Tekken8 Jin Kazama Frame Data Season2
Notes
Explore the complete frame data chart for Jin Kazama in TEKKEN 8. This resource lists startup, block advantage, hit advantage, and counter hit information for all his moves. Ideal for players seeking deeper understanding of his pressure, punish, and combo game.
note
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
HA=Heat Activation
HD=Heat Dash
PC=Power Crush
HM=Homing Attack
ER=Erases Recoverable
Command
CR = Close-Range
MR = Mid-Range
LR = Long-Range
Blo/Hit/Cou
TR=Tornado
Scr=Screw
KND=Knockdown
LNC=Launch
QBC=Quick Back Roll
HTh=Hit Throw
Th=Throw
Par=Parry
WS=Wall Splat
g=Guardable
c=Forced Crouch
cg=Forced Crouch Guardable
s=Side-facing
b=Back-facing
a=Airborne (Air state)
Complete Move Frame List
New Move / Additional Command / n Command / f Command / df Command / d Command / db Command / b Command / ub u uf Command / ff Command / While Rising / While Crouching / While Facing Backward / Special Move / Breaking Step / Zanshin / Heat Moves / Rage Moves / Throws / Attack Reversal / Common Action
New Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Awekened Black Wing > Devil Step During Heat ![]() ![]() ![]() | M,Sp 20(4) | i25 | +5 | +24cg | +24cg | |
Fiendish Talon Rend![]() ![]() ![]() | M,M[JS] 12,19(3,3) | i16 | -12 | +9 | +9 |
Additional Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Zanshin or Zenshin ] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
| Brimstone Bite [HE] During Zanshin ![]() [Heat Engager] | M,M 14,21(6) | i16 | -14 | +9 | +9 | HA |
| Hellfire Trespass Slayer > Breaking Step During Heat [or during Zanshin or Zenshin] | M,H,M,HTh,Sp 57(1,2,3) | i15 | +3 | HTh | HTh | |
| Hellfire Trespass Slayer > Standing State During Heat ![]() [or during Zanshin or Zenshin] | M,H,M,HTh 57(1,2,3) | i15 | +3 | HTh | HTh | |
| Hellfire Darkside Slayer During Heat ![]() [or during Zanshin or Zenshin] | M,H,M 15,12,21(1,2,4) | i15 | +9 | KND | KND | |
Leaping Side kick > Zanshin![]() ![]() ![]() ![]() ![]() | M[JS],Sp 30(9) | i22 | +6 | KND | KND | |
| Right Sweep [2] > Zanshin While crouching ![]() ![]() ![]() | L[CS],Sp 20 | i21 | -26c | +12c | TR | |
| Low Chop > Karmic Epicenter > Zanshin During Zanshin ![]() ![]() | L[CS],HTh,Sp 10,20 | i21 | -14c | +5 (+9cg) | +5 (+9cg) |
n Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Left Jab![]() | H 5 | i10 | +1 | +8 | +8 | |
Left Right Combo![]() ![]() | H,H 5,12 | i10 | -3 | +6 | +6 | |
Left Right > Black Wing Rondo![]() ![]() ![]() | H,H,M 5,12,20(6) | i10 | -16 | LNC | LNC | TR |
Left Right > Axe Kick![]() ![]() ![]() | H,H,M 5,12,20 | i10 | ±0 | KND | KND | |
Left Right > Spinning Hook Kick![]() ![]() ![]() | H,H,H 5,12,26 | i10 | -4 | KND | KND | |
Left Jab > Left Low Kick![]() ![]() | H,L 5,9 | i10 | -12c | -1 | -1 | |
Left Jab > Double Low![]() ![]() ![]() | H,L,L 5,9,17 | i10 | -13c | +3 | KND | |
Right Jab![]() | H 9 | i10 | ±0 | +9 | +9 | |
Double Thrust![]() ![]() | H,M 9,9 | i10 | -3 | +6 | +6 | |
