TEKKEN8 Jun Kazama Move List
・TEKKEN8 TOP
・Move List
TEKKEN8 Jun Kazama Move List
Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / Special Move / While Rising / While Crouching / 10Hit Combo / Sidestep / Izumo / Genjitsu / Miare / Moves available when Kazama Essence is fully charged / While Down / Throws / Attack Reversal
Heat System
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1 1. What can be done during Heat〔general〕
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1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
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2 2. What can be done during Heat〔general〕
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2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
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3 3. What can be done during Heat〔general〕
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3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB〔or 2+3〕
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4 4. What can be done during Heat〔unique〕
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4. What can be done during Heat〔unique〕
Allows the use of Kazama’s Power〔health reducing move〕 without reducing health
f2 on hit or block 1+2, df2 on hit or block 1+2, etc.
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5 5. What can be done during Heat〔unique〕
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5. What can be done during Heat〔unique〕
Allows the use of the powered up version of Inner Peace
f1+2
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Heat Moves
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6 Heat Burst
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Heat Burst
![]() ![]() When Heat activation available 2+3
M〔PC〕/12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
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7 Shunkei
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Shunkei
![]() 1+2
M/26
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8 Ame-no-Habakiri
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Ame-no-Habakiri
![]() f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage〔partially recoverable〕
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9 Kagura
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Kagura
![]() During sidestep〔u,n or d,n〕4
M/20
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10 Zuiun Renkyaku
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Zuiun Renkyaku
![]() During Izumo〔u2,etc.〕3
MH〔TJ〕/10,16
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11 Ame-no-Nuboko
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Ame-no-Nuboko
![]() During Miare〔b1+2,etc.〕2
Sp-M/30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
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12 Yomotsu Ooyumi
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Yomotsu Ooyumi
During Heat 2+3
MM/20,30(8,9)
On hit or block regain recoverable health, Heat Smash
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13 Yomotsu Mihashira
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Yomotsu Mihashira
During Heat and Genjitsu 2+3
L〔TC〕M/14,28(4,12)
On hit or block regain recoverable health, Heat Smash
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Rage Moves
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14 Amatsu Izanami
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Amatsu Izanami
![]() ![]() During Rage df1+2
M〔PC〕,Th/55
Rage Art, erases opponent’s recoverable health on hit
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Normal Moves
n Command
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15 Suikei > Izumo Smash
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Suikei > Izumo Smash
1,1
H,M,Sp/5,15
Shift to Izumo
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16 Spear Step
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Spear Step
1,2
H,H/5,8
1,2,D〔or U〕to shift to sidestep
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17 Spear Step > Izumo Strike
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Spear Step > Izumo Strike
![]() 1,2,2
H,H,H,Sp/5,8,17
Shift to Izumo
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18 Spear Step > Spin Kick
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Spear Step > Spin Kick
1,2,4
H,H,M/5,8,16
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19 Suiren Leg Scythe
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Suiren Leg Scythe
1,3
H,L/5,12
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20 Byakuren Tsukinuki
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Byakuren Tsukinuki
2,1,4,1
H,M,M,M/7,9,12,30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
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21 Byakuren Tamasudare
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Byakuren Tamasudare
2,1,4,3
H,M,M,H/7,9,12,21
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22 Byakuren Misogi
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Byakuren Misogi
2,1,1+2
H,M,H/7,9,21
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23 Shion
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Shion
3
M/20
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24 Shunkei
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Shunkei
![]() 1+2
M/26
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25 Ryuuntsui – Misogi
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Ryuuntsui – Misogi
3+4
MM〔TJ〕M/6,16,14
3+4,D to shift to crouching state when blocking, deals self-damage〔partially recoverable〕
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26 White Heron Dance
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White Heron Dance
1+4,2,4
Sp-LH,H,M/5,8,10,23
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27 White Heron Lower Dance
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White Heron Lower Dance
1+4,2,d4
Sp-LH,H,L〔TC〕/5,8,10,15
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28 White Heron Sun Palm
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White Heron Sun Palm
1+4,3,1
Sp-LH,M,M/5,8,15,20
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29 White Heron Moon Kick
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White Heron Moon Kick
1+4,3,4
Sp-LH,M,L/5,8,15,17
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f Command
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30 Izumo Smash
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Izumo Smash
f1
M,Sp/15
Shift to Izumo
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31 Demon Slayer
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Demon Slayer
f2
M/20
f2,D to cancel and shift to crouching state
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32 Ame-no-Habakiri
