Jin Move List Ver.2.08.00

Tekken8 Jin Kazama Move List Season2


This page provides a complete command list for Jin Kazama in TEKKEN 8. From basic moves to advanced strings, all essential inputs are organized clearly. Ideal for beginners looking to learn Jin or players reviewing key techniques.
・Move List Video

Move List & Command Guide

Table of Contents

New Move

11 Brimstone Bite
Brimstone Bite 
During Zanshin
M,M/14,21(6)
Or during Zenshin , chip damage on block, during Zanshin to cancel and shift to Breaking Step
13 Awekened Black Wing
Awekened Black Wing
During Heat
M,Sp/20(4)
Partially uses remaining Heat time, shift to Devil Step on hit or block
41 Fiendish Talon Rend
Fiendish Talon Rend
M,M[JS]/12,19(3,3)
Chip damage on block, to shift to Breaking Step
92 Brimstone Bite
Brimstone Bite 
During Zanshin
M,M/14,21(6)
Or during Zenshin , chip damage on block, during Zanshin to cancel and shift to Breaking Step

Heat System

1 1. What can be done during Heat [general]
1. What can be done during Heat [general]
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turns into recoverable health gauge
2 2. What can be done during Heat [general]
2. What can be done during Heat [general]
A Heat Dash can be used when a Heat Engager hits or is blocked [after activation, Heat will end]
Until Heat Engager reaches the opponent [or RB], additional chip damage on block
3 3. What can be done during Heat [general]
3. What can be done during Heat [general]
Heat Smash, a move that causes critical damage, can be activated [after activation, Heat will end]
During Heat RB [or ]
4 4. What can be done during Heat [unique]
4. What can be done during Heat [unique]
Allows the use of new moves using the devil's power
on hit or block , on hit or block , etc.
5 5. What can be done during Heat [unique]
5. What can be done during Heat [unique]
Allows the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
,

Heat Moves

6 Heat Burst
Heat Burst 
When Heat activation available
M[PC]/12(2)
Also possible during Zanshin or Zenshin, Partially uses remaining Heat time, to cancel attack
7 Median Line Destruction
Median Line Destruction 
MMM/4,4,16
8 Tanden Nidan-uchi
Tanden Nidan-uchi 
M,M/12,17
9 Right Spinning Axe Kick
Right Spinning Axe Kick 
M/22
10 Demon's Paw
Demon's Paw 
M/22(6)
Chip damage on block
11 Brimstone Bite
Brimstone Bite 
During Zanshin
M,M/14,21(6)
Or during Zenshin , chip damage on block, during Zanshin to cancel and shift to Breaking Step
12 Awakened Power Stance
Awakened Power Stance 
During Heat
M[パラクラ],Sp/0(1)
Partially uses remaining Heat time, shift to Devil Step on hit or block
13 Awekened Black Wing
Awekened Black Wing
During Heat
M,Sp/20(4)
Partially uses remaining Heat time, shift to Devil Step on hit or block
14 Awakened Thunder God Fist
Awakened Thunder God Fist 
During Devil Step
M,M/25(7)
Chip damage on block
15 Awakened Wind God Fist
Awakened Wind God Fist
During Devil Step
M,M-Sp/23(6)
Chip damage on block
16 Awakened Demon's Hoof
Awakened Demon's Hoof
During Devil Step
M,M[JS]/25(7)
Chip damage on block
17 Awakened Demon's Tail
Awakened Demon's Tail
During Devil Step
M,L[JS]/24(7)
Chip damage on block
18 Awakened Spinning Demon
Awakened Spinning Demon
During Devil Step
M,L,M/10,25(3,5)
Chip damage on block
19 Hellfire Trespass Slayer
Hellfire Trespass Slayer
During Heat
M,H,M,HTh/57(1,2,3)
Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift to Breaking Step, to shift to standing state
20 Hellfire Darkside Slayer
Hellfire Darkside Slayer
During Heat
M,H,M/15,12,21(1,2,4)
Also possible during Zanshin or Zenshin, Heat Smash

