Jun Move List Ver.2.08.00

Tekken8 Jun Kazama Move List Season2


This page features Kazama Jun’s complete move list in TEKKEN 8. From basic attacks to stance transitions and throws, every move is clearly listed for quick reference. Perfect for learning combos, building strategies, or improving execution.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

25 Shion Kannagi
Shion Kannagi
M,H/14,20

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of Kazama's Power [health reducing move] with less health reduced
on hit or block , on hit or block , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Allows the use of the powered up version of Inner Peace
6 6. What can be done during Heat [unique]
6. What can be done during Heat [unique]
Allows the use of Yomotsu Mihashira
During Genjitsu

Heat Moves

7 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Izumo, Partially uses remaining Heat time, Kazama Essence charges, to cancel attack
8 Shunkei
Shunkei 
M/26
Kazama Essence charges on Heat activation
9 Ame-no-Habakiri
Ame-no-Habakiri 
on hit or block
M,M/16,20(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
10 Kagura
Kagura 
During sidestep [ or ]
M/20
Kazama Essence charges on Heat activation
11 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo [, etc.]
MH[JS]/10,16
Kazama Essence charges on Heat activation
12 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare [, etc.]
M-Sp/28(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
13 Yomotsu Ooyumi
Yomotsu Ooyumi
During Heat
M,HTh/20,30(4,6)
Also possible during Izumo, Heat Smash, throw on hit, regain recoverable health on hit or block, Kazama Essence charges
14 Yomotsu Mihashira
Yomotsu Mihashira
During Heat and Genjitsu
L[CS],M/14,18(2,5)
Partially uses remaining Heat time, has good left sidestep tracking, regain recoverable health on hit or block, Kazama Essence charges

Rage Moves

15 Amatsu Izanami
Amatsu Izanami 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

16 Suikei > Izumo Smash
Suikei > Izumo Smash
H,M,Sp/5,15
Shift to Izumo [regain health on hit, Kazama Essence charges]
17 Spear Step
Spear Step
H,H/5,8
[or ] to shift to sidestep
18 Spear Step > Izumo Strike
Spear Step > Izumo Strike 
H,H,H,Sp/5,8,12
Shift to Izumo [regain health on hit, Kazama Essence charges]
19 Spear Step > Spin Kick
Spear Step > Spin Kick
H,H,M/5,8,16
20 Suiren Leg Scythe
Suiren Leg Scythe
H,L/5,12
21 Byakuren Tsukinuki
Byakuren Tsukinuki
H,M,M,M/7,9,12,30(9)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
22 Byakuren Tamasudare
Byakuren Tamasudare
H,M,M,H/7,9,12,21
23 Byakuren Misogi
Byakuren Misogi
H,M,H/7,9,21
24 Shion
Shion
M/14
25 Shion Kannagi
Shion Kannagi
M,H/14,20
26 Shunkei
Shunkei 
M/26
Kazama Essence charges on Heat activation
27 Ryuuntsui - Misogi
Ryuuntsui - Misogi
MM[JS]M/6,16,14
Use health reducing move on hit, Kazama Essence charges, to directly shift to crouching state on block
28 White Heron Dance
White Heron Dance
L-SpH,H,M/5,8,10,23
29 White Heron Lower Dance
White Heron Lower Dance
L-SpH,H,L[CS]/5,8,10,15
30 White Heron Sun Palm
White Heron Sun Palm
L-SpH,M,M/5,8,15,20
31 White Heron Moon Kick
White Heron Moon Kick
L-SpH,M,L/5,8,15,17

