Jin Move List Ver.2.08.00

Tekken8 Jin Kazama Move List Season2


This page provides a complete command list for Jin Kazama in TEKKEN 8. From basic moves to advanced strings, all essential inputs are organized clearly. Ideal for beginners looking to learn Jin or players reviewing key techniques.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

12 Awakened Fiendish Claw
Awakened Fiendish Claw
During Heat
M,M/12,25(3,5)
Partially uses remaining Heat time

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of new moves using the devil's power
on hit or block , on hit or block , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
,

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Zanshin or Zenshin, Partially uses remaining Heat time, to cancel attack
7 Median Line Destruction
Median Line Destruction 
MMM/4,4,16
8 Tanden Nidan-uchi
Tanden Nidan-uchi 
M,M/12,17
9 Right Spinning Axe Kick
Right Spinning Axe Kick 
M/22
10 Demon's Paw
Demon's Paw 
M/22(6)
Chip damage on block
11 Brimstone Bite
Brimstone Bite 
During Zanshin
M,M/14,21(6)
Or during Zenshin , chip damage on block, during Zanshin to cancel and shift to Breaking Step
12 Awakened Fiendish Claw
Awakened Fiendish Claw
During Heat
M,M/12,25(3,5)
Partially uses remaining Heat time
13 Awakened Power Stance
Awakened Power Stance 
During Heat
M[パラクラ],Sp/0(1)
Partially uses remaining Heat time, shift to Devil Step on hit or block
14 Awekened Black Wing
Awekened Black Wing
During Heat
M,Sp/20(4)
Partially uses remaining Heat time, shift to Devil Step on hit or block [does not shift with ]
15 Awakened Thunder God Fist
Awakened Thunder God Fist 
During Devil Step
M,M/25(7)
Chip damage on block
16 Awakened Wind God Fist
Awakened Wind God Fist
During Devil Step
M,M-Sp/23(6)
Chip damage on block
17 Awakened Demon's Hoof
Awakened Demon's Hoof
During Devil Step
M,M[JS]/25(7)
Chip damage on block
18 Awakened Demon's Tail
Awakened Demon's Tail
During Devil Step
M,L[JS]/24(7)
Chip damage on block
19 Awakened Spinning Demon
Awakened Spinning Demon
During Devil Step
M,L,M/10,25(3,5)
Chip damage on block
20 Hellfire Trespass Slayer
Hellfire Trespass Slayer
During Heat
M,H,M,HTh/57(1,2,3)
Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift to Breaking Step, to shift to standing state
21 Hellfire Darkside Slayer
Hellfire Darkside Slayer
During Heat
M,H,M/15,12,23(1,2,4)
Also possible during Zanshin or Zenshin, Heat Smash

Rage Moves

22 Polar Demon Gouge
Polar Demon Gouge 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

23 Left Right Combo
Left Right Combo
H,H/5,12
24 Left Right > Black Wing Rondo
Left Right > Black Wing Rondo 
H,H,M/5,12,20(6)
Chip damage on block
25 Left Right > Axe Kick
Left Right > Axe Kick
H,H,M/5,12,20
26 Left Right > Spinning Hook Kick
Left Right > Spinning Hook Kick
H,H,H/5,12,26
27 Left Jab > Double Low
Left Jab > Double Low
H,L,L/5,9,17
28 Double Thrust > Roundhouse
Double Thrust > Roundhouse
H,M,M/9,9,18
29 Double Thrust > Low Trick Kick
Double Thrust > Low Trick Kick
~
H,M,L/9,9,20
30 Switchblade
Switchblade
H,H/9,20
to shift to Zenshin
31 Kishin Rekko
Kishin Rekko
H,H,L/17,7,18
to shift to Zenshin
32 High Right Roundhouse
High Right Roundhouse 
H/15
33 Spinning Flare Kick
Spinning Flare Kick
~
M[JS]/27
Or while rising ~
34 Median Line Destruction
Median Line Destruction 
MMM/4,4,16

f Command

35 Tanden Nidan-uchi
Tanden Nidan-uchi 
M,M/12,17
36 Left Sidekick > Stinger
Left Sidekick > Stinger
M,H/12,14
to shift to Zenshin, to shift to Special Move
37 Front Thrust Kick
Front Thrust Kick
M/21
to shift to Zenshin
38 Double Chamber Punch
Double Chamber Punch
HH/14,24(7)
Chip damage on block
39 Zenshin
Zenshin
Sp[CS]/-
Shift to Zenshin, to shift to Breaking Step