Rage Moves

21 Polar Demon Gouge
Polar Demon Gouge 
During Rage
M[PC],HTh/55
Rage Art, erases opponent's recoverable health on hit

n Command

22 Left Right Combo
Left Right Combo
H,H/5,12
23 Left Right > Black Wing Rondo
Left Right > Black Wing Rondo 
H,H,M/5,12,20(6)
Chip damage on block
24 Left Right > Axe Kick
Left Right > Axe Kick
H,H,M/5,12,20
25 Left Right > Spinning Hook Kick
Left Right > Spinning Hook Kick
H,H,H/5,12,26
26 Left Jab > Double Low
Left Jab > Double Low
H,L,L/5,9,17
27 Double Thrust > Roundhouse
Double Thrust > Roundhouse
H,M,M/9,9,18
28 Double Thrust > Low Trick Kick
Double Thrust > Low Trick Kick
~
H,M,L/9,9,20
29 Switchblade
Switchblade
H,H/9,20
to shift to Zenshin
30 Kishin Rekko
Kishin Rekko
H,H,L/17,7,18
to shift to Zenshin
31 High Right Roundhouse
High Right Roundhouse 
H/15
32 Spinning Flare Kick
Spinning Flare Kick
~
M[JS]/27
Or while rising ~
33 Median Line Destruction
Median Line Destruction 
MMM/4,4,16

f Command

34 Tanden Nidan-uchi
Tanden Nidan-uchi 
M,M/12,17
35 Left Sidekick > Stinger
Left Sidekick > Stinger
M,H/12,14
to shift to Zenshin, to shift to Special Move
36 Front Thrust Kick
Front Thrust Kick
M/21
to shift to Zenshin
37 Double Chamber Punch
Double Chamber Punch
HH/14,24(7)
Chip damage on block
38 Zenshin
Zenshin
Sp[CS]/-
Shift to Zenshin, to shift to Breaking Step

df Command

39 Mid Left Punch > High Roundhouse Kick
Mid Left Punch > High Roundhouse Kick
M,H/10,18
40 Mid Left Punch > Mid Sidekick
Mid Left Punch > Mid Sidekick
~
M,M/10,24
41 Fiendish Talon Rend
Fiendish Talon Rend
M,M[JS]/12,19(3,3)
Chip damage on block, to shift to Breaking Step
42 Left Roundhouse
Left Roundhouse
M/16
43 Brazilian Kick
Brazilian Kick
~
M/20
~ to shift to Breaking Step
44 Right Spinning Axe Kick
Right Spinning Axe Kick 
M/22

d Command

45 Corpse Thrust > Black Wing Flash
Corpse Thrust > Black Wing Flash 
M[PC],HTh/21,10
Throw during front hit on ground, absorb an attack to power up and add chip damage
46 Scourge
Scourge
L[CS]/22
47 Kazama Style Three-Quarter Kick
Kazama Style Three-Quarter Kick 
L,H,M/7,10,21
48 Knee Popper > Mid Sidekick
Knee Popper > Mid Sidekick
~
L,M/7,24
49 Right Sweep
Right Sweep
L[CS]/11
50 Double Lift Kick
Double Lift Kick
MM[JS]/5,20

db Command

51 Savage Sword
Savage Sword
M,H,M/12,11,21
52 Punch Cascade Kick
Punch Cascade Kick
M,M/12,23
53 Left Spinning Back Kick
Left Spinning Back Kick
H[CS]/28
54 Right Low Roundhouse
Right Low Roundhouse
L/18
55 Power Stance
Power Stance
M/0

