Jun Frame Data Ver.2.08.00

Tekken8 Jun Kazama Frame Data Season2


Notes
This page offers a complete frame chart for Kazama Jun in TEKKEN 8. Find startup frames, recovery, block advantage, and more. Use it to build solid strategies and improve your match control—ideal for both beginners and advanced players.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable

Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range

Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat

g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)

Complete Move Frame List

New Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Yakumodachi > Izumo
During Miare
M[CS],Sp
17
i20+4+11g+11gHM
Kamudo-no-Tsurugi
When Kazama Essence is fully charged
M[CS]
32(12)
i26-9TRTRTR
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo on hit
L[CS],M
10,30
i19-KNDKND
Ame-no-Nuboko [HE]
When Kazama Essence is fully charged, during Miare [Heat Engager]
M-Sp
38(11)
i16-20+9g+9gHA

Additional Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [during Izumo]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Yomotsu Ooyumi
During Heat [or during Izumo]
M,HTh
20,30(4,6)
i13-6KNDKND
Tokkei - Misogi > Genjitsu
M,Sp
32(6)
i22+9KNDKND
Tokkei - Misogi > Miare
M,Sp
32(6)
i22+9KNDKND
Haraede > Genjitsu
During Izumo
H,Sp
7
i13-6+5+5
Haraede > Miare
During Izumo
H,Sp
7
i13-6+5+5

n Command

Name/CommandHit Range/DamageStartBloHitCouNote
Suikei
H
5
i10+1+8+8
Suikei > Izumo Smash
H,M,Sp
5,15
i10-1+8+13
Spear Step
H,H
5,8
i10-3+6+6
Spear Step > Sidestep
[or ]
H,H,Sp
5,8
i10+1+10+10
Spear Step > Izumo Strike
H,H,H,Sp
5,8,12
i10+4+11+20cHM
Spear Step > Spin Kick
H,H,M
5,8,16
i10-12+5
(+17g)
KND
Suiren Leg Scythe
H,L
5,12
i10-12c+2+6c
Right Jab
H
7
i12-4+7+7
Byakuren Tsukinuki [2]
H,M
7,9
i12-6+7+7
Byakuren Tsukinuki [3]
H,M,M
7,9,12
i12-12-1-1
Byakuren Tsukinuki
H,M,M,M
7,9,12,30(9)
i12-9KNDKND
Byakuren Tsukinuki [HS]
[Heat Status]
H,M,M,M
7,9,12,30(1,1,2,9)
i12-9KNDKND
Byakuren Tamasudare
H,M,M,H
7,9,12,21
i12-9KNDKND
Byakuren Misogi
H,M,H
7,9,21
i12+2QBCQBC
Shion
M
20
i14-13KNDKND
Shunkei [HE]
[Heat Engager]
M
26
i13-12+9g+9gHA
Shunkei
M
26
i13-12+28g+28g
Ryuuntsui - Misogi
MM[JS]M
6,16,14
i23-6KNDKND
Ryuuntsui – Misogi [HS]
[Heat Status]
MM[JS]M
6,16,14(1,3)
i23-6KNDKND
Ryuuntsui – Misogi > crouching
on block
MM[JS],Sp
6,16
i23-6KNDKND
White Heron Dance [1]
L-SpH
5,8
i14-3-3+4
White Heron Dance [2]
L-SpH,H
5,8,10
i14-2+9+9
White Heron Dance
L-SpH,H,M
5,8,10,23
i14-15KNDKND
White Heron Lower Dance
L-SpH,H,L[CS]
5,8,10,15
i14-23cKNDKND
White Heron Sun Palm [2]
L-SpH,M
5,8,15
i14-11+1+1
White Heron Sun Palm
L-SpH,M,M
5,8,15,20
i14-13KNDKND
White Heron Moon Kick
L-SpH,M,L
5,8,15,17
i14-13c+4cKND