df Command

40 Mid Left Punch > High Roundhouse Kick
Mid Left Punch > High Roundhouse Kick
M,H/10,18
41 Mid Left Punch > Mid Sidekick
Mid Left Punch > Mid Sidekick
~
M,M/10,24
42 Fiendish Talon Rend
Fiendish Talon Rend
M,M[JS]/12,19(3,3)
Chip damage on block, to shift to Breaking Step
43 Left Roundhouse
Left Roundhouse
M/16
44 Brazilian Kick
Brazilian Kick
~
M/20
~ to shift to Breaking Step
45 Right Spinning Axe Kick
Right Spinning Axe Kick 
M/22

d Command

46 Corpse Thrust > Black Wing Flash
Corpse Thrust > Black Wing Flash 
M[PC],HTh/21,10
Throw during front hit on ground, absorb an attack to power up and add chip damage
47 Scourge
Scourge
L[CS]/22
48 Kazama Style Three-Quarter Kick
Kazama Style Three-Quarter Kick 
L,H,M/7,10,21
49 Knee Popper > Mid Sidekick
Knee Popper > Mid Sidekick
~
L,M/7,24
50 Right Sweep
Right Sweep
L[CS]/11
51 Double Lift Kick
Double Lift Kick
MM[JS]/5,20

db Command

52 Savage Sword
Savage Sword
M,H,M/12,11,21
53 Punch Cascade Kick
Punch Cascade Kick
M,M/12,23
54 Left Spinning Back Kick
Left Spinning Back Kick
H[CS]/28
55 Right Low Roundhouse
Right Low Roundhouse
L/18
56 Power Stance
Power Stance
M/0

b Command

57 Shun Maten
Shun Maten 
H,H/11,20
58 Shun Masatsu
Shun Masatsu
M,M/12,10
59 Left Knee > Right Thrust
Left Knee > Right Thrust
M,M/17,20
to shift to Zenshin
60 Spinning Sidekick
Spinning Sidekick
M/21
61 Suigetsu Strike
Suigetsu Strike
M[H&M Punch Parry]/20
Punch parry effect
62 Zanshin
Zanshin
Sp[CS]/-
Shift to Zanshin, to shift to dash, to shift to Breaking Step

ub u uf Command

63 Konshin Seikenzuki
Konshin Seikenzuki
Mid[UB]/50
to cancel
64 Evading Middle Strike
Evading Middle Strike
M/18
Or
65 Left Spinning Jump Kick
Left Spinning Jump Kick
M[JS]/17
Or or
66 Front Jump Kick
Front Jump Kick
M[JS]/13
Or
67 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

68 Demon's Paw
Demon's Paw 
M/22(6)
Chip damage on block
69 Left Axe Kick
Left Axe Kick
M/20
70 Left Axe Kick > Left Jab
Left Axe Kick > Left Jab
M,H/20,5
From the second hit, link to attack from
71 Battery Sidekick
Battery Sidekick
M/32
72 Evil Intent
Evil Intent
M,H,M/15,14,20
Has good left sidestep tracking
73 Geyser
Geyser 
M,H,M/15,14,22
Has good left sidestep tracking
74 Keito
Keito
M,M/15,17
Has good left sidestep tracking, to shift to Zenshin
75 Leaping Side kick
Leaping Side kick
M[JS]/30(9)
Or , chip damage on block, to shift to Zenshin

10Hit Combo

76 10 Hit Combo
10 Hit Combo
H,L,M,H,M,M,M,H,L,H/12,7,7,10,8,8,8,10,18,25

Special Move

77 State of Zanshin
State of Zanshin
Sp/-
78 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

79 Twin Lancer
Twin Lancer
While rising
M,M/7,19
While rising to shift to Zenshin
80 Kazama Style 6 Hit Combo Redux
Kazama Style 6 Hit Combo Redux
While rising
M,H,M,M,L,M[JS]/7,8,4,3,5,15(4)
Chip damage on block, while rising to shift to Special Move
81 Solar Plexus Strike > Brazilian Kick
Solar Plexus Strike > Brazilian Kick
While rising ~
H,M/7,20
While rising ~ to shift to Breaking Step
82 crouching Uppercut
crouching Uppercut
While rising
M/14
83 Bamboo Splitter
Bamboo Splitter 
While rising
M/20
84 Double Cross Kicks
Double Cross Kicks
While rising
M,H/13,15

