Jun Move List Ver.1.11.00

TEKKEN8 Jun Kazama Move List

TEKKEN8 Jun Kazama Move List
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・Move List


TEKKEN8 Jun Kazama Move List

Heat System / Heat Moves / Rage Moves / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / Special Move / While Rising / While Crouching / 10Hit Combo / Sidestep / Izumo / Genjitsu / Miare / Moves available when Kazama Essence is fully charged / While Down / Throws / Attack Reversal

Heat System

1 1. What can be done during Heat〔general〕
1. What can be done during Heat〔general〕
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat〔general〕
2. What can be done during Heat〔general〕
A Heat Dash can be used when a Heat Engager hits or is blocked〔after activation, Heat will end〕
Until Heat Engager reaches the opponent F〔or RB〕, additional chip damage on block
3 3. What can be done during Heat〔general〕
3. What can be done during Heat〔general〕
Heat Smash, a move that causes critical damage, can be activated〔after activation, Heat will end〕
During Heat RB〔or 2+3〕
4 4. What can be done during Heat〔unique〕
4. What can be done during Heat〔unique〕
Allows the use of Kazama’s Power〔health reducing move〕 without reducing health
f2 on hit or block 1+2, df2 on hit or block 1+2, etc.
5 5. What can be done during Heat〔unique〕
5. What can be done during Heat〔unique〕
Allows the use of the powered up version of Inner Peace
f1+2

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available 2+3
M〔PC〕/12(3)
Partially uses remaining Heat time, 2+3,bb to cancel attack
7 Shunkei
Shunkei 
1+2
M/26
8 Ame-no-Habakiri
Ame-no-Habakiri 
f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage〔partially recoverable〕
9 Kagura
Kagura 
During sidestep〔u,n or d,n〕4
M/20
10 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo〔u2,etc.〕3
MH〔TJ〕/10,16
11 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare〔b1+2,etc.〕2
Sp-M/30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
12 Yomotsu Ooyumi
Yomotsu Ooyumi 
During Heat 2+3
MM/20,30(8,9)
On hit or block regain recoverable health, Heat Smash
13 Yomotsu Mihashira
Yomotsu Mihashira 
During Heat and Genjitsu 2+3
L〔TC〕M/14,28(4,12)
On hit or block regain recoverable health, Heat Smash

Rage Moves

14 Amatsu Izanami
Amatsu Izanami 
During Rage df1+2
M〔PC〕,Th/55
Rage Art, erases opponent’s recoverable health on hit

Normal Moves

n Command

15 Suikei > Izumo Smash
Suikei > Izumo Smash 
1,1
H,M,Sp/5,15
Shift to Izumo
16 Spear Step
Spear Step 
1,2
H,H/5,8
1,2,D〔or U〕to shift to sidestep
17 Spear Step > Izumo Strike
Spear Step > Izumo Strike 
1,2,2
H,H,H,Sp/5,8,17
Shift to Izumo
18 Spear Step > Spin Kick
Spear Step > Spin Kick 
1,2,4
H,H,M/5,8,16
19 Suiren Leg Scythe
Suiren Leg Scythe 
1,3
H,L/5,12
20 Byakuren Tsukinuki
Byakuren Tsukinuki 
2,1,4,1
H,M,M,M/7,9,12,30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
21 Byakuren Tamasudare
Byakuren Tamasudare 
2,1,4,3
H,M,M,H/7,9,12,21
22 Byakuren Misogi
Byakuren Misogi 
2,1,1+2
H,M,H/7,9,21
23 Shion
Shion 
3
M/20
24 Shunkei
Shunkei 
1+2
M/26
25 Ryuuntsui – Misogi
Ryuuntsui – Misogi 
3+4
MM〔TJ〕M/6,16,14
3+4,D to shift to crouching state when blocking, deals self-damage〔partially recoverable〕
26 White Heron Dance
White Heron Dance 
1+4,2,4
Sp-LH,H,M/5,8,10,23
27 White Heron Lower Dance
White Heron Lower Dance 
1+4,2,d4
Sp-LH,H,L〔TC〕/5,8,10,15
28 White Heron Sun Palm
White Heron Sun Palm 
1+4,3,1
Sp-LH,M,M/5,8,15,20
29 White Heron Moon Kick
White Heron Moon Kick 
1+4,3,4
Sp-LH,M,L/5,8,15,17