f Command

Name/CommandHit Range/DamageStartBloHitCouNote
Izumo Smash
M,Sp
15
i20±0+9+14
Demon Slayer
M
20
i17-18LNCLNC
Demon Slayer > crouching to cancel
Sp
-
---
Ame-no-Habakiri [HE]
on hit or block [Heat Engager]
M,M
16,20(8)
i17-9+9g+9gHA
Ame-no-Habakiri
on hit or block
M,M
16,20(8)
i17-9KNDKND
Kanbashira
M
13
i16-9+7+7
Kanbashira > Sidestep
[or ]
M,Sp
13
i16-2+14+14
Kanbashira > Izumo Strike
M,H,Sp
13,17
i16+4+11+20cHM
Double Kanbashira
M,M
13,22
i16-13KNDKNDTR
Getsukankyaku
H
21
i19+3+13+13HM
Inner Peace
H,Sp
0
i12+2+26g+23
Inner Peace [HS]
[Heat Status]
H[H&M Parry],Sp
0(1)
i12+2+26g+23
Inner Peace [HS] [Parry Successful]
Time with opponent low attack [Heat Status]
Parry[H&M],Sp
0(1)
i5-+23+23
Genjitsu
Sp[Low At.Reversal,Th.Reversal]
-
---
Genjitsu > crouching to cancel
Sp
-
---
Wheel Kick
H[H&M Punch Parry]
21
i28±0LNCLNC
Wheel Kick [Parry Successful]
Time with opponent punch
Parry[H&M Punch],H
21
i4-LNCLNC

df Command

Name/CommandHit Range/DamageStartBloHitCouNote
Habotan [1]
M
10
i13-3+8+8
Habotan
M,M
10,17
i13-11+2+13g
Aya Stitch
M,H
10,12
i13-4+6+11
Mizuho
M
14
i16-12LNCLNC
Ame-no-Murakumo
on hit or block
M
8,12(4)
i16-9LNCLNC
Ame-no-Murakumo [HS]
on hit or block [Heat Status]
M
8,12(1,4)
i16-9LNCLNC
Kazakiri
M
22
i17-8KNDKNDHM
Katabami
M
22
i15-14KNDLNCTR
Heavenly Sun Palm
M
17
i24-11+1+1
Heavenly Sun Palm
M,M
17,20
i24-13KNDKND
Heavenly Moon Kick
M,L
17,17
i24-13c+4cKND

d Command

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
L-Sp[CS]
5
i10-5+6+6
Left Spin Low Kick
L[CS]
10
i16-17c-6-6
Narumi
M
18
i20-4c+9cLNC
Suminagashi [1]
L
10
i15-12c-1-1
Suminagashi
L,H
10,20
i15-9KNDKND
Kamudo-no-Tsurugi
M[CS]
28(11)
i26-9TRTRTR
Kamudo-no-Tsurugi [HS]
[Heat Status]
M[CS]
28(11)
i26-9TRTRTR
Double Lift Kicks
LH[JS]
5,20
i14-25c
-6
LNCLNC

db Command

Name/CommandHit Range/DamageStartBloHitCouNote
Hourai's Dance [1]
M
7
i15-8+1+1
Hourai's Dance [2]
M,M
7,8
i15-11±0±0
Hourai's Dance
M,M,MMM
7,8,5,5,20
i15-15KNDKND
Ayame
L[CS]
15
i23-12c+2+14g
Leg Scythe
L
14
i18-12c+2+6c
Kariashi [1]
L[CS]
14
i22-11c±0+3
Kariashi [1] > crouching
L[CS],Sp
14
i22-11c±0+3
Kariashi [2]
L[CS]*2
14,15
i22-7c+4LNC
Kariashi [2] > crouching
L[CS]*2,Sp
14,15
i22-11c±0LNC
Kariashi
L[CS]*3
14,15,16
i22-7c+4LNC
Kariashi > crouching
L[CS]*3,Sp
14,15,16
i22-11c±0LNC
Kariashi Hakuro
During Kariashi
L-SpH
5,8
i22-3-3+4