Double Thrust > Roundhouse![]() ![]() ![]() | H,M,M 9,9,18 | i10 | -10 | +3 | QBC | |
Double Thrust > Low Trick Kick![]() ![]() ~![]() | H,M,L 9,9,20 | i10 | -12c | +4c | KND | |
Switchblade![]() ![]() | H,H 9,20 | i10 | -13 | +7 | +7 | |
Switchblade > Zanshin![]() ![]() ![]() | H,H,Sp[CS] 9,20 | i10 | -6 | +14g | +14g | |
Kishin Rekko [1]![]() | H 17 | i14 | -7 | +4 | +4 | |
Kishin Rekko [2]![]() ![]() | H,H 17,7 | i14 | -1 | +7 | +7 | |
Kishin Rekko [2] > Zanshin![]() ![]() ![]() | H,H,Sp[CS] 17,7 | i14 | +4 | +12g | +12g | |
Kishin Rekko![]() ![]() ![]() | H,H,L 17,7,18 | i14 | -13c | +3 | LNC | |
High Right Roundhouse![]() | H 15 | i13 | -9 | +10g | +13c | HM |
Spinning Flare Kick ~![]() | M[JS] 27 | i24 | -11 | KND | KND | |
Median Line Destruction [HE] [Heat Engager] | MMM 4,4,16 | i13 | -14 | +9 | +9 | HA |
Median Line Destruction![]() | MMM 4,4,16 | i13 | -14 | KND | KND |
f Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Left Sidekick![]() ![]() | M 12 | i14 | -16 | -5 | -5 | |
Tanden Nidan-uchi [HE]![]() ![]() [Heat Engager] | M,M 12,17 | i14 | -12 | +9 | +9 | HA |
Tanden Nidan-uchi![]() ![]() ![]() | M,M 12,17 | i14 | -12 | +4 | +4 | |
Left Sidekick > Stinger![]() ![]() ![]() | M,H 12,14 | i14 | -8 | +8 | +8 | |
Left Sidekick > Stinger > Zanshin![]() ![]() ![]() ![]() | M,H,Sp 12,14 | i14 | -7 | +9 | +9 | |
Left Sidekick > Stinger Sen![]() ![]() ![]() ![]() | M,H,Sp 12,14 | i14 | -8 | +8 | +8 | |
Front Thrust Kick![]() ![]() | M 21 | i16 | -8 | +4 | LNC | |
Front Thrust Kick > Zanshin![]() ![]() ![]() | M,Sp[CS] 21 | i16 | -1 | +11 | LNC | |
Double Chamber Punch![]() ![]() | HH 14,24(7) | i14 | -9 | KND | KND | |
Zenshin![]() ![]() | Sp[CS] - | - | - | - |
df Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Mid Left Punch![]() ![]() | M 10 | i13 | -3 | +4 | +6 | |
Mid Left Punch > High Roundhouse Kick![]() ![]() ![]() | M,H 10,18 | i13 | -9 | +10g | KND | |
Mid Left Punch > Mid Sidekick![]() ![]() ~![]() | M,M 10,24 | i13 | -12 | KND | KND | |
Fiendish Rend![]() ![]() | M 12(3) | i16 | -9 | +6 | +6 | |
Fiendish Rend > Breaking Step![]() ![]() ![]() | M,Sp 12(3) | i16 | -2 | +13g | +13g | |
Fiendish Talon Rend![]() ![]() ![]() | M,M[JS] 12,19(3,3) | i16 | -12 | +9 | +9 | |
Left Roundhouse![]() ![]() | M 16 | i12 | -8 | +3 | +3 | |
Brazilian Kick![]() ~![]() | M 20 | i23 | +6c | +13c | +13c | |
Brazilian Kick > Breaking Step![]() ~![]() ![]() | M,Sp 20 | i23 | +2c | +9c | +9c | |
Right Spinning Axe Kick [HE]![]() [Heat Engager] | M 22 | i20 | ±0 | +9 | +9 | HA |
Right Spinning Axe Kick![]() ![]() | M 22 | i20 | ±0 | +8c | +8c |
d Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Corpse Thrust > Black Wing Flash![]() ![]() | M[PC],HTh 21,10 | i21 | -13 | HTh | HTh | PC |
Corpse Thrust [PU] > Black Wing Flash![]() [opponent absorb attack] | M[PC],HTh 21,10(8) | i21 | -9 | HTh | HTh | PC |
Scourge![]() ![]() | L[CS] 22 | i22 | -14c | +4c | +4c | |
Knee Popper![]() ![]() | L 7 | i15 | -14c | -3 | -2 | |