f Command

30 Izumo Smash
Izumo Smash 
f1
M,Sp/15
Shift to Izumo
31 Demon Slayer
Demon Slayer 
f2
M/20
f2,D to cancel and shift to crouching state
32 Ame-no-Habakiri
Ame-no-Habakiri 
f2, on hit or block 1+2
M,M/16,20(8)
Chip damage on block, deals self-damage〔partially recoverable〕
33 Kanbashira > Izumo Strike
Kanbashira > Izumo Strike 
f3,2
M,H,Sp/13,17
f3,D〔or U〕to shift to sidestep, shift to Izumo
34 Double Kanbashira
Double Kanbashira 
f3,4
M,M/13,22
f3,D〔or U〕to shift to sidestep
35 Getsukankyaku
Getsukankyaku 
f4
H/21
36 Inner Peace
Inner Peace 
f1+2
H,Sp/0
On hit shift to Miare, can parry during Heat〔partially uses remaining Heat time〕, deals self-damage〔partially recoverable〕
37 Genjitsu
Genjitsu 
f3+4
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
38 Wheel Kick
Wheel Kick 
f2+3
H〔Parry-Punch-High&Mid〕/21
Punch parry effect

df Command

39 Habotan
Habotan 
df1,1
M,M/10,17
40 Aya Stitch
Aya Stitch 
df1,2
M,H/10,12
41 Mizuho
Mizuho 
df2
M/14
42 Ame-no-Murakumo
Ame-no-Murakumo 
df2, on hit or block 1+2
M/8,12(4)
Chip damage on block, deals self-damage〔partially recoverable〕
43 Kazakiri
Kazakiri 
df3
M/22
44 Katabami
Katabami 
df4
M/22
45 Heavenly Sun Palm
Heavenly Sun Palm 
df3+4,1
M,M/17,20
46 Heavenly Moon Kick
Heavenly Moon Kick 
df3+4,4
M,L/17,17

d Command

47 Narumi
Narumi 
d2
M/18
48 Suminagashi
Suminagashi 
d4,4
L,H/10,20
49 Kamudo-no-Tsurugi
Kamudo-no-Tsurugi 
d1+2
M〔TC〕/28(11)
Chip damage on block, deals self-damage〔partially recoverable〕
50 Double Lift Kicks
Double Lift Kicks 
d3+4
LH〔TJ〕/5,20

db Command

51 Hourai’s Dance
Hourai’s Dance 
db1,1,1+2
M,M,MMM/7,8,5,5,20
Recover health on hit
52 Ayame
Ayame 
db2
L〔TC〕/15
53 Leg Scythe
Leg Scythe 
db3
L/14
54 Kariashi
Kariashi 
db4,4,4
L〔TC〕*3/14,15,16
db4,D, db4,4,D, db4,4,4,D to directly shift to crouching state
55 Kariashi Hakuro
Kariashi Hakuro 
During Kariashi 1+4
Sp-LH/5,8
Link to attack from 1+4

b Command

56 Violet
Violet 
b1
L〔TC〕/19
b1,D to cancel and shift to crouching state
57 Sumire Okuri
Sumire Okuri 
b1〔Counter Hit〕
L〔TC〕,Th/22,22
Throw when hit from the front
58 Ryuen Saika Shikei
Ryuen Saika Shikei 
b2,1,1
M,H,M/10,7,20
b2,1,F to shift to Genjitsu, b2,1,B to shift to Miare
59 Ryuen Saika Renken
Ryuen Saika Renken 
b2,1,2
M,H,M/10,7,22(8)
Chip damage on block, deals self-damage〔partially recoverable〕
60 Ryuen Saika Renshuu
Ryuen Saika Renshuu 
b2,1,4
M,H,H/10,7,24
61 Ryuen Magushi
Ryuen Magushi 
b2,2
M,M/10,10
62 Dragon Wheel Kick
Dragon Wheel Kick 
b3
M〔TJ〕/20
63 Ryuusha Renken
Ryuusha Renken 
b3,2
M〔TJ〕,M/20,15(8)
Chip damage on block, deals self-damage〔partially recoverable〕
64 Dragon Wheel Leg Cutter
Dragon Wheel Leg Cutter 
b3,4
M〔TJ〕,L〔TC〕/20,14
Link to attack from db4, b3,4,D to directly shift to crouching state
65 Shirabyoushi
Shirabyoushi 
b4,2
M,M/14,17
66 Miare
Miare 
b1+2
Sp(Recovery)/-
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep
67 Omoikane
Omoikane 
b3+4
M〔PC〕/25
Absorb an attack to power up and deal more chip damage on block
68 Shinki
Shinki 
b2+3
UA-M/50