f Command

32 Izumo Smash
Izumo Smash
M,Sp/15
Shift to Izumo [regain health on hit, Kazama Essence charges]
33 Demon Slayer
Demon Slayer
M/20
to cancel and shift to crouching state
34 Ame-no-Habakiri
Ame-no-Habakiri 
on hit or block
M,M/16,20(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
35 Kanbashira > Izumo Strike
Kanbashira > Izumo Strike 
M,H,Sp/13,17
[or ] to shift to sidestep, shift to Izumo [regain health on hit, Kazama Essence charges]
36 Double Kanbashira
Double Kanbashira 
M,M/13,22
[or ] to shift to sidestep
37 Getsukankyaku
Getsukankyaku 
H/21
38 Inner Peace
Inner Peace
H,Sp/5
Shift to Miare on hit, can parry during Heat [partially uses remaining Heat time], deals self-damage [partially recoverable], Kazama Essence charges on hit or block, cannot K.O.
39 Genjitsu
Genjitsu
Sp[Low At.Reversal,Th.Reversal]/-
Shift to Genjitsu, during Genjitsu to shift to crouching state
40 Wheel Kick
Wheel Kick
H[H&M Punch Parry]/21
Punch parry effect

df Command

41 Habotan
Habotan
M,M/10,17
42 Aya Stitch
Aya Stitch
M,H/10,12
43 Mizuho
Mizuho
M/14
44 Ame-no-Murakumo
Ame-no-Murakumo
on hit or block
M/8,12(4)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
45 Kazakiri
Kazakiri 
M/22
46 Katabami
Katabami 
M/22
47 Heavenly Sun Palm
Heavenly Sun Palm
M,M/17,20
48 Heavenly Moon Kick
Heavenly Moon Kick
M,L/17,17

d Command

49 Narumi
Narumi
M/18
50 Suminagashi
Suminagashi
L,H/10,20
51 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
M[CS]/28(11)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
52 Double Lift Kicks
Double Lift Kicks
LH[JS]/5,15

db Command

53 Hourai's Dance
Hourai's Dance
M,M,MMM/7,8,5,5,20
Regain health on hit, Kazama Essence charges
54 Ayame
Ayame
L[CS]/17
55 Leg Scythe
Leg Scythe
L/14
56 Kariashi
Kariashi
L[CS]*3/14,15,16
, , to directly shift to crouching state
57 Kariashi Hakuro
Kariashi Hakuro
During Kariashi
L-SpH/5,8
Link to attack from

b Command

58 Violet
Violet
L[CS]/19
to cancel and shift to crouching state
59 Sumire Okuri
Sumire Okuri
[Counter Hit]
L[CS],HTh/22,22
Throw when hit from the front
60 Ryuen Saika Shikei
Ryuen Saika Shikei
M,H,M/10,7,20
to shift to Genjitsu, to shift to Miare
61 Ryuen Saika Renken
Ryuen Saika Renken 
M,H,M/10,7,22(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
62 Ryuen Saika Renshuu
Ryuen Saika Renshuu
M,H,H/10,7,24
63 Ryuen Magushi
Ryuen Magushi
M,M/10,10
64 Dragon Wheel Kick
Dragon Wheel Kick
M[JS]/20
65 Ryuusha Renken
Ryuusha Renken 
M[JS],M/20,15(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
66 Dragon Wheel Leg Cutter
Dragon Wheel Leg Cutter
M[JS],L[CS]/20,14
Link to attack from , to directly shift to crouching state
67 Shirabyoushi
Shirabyoushi
M,M/14,17
68 Miare
Miare
Sp[White Recovery]/-
Shift to Miare, regain recoverable health, during Miare [or ] to shift to sidestep
69 Omoikane
Omoikane 
M[PC]/25
Absorb an attack to power up and deal more chip damage on block