Kazama Style Three-Quarter Kick [2]![]() ![]() ![]() | L,H 7,10 | i15 | -11 | -3 | -3 | |
Kazama Style Three-Quarter Kick![]() ![]() ![]() ![]() | L,H,M 7,10,21 | i15 | -12 | KND | KND | TR |
Knee Popper > Mid Sidekick![]() ![]() ~![]() | L,M 7,24 | i15 | -12 | KND | KND | |
Right Sweep![]() ![]() | L[CS] 11 | i16 | -12c | -1 | -1 | |
Double Lift Kick![]() ![]() | MM[JS] 5,20 | i15 | -19 | LNC | LNC |
db Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Low Jab![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
Savage Sword [1]![]() ![]() | M 12 | i16 | -10 | -4 | KND | |
Savage Sword [2]![]() ![]() ![]() | M,H 12,11 | i16 | -12 | -7 | LNC | |
Savage Sword![]() ![]() ![]() ![]() | M,H,M 12,11,21 | i16 | -9 | KND | KND | |
Punch Cascade Kick![]() ![]() ![]() | M,M 12,23 | i16 | -8 | KND | KND | |
Left Spinning Back Kick![]() ![]() | H[CS] 28 | i20 | -10 | KND | KND | |
Right Low Roundhouse![]() ![]() | L 18 | i20 | -13c | +3 | +13g | |
Power Stance![]() ![]() | M 0 | i19 | -11 | +17cg | +17cg | |
Awakened Power Stance > Devil Step![]() on hit or block [Heat Status] | M[パラクラ],Sp 0(1) | i19 | +4 | +23cg | +23cg | PC |
b Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Shun Maten [1]![]() ![]() | H 11 | i12 | -9 | +2 | +2 | |
Shun Maten![]() ![]() ![]() | H,H 11,20 | i12 | -10 | KND | KND | TR |
Shun Masatsu [1]![]() ![]() | M 12 | i15 | -11 | ±0 | ±0 | |
Shun Masatsu![]() ![]() ![]() | M,M 12,10 | i15 | -9 | +2 | +2 | |
Left Knee![]() ![]() | M 17 | i16 | -6 | +5 | +5 | |
Left Knee > Zanshin![]() ![]() ![]() | M,Sp[CS] 17 | i15 | -2 | +9 | +9 | |
Left Knee > Right Thrust![]() ![]() ![]() | M,M 17,20 | i15 | -9 | +9 (+21g) | +9 (+21g) | |
Spinning Sidekick![]() ![]() | M 21 | i17 | -7 | KND | KND | |
Suigetsu Strike![]() ![]() | M[H&M Punch Parry] 20 | i23 | -12 | +6 | +6 | |
| Suigetsu Strike [Parry Successful] Time with opponent punch ![]() ![]() | Parry[H&M Punch],M 20 | i3 | - | KND | KND | |
Zanshin![]() ![]() | Sp[CS] - | - | - | - |
ub u uf Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Jumping Knuckle![]() [or ![]() or ![]() ] | M[JS] 12 | i18 | -12 | -1 | -1 | |
Evading Middle Strike![]() [or ![]() ] | M 18 | i15 | -10 | +6 | KND | |
Left Spinning Jump Kick![]() [or ![]() or ![]() ] | M[JS] 17 | i22 | -9 | +6 | LNC | |
Front Jump Kick![]() [or ![]() ] | M[JS] 13 | i15 | -13 | LNC | LNC | |
Front Jump Kick![]() ![]() | M[JS] 15 | i15 | -13 | KND | LNC | |
Konshin Seikenzuki![]() ![]() | Mid[UB] 50 | i75 | - | KND | KND | |
Konshin Seikenzuki > cancel![]() ![]() ![]() ![]() | Sp - | - | - | - | ||
Delayed Rising Toe Kick![]() ![]() ![]() | M[JS] 20 | i23 | -13 | LNC | LNC |
ff Command
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Demon's Paw [HE]![]() ![]() [Heat Engager] | M 22(6) | i14 | -8 | +9 | +9 | HA |
Demon's Paw![]() ![]() ![]() | M 22(6) | i14 | -8 | KND | KND | |
Left Axe Kick![]() ![]() ![]() | M 20 | i23 | -4 | LNC | LNC | |
Left Axe Kick > Left Jab![]() ![]() ![]() ![]() | M,H 20,5 | i23 | +1 | +7 | +7 | |