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Ame-no-Habakiri
![]() f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage〔partially recoverable〕
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33 Kanbashira > Izumo Strike
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Kanbashira > Izumo Strike
![]() f3,2
M,H,Sp/13,17
f3,D〔or U〕to shift to sidestep, shift to Izumo
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34 Double Kanbashira
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Double Kanbashira
![]() f3,4
M,M/13,22
f3,D〔or U〕to shift to sidestep
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35 Getsukankyaku
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Getsukankyaku
![]() f4
H/21
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36 Inner Peace
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Inner Peace
f1+2
H,Sp/0
On hit shift to Miare, can parry during Heat〔partially uses remaining Heat time〕, deals self-damage〔partially recoverable〕
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37 Genjitsu
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Genjitsu
f3+4
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
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38 Wheel Kick
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Wheel Kick
f2+3
H〔Parry-Punch-High&Mid〕/21
Punch parry effect
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df Command
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39 Habotan
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Habotan
df1,1
M,M/10,17
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40 Aya Stitch
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Aya Stitch
df1,2
M,H/10,12
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41 Mizuho
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Mizuho
df2
M/14
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42 Ame-no-Murakumo
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Ame-no-Murakumo
df2, on hit or block 1+2
M/8,12(4)
Chip damage on block, deals self-damage〔partially recoverable〕
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43 Kazakiri
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Kazakiri
![]() df3
M/22
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44 Katabami
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Katabami
![]() df4
M/22
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45 Heavenly Sun Palm
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Heavenly Sun Palm
df3+4,1
M,M/17,20
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46 Heavenly Moon Kick
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Heavenly Moon Kick
df3+4,4
M,L/17,17
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d Command
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47 Narumi
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Narumi
d2
M/18
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48 Suminagashi
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Suminagashi
d4,4
L,H/10,20
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49 Kamudo-no-Tsurugi
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Kamudo-no-Tsurugi
![]() d1+2
M〔TC〕/28(11)
Chip damage on block, deals self-damage〔partially recoverable〕
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50 Double Lift Kicks
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Double Lift Kicks
d3+4
LH〔TJ〕/5,20
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db Command
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51 Hourai’s Dance
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Hourai’s Dance
db1,1,1+2
M,M,MMM/7,8,5,5,20
Recover health on hit
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52 Ayame
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Ayame
db2
L〔TC〕/15
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53 Leg Scythe
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Leg Scythe
db3
L/14
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54 Kariashi
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Kariashi
db4,4,4
L〔TC〕*3/14,15,16
db4,D, db4,4,D, db4,4,4,D to directly shift to crouching state
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55 Kariashi Hakuro
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Kariashi Hakuro
During Kariashi 1+4
Sp-LH/5,8
Link to attack from 1+4
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b Command
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56 Violet
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Violet
b1
L〔TC〕/19
b1,D to cancel and shift to crouching state
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57 Sumire Okuri
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Sumire Okuri
b1〔Counter Hit〕
L〔TC〕,Th/22,22
Throw when hit from the front
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58 Ryuen Saika Shikei
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Ryuen Saika Shikei
b2,1,1
M,H,M/10,7,20
b2,1,F to shift to Genjitsu, b2,1,B to shift to Miare
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59 Ryuen Saika Renken
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Ryuen Saika Renken
![]() b2,1,2
M,H,M/10,7,22(8)
Chip damage on block, deals self-damage〔partially recoverable〕
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60 Ryuen Saika Renshuu
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Ryuen Saika Renshuu
b2,1,4
M,H,H/10,7,24
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61 Ryuen Magushi
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Ryuen Magushi
b2,2
M,M/10,10
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62 Dragon Wheel Kick
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Dragon Wheel Kick
b3
M〔TJ〕/20
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63 Ryuusha Renken
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Ryuusha Renken
![]() b3,2
M〔TJ〕,M/20,15(8)
Chip damage on block, deals self-damage〔partially recoverable〕
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64 Dragon Wheel Leg Cutter
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Dragon Wheel Leg Cutter
b3,4
M〔TJ〕,L〔TC〕/20,14
Link to attack from db4, b3,4,D to directly shift to crouching state
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65 Shirabyoushi
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Shirabyoushi
b4,2
M,M/14,17
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66 Miare
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Miare
b1+2
Sp(Recovery)/-
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep
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67 Omoikane
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Omoikane
![]() b3+4
M〔PC〕/25
Absorb an attack to power up and deal more chip damage on block