b Command

56 Shun Maten
Shun Maten 
H,H/11,20
57 Shun Masatsu
Shun Masatsu
M,M/12,10
58 Left Knee > Right Thrust
Left Knee > Right Thrust
M,M/17,20
to shift to Zenshin
59 Spinning Sidekick
Spinning Sidekick
M/21
60 Suigetsu Strike
Suigetsu Strike
M[H&M Punch Parry]/20
Punch parry effect
61 Zanshin
Zanshin
Sp[CS]/-
Shift to Zanshin, to shift to dash, to shift to Breaking Step

ub u uf Command

62 Konshin Seikenzuki
Konshin Seikenzuki
Mid[UB]/50
to cancel
63 Evading Middle Strike
Evading Middle Strike
M/18
64 Left Spinning Jump Kick
Left Spinning Jump Kick
M[JS]/17
Or or
65 Front Jump Kick
Front Jump Kick
M[JS]/13
Or
66 Delayed Rising Toe Kick
Delayed Rising Toe Kick
M[JS]/20

ff Command

67 Demon's Paw
Demon's Paw 
M/22(6)
Chip damage on block
68 Left Axe Kick
Left Axe Kick
M/20
69 Left Axe Kick > Left Jab
Left Axe Kick > Left Jab
M,H/20,5
From the second hit, link to attack from
70 Battery Sidekick
Battery Sidekick
M/32
71 Evil Intent
Evil Intent
M,H,M/15,14,20
Has good left sidestep tracking
72 Geyser
Geyser 
M,H,M/15,14,22
Has good left sidestep tracking
73 Keito
Keito
M,M/15,17
Has good left sidestep tracking, to shift to Zenshin
74 Leaping Side kick
Leaping Side kick
M[JS]/30(9)
Or , chip damage on block, to shift to Zenshin

10Hit Combo

75 10 Hit Combo
10 Hit Combo
H,L,M,H,M,M,M,H,L,H/12,7,7,10,8,8,8,10,18,25

Special Move

76 State of Zanshin
State of Zanshin
Sp/-
77 Ki Charge
Ki Charge
Sp/-
Increases damage of 1st hit during effect, cannot block [attacks taken will count as counter hit]

While Rising

78 Twin Lancer
Twin Lancer
While rising
M,M/7,19
While rising to shift to Zenshin
79 Kazama Style 6 Hit Combo Redux
Kazama Style 6 Hit Combo Redux
While rising
M,H,M,M,L,M[JS]/7,8,4,3,5,15(4)
Chip damage on block, while rising to shift to Special Move
80 Solar Plexus Strike > Brazilian Kick
Solar Plexus Strike > Brazilian Kick
While rising ~
H,M/7,20
While rising ~ to shift to Breaking Step
81 crouching Uppercut
crouching Uppercut
While rising
M/14
82 Bamboo Splitter
Bamboo Splitter 
While rising
M/20
83 Double Cross Kicks
Double Cross Kicks
While rising
M,H/13,15

While Crouching

84 Right Sweep [2]
Right Sweep [2]
While crouching
L[CS]/20
While crouching to shift to Zenshin

Breaking Step

85 Breaking Step
Breaking Step
Sp/-
Shift to Breaking Step, to shift to Special Move
86 Thrusting Uppercut
Thrusting Uppercut 
M/20
While Heat is activated, changes to Electric Thrusting Uppercut [partially uses remaining Heat time], or during Breaking Step shifted from each move with , changes to Electric Thrusting Uppercut
87 Electric Thrusting Uppercut
Electric Thrusting Uppercut 
[+ press simultaneously]
M/22(4)
Or [+ press simultaneously], chip damage on block
88 Wind Hook Fist
Wind Hook Fist
H/20
While Heat is activated, changes to Electric Wind Hook Fist [partially uses remaining Heat time], or during Breaking Step shifted from each move with , changes to Electric Wind Hook Fist
89 Electric Wind Hook Fist
Electric Wind Hook Fist
[+ press simultaneously]
H/25(5)
Or [+ press simultaneously], chip damage on block
90 Depraved Savagery
Depraved Savagery
L,M[JS]/12,19(8)
Chip damage on block