Battery Sidekick![]() ![]() ![]() | M 32 | i17 | -7 | KND | KND | |
Awekened Black Wing > Devil Step![]() ![]() [Heat Status] | M,Sp 20(4) | i25 | +5 | +24cg | +24cg | |
Awekened Black Wing > Standing State![]() ![]() ![]() [Heat Status] | M 20(4) | i25 | -1 | +18cg | +18cg | |
Evil Intent [1]![]() ![]() ![]() | M 15 | i15 | -7 | +4 | +4 | |
Evil Intent [2]![]() ![]() ![]() ![]() | M,H 15,14 | i15 | -5 | +6 | +9 | |
Evil Intent![]() ![]() ![]() ![]() ![]() | M,H,M 15,14,20 | i15 | -5 | KND | KND | |
Geyser![]() ![]() ![]() ![]() ![]() ![]() | M,H,M 15,14,22 | i15 | -14 | LNC | LNC | TR |
Keito![]() ![]() ![]() ![]() | M,M 15,17 | i15 | -9 | +6 | LNC | |
Keito > Zanshin![]() ![]() ![]() ![]() ![]() | M,M,Sp[CS] 15,17 | i15 | +2 | +17g | LNC | |
Leaping Side kick![]() ![]() ![]() ![]() | M[JS] 30(9) | i22 | +6 | KND | KND | |
Leaping Side kick > Zanshin![]() ![]() ![]() ![]() ![]() | M[JS],Sp 30(9) | i22 | +6 | KND | KND |
While Rising
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Solar Plexus Strike While rising ![]() | M 7 | i13 | -6 | +5 | +5 | |
| Twin Lancer While rising ![]() ![]() | M,M 7,19 | i13 | -8 | +3c | +3c | |
| Twin Lancer > Zanshin While rising ![]() ![]() ![]() | M,M,Sp[CS] 7,19 | i13 | -9 | +2c | +2c | |
| Kazama Style 6 Hit Combo Redux [2] While rising ![]() ![]() | M,H 7,8 | i13 | -6 | +4 | +4 | |
| Kazama Style 6 Hit Combo Redux [2] > Sen While rising ![]() ![]() ![]() | M,H,Sp 7,8 | i13 | -6 | +4 | +4 | |
| Kazama Style 6 Hit Combo Redux [3] While rising ![]() ![]() ![]() | M,H,M 7,8,4 | i13 | -11 | -6 | -6 | |
| Kazama Style 6 Hit Combo Redux [4] While rising ![]() ![]() ![]() ![]() | M,H,M,M 7,8,4,3 | i13 | -11 | +3 | +3 | |
| Kazama Style 6 Hit Combo Redux [5] While rising ![]() ![]() ![]() ![]() ![]() | M,H,M,M,L 7,8,4,3,5 | i13 | -31c | +8c | +8c | |
| Kazama Style 6 Hit Combo Redux While rising ![]() ![]() ![]() ![]() ![]() ![]() | M,H,M,M,L,M[JS] 7,8,4,3,5,15(4) | i13 | -16 | KND | KND | |
| Solar Plexus Strike > Brazilian Kick While rising ![]() ~![]() | H,M 7,20 | i13 | +6c | +13c | +13c | |
| Solar Plexus Strike > Brazilian Kick > Breaking Step While rising ![]() ~![]() ![]() | H,M,Sp 7,20 | i13 | +2c | +9c | +9c | |
| crouching Uppercut While rising ![]() | M 14 | i14 | -12 | LNC | LNC | |
| Bamboo Splitter While rising ![]() | M 20 | i16 | -9 | +10g | KND | HM |
| Double Cross Kicks [1] While rising ![]() | M 13 | i11 | -3 | +8 | +8 | |
| Double Cross Kicks While rising ![]() ![]() | M,H 13,15 | i11 | -7 | +4 | +4 |
While Crouching
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Low Jab While crouching ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Right Low Jab While crouching ![]() | L-Sp[CS] 8 | i11 | -4 | +7 | +7 | |
| Left Spin Low Kick While crouching ![]() | L[CS] 10 | i16 | -17c | -6 | -6 | |
| Right Low Kick While crouching ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Right Sweep [2] While crouching ![]() ![]() | L[CS] 20 | i21 | -26c | +2c | TR | |