While Crouching

85 Right Sweep [2]
Right Sweep [2]
While crouching
L[CS]/20
While crouching to shift to Zenshin

Breaking Step

86 Breaking Step
Breaking Step
Sp/-
Shift to Breaking Step, to shift to Special Move
87 Thrusting Uppercut
Thrusting Uppercut 
M/20
While Heat is activated, changes to Electric Thrusting Uppercut [partially uses remaining Heat time], or during Breaking Step shifted from each move with , changes to Electric Thrusting Uppercut
88 Electric Thrusting Uppercut
Electric Thrusting Uppercut 
[+ press simultaneously]
M/22(4)
Or [+ press simultaneously], chip damage on block
89 Wind Hook Fist
Wind Hook Fist
H/20
While Heat is activated, changes to Electric Wind Hook Fist [partially uses remaining Heat time], or during Breaking Step shifted from each move with , changes to Electric Wind Hook Fist
90 Electric Wind Hook Fist
Electric Wind Hook Fist
[+ press simultaneously]
H/25(5)
Or [+ press simultaneously], chip damage on block
91 Depraved Savagery
Depraved Savagery
L,M[JS]/12,19(8)
Chip damage on block

Zanshin

92 Zanshin
Zanshin
Sp[CS]/-
Shift to Zanshin, to shift to dash, to shift to Breaking Step
93 Brimstone Bite
Brimstone Bite 
During Zanshin
M,M/14,21(6)
Or during Zenshin , chip damage on block, during Zanshin to cancel and shift to Breaking Step
94 Kazama Style Leg Strike Flurry
Kazama Style Leg Strike Flurry
During Zanshin
M,H,HTh/14,14,14
Or during Zenshin , on front hit shift to throw
95 Fiendish Claw
Fiendish Claw 
During Zanshin
H[PC]/25(6)
Or during Zenshin , chip damage on block, absorb an attack to power up
96 Halberd Heel
Halberd Heel 
During Zanshin
M/20
Or during Zenshin
97 Corpse Crusher
Corpse Crusher
During Zanshin
M[JS]/25(7)
Or during Zenshin , chip damage on block
98 Low Chop > Karmic Epicenter
Low Chop > Karmic Epicenter
During Zanshin
L[CS],HTh/10,20
Or during Zenshin , throw when hit from the front on the ground, during throw to shift to Breaking Step
99 Black Wing Bolt
Black Wing Bolt
During Zanshin
H[JS]/25(10)
Or during Zenshin , chip damage on block, during Zanshin to shift to Breaking Step
100 Black Wing Rondo
Black Wing Rondo 
During Zanshin
M[JS]/20(6)
Or during Zenshin , chip damage on block

While Down

101 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
102 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
103 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
104 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
105 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
106 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
107 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
108 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
109 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

110 Double Face Kick
Double Face Kick 
Approach opponent
High[Th]/35
Throw escape [or ]
111 Over the Shoulder Reverse
Over the Shoulder Reverse 
Approach opponent
High[Th]/35
Throw escape [or ]
112 Shoulder Flip
Shoulder Flip 
Approach opponent from left side [or ]
High[Th]/43
Throw escape
113 Over the Limit
Over the Limit 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
114 Pivoting Hip Throw
Pivoting Hip Throw 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
115 Shun Ren Dan
Shun Ren Dan
Approach opponent
High[Th]/40
Or during Zanshin or during Zenshin , throw escape
116 Tidal Wave
Tidal Wave
Approach opponent
High[Th]/40
Or , throw escape
117 Complicated Wire
Complicated Wire
Approach opponent
High[Th]/40
Throw escape

Attack Reversal

118 Parry
Parry
Time with opponent attack [or ]
St.Parry[H&M]/-
Has strong parry effect
119 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

While opponent down

120 Black Out
Black Out
While opponent is down
L[Down Attack]/19

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