b Command

Name/CommandHit Range/DamageStartBloHitCouNote
Violet
L[CS]
19
i29-10c+6HTh
Violet > crouching to cancel
Sp
-
---
Sumire Okuri
[Counter Hit]
L[CS],HTh
22,22
i29--HTh
Ryuen
M
10
i14-9+2+2
Ryuen > Elbow
M,H
10,7
i14-9+2+2
Ryuen > Elbow > Genjitsu
M,H,Sp
10,7
i14±0+11+11
Ryuen > Elbow > Miare
M,H,Sp
10,7
i14±0+11+11
Ryuen Saika Shikei
M,H,M
10,7,20
i14-13KNDKND
Ryuen Saika Renken
M,H,M
10,7,22(8)
i14-9KNDTRTR
Ryuen Saika Renken [HS]
[Heat Status]
M,H,M
10,7,22(2,1,8)
i14-9KNDTRTR
Ryuen Saika Renshuu
M,H,H
10,7,24
i14-8QBCQBC
Ryuen Magushi
M,M
10,10
i14-9+3+3
Dragon Wheel Kick
M[JS]
20
i16-19KNDKND
Ryuusha Renken
M[JS],M
20,15(8)
i16-9TRTRTR
Ryuusha Renken [HS]
[Heat Status]
M[JS],M
20,15(4,8)
i16-9TRTRTR
Ryuusha Renken [Second Only]
M[JS],M
20,22(8)
i37-9KNDTRTR
Ryuusha Renken [Second Only] [HS]
[Heat Status]
M[JS],M
20,22(8)
i37-9KNDTRTR
Dragon Wheel Leg Cutter
M[JS],L[CS]
20,14
i16-11c±0+3
Shirabyoushi [1]
M
14
i13-7+5+5
Shirabyoushi
M,M
14,17
i13-13+5LNC
Miare
Sp[White Recovery]
-
 ---
Omoikane
M[PC]
25
i28-12KNDKNDPC
Omoikane [PU]
[opponent absorb attack]
M[PC]
25(10)
i28-8KNDKNDPC

ub u uf Command

Name/CommandHit Range/DamageStartBloHitCouNote
Divine Exile - Heaven
[or or ]
HH
6,30
i10-14KNDKND
Divine Exile - Heaven [HS]
[or or ] [Heat Status]
HH
6,30(1,6)
i10-14KNDKND
Totsuka-no-Tsurugi
M[CS]
24(9)
i19-9KNDTRTR
Totsuka-no-Tsurugi [HS]
[Heat Status]
M[CS]
24(9)
i19-9KNDTRTR
Izumo Strike
[or ]
H,Sp
17
i23+4+11+20cHM
Iwato
[or or ]
M
17
i20-6+5LNC
Housenka [1]
M[JS]
10
i16-20-9-9
Housenka - Misogi
M[JS],M[JS],M,Sp
10,8,14
i16-12TRTRTR
Housenka - Misogi [HS]
[Heat Status]
M[JS],M[JS],M,Sp
10,8,14(2,1)
i16-12TRTRTR
Chikura
[or ]
M[JS]
21
i22-3KNDKND
Shinki
Mid[UB]
50
i57-KNDKND
Saiuntsui
[or or ]
MM[JS]
5,21
i20-8KNDKND

ff Command

Name/CommandHit Range/DamageStartBloHitCouNote
Suiei
M
16
i16-12+3+3
Suiei > Genjitsu
M,Sp
16
i16+1+16g+16g
Suiei > Miare
M,Sp
16
i16+1+16g+16g
Suiei Ura Saika
M,M
16,22
i16-13KNDLNCTR
Suiei Kagetsu
M,H
16,22
i16-8KNDKND
Yukimiguruma [1]
M
23
i18-9+2+2HM
Yukimiguruma
M,MM
23,12,15(3,4)
i18+3KNDKNDHM
Tokkei - Misogi
M
32(6)
i22+6KNDKND
Tokkei - Misogi > Genjitsu
M,Sp
32(6)
i22+9KNDKND
Tokkei - Misogi > Miare
M,Sp
32(6)
i22+9KNDKND
Tokkei - Misogi [HS]
[Heat Status]
M
32(6)
i22+6KNDKND
Tokkei - Misogi [HS] > Genjitsu
[Heat Status]
M,Sp
32(6)
i22+9KNDKND
Tokkei - Misogi [HS] > Miare
[Heat Status]
M,Sp
32(6)
i22+9KNDKND
Ame-no-Uzume
M[JS]
28(8)
i24+3KNDKND

