's Bridge
King's Bridge
During Indian Death Lock
Follow-up Throw/40
Cannot throw escape

Arm Breaker Combo

197 Arm Breaker
Arm Breaker
Approach opponent
High[Th]/20
Or , throw escape
198 Triple Arm Breaker
Triple Arm Breaker
During Arm Breaker
Follow-up Throw/30
Throw escape
199 Head Jammer
Head Jammer
During Arm Breaker
Follow-up Throw/20
Throw escape
200 Struggle Combination
Struggle Combination
During Head Jammer
Follow-up Throw/20
Cannot throw escape
201 Chicken Wing Face Lock
Chicken Wing Face Lock
During Arm Breaker
Follow-up Throw/20
Throw escape
202 Dragon Sleeper Finish
Dragon Sleeper Finish
During Chicken Wing Face Lock
Follow-up Throw/25
Throw escape
203 Rolling Death Cradle
Rolling Death Cradle
During Chicken Wing Face Lock
Follow-up Throw/60
Throw escape

Mexican Magma Drive

204 Cobra Clutch
Cobra Clutch 
Approach opponent during Jaguar Step [or ]
High[Th]/20
Or during Jaguar Step [or ], throw escape [or ]
205 Cobra Twist
Cobra Twist
During Cobra Clutch
Follow-up Throw/12
Cannot throw escape
206 Reverse DDT
Reverse DDT
During Cobra Twist [or ]
Follow-up Throw/13
Throw escape [or ]
207 Reverse Special Stretch Bomb
Reverse Special Stretch Bomb
During Reverse DDT [or ]
Follow-up Throw/12
Throw escape [or ]
208 Samurai Rock
Samurai Rock
During Reverse DDT
Follow-up Throw/24
Throw escape
209 Backdrop
Backdrop
During Reverse Special Stretch Bomb
Follow-up Throw/10
Cannot throw escape
210 Sol Naciente
Sol Naciente
During Backdrop
Follow-up Throw/26
Throw escape
211 Burning Hammer
Burning Hammer
During Backdrop [or ]
Follow-up Throw/18
Throw escape [or ]
212 Screwdriver
Screwdriver
During Burning Hammer [or ]
Follow-up Throw/31
Throw escape [or ]

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