TEKKEN8 Jack-8 Main Techniques
TEKKEN8 Jack-8 Main Techniques Season1
・TEKKEN8 TOP
Main Techniques video
Main Techniques Moves
1.Heat activation / Heat Dash can be activated / Long reach / Quick attack
| Explanation | Note |
|---|---|
| b+1+2 |

2.Heat activation / Heat Dash can be activated / Long reach / Can move first on hit
| Explanation | Note |
|---|---|
| b+2 |

3.Combo starter / Can move first on block
| Explanation | Note |
|---|---|
| During Heat b+2,~f | Increased chip damage on block as effect of Heat Dash |

4.Recommended combo
| Explanation | Note |
|---|---|
| During Heat b+2,~f(HD)→df+1,1 T!→b+3,2,2 | Combos that use Heat Dash |

5.Quick attack / Heavy damage
| Explanation | Note |
|---|---|
| During Heat 2+3 | Heat Smash |

6.Opens up the opponent’s block
| Explanation | Note |
|---|---|
| With Heat activated during Gamma Howl 2〔Block〕→during Heat 2+3 | Effects during Heat 〔unique〕 |

7.Effective on opponents using sidestep / Effective on crouching opponents
| Explanation | Note |
|---|---|
| During Heat and Gamma Howl 1 | Effects during Heat 〔unique〕 |

8.Combo starter / Effective on crouching opponents
| Explanation | Note |
|---|---|
| df+2 |

9.Recommended combo
| Explanation | Note |
|---|---|
| df+2→df+1,1 T!→→b+3,2,2 |

10.Combo starter / Effective on opponents using sidestep
| Explanation | Note |
|---|---|
| ff+1+2 |

11.Recommended combo
| Explanation | Note |
|---|---|
| ff+1+2→df+1,1 T!→→b+3,2,2 |

12.Effective on opponents using Standing Block / Quick attack
| Explanation | Note |
|---|---|
| db+1 |

13.Effective on opponents using Standing Block / Heavy damage
| Explanation | Note |
|---|---|
| df+1+4 |

14.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| ub+1+2 |

15.Effective on opponents using a high or mid attack
| Explanation | Note |
|---|---|
| 3+4→during Gamma Howl 3+4 |

16.Effective on opponents using Standing Block after a hit
| Explanation | Note |
|---|---|
| ff+1,~d〔Hit〕→during Gamma Howl 1+2 | Attack sequence using Gamma Howl |

17.Effective on opponents using a high attack after blocking
| Explanation | Note |
|---|---|
| ff+1,~d〔Block〕→during Gamma Howl f+1 | Attack sequence using Gamma Howl |

18.Good for getting a counter hit on hit
| Explanation | Note |
|---|---|
| uf+3〔Hit〕→during Gamma Howl f+2 | Attack sequence using Gamma Howl |

19.Multi-hit sequence / Heat activation
| Explanation | Note |
|---|---|
| f+3+4,~d〔Hit〕→during Gamma Howl 2+4 | Attack sequence using Gamma Howl |