While Rising

Name/CommandHit Range/DamageStartBloHitCouNote
Tenkan Saika [1]
While rising
H
14
i12-6+5+5
Tenkan Saika
While rising
H,H
14,7
i12-9+2+2
Tenkan Saika > Genjitsu
While rising
H,H,Sp
14,7
i12±0+11+11
Tenkan Saika > Miare
While rising
H,H,Sp
14,7
i12±0+11+11
Tenkan Saika Shikei
While rising
H,H,M
14,7,20
i12-13KNDKND
Tenkan Saika Renken
While rising
H,H,M
14,7,22(8)
i12-9KNDTRTR
Tenkan Saika Renken [HS]
While rising [Heat Status]
H,H,M
14,7,22(2,1,8)
i12-9KNDTRTR
Tenkan Saika Renshuu
While rising
H,H,H
14,7,24
i12-8QBCQBC
Tomoezakura [2]
While rising
H,M
14,16
i12-11±0c±0c
Tomoezakura
While rising
H,M,L[CS]
14,16,17
i12-16c±0cKND
Tomoefuji
While rising
H,M,M
14.16.28
i12-20KNDKND
Hyakkaou [1]
While rising
M
12
i13-8+5LNC
Hyakkaou
While rising
M,M
12,20
i13-12KNDKND
Gioh
While rising
M
16
i14-13LNCLNC
Ichikaku
While rising
M
21
i11-12KNDKND
Sudare Nagashi
While rising
M
20
i21-2+5LNC
Sudare Nagashi > crouching to cancel
While rising
Sp
-
---
Flowing Moon Scent
While rising
M
23
i18-21LNCLNCTR

While Crouching

Name/CommandHit Range/DamageStartBloHitCouNote
Low Jab
While crouching [or ]
L-Sp[CS]
5
i10-5+6+6
Divine Exile - Earth
While crouching
L-SpM
6,30
i10-19KNDKND
Divine Exile - Earth [HS]
While crouching [Heat Status]
L-SpM
6,30(1,6)
i10-19KNDKND
Right Low Jab
While crouching [or ]
L-Sp[CS]
8
i11-4+7+7
Grace
While crouching
L[CS]
12
i16-11c±0+18g
(+14)
Left Spin Low Kick
While crouching [or ]
L[CS]
10
i16-17c-6-6
Kanamegaeshi [Clean Hit]
While crouching
L[CS]
15
i21-19cKNDKND
Kanamegaeshi [Tip]
While crouching
L[CS]
12
i21-19c±0c±0c
Right Low Kick
While crouching
L[CS]
6
i12-15c-4-4
Twin Cloud Kicks [1]
While crouching [or ]
MM[JS]
10,10
i21-6+5c+5c
Twin Cloud Kicks [1] > crouching
While crouching [or ]
MM[JS],Sp
10,10
i21-6+5c+5c
Twin Cloud Kicks
While crouching [or ]
MM[JS],MM[JS]
10,10,10,10
i21±0cKNDKND
Twin Cloud Kicks > crouching
While crouching [or ]
MM[JS],MM[JS],Sp
10,10,10,10
i21±0cKNDKND

Sidestep

Name/CommandHit Range/DamageStartBloHitCouNote
Kasanegasumi
During sidestep
M
27
i16-9KNDKNDTR
Kagura [HE]
During sidestep [Heat Engager]
M
20
i18+6+9g+9gHA
Kagura
During sidestep
M
20
i18+6+8c+8c
Sankouchou
During sidestep
HHM
7,9,18
i16-4+7c+7cHM

While Facing Backward

Name/CommandHit Range/DamageStartBloHitCouNote
Twist Jab
Back facing opponent
H
15
i8-3+8+8
Twist Right Jab
Back facing opponent
H
15
i8-3+8+8
Twist Left Kick
Back facing opponent
H
18
i10-8+8+8
Twist Right Kick
Back facing opponent
H
18
i10-8+8+8
Twist Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Right Low Jab
Back facing opponent
L-Sp[CS]
5
i10-5+6+6
Twist Left Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4
Twist Right Low Kick
Back facing opponent
L[CS]
6
i12-15c-4-4