ub u uf Command

70 Shinki
Shinki
Mid[UB]/50
71 Izumo Strike
Izumo Strike 
H,Sp/17
Or , shift to Izumo [regain health on hit, Kazama Essence charges]
72 Chikura
Chikura
M[JS]/21
Or
74 Divine Exile - Heaven
Divine Exile - Heaven
HH/6,30
Or or , use health reducing move on hit or block, Kazama Essence charges
74 Totsuka-no-Tsurugi
Totsuka-no-Tsurugi 
M[CS]/24(9)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
75 Iwato
Iwato
M/17
Or or
76 Housenka - Misogi
Housenka - Misogi 
M[JS],M[JS],M,Sp/10,8,14
Use health reducing move on hit, Kazama Essence charges, shift to Miare on hit
77 Saiuntsui
Saiuntsui
MM[JS]/5,21
Or or

ff Command

78 Suiei Ura Saika
Suiei Ura Saika 
M,M/16,22
to shift to Genjitsu, to shift to Miare
79 Suiei Kagetsu
Suiei Kagetsu
M,H/16,22
to shift to Genjitsu, to shift to Miare
80 Yukimiguruma
Yukimiguruma 
M,MM/23,12,15(3,4)
Chip damage on block
81 Tokkei - Misogi
Tokkei - Misogi
M/32(6)
to shift to Genjitsu, to shift to Miare, chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
82 Ame-no-Uzume
Ame-no-Uzume
M[JS]/28(8)
Or , chip damage on block

Special Move

83 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

84 Tenkan Saika Shikei
Tenkan Saika Shikei
While rising
H,H,M/14,7,20
While rising to shift to Genjitsu, while rising to shift to Miare
85 Tenkan Saika Renken
Tenkan Saika Renken 
While rising
H,H,M/14,7,22(8)
While rising to shift to Genjitsu, while rising to shift to Miare, chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
86 Tenkan Saika Renshuu
Tenkan Saika Renshuu
While rising
H,H,H/14,7,24
While rising to shift to Genjitsu, while rising to shift to Miare
87 Tomoezakura
Tomoezakura
While rising
H,M,L[CS]/14,16,17
88 Tomoefuji
Tomoefuji
While rising
H,M,M/14.16.28
89 Hyakkaou
Hyakkaou
While rising
M,M/12,20
90 Gioh
Gioh
While rising
M/16
91 Ichikaku
Ichikaku
While rising
M/21
92 Sudare Nagashi
Sudare Nagashi
While rising
M/20
While rising to cancel and shift to crouching state
93 Flowing Moon Scent
Flowing Moon Scent 
While rising
M/23

While Crouching

94 Twin Cloud Kicks
Twin Cloud Kicks
While crouching
MM[JS],MM[JS]/10,10,10,10
While crouching [or ] to directly shift to crouching state
95 Divine Exile - Earth
Divine Exile - Earth
While crouching
L-SpM/6,30
Use health reducing move on hit or block, Kazama Essence charges
96 Grace
Grace
While crouching
L[CS]/12
97 Kanamegaeshi
Kanamegaeshi
While crouching
L[CS]/15
Has clean hit effect

10Hit Combo

98 10 Hit Combo
10 Hit Combo
While rising
H,H,L-Sp,H,H,M,H,L[CS],M[JS],M/14,7,5,8,6,6,7,10,13,21

Sidestep

99 Kasanegasumi
Kasanegasumi 
During sidestep
M/27
Regain health on hit, Kazama Essence charges
100 Kagura
Kagura 
During sidestep
M/20
Kazama Essence charges on Heat activation
101 Sankouchou
Sankouchou 
During sidestep
HHM/7,9,18

Izumo

102 Izumo
Izumo 
, etc.
H,Sp/17
Shift to Izumo [regain health on hit, Kazama Essence charges]
103 Haraede Kannagi
Haraede Kannagi 
During Izumo
H,H/7,26
Regain health on hit, Kazama Essence charges, during Izumo to shift to Genjitsu, to shift to Miare
104 Haraede Musubi
Haraede Musubi
During Izumo
H,M/7,20
During Izumo to shift to Genjitsu, to shift to Miare
105 Setsurinbu - Misogi
Setsurinbu - Misogi 
During Izumo
M[CS]/24(9)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
106 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo
MH[JS]/10,16
Kazama Essence charges on Heat activation
107 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi
During Izumo on hit
L,M/10,21
Use health reducing move on hit, Kazama Essence charges, deals self-damage [partially recoverable]
108 Mihikarioroshi
Mihikarioroshi 
During Izumo
M[PC]/24
Absorb an attack to power up and deal more chip damage on block
109 Dianthus Garden
Dianthus Garden 
During Izumo
M/21
Regain health on hit, Kazama Essence charges