| Right Sweep [2] > Zanshin While crouching ![]() ![]() ![]() | L[CS],Sp 20 | i21 | -26c | +12c | TR |
While Facing Backward
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Twist Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Right Jab Back facing opponent ![]() | H 15 | i8 | -3 | +8 | +8 | |
| Twist Left Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Right Kick Back facing opponent ![]() | H 18 | i10 | -8 | +8 | +8 | |
| Twist Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Right Low Jab Back facing opponent ![]() ![]() | L-Sp[CS] 5 | i10 | -5 | +6 | +6 | |
| Twist Left Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 | |
| Twist Right Low Kick Back facing opponent ![]() ![]() | L[CS] 6 | i12 | -15c | -4 | -4 |
Special Move
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Black Out [Opponent Down] While opponent is down ![]() ![]() | L[Down Attack] 19 | i19 | - | KND | KND | |
| Black Out [Opponent Standing] While opponent is down ![]() ![]() | L[Down Attack] 24 | i19 | -13c | +3 | +3 | |
State of Zanshin![]() | Sp - | - | - | - | ||
Ki Charge![]() | Sp - | - | - | - | ||
| Wall climbing reversal attack [Kick] With your back against the wall ![]() ![]() ![]() | M[JS] 21 | i36 | ±0c | KND | KND |
Breaking Step
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Breaking Step![]() ![]() ![]() ![]() | Sp - | - | - | - | ||
Thrusting Uppercut![]() ![]() ![]() ![]() ![]() | M 20 | i16 | -13 | LNC | LNC | TR |
Electric Thrusting Uppercut [HS]![]() ![]() ![]() ![]() [Heat Status] | M 22(4) | i16 | -13 | LNC | LNC | TR |
Electric Thrusting Uppercut![]() ![]() ![]() ![]() [ + press simultaneously] | M 22(4) | i16 | -13 | LNC | LNC | TR |
Wind Hook Fist![]() ![]() ![]() ![]() ![]() | H 20 | i11 | -10 | TR | TR | |
Electric Wind Hook Fist [HS]![]() ![]() ![]() ![]() [Heat Status] | H 25(5) | i11 | +5 | TR | TR | |
Electric Wind Hook Fist![]() ![]() ![]() ![]() [ + press simultaneously] | H 25(5) | i11 | +5 | TR | TR | |
Bamboo Splitter![]() ![]() ![]() ![]() ![]() | M 20 | i16 | -9 | +10g | KND | HM |
Depraved Savagery [1]![]() ![]() ![]() ![]() ![]() | L 12 | i20 | -31c | +8c | +8c | |
Depraved Savagery![]() ![]() ![]() ![]() ![]() ![]() | L,M[JS] 12,19(8) | i20 | -16 | KND | KND | |
Depraved Savagery [Second Only]![]() ![]() ![]() ![]() ![]() ![]() | L,M[JS] 12,28(8) | i52 | -16 | KND | KND | |
Bash![]() ![]() ![]() ![]() ![]() | Sp - | - | - | - | ||
Special Jump![]() ![]() ![]() ![]() ![]() | Sp[JS] - | - | - | - | ||
Leaping Side kick![]() ![]() ![]() ![]() ![]() ![]() | M[JS] 30(9) | i22 | +6 | KND | KND |
Zanshin
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
Zanshin![]() ![]() | Sp[CS] - | - | - | - | ||
Zanshin![]() ![]() | Sp[CS] - | - | - | - | ||
| Dash During Zanshin ![]() | Sp - | - | - | - | ||
| Breaking Step During Zanshin ![]() | Sp - | - | - | - | ||
| Left Drill Punch During Zanshin ![]() | M 14 | i16 | -3 | +8 | +8 | |
| Brimstone Bite [HE] During Zanshin ![]() [Heat Engager] | M,M 14,21(6) | i16 | -14 | +9 | +9 | HA |