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68 Shinki
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Shinki
b2+3
UA-M/50
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ub u uf Command
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69 Izumo Strike
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Izumo Strike
![]() u2
H,Sp/17
Or ub2, shift to Izumo
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70 Chikura
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Chikura
u4
M〔TJ〕/21
Or ud4
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71 Divine Exile – Heaven
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Divine Exile – Heaven
uf1
HH/6,30
Deals self-damage〔partially recoverable〕
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72 Totsuka-no-Tsurugi
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Totsuka-no-Tsurugi
![]() uf2
M〔TC〕/24(9)
Chip damage on block, deals self-damage〔partially recoverable〕
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73 Iwato
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Iwato
uf3
M/17
Or ub3 or u3
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74 Housenka – Misogi
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Housenka – Misogi
![]() uf4,3
M〔TJ〕,M〔TJ〕,M,Sp/10,8,14
On hit shift to Miare, deals self-damage〔partially recoverable〕
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75 Saiuntsui
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Saiuntsui
uf3+4
MM〔TJ〕/5,21
Or ub3+4 or u3+4
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ff Command
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76 Suiei Ura Saika
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Suiei Ura Saika
![]() ff2,2
M,M/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
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77 Suiei Kagetsu
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Suiei Kagetsu
ff2,3
M,H/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
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78 Yukimiguruma
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Yukimiguruma
![]() ff3,3+4
M,MM/23,12,15(3,4)
Chip damage on block
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79 Tokkei – Misogi
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Tokkei – Misogi
ff1+2
M/32(6)
On hit shift to Miare, deals self-damage〔partially recoverable〕
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80 Ame-no-Uzume
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Ame-no-Uzume
fff3
M〔TJ〕/28(8)
Or ub,b3, chip damage on block
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Special Move
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81 Ki Charge
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Ki Charge
1+2+3+4
Sp/-
Cannot block when it is still in effect / Automatic counter hit
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While Rising
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82 Tenkan Saika Shikei
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Tenkan Saika Shikei
While rising 1,1,1
H,H,M/14,7,20
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
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83 Tenkan Saika Renken
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Tenkan Saika Renken
![]() While rising 1,1,2
H,H,M/14,7,22(8)
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare, chip damage on block, deals self-damage〔partially recoverable〕
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84 Tenkan Saika Renshuu
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Tenkan Saika Renshuu
While rising 1,1,4
H,H,H/14,7,24
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
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85 Tomoezakura
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Tomoezakura
While rising 1,4,2
H,M,L〔TC〕/14,16,17
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86 Tomoefuji
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Tomoefuji
While rising 1,4,1+2
H,M,M/14.16.28
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87 Hyakkaou
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Hyakkaou
While rising 2,1
M,M/12,20
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88 Gioh
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Gioh
While rising 3
M/16
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89 Ichikaku
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Ichikaku
While rising 4
M/21
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90 Sudare Nagashi
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Sudare Nagashi
While rising 1+2
M/20
While rising 1+2,D to cancel and shift to crouching state
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91 Flowing Moon Scent
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Flowing Moon Scent
![]() While rising 3+4
M/23
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While Crouching
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92 Twin Cloud Kicks
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Twin Cloud Kicks
While crouching 3+4,3
MM〔TJ〕,MM〔TJ〕/10,10,10,10
While crouching 3+4,D〔or 3+4,3,D〕to directly shift to crouching state
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93 Divine Exile – Earth
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Divine Exile – Earth
While crouching df1
Sp-LM/6,30
Deals self-damagedeals self-damage〔partially recoverable〕
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94 Grace
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Grace
While crouching df2
L〔TC〕/12
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95 Kanamegaeshi
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Kanamegaeshi
While crouching df3
L〔TC〕/15
Has clean hit effect
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10Hit Combo
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96 10 Hit Combo
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10 Hit Combo
While rising 1,1,1+4,2,1,2,4,4,3
/14,7,5,8,6,6,7,10,13,21
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Sidestep(u☆ or d☆)
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97 Kasanegasumi
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Kasanegasumi
![]() During sidestep 2
M/27
Recover health on hit
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98 Kagura
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Kagura
![]() During sidestep 4
M/20
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99 Sankouchou
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Sankouchou
![]() During sidestep 1+2
HHM/7,9,18
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Stance
Izumo
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100 Izumo
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Izumo
![]() u2, etc.