Special Move

Name/CommandHit Range/DamageStartBloHitCouNote
Ki Charge
Sp
-
---
Back Handspring
Sp[JS]
-
---
Back Handspring > Spinning Jump Kick
M[JS]
28(8)
i69+3KNDKND
Wall climbing reversal attack [Punch]
With your back against the wall
M[JS]
21
i39+4cLNCLNC

Izumo

Name/CommandHit Range/DamageStartBloHitCouNote
Izumo
, etc.
H,Sp
17
i23+4+11+20cHM
Haraede
During Izumo
H
7
i13-7+4+4
Haraede > Genjitsu
During Izumo
H,Sp
7
i13-6+5+5
Haraede > Miare
During Izumo
H,Sp
7
i13-6+5+5
Haraede Kannagi
During Izumo
H,H
7,26
i13-4KNDKNDTR
Haraede Musubi
During Izumo
H,M
7,20
i13-13KNDLNC
Setsurinbu - Misogi
During Izumo
M[CS]
24(9)
i23-13LNCLNCTR
Setsurinbu - Misogi [HS]
During Izumo [Heat Status]
M[CS]
24(9)
i23-13LNCLNCTR
Zuiun Renkyaku [HE]
During Izumo [Heat Engager]
MH[JS]
10,16
i16-6+9g+9gHA
Zuiun Renkyaku
During Izumo
MH[JS]
10,16
i16-6KNDKND
Wakeikazuchi – Misogi [1]
During Izumo
L[CS]
10
i19-37c-1cLNC
Wakeikazuchi – Misogi
During Izumo on hit
L,M
10,21
i19-KNDKND
Wakeikazuchi – Misogi [HS]
During Izumo on hit [Heat Status]
L,M
10,21(2)
i19-KNDKND
Mihikarioroshi
During Izumo
M[PC]
24
i21-12KNDKNDPC
Mihikarioroshi [PU]
During Izumo [opponent absorb attack]
M[PC]
24(9)
i21-6cKNDKNDPC
Dianthus Garden
During Izumo
M
21
i16-6+5+25g
(+15)
HM

Genjitsu

Name/CommandHit Range/DamageStartBloHitCouNote
Genjitsu
, etc.
Sp[Low At.Reversal,Th.Reversal]
-
---
Genjitsu > crouching
Sp
-
---
Amaterasu
Time with opponent low attack
Reversal[Low]
20
i1-KNDKND
Throw Reversal
Time with opponent throw
Reversal[[Th]]
40
i1-KNDKND
Rurikoukai
During Genjitsu
L[CS]
22
i20-12c+3cKND
Yomotsu Mihashira
During Genjitsu [Heat Status]
L[CS],M
14,24(2,7)
i20-12KNDKND
Yomotsu Mihashira [Second]
During Genjitsu [Heat Status]
L[CS],M
35(7)
i47-12KNDKND
Kazama Style Spirit
During Genjitsu
M[PC],HTh
16,32
i16-13HThHThPC
Kazama Style Spirit [PU]
During Genjitsu [opponent absorb attack]
M[PC],HTh
16,32(6)
i16-9HThHThPC
Kazama Style Spirit [HS]
During Genjitsu [Heat Status]
M[PC],HTh
16,32(3)
i16-13HThHThPC
Kazama Style Spirit [PU] [HS]
During Genjitsu [opponent absorb attack] [Heat Status]
M[PC],HTh
16,32(6)
i16-9HThHThPC
Getsuun
During Genjitsu
M
14
i17-4c+4c+4c
Getsuun > crouching
During Genjitsu
M,Sp
14
i17-4c+4c+4c
Getsuun Renken
During Genjitsu
M,M
14,16(6)
i17-9KNDKND
Getsuun Renken [HS]
During Genjitsu [Heat Status]
M,M
14,16(2,6)
i17-9KNDKND
Nichiun
During Genjitsu
H[JS]
24
i26+4KNDKNDHM