| Brimstone Bite During Zanshin ![]() ![]() | M,M 14,21(6) | i16 | -14 | KND | KND | |
| Brimstone Bite > cancel Breaking Step During Zanshin ![]() ![]() ![]() | M,Sp 14 | i16 | -22 | -11 | -11 | |
| Kazama Style Leg Strike Flurry During Zanshin ![]() ![]() | M,H,HTh 14,14,14 | i16 | -9 | HTh | HTh | |
| Fiendish Claw During Zanshin ![]() | H[PC] 25(6) | i18 | -5 | KND | KND | PC HM |
| Fiendish Claw [PU] During Zanshin [opponent absorb attack] | H[PC] 25(8) | i18 | ±0 | KND | KND | PC HM |
| Halberd Heel During Zanshin ![]() | M 20 | i17 | -9 | +10g | KND | HM |
| Corpse Crusher During Zanshin ![]() | M[JS] 25(7) | i27 | +2 | KND | KND | |
| Low Chop > Karmic Epicenter During Zanshin ![]() | L[CS],HTh 10,20 | i21 | -14c | +4 (+8cg) | +4 (+8cg) | |
| Low Chop > Karmic Epicenter > Zanshin During Zanshin ![]() ![]() | L[CS],HTh,Sp 10,20 | i21 | -14c | +5 (+9cg) | +5 (+9cg) | |
| Black Wing Bolt During Zanshin ![]() | H[JS] 25(10) | i21 | +9 | KND | KND | |
| Black Wing Bolt > Breaking Step During Zanshin ![]() ![]() | H[JS],Sp 25(10) | i21 | +8 | KND | KND | |
| Black Wing Rondo During Zanshin ![]() ![]() | M[JS] 20(6) | i14 | -16 | LNC | LNC | TR |
Heat Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Heat Burst When Heat activation available [or during Zanshin or Zenshin ] | M[PC] 12(2) | i16 | +1 | +2c | +2c | HA PC |
Median Line Destruction [HE] [Heat Engager] | MMM 4,4,16 | i13 | -14 | +9 | +9 | HA |
Median Line Destruction [HS] [Heat Status] | MMM 4,4,16(1,1,3) | i13 | -14 | KND | KND | |
Median Line Destruction [HD]![]() [Heat Status] | MMM 4,4,16(1,1,5) | i13 | +5 | KND | KND | HD |
Tanden Nidan-uchi [HE]![]() ![]() [Heat Engager] | M,M 12,17 | i14 | -12 | +9 | +9 | HA |
Tanden Nidan-uchi [HS]![]() ![]() [Heat Status] | M,M 12,17(2,3) | i14 | -12 | +4 | +4 | |
Tanden Nidan-uchi [HD]![]() ![]() ![]() [Heat Status] | M,M 12,17(2,5) | i14 | +5 | LNC | LNC | HD |
Right Spinning Axe Kick [HE]![]() [Heat Engager] | M 22 | i20 | ±0 | +9 | +9 | HA |
Right Spinning Axe Kick [HS]![]() [Heat Status] | M 22(4) | i20 | ±0 | +8c | +8c | |
Right Spinning Axe Kick [HD]![]() ![]() [Heat Status] | M 22(6) | i20 | +5 | LNC | LNC | HD |
Demon's Paw [HE]![]() ![]() [Heat Engager] | M 22(6) | i14 | -8 | +9 | +9 | HA |
Demon's Paw [HS]![]() ![]() [Heat Status] | M 22(6) | i14 | -8 | KND | KND | |
Demon's Paw [HD]![]() ![]() ![]() [Heat Status] | M 22(8) | i14 | +5 | LNC | LNC | HD |
| Brimstone Bite [HE] During Zanshin ![]() [Heat Engager] | M,M 14,21(6) | i16 | -14 | +9 | +9 | HA |
| Brimstone Bite [HS] During Zanshin ![]() [Heat Status] | M,M 14,21(2,6) | i16 | -14 | KND | KND | |
| Brimstone Bite [HD] During Zanshin ![]() ![]() [Heat Status] | M,M 14,21(2,8) | i16 | +5 | LNC | LNC | HD |
| Awakened Power Stance > Devil Step During Heat ![]() on hit or block | M[パラクラ],Sp 0(1) | i19 | +4 | +23cg | +23cg | PC |
| Awekened Black Wing > Devil Step During Heat ![]() ![]() ![]() | M,Sp 20(4) | i25 | +5 | +24cg | +24cg | |