Genjitsu

110 Genjitsu
Genjitsu
, etc.
Sp[Low At.Reversal,Th.Reversal]/-
Shift to Genjitsu, during Genjitsu to shift to crouching state
111 Rurikoukai
Rurikoukai
During Genjitsu
L[CS]/22
Has good left sidestep tracking
112 Kazama Style Spirit
Kazama Style Spirit 
During Genjitsu
M[PC],HTh/16,32
Throw on front hit [use health reducing move, Kazama Essence charges], absorb an attack to power up and deal more chip damage on block
113 Getsuun Renken
Getsuun Renken
During Genjitsu
M,M/14,16(6)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block, during Genjitsu to shift to crouching state
114 Nichiun
Nichiun 
During Genjitsu
H[JS]/24

Miare

115 Miare
Miare
, etc.
Sp/-
Shift to Miare, regain recoverable health, Kazama Essence charges, during Miare [or ] to shift to sidestep, to shift to standing state
116 Ame-no-Sakahoko
Ame-no-Sakahoko 
During Miare
M/30(12)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
117 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare
M-Sp/28(8)
Chip damage on block, deals self-damage [partially recoverable], Kazama Essence charges on hit or block
118 Yakumodachi
Yakumodachi 
During Miare
M[CS],Sp/17
Shift to Izumo [regain health on hit], deals self-damage [partially recoverable], Kazama Essence charges on hit or block
119 Genjitsu
Genjitsu
During Miare
Sp[Low At.Reversal,Th.Reversal]/-
Shift to Genjitsu

Moves available when Kazama Essence is fully charged

120 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
When Kazama Essence is fully charged
M[CS]/32(12)
Chip damage on block, deals self-damage [partially recoverable]
121 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo on hit
L[CS],M/10,30
Deals self-damage [partially recoverable]
122 Ame-no-Nuboko
Ame-no-Nuboko 
When Kazama Essence is fully charged, during Miare
M-Sp/38(11)
Chip damage on block, deals self-damage [partially recoverable]

While Down

123 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
124 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
125 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
126 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
127 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
128 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
129 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
130 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
131 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

132 Shiho Nage
Shiho Nage 
Approach opponent
High[Th]/35
Throw escape [or ]
133 Katanuki
Katanuki 
Approach opponent
High[Th]/35
Throw escape [or ]
134 Cloud Taste
Cloud Taste 
Approach opponent from left side [or ]
High[Th]/40
Throw escape
135 Wind Wheel
Wind Wheel 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
136 Twisted Limbs
Twisted Limbs 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
137 White Mountain
White Mountain
Approach opponent
High[Th]/40
Throw escape
138 Riai
Riai
Approach opponent
High[Th]/40
Throw escape
139 Falling Rain
Falling Rain
While crouching
High[Th]/15,30
Throw escape
140 Tsukuyomi
Tsukuyomi
During Izumo [or ]
High[Th]/35
Throw escape , regain health on hit, Kazama Essence charges

Attack Reversal

141 Attack Reversal
Attack Reversal
Time with opponent attack [or ]
Reversal[H&M]/25
142 Amaterasu
Amaterasu
Time with opponent low attack
Reversal[Low]/20
Regain health on hit, Kazama Essence charges
143 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-
144 Throw Reversal
Throw Reversal
Time with opponent throw
Reversal[[Th]]/40
Regain health on hit, Kazama Essence charges

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