ub u uf Command

69 Izumo Strike
Izumo Strike 
u2
H,Sp/17
Or ub2, shift to Izumo
70 Chikura
Chikura 
u4
M〔TJ〕/21
Or ud4
71 Divine Exile – Heaven
Divine Exile – Heaven 
uf1
HH/6,30
Deals self-damage〔partially recoverable〕
72 Totsuka-no-Tsurugi
Totsuka-no-Tsurugi 
uf2
M〔TC〕/24(9)
Chip damage on block, deals self-damage〔partially recoverable〕
73 Iwato
Iwato 
uf3
M/17
Or ub3 or u3
74 Housenka – Misogi
Housenka – Misogi 
uf4,3
M〔TJ〕,M〔TJ〕,M,Sp/10,8,14
On hit shift to Miare, deals self-damage〔partially recoverable〕
75 Saiuntsui
Saiuntsui 
uf3+4
MM〔TJ〕/5,21
Or ub3+4 or u3+4

ff Command

76 Suiei Ura Saika
Suiei Ura Saika 
ff2,2
M,M/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
77 Suiei Kagetsu
Suiei Kagetsu 
ff2,3
M,H/16,22
ff2,F to shift to Genjitsu, ff2,B to shift to Miare
78 Yukimiguruma
Yukimiguruma 
ff3,3+4
M,MM/23,12,15(3,4)
Chip damage on block
79 Tokkei – Misogi
Tokkei – Misogi 
ff1+2
M/32(6)
On hit shift to Miare, deals self-damage〔partially recoverable〕
80 Ame-no-Uzume
Ame-no-Uzume 
fff3
M〔TJ〕/28(8)
Or ub,b3, chip damage on block

Special Move

81 Ki Charge
Ki Charge 
1+2+3+4
Sp/-
Cannot block when it is still in effect / Automatic counter hit

While Rising

82 Tenkan Saika Shikei
Tenkan Saika Shikei 
While rising 1,1,1
H,H,M/14,7,20
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
83 Tenkan Saika Renken
Tenkan Saika Renken 
While rising 1,1,2
H,H,M/14,7,22(8)
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare, chip damage on block, deals self-damage〔partially recoverable〕
84 Tenkan Saika Renshuu
Tenkan Saika Renshuu 
While rising 1,1,4
H,H,H/14,7,24
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
85 Tomoezakura
Tomoezakura 
While rising 1,4,2
H,M,L〔TC〕/14,16,17
86 Tomoefuji
Tomoefuji 
While rising 1,4,1+2
H,M,M/14.16.28
87 Hyakkaou
Hyakkaou 
While rising 2,1
M,M/12,20
88 Gioh
Gioh 
While rising 3
M/16
89 Ichikaku
Ichikaku 
While rising 4
M/21
90 Sudare Nagashi
Sudare Nagashi 
While rising 1+2
M/20
While rising 1+2,D to cancel and shift to crouching state
91 Flowing Moon Scent
Flowing Moon Scent 
While rising 3+4
M/23

While Crouching

92 Twin Cloud Kicks
Twin Cloud Kicks 
While crouching 3+4,3
MM〔TJ〕,MM〔TJ〕/10,10,10,10
While crouching 3+4,D〔or 3+4,3,D〕to directly shift to crouching state
93 Divine Exile – Earth
Divine Exile – Earth 
While crouching df1
Sp-LM/6,30
Deals self-damagedeals self-damage〔partially recoverable〕
94 Grace
Grace 
While crouching df2
L〔TC〕/12
95 Kanamegaeshi
Kanamegaeshi 
While crouching df3
L〔TC〕/15
Has clean hit effect

10Hit Combo

96 10 Hit Combo
10 Hit Combo 
While rising 1,1,1+4,2,1,2,4,4,3
/14,7,5,8,6,6,7,10,13,21

Sidestep(u☆ or d☆)

97 Kasanegasumi
Kasanegasumi 
During sidestep 2
M/27
Recover health on hit
98 Kagura
Kagura 
During sidestep 4
M/20
99 Sankouchou
Sankouchou 
During sidestep 1+2
HHM/7,9,18