| Awekened Black Wing > Standing State During Heat ![]() ![]() ![]() ![]() | M 20(4) | i25 | -1 | +18cg | +18cg | |
| Awakened Thunder God Fist During Devil Step ![]() | M,M 25(7) | i20 | -13 | TR | TR | TR |
| Awakened Wind God Fist During Devil Step ![]() | M,M-Sp 23(6) | i11 | +4 | LNC | LNC | |
| Awakened Demon's Hoof During Devil Step ![]() | M,M[JS] 25(7) | i26 | +2c | LNC | LNC | |
| Awakened Demon's Tail During Devil Step ![]() ![]() | M,L[JS] 24(7) | i33 | -23c | KND | KND | |
| Awakened Spinning Demon [1] During Devil Step ![]() | M,L 10(3) | i16 | -12c | -2c | -2c | |
| Awakened Spinning Demon During Devil Step ![]() ![]() | M,L,M 10,25(3,5) | i16 | -14 | +3c | +3c | |
| Electric Thrusting Uppercut [HS] During Heat ![]() ![]() ![]() ![]() ![]() | M 22(4) | i16 | -13 | LNC | LNC | TR |
| Electric Wind Hook Fist [HS] During Heat ![]() ![]() ![]() ![]() ![]() | H 25(5) | i11 | +5 | TR | TR | |
| Hellfire Trespass Slayer > Breaking Step During Heat [or during Zanshin or Zenshin] | M,H,M,HTh,Sp 57(1,2,3) | i15 | +3 | HTh | HTh | |
| Hellfire Trespass Slayer > Standing State During Heat ![]() [or during Zanshin or Zenshin] | M,H,M,HTh 57(1,2,3) | i15 | +3 | HTh | HTh | |
| Hellfire Darkside Slayer During Heat ![]() [or during Zanshin or Zenshin] | M,H,M 15,12,21(1,2,4) | i15 | +9 | KND | KND |
Rage Moves
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| Polar Demon Gouge During Rage ![]() ![]() | M[PC],HTh 55 | i20 | -18 | HTh | HTh | PC ER |
Throws
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Double Face Kick Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, ±0F after throw escape, Jin turns away to the left, no swap, rotates 68 degrees clockwise if throw is successful |
| Over the Shoulder Reverse Approach opponent ![]() | High[Th] 35 | i12 | Throw escape 1 or 2, homing attack, -3F after throw escape, rotate 70 degrees clockwise, rotate 68 degrees clockwise if throw is successful |
| Shoulder Flip Approach opponent from left side [or ] | High[Th] 43 | i12 | Throw escape 1, homing attack, -3F after throw escape, no swap, no swap if throw successful, rotate 150 degrees clockwise |
| Over the Limit Approach opponent from right side [or ] | High[Th] 40 | i12 | Throw escape 2, homing attack, -3F after throw escape, no swap, swap if throw successful |
| Pivoting Hip Throw Approach opponent from behind [or ] | High[Th] 50 | i12 | Cannot throw escape, homing attack, rotates 150 degrees clockwise when thrown successfully |
| Shun Ren Dan Approach opponent ![]() ![]() | High[Th] 40 | i12 | Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 130 degrees counterclockwise |
| Shun Ren Dan Approach opponent during Zenshin [or Zanshin] | High[Th] 40 | i12 | Throw escape 2, -2F after throw escape, rotate 40 degrees counterclockwise, if throw successful rotate 130 degrees counterclockwise |