Zanshin

91 Zanshin
Zanshin
Sp[CS]/-
Shift to Zanshin, to shift to dash, to shift to Breaking Step
92 Brimstone Bite
Brimstone Bite 
During Zanshin
M,M/14,21(6)
Or during Zenshin , chip damage on block, during Zanshin to cancel and shift to Breaking Step
93 Kazama Style Leg Strike Flurry
Kazama Style Leg Strike Flurry
During Zanshin
M,H,HTh/14,14,14
Or during Zenshin , on front hit shift to throw
94 Fiendish Claw
Fiendish Claw 
During Zanshin
H[PC]/25(6)
Or during Zenshin , chip damage on block, absorb an attack to power up
95 Halberd Heel
Halberd Heel 
During Zanshin
M/20
Or during Zenshin
96 Corpse Crusher
Corpse Crusher
During Zanshin
M[JS]/25(7)
Or during Zenshin , chip damage on block
97 Low Chop > Karmic Epicenter
Low Chop > Karmic Epicenter
During Zanshin
L[CS],HTh/10,20
Or during Zenshin , throw when hit from the front on the ground, during throw to shift to Breaking Step
98 Black Wing Bolt
Black Wing Bolt
During Zanshin
H[JS]/25(10)
Or during Zenshin , chip damage on block, during Zanshin to shift to Breaking Step
99 Black Wing Rondo
Black Wing Rondo 
During Zanshin
M[JS]/20(6)
Or during Zenshin , chip damage on block

While Down

100 [Common Action] Side Roll
[Common Action] Side Roll
While down
Sp/-
Or , [or ] to shift to downed without getting up
101 [Common Action] Wake-Up Low Kick
[Common Action] Wake-Up Low Kick
While down
L[CS]/8
Or while rolling to side or while rolling forward
102 [Common Action] Wake-Up Mid Kick
[Common Action] Wake-Up Mid Kick
While down
M/8
Or while rolling to side or while rolling forward
103 [Common Action] Spring Attack
[Common Action] Spring Attack
While down and facing up
M[JS]/15
Or while rolling to side
104 [Common Action] Recovery Kick
[Common Action] Recovery Kick
While down and facing up
L[CS]/5
Or
105 [Common Action] Wake Up [Backward]
[Common Action] Wake Up [Backward]
While down
Sp/-
106 [Common Action] Stand Up
[Common Action] Stand Up
While down
Sp/-
Or
107 [Common Action] Forward Roll
[Common Action] Forward Roll
While down and facing up
Sp/-
108 [Common Action] Wake-Up Cross Chop
[Common Action] Wake-Up Cross Chop
While rolling forward
M[JS]/15

Throws

109 Double Face Kick
Double Face Kick 
Approach opponent
High[Th]/35
Throw escape [or ]
110 Over the Shoulder Reverse
Over the Shoulder Reverse 
Approach opponent
High[Th]/35
Throw escape [or ]
111 Shoulder Flip
Shoulder Flip 
Approach opponent from left side [or ]
High[Th]/43
Throw escape
112 Over the Limit
Over the Limit 
Approach opponent from right side [or ]
High[Th]/40
Throw escape
113 Pivoting Hip Throw
Pivoting Hip Throw 
Approach opponent from behind [or ]
High[Th]/50
Cannot throw escape
114 Shun Ren Dan
Shun Ren Dan
Approach opponent
High[Th]/40
Or during Zanshin or during Zenshin , throw escape
115 Tidal Wave
Tidal Wave
Approach opponent
High[Th]/40
Or , throw escape
116 Complicated Wire
Complicated Wire
Approach opponent
High[Th]/40
Throw escape

Attack Reversal

117 Parry
Parry
Time with opponent attack [or ]
St.Parry[H&M]/-
Has strong parry effect
118 Low Parry
Low Parry 
Time with opponent low attack
Parry[Low]/-

While opponent down

119 Black Out
Black Out
While opponent is down
L[Down Attack]/19

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