Miare

Name/CommandHit Range/DamageStartBloHitCouNote
Miare
, etc.
Sp
-
 ---
Miare > Sidestep
During Miare [or ]
Sp
-
 ---
Miare > Standing State
During Miare
Sp
-
 ---
Genjitsu
During Miare
Sp[Low At.Reversal,Th.Reversal]
-
 ---
Ame-no-Sakahoko
During Miare
M
30(12)
i24-9TRTRTR
Ame-no-Sakahoko [HS]
During Miare [Heat Status]
M
30(12)
i24-9TRTRTR
Ame-no-Nuboko [HE]
During Miare [Heat Engager]
M-Sp
28(8)
i16-20+9g+9gHA
Ame-no-Nuboko [HS]
During Miare [Heat Status]
M-Sp
28(8)
i16-20KNDKND
Ame-no-Nuboko
During Miare
M-Sp
28(8)
i16-20KNDKND
Yakumodachi > Izumo
During Miare
M[CS],Sp
17
i20+4+11g+11gHM
Yakumodachi > Izumo [HS]
During Miare [Heat Status]
M[CS],Sp
17(3)
i20+4+11g+11gHM

Moves available when Kazama Essence is fully charged

Name/CommandHit Range/DamageStartBloHitCouNote
Kamudo-no-Tsurugi
When Kazama Essence is fully charged
M[CS]
32(12)
i26-9TRTRTR
Kamudo-no-Tsurugi [HS]
When Kazama Essence is fully charged [Heat Status]
M[CS]
32(12)
i26-9TRTRTR
Wakeikazuchi – Misogi [1]
When Kazama Essence is fully charged, during Izumo
L[CS]
10
i19-37c-1cLNC
Wakeikazuchi – Misogi
When Kazama Essence is fully charged, during Izumo on hit
L[CS],M
10,30
i19-KNDKND
Wakeikazuchi – Misogi [HS]
When Kazama Essence is fully charged, during Izumo on hit [Heat Status]
L[CS],M
10,30(3)
i19-KNDKND
Ame-no-Nuboko [HE]
When Kazama Essence is fully charged, during Miare [Heat Engager]
M-Sp
38(11)
i16-20+9g+9gHA
Ame-no-Nuboko [HS]
When Kazama Essence is fully charged, during Miare [Heat Status]
M-Sp
38(11)
i16-20KNDKND
Ame-no-Nuboko
When Kazama Essence is fully charged, during Miare
M-Sp
38(11)
i16-20KNDKND