| Tidal Wave Approach opponent ![]() [or ![]() ![]() ![]() ![]() ![]() ] | High[Th] 40 | i12 | Throw escape 1+2, ±0F after throw escape, rotates 160 degrees clockwise, does not swap if throw is successful, floor destruction possible |
| Complicated Wire Approach opponent ![]() ![]() ![]() ![]() | High[Th] 40 | i12 | Throw escape 1, -2F after throw escape, 35 degree counterclockwise rotation, 95 degree counterclockwise rotation if throw successful |
Attack Reversal
| Name/Command | Hit Range/Damage | Start | Note |
|---|---|---|---|
| Parry Time with opponent attack ![]() [or ![]() ] | St.Parry[H&M] - | i3 | High&Middle has strong parry effect, parry acceptance is 3-9F, parrying is only possible once, cannot be parried consecutively, advantageous frames vary depending on the opponent's technique |
| Suigetsu Strike [Parry Successful] Time with opponent punch ![]() ![]() | Parry[H&M Punch],M 20 | i3 | High&Middle punch parry effect, parry acceptance 3-10F, follow-up possible if parry is successful, wall strong, wall breakable, wall combo possible |
| Low Parry Time with opponent low attack ![]() | Parry[Low] - | i1 | Has low parry effect, party reception 1-20F, tornado starts when counterattack is successful, combo possible |
Common Action
| Name/Command | Hit Range/Damage | Start | Blo | Hit | Cou | Note |
|---|---|---|---|---|---|---|
| [Common Action] Side Roll While down ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Low Kick While down ![]() | L[CS] 8 | i22 | -9c | +7 | +7 | |
| [Common Action] Wake-Up Mid Kick While down ![]() | M 8 | i22 | -9 | +9 | +9 | |
| [Common Action] Spring Attack While down and facing up ![]() | M[JS] 15 | i19 | -24 | +2 | +2 | |
| [Common Action] Recovery Kick While down and facing up ![]() ![]() | L[CS] 5 | i13 | -18c | -3c | -3c | |
| [Common Action] Wake Up [Backward] While down ![]() | Sp - | - | - | - | ||
| [Common Action] Stand Up While down ![]() | Sp - | - | - | - | ||
| [Common Action] Forward Roll While down and facing up ![]() | Sp - | - | - | - | ||
| [Common Action] Wake-Up Cross Chop While rolling forward ![]() | M[JS] 15 | i19 | +2 | KND | KND | |
| [Common Action] Sliding Dash While running [three steps or more] ![]() ![]() | L 17 | i14 | -40c | KND | KND | |
| [Common Action] Running Cross Chop While running [three steps or more] ![]() ![]() | M[JS] 24 | i18 | ±0 | KND | KND | |
| [Common Action] Running Stomp [Opponent down] Making contact [while opponent is down] after running for four or more steps | L 8 | i12 | - | KND | KND | |
| [Common Action] Running Stomp [Opponent standing] Making contact [while opponent is down] after running for four or more steps | L 10 | i12 | +6 | KND | KND | |
| [Common Action] Shoulder Tackle Making contact with the opponent after running for four or more steps | M[PC] 30 | i8 | +13g | KND | KND | |
| [Common Action] Shoulder Tackle [PU] Making contact with the opponent after running for four or more [opponent absorb attack] steps | M[PC] 30(12) | i8 | +13g | KND | KND |







[or during Zanshin or Zenshin 
[or during Zanshin or Zenshin]














