Jun Main Techniques Season2

Tekken8 Jun Kazama Main Techniques Season2

Jun Kazama is a defensive character with a strong neutral game. This guide introduces easy-to-use core moves that are great for beginners. From safe pokes to counter tools, these essentials will help you build a solid foundation.

Main Techniques Video

Main Techniques Commands

Heat activation / Heat Dash can be activated / Quick attack

Command Note
1+2
Heat activation / Heat Dash can be activated / Quick attack

Heat activation / Heat Dash can be activated / Can approach from a distance

Command Note
f2,1+2 Deals self-damage[partially recoverable]
Heat activation / Heat Dash can be activated / Can approach from a distance

Heat activation / Heat Dash can be activated / Can move first on block

Command Note
During sidestep 4
Heat activation / Heat Dash can be activated / Can move first on block

Combo starter / Can move first on block

Command Note
During Heat f2,1+2,F Increased chip damage on block as effect of Heat Dash
Combo starter / Can move first on block

Recommended combo

Command Note
During Heat f2,1+2,F[HD] → f3,4 T! → ff2,3 Combos that use Heat Dash
Recommended combo

Quick attack / Long reach / Recovers health

Command Note
During Heat 2+3 Heat Smash
Quick attack / Long reach / Recovers health

Effective on opponents using Standing Block / Heavy damage / Recovers health

Command Note
During Heat and Genjitsu 2,1+2 Effects during Heat[unique]
Effective on opponents using Standing Block / Heavy damage / Recovers health

Can approach from a distance / Combo starter / Can be used without losing health

Command Note
During Heat d1+2 Effects during Heat[unique]
Can approach from a distance / Combo starter / Can be used without losing health

Combo starter / Effective on crouching opponents

Command Note
df2
Combo starter / Effective on crouching opponents

Recommended combo

Command Note
df2 → f3,4 T! → ff2,3
Recommended combo

Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Command Note
uf4,3 Inflicts damage on self[parially recoverable] / Jump Status
Combo starter / Effective on crouching opponents / Effective on opponents using a low attack

Recommended combo

Command Note
uf4,3 T! → during Miare F → during Genjitsu 4 → b2,1,4
Recommended combo

Effective on opponents using Standing Block / Few openings / Can move first on hit

Command Note
db3
Effective on opponents using Standing Block / Few openings / Can move first on hit

Effective on opponents using sidestep / Good for getting wall combos

Command Note
df3
Effective on opponents using sidestep / Good for getting wall combos

Effective on opponents using a high or mid attack

Command Note
b3+4
Effective on opponents using a high or mid attack

Quick attack / Heavy damage

Command Note
uf1 Deals self-damage[partially recoverable]
Quick attack / Heavy damage

Good for getting a counter hit on block

Command Note
1,2,2[Block] → during Izumo 1,1 Attack sequence using Izumo
Good for getting a counter hit on block

Effective on opponents using Standing Block

Command Note
1,2,2[Block] → during Izumo 4,1 Attack sequence using Izumo
Effective on opponents using Standing Block

Effective on opponents using a high or mid attack after blocking

Command Note
b2,1,F[Block] → during Genjitsu 2 Attack sequence using Genjitsu
Effective on opponents using a high or mid attack after blocking

Good for getting a counter hit on block / Heat activation / Heat Dash can be activated

Command Note
f4[Block] → 1+2 f4 can move first on block
Good for getting a counter hit on block / Heat activation / Heat Dash can be activated
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