Heat Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Heat Burst
When Heat activation available [during Izumo]
M[PC]
12(2)
i16+1+2c+2cHA
PC
Shunkei [HE]
[Heat Engager]
M
26
i13-12+9g+9gHA
Shunkei [HS]
[Heat Status]
M
26(5)
i13-12+28g+28g
Shunkei [HD]
[Heat Status]
M
26(7)
i13+5KNDKNDHD
Ame-no-Habakiri [HE]
on hit or block [Heat Engager]
M,M
16,20(8)
i17-9+9g+9gHA
Ame-no-Habakiri [HS]
on hit or block [Heat Status]
M,M
16,20(3,8)
i17-9KNDKND
Ame-no-Habakiri [HD]
on hit or block [Heat Status]
M,M
16,20(3,10)
i17+5LNCLNCHD
Kagura [HE]
During sidestep [Heat Engager]
M
20
i18+6+9g+9gHA
Kagura [HS]
During sidestep [Heat Status]
M
20(4)
i18+6+8c+8c
Kagura [HD]
During sidestep [Heat Status]
M
20(6)
i18+5LNCLNCHD
Zuiun Renkyaku [HE]
During Izumo [Heat Engager]
MH[JS]
10,16
i16-6+9g+9gHA
Zuiun Renkyaku [HS]
During Izumo [Heat Status]
MH[JS]
10,16(2,3)
i16-6KNDKND
Zuiun Renkyaku [HD]
During Izumo [Heat Status]
MH[JS]
10,16(2,5)
i16+5LNCLNCHD
Ame-no-Nuboko [HE]
During Miare [Heat Engager]
M-Sp
28(8)
i16-20+9g+9gHA
Ame-no-Nuboko [HS]
During Miare [Heat Status]
M-Sp
28(8)
i16-20KNDKND
Ame-no-Nuboko [HD]
During Miare [Heat Status]
M-Sp
28(10)
i16+5LNCLNCHD
Byakuren Tsukinuki [HS]
During Heat
H,M,M,M
7,9,12,30(1,1,2,9)
i12-9KNDKND
Ryuuntsui – Misogi [HS]
During Heat
MM[JS]M
6,16,14(1,3)
i23-6KNDKND
Inner Peace [HS]
During Heat
H[H&M Parry],Sp
0(1)
i12+2+26g+23
Ame-no-Murakumo [HS]
During Heat on hit or block
M
8,12(1,4)
i16-9LNCLNC
Kamudo-no-Tsurugi [HS]
During Heat
M[CS]
28(11)
i26-9TRTRTR
Ryuen Saika Renken [HS]
During Heat
M,H,M
10,7,22(2,1,8)
i14-9KNDTRTR
Ryuusha Renken [HS]
During Heat
M[JS],M
20,15(4,8)
i16-9TRTRTR
Ryuusha Renken [Second Only] [HS]
During Heat
M[JS],M
20,22(8)
i37-9KNDTRTR
Divine Exile - Heaven [HS]
During Heat [or or ]
HH
6,30(1,6)
i10-14KNDKND
Totsuka-no-Tsurugi [HS]
During Heat
M[CS]
24(9)
i19-9KNDTRTR
Housenka - Misogi [HS]
During Heat
M[JS],M[JS],M,Sp
10,8,14(2,1)
i16-12TRTRTR
Tokkei - Misogi [HS]
During Heat
M
32(6)
i22+6KNDKND
Tokkei - Misogi [HS] > Genjitsu
During Heat
M,Sp
32(6)
i22+9KNDKND
Tokkei - Misogi [HS] > Miare
During Heat
M,Sp
32(6)
i22+9KNDKND
Tenkan Saika Renken [HS]
During Heat, while rising
H,H,M
14,7,22(2,1,8)
i12-9KNDTRTR
Divine Exile - Earth [HS]
During Heat, while crouching
L-SpM
6,30(1,6)
i10-19KNDKND
Setsurinbu - Misogi [HS]
During Heat and Izumo
M[CS]
24(9)
i23-13LNCLNCTR
Wakeikazuchi – Misogi [HS]
During Heat and Izumo on hit
L,M
10,21(2)
i19-KNDKND
Kazama Style Spirit [HS]
During Heat and Genjitsu
M[PC],HTh
16,32(3)
i16-13HThHThPC
Kazama Style Spirit [PU] [HS]
During Heat and Genjitsu [opponent absorb attack]
M[PC],HTh
16,32(6)
i16-9HThHThPC
Getsuun Renken [HS]
During Heat and Genjitsu
M,M
14,16(2,6)
i17-9KNDKND
Ame-no-Sakahoko [HS]
During Heat and Miare
M
30(12)
i24-9TRTRTR
Yakumodachi > Izumo [HS]
During Heat and Miare
M[CS],Sp
17(3)
i20+4+11g+11gHM
Kamudo-no-Tsurugi [HS]
During Heat, when Kazama Essence is fully charged
M[CS]
32(12)
i26-9TRTRTR
Wakeikazuchi – Misogi [HS]
During Heat, when Kazama Essence is fully charged, during Izumo on hit
L[CS],M
10,30(3)
i19-KNDKND
Ame-no-Nuboko [HS]
During Heat, when Kazama Essence is fully charged, during Miare
M-Sp
38(11)
i16-20KNDKND
Yomotsu Ooyumi
During Heat [or during Izumo]
M,HTh
20,30(4,6)
i13-6KNDKND
Yomotsu Ooyumi [Second]
During Heat [or during Izumo]
M
30(6)
i45-6KNDKND
Yomotsu Mihashira
During Heat and Genjitsu
L[CS],M
14,24(2,7)
i20-12KNDKND
Yomotsu Mihashira [Second]
During Heat and Genjitsu
L[CS],M
35(7)
i47-12KNDKND

Rage Moves

Name/CommandHit Range/DamageStartBloHitCouNote
Amatsu Izanami
During Rage
M[PC],HTh
55
i20-18HThHThPC
ER