Stance

Izumo

100 Izumo
Izumo 
u2, etc.
H,Sp/17
Recover health on hit, shift to Izumo
101 Haraede Kannagi
Haraede Kannagi 
During Izumo 1,1
H,H/7,26
Recover health on hit
102 Haraede Musubi
Haraede Musubi 
During Izumo 1,2
H,M/7,20
103 Setsurinbu – Misogi
Setsurinbu – Misogi 
During Izumo 2
M〔TC〕/24(9)
Chip damage on block, deals self-damage〔partially recoverable〕
104 Zuiun Renkyaku
Zuiun Renkyaku 
During Izumo 3
MH〔TJ〕/10,16
105 Wakeikazuchi – Misogi
Wakeikazuchi – Misogi 
During Izumo 4,1
L,M/15,21(12)
Chip damage on block, deals self-damage〔partially recoverable〕
106 Mihikarioroshi
Mihikarioroshi 
During Izumo 1+2
M〔PC〕/24
Absorb an attack to power up and deal more chip damage on block
107 Dianthus Garden
Dianthus Garden 
During Izumo f1+2
M/21

Genjitsu

108 Genjitsu
Genjitsu 
f3+4, etc.
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕/-
Shift to Genjitsu, during Genjitsu D to shift to crouching state
109 Rurikoukai
Rurikoukai 
During Genjitsu 1
L〔TC〕/22
110 Kazama Style Spirit
Kazama Style Spirit 
During Genjitsu 2
M〔PC〕,Th/16,32
Throw on front hit, deals self-damage〔partially recoverable〕, absorb an attack to power up and add chip damage
111 Getsuun Renken
Getsuun Renken 
During Genjitsu 3,2
M,M/14,16(6)
Chip damage on block, deals self-damage〔partially recoverable〕, during Genjitsu 3,D to shift to crouching state
112 Nichiun
Nichiun 
During Genjitsu 4
H〔TJ〕/24

Miare

113 Miare
Miare 
b1+2, etc.
Sp/-
Shift to Miare, regain recoverable health, during Miare D〔or U〕to shift to sidestep, DB to shift to standing state
114 Ame-no-Sakahoko
Ame-no-Sakahoko 
During Miare 1
M/30(12)
Chip damage on block, deals self-damage〔partially recoverable〕
115 Ame-no-Nuboko
Ame-no-Nuboko 
During Miare 2
Sp-M/30(9)
Chip damage on block, deals self-damage〔partially recoverable〕
116 Izumo Strike
Izumo Strike 
During Miare 1+2
H,Sp/17
Shift to Izumo
117 Genjitsu
Genjitsu 
During Miare F
Sp〔St.At-Reversal-Low,At-Reversal-Throw〕/-
Shift to Genjitsu

Heat State

Moves available when Kazama Essence is fully charged


While Down


Throws Moves

Throws

118 Shiho Nage
Shiho Nage 
Approach opponent 1+3
Throw-H/35
Throw escape 1 or 2
119 Katanuki
Katanuki 
Approach opponent 2+4
Throw-H/35
Throw escape 1 or 2
120 Cloud Taste
Cloud Taste 
Approach opponent from left side 1+3〔or 2+4〕
Throw-H/40
Throw escape 1
121 Wind Wheel
Wind Wheel 
Approach opponent from right side 1+3〔or 2+4〕
Throw-H/40
Throw escape 2
122 Twisted Limbs
Twisted Limbs 
Approach opponent from behind 1+3〔or 2+4〕
Throw-H/50
Cannot throw escape
123 White Mountain
White Mountain 
Approach opponent df2+3
Throw-H/40
Throw escape 2
124 Riai
Riai 
Approach opponent uf1+2
Throw-H/40
Throw escape 1+2
125 Falling Rain
Falling Rain 
While crouching db1+2
Throw-H/15,30
Throw escape 1+2
126 Tsukuyomi
Tsukuyomi 
During Izumo 1+4〔or 2+3〕
Throw-H/35
Throw escape 1+2

Attack Reversal

127 Attack Reversal
Attack Reversal 
Time with opponent attack b1+3〔or b2+4〕
At-Reversal〔High&Mid〕/25
128 Amaterasu
Amaterasu 
Time with opponent low attack f3+4
At-Reversal〔Low〕/20
Recover health
129 Low Parry
Low Parry 
Time with opponent low attack DF
Parry〔Low〕/-
130 Throw Reversal
Throw Reversal 
Time with opponent throw f3+4
At-Reversal〔Throw〕/40
Recover health

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