H,Sp/17
Recover health on hit, shift to Izumo
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101 Haraede Kannagi
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Haraede Kannagi
![]() During Izumo 1,1
H,H/7,26
Recover health on hit
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102 Haraede Musubi
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Haraede Musubi
During Izumo 1,2
H,M/7,20
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103 Setsurinbu – Misogi
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Setsurinbu – Misogi
![]() During Izumo 2
M〔TC〕/24(9)
Chip damage on block, deals self-damage〔partially recoverable〕
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104 Zuiun Renkyaku
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Zuiun Renkyaku
![]() During Izumo 3
MH〔TJ〕/10,16
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105 Wakeikazuchi – Misogi
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Wakeikazuchi – Misogi
During Izumo 4,1
L,M/15,21(12)
Chip damage on block, deals self-damage〔partially recoverable〕
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106 Mihikarioroshi
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Mihikarioroshi
![]() During Izumo 1+2
M〔PC〕/24
Absorb an attack to power up and deal more chip damage on block
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107 Dianthus Garden
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Dianthus Garden
![]() During Izumo f1+2
M/21
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Genjitsu
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108 Genjitsu
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Genjitsu
f3+4, etc.
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
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109 Rurikoukai
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Rurikoukai
During Genjitsu 1
L〔TC〕/22
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110 Kazama Style Spirit
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Kazama Style Spirit
![]() During Genjitsu 2
M〔PC〕,Th/16,32
Throw on front hit, deals self-damage〔partially recoverable〕, absorb an attack to power up and add chip damage
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111 Getsuun Renken
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Getsuun Renken
During Genjitsu 3,2
M,M/14,16(6)
Chip damage on block, deals self-damage〔partially recoverable〕, during Genjitsu 3,D to shift to crouching state
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112 Nichiun
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Nichiun
![]() During Genjitsu 4
H〔TJ〕/24
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Miare
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113 Miare
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Miare
b1+2, etc.
Sp/-
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep, DB to shift to standing state
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114 Ame-no-Sakahoko
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Ame-no-Sakahoko
![]() During Miare 1
M/30(12)
Chip damage on block, deals self-damage〔partially recoverable〕
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115 Ame-no-Nuboko
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Ame-no-Nuboko
![]() During Miare 2
Sp-M/30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
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116 Izumo Strike
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Izumo Strike
![]() During Miare 1+2
H,Sp/17
Shift to Izumo
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117 Genjitsu
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Genjitsu
During Miare F
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕/-
Shift to Genjitsu
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Heat State
Moves available when Kazama Essence is fully charged
While Down
Throws Moves
Throws
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118 Shiho Nage
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Shiho Nage
![]() Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
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119 Katanuki
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Katanuki
![]() Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
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120 Cloud Taste
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Cloud Taste
![]() Approach opponent from left side 1+3〔or 2+4〕
Throw-H/40
Throw escape 1
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121 Wind Wheel
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Wind Wheel
![]() Approach opponent from right side 1+3〔or 2+4〕
Throw-H/40
Throw escape 2
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122 Twisted Limbs
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Twisted Limbs
![]() Approach opponent from behind 1+3〔or 2+4〕
Throw-H/50
Cannot throw escape
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123 White Mountain
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White Mountain
Approach opponent df2+3
Throw-H/40
Throw escape 2
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124 Riai
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Riai
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
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125 Falling Rain
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Falling Rain
While crouching db1+2
Throw-H/15,30
Throw escape 1+2
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126 Tsukuyomi
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Tsukuyomi
During Izumo 1+4〔or 2+3〕
Throw-H/35
Throw escape 1+2
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Attack Reversal
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127 Attack Reversal
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Attack Reversal
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕/25
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128 Amaterasu
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Amaterasu
Time with opponent low attack f3+4
At-Reversal〔Low〕/20
Recover health
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129 Low Parry
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Low Parry
![]() Time with opponent low attack DF
Parry〔Low〕/-
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130 Throw Reversal
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Throw Reversal
Time with opponent throw f3+4
At-Reversal〔Throw〕/40
Recover health
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