Throws

Name/CommandHit Range/DamageStartNote
Shiho Nage
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, ±0F after throw escape, rotates 55 degrees counterclockwise, rotates 10 degrees clockwise if throw is successful
Katanuki
Approach opponent
High[Th]
35
i12Throw escape 1 or 2, homing attack, ±0F after throw escape, rotates 170 degrees counterclockwise, swaps if throw is successful
Cloud Taste
Approach opponent from left side [or ]
High[Th]
40
i12Throw escape 1, homing attack, -3F after throw escape, no swap, no swap if throw successful
Wind Wheel
Approach opponent from right side [or ]
High[Th]
40
i12Throw escape 2, homing attack, -3F after throw escape, no swap, if throw successful, throws backwards to target
Twisted Limbs
Approach opponent from behind [or ]
High[Th]
50
i12Cannot throw escape, homing attack, swaps when throw is successful
White Mountain
Approach opponent
High[Th]
40
i12Throw escape 2, -6F after throw escape, rotate 45 degrees counterclockwise, rotate 90 degrees counterclockwise if throw is successful, floor destruction possible
Riai
Approach opponent
High[Th]
40
i12Throw escape 1+2, -6F after throw escape, rotate 40 degrees counterclockwise, rotate 145 degrees clockwise if throw is successful
Falling Rain
While crouching
High[Th]
15,30
i14Throw escape 1+2, -6F after throw escape, rotates 40 degrees counterclockwise, swaps if throw is successful, combo possible
Tsukuyomi
During Izumo [or ]
High[Th]
35
i14Throw escape 1+2, -6F after throw escape, 45 degree counterclockwise rotation, does not swap if throw is successful, Kazama Essence charges

Attack Reversal

Name/CommandHit Range/DamageStartNote
Attack Reversal
Time with opponent attack [or ]
Reversal[H&M]
25
i5High&Middle attack reversal, counter acceptance 5-12F, does not switch when counter attack is successful, 25 damage (recoverable) *Punch and kick have the same motion
Wheel Kick [Parry Successful]
Time with opponent punch
Parry[H&M Punch],H
21
i4High&Middle punch parry effect, parry acceptance 4-15F, combo possible if parry is successful
Inner Peace [HS] [Parry Successful]
Time with opponent low attack [Heat Status]
Parry[H&M],Sp
0(1)
i5High&Middle parry effect, partially uses remaining Heat time, parry acceptance 5-11F, Kazama Essence charges if parrying is successful, Shift to Miare on hit, +23F advantage
Amaterasu
Time with opponent low attack
Reversal[Low]
20
i1Low attack reversal, counter acceptance 1-40F, stamina recovery when counter is successful, Kazama Essence charges
Low Parry
Time with opponent low attack
Parry[Low]
-
i1Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible
Throw Reversal
Time with opponent throw
Reversal[[Th]]
40
i1Low attack reversal, counter acceptance 1-40F, successful counter will grant Regain health, Kazama Essence charges

Common Action

Name/CommandHit Range/DamageStartBloHitCouNote
[Common Action] Side Roll
While down
Sp
-
---
[Common Action] Wake-Up Low Kick
While down
L[CS]
8
i22-9c+7+7
[Common Action] Wake-Up Mid Kick
While down
M
8
i22-9+9+9
[Common Action] Spring Attack
While down and facing up
M[JS]
15
i19-24+2+2
[Common Action] Recovery Kick
While down and facing up
L[CS]
5
i13-18c-3c-3c
[Common Action] Wake Up [Backward]
While down
Sp
-
---
[Common Action] Stand Up
While down
Sp
-
---
[Common Action] Forward Roll
While down and facing up
Sp
-
---
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]
15
i19+2KNDKND
[Common Action] Sliding Dash
While running [three steps or more]
L
17
i14-40cKNDKND
[Common Action] Running Cross Chop
While running [three steps or more]
M[JS]
24
i18±0KNDKND
[Common Action] Running Stomp [Opponent down]
Making contact [while opponent is down] after running for four or more steps
L
8
i12-KNDKND
[Common Action] Running Stomp [Opponent standing]
Making contact [while opponent is down] after running for four or more steps
L
10
i12+6KNDKND
[Common Action] Shoulder Tackle
Making contact with the opponent after running for four or more steps
M[PC]
30
i8+13gKNDKND
[Common Action] Shoulder Tackle [PU]
Making contact with the opponent after running for four or more [opponent absorb attack] steps
M[PC]
30(12)
i8+13gKNDKND
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